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The growing landscape of emerging wireless applications is a key driver toward the development of novel wireless system designs. Such a design can be based on the metaverse that uses a virtual model of the physical world systems along with other schemes/technologies (e.g., optimization theory, machine learning, and blockchain). A metaverse using a virtual model performs proactive intelligent analytics prior to a user request for efficient management of the wireless system resources. Additionally, a metaverse will enable self-sustainability to operate wireless systems with the least possible intervention from network operators. Although the metaverse can offer many benefits, it faces some challenges as well. Therefore, in this tutorial, we discuss the role of a metaverse in enabling wireless applications. We present an overview, key enablers, design aspects (i.e., metaverse for wireless and wireless for metaverse), and a novel high-level architecture of metaverse-based wireless systems. We discuss metaverse management, reliability, and security of the metaverse-based system. Furthermore, we discuss recent advances and standardization of metaverse-enabled wireless system. Finally, we outline open challenges and present possible solutions.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · 模型評估 · Learning · 極大 · Extensibility ·
2023 年 3 月 19 日

Decoding brain signals can not only reveal Metaverse users' expectations but also early detect error-related behaviors such as stress, drowsiness, and motion sickness. For that, this article proposes a pioneering framework using wireless/over-the-air Brain-Computer Interface (BCI) to assist creation of virtual avatars as human representation in the Metaverse. Specifically, to eliminate the computational burden for Metaverse users' devices, we leverage Wireless Edge Servers (WES) that are popular in 5G architecture and therein URLLC, enhanced broadband features to obtain and process the brain activities, i.e., electroencephalography (EEG) signals (via uplink wireless channels). As a result, the WES can learn human behaviors, adapt system configurations, and allocate radio resources to create individualized settings and enhance user experiences. Despite the potential of BCI, the inherent noisy/fading wireless channels and the uncertainty in Metaverse users' demands and behaviors make the related resource allocation and learning/classification problems particularly challenging. We formulate the joint learning and resource allocation problem as a Quality-of-Experience (QoE) maximization problem that takes into the latency, brain classification accuracy, and resources of the system. To tackle this mixed integer programming problem, we then propose two novel algorithms that are (i) a hybrid learning algorithm to maximize the user QoE and (ii) a meta-learning algorithm to exploit the neurodiversity of the brain signals among multiple Metaverse users. The extensive experiment results with different BCI datasets show that our proposed algorithms can not only provide low delay for virtual reality (VR) applications but also can achieve high classification accuracy for the collected brain signals.

Since 2021, the term "Metaverse" has been the most popular one, garnering a lot of interest. Because of its contained environment and built-in computing and networking capabilities, a modern car makes an intriguing location to host its own little metaverse. Additionally, the travellers don't have much to do to pass the time while traveling, making them ideal customers for immersive services. Vetaverse (Vehicular-Metaverse), which we define as the future continuum between vehicular industries and Metaverse, is envisioned as a blended immersive realm that scales up to cities and countries, as digital twins of the intelligent Transportation Systems, referred to as "TS-Metaverse", as well as customized XR services inside each Individual Vehicle, referred to as "IV-Metaverse". The two subcategories serve fundamentally different purposes, namely long-term interconnection, maintenance, monitoring, and management on scale for large transportation systems (TS), and personalized, private, and immersive infotainment services (IV). By outlining the framework of Vetaverse and examining important enabler technologies, we reveal this impending trend. Additionally, we examine unresolved issues and potential routes for future study while highlighting some intriguing Vetaverse services.

The transistor celebrated its 75${}^\text{th}$ birthday in 2022. The continued scaling of the transistor defined by Moore's Law continues, albeit at a slower pace. Meanwhile, computing demands and energy consumption required by modern artificial intelligence (AI) algorithms have skyrocketed. As an alternative to scaling transistors for general-purpose computing, the integration of transistors with unconventional technologies has emerged as a promising path for domain-specific computing. In this article, we provide a full-stack review of probabilistic computing with p-bits as a representative example of the energy-efficient and domain-specific computing movement. We argue that p-bits could be used to build energy-efficient probabilistic systems, tailored for probabilistic algorithms and applications. From hardware, architecture, and algorithmic perspectives, we outline the main applications of probabilistic computers ranging from probabilistic machine learning and AI to combinatorial optimization and quantum simulation. Combining emerging nanodevices with the existing CMOS ecosystem will lead to probabilistic computers with orders of magnitude improvements in energy efficiency and probabilistic sampling, potentially unlocking previously unexplored regimes for powerful probabilistic algorithms.

The complexity of today's robot control systems implies difficulty in developing them efficiently and reliably. Systems engineering (SE) and frameworks come to help. The framework metamodels are needed to support the standardisation and correctness of the created application models. Although the use of frameworks is widespread nowadays, for the most popular of them, Robot Operating System (ROS) version 1, a complete, contemporary metamodel, has been missing so far. This article proposes a new metamodel for ROS (MeROS), which addresses both the running system and developer workspace. For compatibility with the latest versions of ROS 1, the metamodel includes the latest ROS 1 concepts such as nodelet, action, and metapackage. An essential addition to the original ROS concepts is the grouping concepts, which provide an opportunity to illustrate the decomposition of the system, as well as varying degrees of detail in its presentation. The metamodel is derived from the requirements and then verified on the practical example of the Rico assistive robot. The matter is described in the SysML language, supported by standard development tools to conduct projects in the spirit of SE.

Along with the massive growth of the Internet from the 1990s until now, various innovative technologies have been created to bring users breathtaking experiences with more virtual interactions in cyberspace. Many virtual environments with thousands of services and applications, from social networks to virtual gaming worlds, have been developed with immersive experience and digital transformation, but most are incoherent instead of being integrated into a platform. In this context, metaverse, a term formed by combining meta and universe, has been introduced as a shared virtual world that is fueled by many emerging technologies, such as fifth-generation networks and beyond, virtual reality, and artificial intelligence (AI). Among such technologies, AI has shown the great importance of processing big data to enhance immersive experience and enable human-like intelligence of virtual agents. In this survey, we make a beneficial effort to explore the role of AI in the foundation and development of the metaverse. We first deliver a preliminary of AI, including machine learning algorithms and deep learning architectures, and its role in the metaverse. We then convey a comprehensive investigation of AI-based methods concerning six technical aspects that have potentials for the metaverse: natural language processing, machine vision, blockchain, networking, digital twin, and neural interface, and being potential for the metaverse. Subsequently, several AI-aided applications, such as healthcare, manufacturing, smart cities, and gaming, are studied to be deployed in the virtual worlds. Finally, we conclude the key contribution of this survey and open some future research directions in AI for the metaverse.

Recommender system is one of the most important information services on today's Internet. Recently, graph neural networks have become the new state-of-the-art approach of recommender systems. In this survey, we conduct a comprehensive review of the literature in graph neural network-based recommender systems. We first introduce the background and the history of the development of both recommender systems and graph neural networks. For recommender systems, in general, there are four aspects for categorizing existing works: stage, scenario, objective, and application. For graph neural networks, the existing methods consist of two categories, spectral models and spatial ones. We then discuss the motivation of applying graph neural networks into recommender systems, mainly consisting of the high-order connectivity, the structural property of data, and the enhanced supervision signal. We then systematically analyze the challenges in graph construction, embedding propagation/aggregation, model optimization, and computation efficiency. Afterward and primarily, we provide a comprehensive overview of a multitude of existing works of graph neural network-based recommender systems, following the taxonomy above. Finally, we raise discussions on the open problems and promising future directions of this area. We summarize the representative papers along with their codes repositories in //github.com/tsinghua-fib-lab/GNN-Recommender-Systems.

Recommender systems have been widely applied in different real-life scenarios to help us find useful information. Recently, Reinforcement Learning (RL) based recommender systems have become an emerging research topic. It often surpasses traditional recommendation models even most deep learning-based methods, owing to its interactive nature and autonomous learning ability. Nevertheless, there are various challenges of RL when applying in recommender systems. Toward this end, we firstly provide a thorough overview, comparisons, and summarization of RL approaches for five typical recommendation scenarios, following three main categories of RL: value-function, policy search, and Actor-Critic. Then, we systematically analyze the challenges and relevant solutions on the basis of existing literature. Finally, under discussion for open issues of RL and its limitations of recommendation, we highlight some potential research directions in this field.

It has been a long time that computer architecture and systems are optimized to enable efficient execution of machine learning (ML) algorithms or models. Now, it is time to reconsider the relationship between ML and systems, and let ML transform the way that computer architecture and systems are designed. This embraces a twofold meaning: the improvement of designers' productivity, and the completion of the virtuous cycle. In this paper, we present a comprehensive review of work that applies ML for system design, which can be grouped into two major categories, ML-based modelling that involves predictions of performance metrics or some other criteria of interest, and ML-based design methodology that directly leverages ML as the design tool. For ML-based modelling, we discuss existing studies based on their target level of system, ranging from the circuit level to the architecture/system level. For ML-based design methodology, we follow a bottom-up path to review current work, with a scope of (micro-)architecture design (memory, branch prediction, NoC), coordination between architecture/system and workload (resource allocation and management, data center management, and security), compiler, and design automation. We further provide a future vision of opportunities and potential directions, and envision that applying ML for computer architecture and systems would thrive in the community.

This paper surveys the field of transfer learning in the problem setting of Reinforcement Learning (RL). RL has been the key solution to sequential decision-making problems. Along with the fast advance of RL in various domains. including robotics and game-playing, transfer learning arises as an important technique to assist RL by leveraging and transferring external expertise to boost the learning process. In this survey, we review the central issues of transfer learning in the RL domain, providing a systematic categorization of its state-of-the-art techniques. We analyze their goals, methodologies, applications, and the RL frameworks under which these transfer learning techniques would be approachable. We discuss the relationship between transfer learning and other relevant topics from an RL perspective and also explore the potential challenges as well as future development directions for transfer learning in RL.

Meta-reinforcement learning algorithms can enable robots to acquire new skills much more quickly, by leveraging prior experience to learn how to learn. However, much of the current research on meta-reinforcement learning focuses on task distributions that are very narrow. For example, a commonly used meta-reinforcement learning benchmark uses different running velocities for a simulated robot as different tasks. When policies are meta-trained on such narrow task distributions, they cannot possibly generalize to more quickly acquire entirely new tasks. Therefore, if the aim of these methods is to enable faster acquisition of entirely new behaviors, we must evaluate them on task distributions that are sufficiently broad to enable generalization to new behaviors. In this paper, we propose an open-source simulated benchmark for meta-reinforcement learning and multi-task learning consisting of 50 distinct robotic manipulation tasks. Our aim is to make it possible to develop algorithms that generalize to accelerate the acquisition of entirely new, held-out tasks. We evaluate 6 state-of-the-art meta-reinforcement learning and multi-task learning algorithms on these tasks. Surprisingly, while each task and its variations (e.g., with different object positions) can be learned with reasonable success, these algorithms struggle to learn with multiple tasks at the same time, even with as few as ten distinct training tasks. Our analysis and open-source environments pave the way for future research in multi-task learning and meta-learning that can enable meaningful generalization, thereby unlocking the full potential of these methods.

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