The integration of the physical capabilities of an industrial collaborative robot with a social virtual character may represent a viable solution to enhance the workers' perception of the system as an embodied social entity and increase social engagement and well-being at the workplace. An online study was setup using prerecorded video interactions in order to pilot potential advantages of different embodied configurations of the cobot-avatar system in terms of perceptions of Social Presence, cobot-avatar Unity and Social Role of the system, and explore the relation of these. In particular, two different configurations were explored and compared: the virtual character was displayed either on a tablet strapped onto the base of the cobot or on a large TV screen positioned at the back of the workcell. The results imply that participants showed no clear preference based on the constructs, and both configurations fulfill these basic criteria. In terms of the relations between the constructs, there were strong correlations between perception of Social Presence, Unity and Social Role (Collegiality). This gives a valuable insight into the role of these constructs in the perception of cobots as embodied social entities, and towards building cobots that support well-being at the workplace.
Critical systems require high reliability and are present in many domains. They are systems in which failure may result in financial damage or even loss of lives. Standard techniques of software engineering are not enough to ensure the absence of unacceptable failures and/or that critical requirements are fulfilled. Reo is a component-based modelling language that aims to provide a framework to build software based on existing pieces of software, which has been used in a wide variety of domains. Its formal semantics provides grounds to certify that systems based on Reo models satisfy specific requirements (i.e., absence of deadlocks). Current logical approaches for reasoning over Reo require the conversion of formal semantics into a logical framework. ReLo is a dynamic logic that naturally subsumes Reo's semantics. It provides a means to reason over Reo circuits. This work extends ReLo by introducing the iteration operator, and soundness and completeness proofs for its axiomatization.
With the dramatic progress of artificial intelligence algorithms in recent times, it is hoped that algorithms will soon supplant human decision-makers in various fields, such as contract design. We analyze the possible consequences by experimentally studying the behavior of algorithms powered by Artificial Intelligence (Multi-agent Q-learning) in a workhorse \emph{dual contract} model for dual-principal-agent problems. We find that the AI algorithms autonomously learn to design incentive-compatible contracts without external guidance or communication among themselves. We emphasize that the principal, powered by distinct AI algorithms, can play mixed-sum behavior such as collusion and competition. We find that the more intelligent principals tend to become cooperative, and the less intelligent principals are endogenizing myopia and tend to become competitive. Under the optimal contract, the lower contract incentive to the agent is sustained by collusive strategies between the principals. This finding is robust to principal heterogeneity, changes in the number of players involved in the contract, and various forms of uncertainty.
When modeling complex robot systems such as branched robots, whose kinematic structures are a tree, current techniques often require modeling the whole structure from scratch, even when partial models for the branches are available. This paper proposes a systematic modular procedure for the dynamic modeling of branched robots comprising several subsystems, each composed of an arbitrary number of rigid bodies, providing the final dynamic model by reusing previous models of each branch. Unlike previous approaches, the proposed strategy is applicable even if some subsystems are regarded as black boxes, requiring only twists and wrenches at the connection points between them. To help in the model composition, we also propose a weighted directed graph representation where the weights encode the propagation of twists and wrenches between the subsystems. A simple linear operation on the graph interconnection matrix provides the dynamics of the whole system. Numerical results using a 38-DoF fixed-base branched robot composed of nine subsystems show that the proposed formalism is as accurate as a state-of-the-art library for robotic dynamic modeling. Additional results using a 39-DoF holonomic branched mobile manipulator composed of ten subsystems demonstrate the fidelity of our model to a modern robotics simulator.
While reasoning modulo equivalences is standard for mathematicians, replacing structures in formal proofs by equivalent ones often bears considerable porting effort. Similarly, computer scientists like to write programs and proofs in terms of representation types but prefer to provide libraries in terms of different, though related, abstract types; again, replacing these representation types by their abstract counterparts is often not for free. Existing solutions facilitating the transport of terms along such equivalences are either based on univalence -- and hence not applicable to most proof assistants -- or restricted to partial quotient types. We present a framework that (1) does not require univalence, (2) is richer than previous approaches working on partial quotient types, and (3) is based on standard mathematical notions, particularly Galois connections and order equivalences. For this, we introduce the idea of partial Galois connections and Galois equivalences. We prove their closure properties under (dependent) function relators, (co)datatypes, and compositions. We formalised the framework in Isabelle/HOL and provide a simple prototype.
Theory of Mind (ToM) is the ability to attribute mental states to others, the basis of human cognition. At present, there has been growing interest in the AI with cognitive abilities, for example in healthcare and the motoring industry. Beliefs, desires, and intentions are the early abilities of infants and the foundation of human cognitive ability, as well as for machine with ToM. In this paper, we review recent progress in machine ToM on beliefs, desires, and intentions. And we shall introduce the experiments, datasets and methods of machine ToM on these three aspects, summarize the development of different tasks and datasets in recent years, and compare well-behaved models in aspects of advantages, limitations and applicable conditions, hoping that this study can guide researchers to quickly keep up with latest trend in this field. Unlike other domains with a specific task and resolution framework, machine ToM lacks a unified instruction and a series of standard evaluation tasks, which make it difficult to formally compare the proposed models. We argue that, one method to address this difficulty is now to present a standard assessment criteria and dataset, better a large-scale dataset covered multiple aspects of ToM.
The traditional simulation methods present some limitations, such as the reality gap between simulated experiences and real-world performance. In the field of autonomous driving research, we propose the handling of an immersive virtual reality system for pedestrians to include in simulations real behaviors of agents that interact with the simulated environment in real time, to improve the quality of the virtual-world data and reduce the gap. In this paper we employ a digital twin to replicate a study on communication interfaces between autonomous vehicles and pedestrians, generating an equivalent virtual scenario to compare the results and establish qualitative and quantitative measurements of the discrepancy. The goal is to evaluate the effectiveness and acceptability of implicit and explicit forms of communication in both scenarios and to verify that the behavior carried out by the pedestrian inside the simulator through a virtual reality interface is directly comparable with their role performed in a real traffic situation.
Computing is a critical driving force in the development of human civilization. In recent years, we have witnessed the emergence of intelligent computing, a new computing paradigm that is reshaping traditional computing and promoting digital revolution in the era of big data, artificial intelligence and internet-of-things with new computing theories, architectures, methods, systems, and applications. Intelligent computing has greatly broadened the scope of computing, extending it from traditional computing on data to increasingly diverse computing paradigms such as perceptual intelligence, cognitive intelligence, autonomous intelligence, and human-computer fusion intelligence. Intelligence and computing have undergone paths of different evolution and development for a long time but have become increasingly intertwined in recent years: intelligent computing is not only intelligence-oriented but also intelligence-driven. Such cross-fertilization has prompted the emergence and rapid advancement of intelligent computing. Intelligent computing is still in its infancy and an abundance of innovations in the theories, systems, and applications of intelligent computing are expected to occur soon. We present the first comprehensive survey of literature on intelligent computing, covering its theory fundamentals, the technological fusion of intelligence and computing, important applications, challenges, and future perspectives. We believe that this survey is highly timely and will provide a comprehensive reference and cast valuable insights into intelligent computing for academic and industrial researchers and practitioners.
Along with the massive growth of the Internet from the 1990s until now, various innovative technologies have been created to bring users breathtaking experiences with more virtual interactions in cyberspace. Many virtual environments with thousands of services and applications, from social networks to virtual gaming worlds, have been developed with immersive experience and digital transformation, but most are incoherent instead of being integrated into a platform. In this context, metaverse, a term formed by combining meta and universe, has been introduced as a shared virtual world that is fueled by many emerging technologies, such as fifth-generation networks and beyond, virtual reality, and artificial intelligence (AI). Among such technologies, AI has shown the great importance of processing big data to enhance immersive experience and enable human-like intelligence of virtual agents. In this survey, we make a beneficial effort to explore the role of AI in the foundation and development of the metaverse. We first deliver a preliminary of AI, including machine learning algorithms and deep learning architectures, and its role in the metaverse. We then convey a comprehensive investigation of AI-based methods concerning six technical aspects that have potentials for the metaverse: natural language processing, machine vision, blockchain, networking, digital twin, and neural interface, and being potential for the metaverse. Subsequently, several AI-aided applications, such as healthcare, manufacturing, smart cities, and gaming, are studied to be deployed in the virtual worlds. Finally, we conclude the key contribution of this survey and open some future research directions in AI for the metaverse.
Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that command assets to secure specific areas of a map or neutralize opposing forces. These characteristics have attracted the artificial intelligence (AI) community by supporting development of algorithms with complex benchmarks and the capability to rapidly iterate over new ideas. The success of artificial intelligence algorithms in real-time strategy games such as StarCraft II have also attracted the attention of the military research community aiming to explore similar techniques in military counterpart scenarios. Aiming to bridge the connection between games and military applications, this work discusses past and current efforts on how games and simulators, together with the artificial intelligence algorithms, have been adapted to simulate certain aspects of military missions and how they might impact the future battlefield. This paper also investigates how advances in virtual reality and visual augmentation systems open new possibilities in human interfaces with gaming platforms and their military parallels.
Relation prediction for knowledge graphs aims at predicting missing relationships between entities. Despite the importance of inductive relation prediction, most previous works are limited to a transductive setting and cannot process previously unseen entities. The recent proposed subgraph-based relation reasoning models provided alternatives to predict links from the subgraph structure surrounding a candidate triplet inductively. However, we observe that these methods often neglect the directed nature of the extracted subgraph and weaken the role of relation information in the subgraph modeling. As a result, they fail to effectively handle the asymmetric/anti-symmetric triplets and produce insufficient embeddings for the target triplets. To this end, we introduce a \textbf{C}\textbf{o}mmunicative \textbf{M}essage \textbf{P}assing neural network for \textbf{I}nductive re\textbf{L}ation r\textbf{E}asoning, \textbf{CoMPILE}, that reasons over local directed subgraph structures and has a vigorous inductive bias to process entity-independent semantic relations. In contrast to existing models, CoMPILE strengthens the message interactions between edges and entitles through a communicative kernel and enables a sufficient flow of relation information. Moreover, we demonstrate that CoMPILE can naturally handle asymmetric/anti-symmetric relations without the need for explosively increasing the number of model parameters by extracting the directed enclosing subgraphs. Extensive experiments show substantial performance gains in comparison to state-of-the-art methods on commonly used benchmark datasets with variant inductive settings.