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Large Language Models (LLMs) have demonstrated remarkable versatility across various domains. To further advance LLMs, we propose 'SELF' (Self-Evolution with Language Feedback), a novel approach that enables LLMs to self-improve through self-reflection, akin to human learning processes. SELF initiates with a meta-skill learning process that equips the LLMs with capabilities for self-feedback and self-refinement. Subsequently, the model undergoes an iterative process of self-evolution. In each iteration, it utilizes an unlabeled dataset of instructions to generate initial responses. These responses are enhanced through self-feedback and self-refinement. The model is then fine-tuned using this enhanced data. The model undergoes progressive improvement through this iterative self-evolution process. Moreover, the SELF framework enables the model to apply self-refinement during inference, which further improves response quality. Our experiments in mathematics and general tasks demonstrate that SELF can enhance the capabilities of LLMs without human intervention. The SELF framework indicates a promising direction for the autonomous evolution of LLMs, transitioning them from passive information receivers to active participants in their development.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · 圖形處理器 · · Neural Networks · Networking ·
2024 年 3 月 14 日

Graph Neural Networks (GNNs) have achieved great success in learning with graph-structured data. Privacy concerns have also been raised for the trained models which could expose the sensitive information of graphs including both node features and the structure information. In this paper, we aim to achieve node-level differential privacy (DP) for training GNNs so that a node and its edges are protected. Node DP is inherently difficult for GNNs because all direct and multi-hop neighbors participate in the calculation of gradients for each node via layer-wise message passing and there is no bound on how many direct and multi-hop neighbors a node can have, so existing DP methods will result in high privacy cost or poor utility due to high node sensitivity. We propose a \textbf{D}ecoupled GNN with Differentially \textbf{P}rivate \textbf{A}pproximate Personalized Page\textbf{R}ank (DPAR) for training GNNs with an enhanced privacy-utility tradeoff. The key idea is to decouple the feature projection and message passing via a DP PageRank algorithm which learns the structure information and uses the top-$K$ neighbors determined by the PageRank for feature aggregation. By capturing the most important neighbors for each node and avoiding the layer-wise message passing, it bounds the node sensitivity and achieves improved privacy-utility tradeoff compared to layer-wise perturbation based methods. We theoretically analyze the node DP guarantee for the two processes combined together and empirically demonstrate better utilities of DPAR with the same level of node DP compared with state-of-the-art methods.

Low Orbit Satellite (LEO) networks such as Starlink promise Internet access everywhere around the world. In this paper, we present WetLinks - a large and publicly available trace-based dataset of Starlink measurements. The measurements were concurrently collected from two European vantage points over a span of six months. Consisting of approximately 140,000 measurements, the dataset comprises all relevant network parameters such as the upload and download throughputs, the RTT, packet loss, and traceroutes. We further augment the dataset with concurrent data from professional weather stations placed next to both Starlink terminals. Based on our dataset, we analyse Starlink performance, including its susceptibility to weather conditions. We use this to validate our dataset by replicating the results of earlier smaller-scale studies. We release our datasets and all accompanying tooling as open data. To the best of our knowledge, ours is the largest Starlink dataset to date.

Vision-based occupancy prediction, also known as 3D Semantic Scene Completion (SSC), presents a significant challenge in computer vision. Previous methods, confined to onboard processing, struggle with simultaneous geometric and semantic estimation, continuity across varying viewpoints, and single-view occlusion. Our paper introduces OccFiner, a novel offboard framework designed to enhance the accuracy of vision-based occupancy predictions. OccFiner operates in two hybrid phases: 1) a multi-to-multi local propagation network that implicitly aligns and processes multiple local frames for correcting onboard model errors and consistently enhancing occupancy accuracy across all distances. 2) the region-centric global propagation, focuses on refining labels using explicit multi-view geometry and integrating sensor bias, especially to increase the accuracy of distant occupied voxels. Extensive experiments demonstrate that OccFiner improves both geometric and semantic accuracy across various types of coarse occupancy, setting a new state-of-the-art performance on the SemanticKITTI dataset. Notably, OccFiner elevates vision-based SSC models to a level even surpassing that of LiDAR-based onboard SSC models.

Generative Large Language Models (LLMs), such as ChatGPT, offer interactive APIs that can answer common questions at a human-expert level. However, these models often give inaccurate or incorrect responses when faced with questions requiring domain-specific or professional-specific knowledge not covered in their training corpus. Furthermore, many state-of-the-art LLMs are not open-source, making it challenging to inject knowledge with model APIs only. In this work, we introduce KnowGPT, a black-box knowledge injection framework for LLMs in question answering. KnowGPT leverages deep reinforcement learning (RL) to extract relevant knowledge from Knowledge Graphs (KGs) and use Multi-Armed Bandit (MAB) to construct the most suitable prompt for each question. Our extensive experiments on three benchmark datasets showcase that KnowGPT significantly enhances the existing methods. Notably, KnowGPT achieves an average improvement of 23.7% over ChatGPT and an average improvement of 2.9% over GPT-4. Additionally, KnowGPT attains a 91.6% accuracy on the OpenbookQA official leaderboard, which is comparable to human-level performance.

We present "SemCity," a 3D diffusion model for semantic scene generation in real-world outdoor environments. Most 3D diffusion models focus on generating a single object, synthetic indoor scenes, or synthetic outdoor scenes, while the generation of real-world outdoor scenes is rarely addressed. In this paper, we concentrate on generating a real-outdoor scene through learning a diffusion model on a real-world outdoor dataset. In contrast to synthetic data, real-outdoor datasets often contain more empty spaces due to sensor limitations, causing challenges in learning real-outdoor distributions. To address this issue, we exploit a triplane representation as a proxy form of scene distributions to be learned by our diffusion model. Furthermore, we propose a triplane manipulation that integrates seamlessly with our triplane diffusion model. The manipulation improves our diffusion model's applicability in a variety of downstream tasks related to outdoor scene generation such as scene inpainting, scene outpainting, and semantic scene completion refinements. In experimental results, we demonstrate that our triplane diffusion model shows meaningful generation results compared with existing work in a real-outdoor dataset, SemanticKITTI. We also show our triplane manipulation facilitates seamlessly adding, removing, or modifying objects within a scene. Further, it also enables the expansion of scenes toward a city-level scale. Finally, we evaluate our method on semantic scene completion refinements where our diffusion model enhances predictions of semantic scene completion networks by learning scene distribution. Our code is available at //github.com/zoomin-lee/SemCity.

As an important and challenging problem in computer vision, PAnoramic Semantic Segmentation (PASS) gives complete scene perception based on an ultra-wide angle of view. Usually, prevalent PASS methods with 2D panoramic image input focus on solving image distortions but lack consideration of the 3D properties of original $360^{\circ}$ data. Therefore, their performance will drop a lot when inputting panoramic images with the 3D disturbance. To be more robust to 3D disturbance, we propose our Spherical Geometry-Aware Transformer for PAnoramic Semantic Segmentation (SGAT4PASS), considering 3D spherical geometry knowledge. Specifically, a spherical geometry-aware framework is proposed for PASS. It includes three modules, i.e., spherical geometry-aware image projection, spherical deformable patch embedding, and a panorama-aware loss, which takes input images with 3D disturbance into account, adds a spherical geometry-aware constraint on the existing deformable patch embedding, and indicates the pixel density of original $360^{\circ}$ data, respectively. Experimental results on Stanford2D3D Panoramic datasets show that SGAT4PASS significantly improves performance and robustness, with approximately a 2% increase in mIoU, and when small 3D disturbances occur in the data, the stability of our performance is improved by an order of magnitude. Our code and supplementary material are available at //github.com/TencentARC/SGAT4PASS.

We propose SemGauss-SLAM, the first semantic SLAM system utilizing 3D Gaussian representation, that enables accurate 3D semantic mapping, robust camera tracking, and high-quality rendering in real-time. In this system, we incorporate semantic feature embedding into 3D Gaussian representation, which effectively encodes semantic information within the spatial layout of the environment for precise semantic scene representation. Furthermore, we propose feature-level loss for updating 3D Gaussian representation, enabling higher-level guidance for 3D Gaussian optimization. In addition, to reduce cumulative drift and improve reconstruction accuracy, we introduce semantic-informed bundle adjustment leveraging semantic associations for joint optimization of 3D Gaussian representation and camera poses, leading to more robust tracking and consistent mapping. Our SemGauss-SLAM method demonstrates superior performance over existing dense semantic SLAM methods in terms of mapping and tracking accuracy on Replica and ScanNet datasets, while also showing excellent capabilities in novel-view semantic synthesis and 3D semantic mapping.

The Agent and AIGC (Artificial Intelligence Generated Content) technologies have recently made significant progress. We propose AesopAgent, an Agent-driven Evolutionary System on Story-to-Video Production. AesopAgent is a practical application of agent technology for multimodal content generation. The system integrates multiple generative capabilities within a unified framework, so that individual users can leverage these modules easily. This innovative system would convert user story proposals into scripts, images, and audio, and then integrate these multimodal contents into videos. Additionally, the animating units (e.g., Gen-2 and Sora) could make the videos more infectious. The AesopAgent system could orchestrate task workflow for video generation, ensuring that the generated video is both rich in content and coherent. This system mainly contains two layers, i.e., the Horizontal Layer and the Utility Layer. In the Horizontal Layer, we introduce a novel RAG-based evolutionary system that optimizes the whole video generation workflow and the steps within the workflow. It continuously evolves and iteratively optimizes workflow by accumulating expert experience and professional knowledge, including optimizing the LLM prompts and utilities usage. The Utility Layer provides multiple utilities, leading to consistent image generation that is visually coherent in terms of composition, characters, and style. Meanwhile, it provides audio and special effects, integrating them into expressive and logically arranged videos. Overall, our AesopAgent achieves state-of-the-art performance compared with many previous works in visual storytelling. Our AesopAgent is designed for convenient service for individual users, which is available on the following page: //aesopai.github.io/.

Despite the recent progress in Graph Neural Networks (GNNs), it remains challenging to explain the predictions made by GNNs. Existing explanation methods mainly focus on post-hoc explanations where another explanatory model is employed to provide explanations for a trained GNN. The fact that post-hoc methods fail to reveal the original reasoning process of GNNs raises the need of building GNNs with built-in interpretability. In this work, we propose Prototype Graph Neural Network (ProtGNN), which combines prototype learning with GNNs and provides a new perspective on the explanations of GNNs. In ProtGNN, the explanations are naturally derived from the case-based reasoning process and are actually used during classification. The prediction of ProtGNN is obtained by comparing the inputs to a few learned prototypes in the latent space. Furthermore, for better interpretability and higher efficiency, a novel conditional subgraph sampling module is incorporated to indicate which part of the input graph is most similar to each prototype in ProtGNN+. Finally, we evaluate our method on a wide range of datasets and perform concrete case studies. Extensive results show that ProtGNN and ProtGNN+ can provide inherent interpretability while achieving accuracy on par with the non-interpretable counterparts.

We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.

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