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In the field of deep learning applied to face recognition, securing large-scale, high-quality datasets is vital for attaining precise and reliable results. However, amassing significant volumes of high-quality real data faces hurdles such as time limitations, financial burdens, and privacy issues. Furthermore, prevalent datasets are often impaired by racial biases and annotation inaccuracies. In this paper, we underscore the promising application of synthetic data, generated through rendering digital faces via our computer graphics pipeline, in achieving competitive results with the state-of-the-art on synthetic data across multiple benchmark datasets. By finetuning the model,we obtain results that rival those achieved when training with hundreds of thousands of real images (98.7% on LFW [1]). We further investigate the contribution of adding intra-class variance factors (e.g., makeup, accessories, haircuts) on model performance. Finally, we reveal the sensitivity of pre-trained face recognition models to alternating specific parts of the face by leveraging the granular control capability in our platform.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · TOOLS · 3D · Better · 多樣性 ·
2023 年 7 月 3 日

Modeling 3D avatars benefits various application scenarios such as AR/VR, gaming, and filming. Character faces contribute significant diversity and vividity as a vital component of avatars. However, building 3D character face models usually requires a heavy workload with commercial tools, even for experienced artists. Various existing sketch-based tools fail to support amateurs in modeling diverse facial shapes and rich geometric details. In this paper, we present SketchMetaFace - a sketching system targeting amateur users to model high-fidelity 3D faces in minutes. We carefully design both the user interface and the underlying algorithm. First, curvature-aware strokes are adopted to better support the controllability of carving facial details. Second, considering the key problem of mapping a 2D sketch map to a 3D model, we develop a novel learning-based method termed "Implicit and Depth Guided Mesh Modeling" (IDGMM). It fuses the advantages of mesh, implicit, and depth representations to achieve high-quality results with high efficiency. In addition, to further support usability, we present a coarse-to-fine 2D sketching interface design and a data-driven stroke suggestion tool. User studies demonstrate the superiority of our system over existing modeling tools in terms of the ease to use and visual quality of results. Experimental analyses also show that IDGMM reaches a better trade-off between accuracy and efficiency. SketchMetaFace are available at //zhongjinluo.github.io/SketchMetaFace/.

It is important that consumers and regulators can verify the provenance of large neural models to evaluate their capabilities and risks. We introduce the concept of a "Proof-of-Training-Data": any protocol that allows a model trainer to convince a Verifier of the training data that produced a set of model weights. Such protocols could verify the amount and kind of data and compute used to train the model, including whether it was trained on specific harmful or beneficial data sources. We explore efficient verification strategies for Proof-of-Training-Data that are compatible with most current large-model training procedures. These include a method for the model-trainer to verifiably pre-commit to a random seed used in training, and a method that exploits models' tendency to temporarily overfit to training data in order to detect whether a given data-point was included in training. We show experimentally that our verification procedures can catch a wide variety of attacks, including all known attacks from the Proof-of-Learning literature.

From an image of a person, we can easily infer the natural 3D pose and shape of the person even if ambiguity exists. This is because we have a mental model that allows us to imagine a person's appearance at different viewing directions from a given image and utilize the consistency between them for inference. However, existing human mesh recovery methods only consider the direction in which the image was taken due to their structural limitations. Hence, we propose "Implicit 3D Human Mesh Recovery (ImpHMR)" that can implicitly imagine a person in 3D space at the feature-level via Neural Feature Fields. In ImpHMR, feature fields are generated by CNN-based image encoder for a given image. Then, the 2D feature map is volume-rendered from the feature field for a given viewing direction, and the pose and shape parameters are regressed from the feature. To utilize consistency with pose and shape from unseen-view, if there are 3D labels, the model predicts results including the silhouette from an arbitrary direction and makes it equal to the rotated ground-truth. In the case of only 2D labels, we perform self-supervised learning through the constraint that the pose and shape parameters inferred from different directions should be the same. Extensive evaluations show the efficacy of the proposed method.

Isolated Sign Language Recognition (SLR) has mostly been applied on relatively large datasets containing signs executed slowly and clearly by a limited group of signers. In real-world scenarios, however, we are met with challenging visual conditions, coarticulated signing, small datasets, and the need for signer independent models. To tackle this difficult problem, we require a robust feature extractor to process the sign language videos. One could expect human pose estimators to be ideal candidates. However, due to a domain mismatch with their training sets and challenging poses in sign language, they lack robustness on sign language data and image based models often still outperform keypoint based models. Furthermore, whereas the common practice of transfer learning with image based models yields even higher accuracy, keypoint based models are typically trained from scratch on every SLR dataset. These factors limit their usefulness for SLR. From the existing literature, it is also not clear which, if any, pose estimator performs best for SLR. We compare the three most popular pose estimators for SLR: OpenPose, MMPose and MediaPipe. We show that through keypoint normalization, missing keypoint imputation, and learning a pose embedding, we can obtain significantly better results and enable transfer learning. We show that keypoint-based embeddings contain cross-lingual features: they can transfer between sign languages and achieve competitive performance even when fine-tuning only the classifier layer of an SLR model on a target sign language. We furthermore achieve better performance using fine-tuned transferred embeddings than models trained only on the target sign language. The application of these embeddings could prove particularly useful for low resource sign languages in the future.

It has been shown that deep neural networks are prone to overfitting on biased training data. Towards addressing this issue, meta-learning employs a meta model for correcting the training bias. Despite the promising performances, super slow training is currently the bottleneck in the meta learning approaches. In this paper, we introduce a novel Faster Meta Update Strategy (FaMUS) to replace the most expensive step in the meta gradient computation with a faster layer-wise approximation. We empirically find that FaMUS yields not only a reasonably accurate but also a low-variance approximation of the meta gradient. We conduct extensive experiments to verify the proposed method on two tasks. We show our method is able to save two-thirds of the training time while still maintaining the comparable or achieving even better generalization performance. In particular, our method achieves the state-of-the-art performance on both synthetic and realistic noisy labels, and obtains promising performance on long-tailed recognition on standard benchmarks.

In this paper, we propose a novel Feature Decomposition and Reconstruction Learning (FDRL) method for effective facial expression recognition. We view the expression information as the combination of the shared information (expression similarities) across different expressions and the unique information (expression-specific variations) for each expression. More specifically, FDRL mainly consists of two crucial networks: a Feature Decomposition Network (FDN) and a Feature Reconstruction Network (FRN). In particular, FDN first decomposes the basic features extracted from a backbone network into a set of facial action-aware latent features to model expression similarities. Then, FRN captures the intra-feature and inter-feature relationships for latent features to characterize expression-specific variations, and reconstructs the expression feature. To this end, two modules including an intra-feature relation modeling module and an inter-feature relation modeling module are developed in FRN. Experimental results on both the in-the-lab databases (including CK+, MMI, and Oulu-CASIA) and the in-the-wild databases (including RAF-DB and SFEW) show that the proposed FDRL method consistently achieves higher recognition accuracy than several state-of-the-art methods. This clearly highlights the benefit of feature decomposition and reconstruction for classifying expressions.

Conventionally, spatiotemporal modeling network and its complexity are the two most concentrated research topics in video action recognition. Existing state-of-the-art methods have achieved excellent accuracy regardless of the complexity meanwhile efficient spatiotemporal modeling solutions are slightly inferior in performance. In this paper, we attempt to acquire both efficiency and effectiveness simultaneously. First of all, besides traditionally treating H x W x T video frames as space-time signal (viewing from the Height-Width spatial plane), we propose to also model video from the other two Height-Time and Width-Time planes, to capture the dynamics of video thoroughly. Secondly, our model is designed based on 2D CNN backbones and model complexity is well kept in mind by design. Specifically, we introduce a novel multi-view fusion (MVF) module to exploit video dynamics using separable convolution for efficiency. It is a plug-and-play module and can be inserted into off-the-shelf 2D CNNs to form a simple yet effective model called MVFNet. Moreover, MVFNet can be thought of as a generalized video modeling framework and it can specialize to be existing methods such as C2D, SlowOnly, and TSM under different settings. Extensive experiments are conducted on popular benchmarks (i.e., Something-Something V1 & V2, Kinetics, UCF-101, and HMDB-51) to show its superiority. The proposed MVFNet can achieve state-of-the-art performance with 2D CNN's complexity.

Deep learning applies multiple processing layers to learn representations of data with multiple levels of feature extraction. This emerging technique has reshaped the research landscape of face recognition since 2014, launched by the breakthroughs of Deepface and DeepID methods. Since then, deep face recognition (FR) technique, which leverages the hierarchical architecture to learn discriminative face representation, has dramatically improved the state-of-the-art performance and fostered numerous successful real-world applications. In this paper, we provide a comprehensive survey of the recent developments on deep FR, covering the broad topics on algorithms, data, and scenes. First, we summarize different network architectures and loss functions proposed in the rapid evolution of the deep FR methods. Second, the related face processing methods are categorized into two classes: `one-to-many augmentation' and `many-to-one normalization'. Then, we summarize and compare the commonly used databases for both model training and evaluation. Third, we review miscellaneous scenes in deep FR, such as cross-factor, heterogenous, multiple-media and industry scenes. Finally, potential deficiencies of the current methods and several future directions are highlighted.

Automatic License Plate Recognition (ALPR) has been a frequent topic of research due to many practical applications. However, many of the current solutions are still not robust in real-world situations, commonly depending on many constraints. This paper presents a robust and efficient ALPR system based on the state-of-the-art YOLO object detection. The Convolutional Neural Networks (CNNs) are trained and fine-tuned for each ALPR stage so that they are robust under different conditions (e.g., variations in camera, lighting, and background). Specially for character segmentation and recognition, we design a two-stage approach employing simple data augmentation tricks such as inverted License Plates (LPs) and flipped characters. The resulting ALPR approach achieved impressive results in two datasets. First, in the SSIG dataset, composed of 2,000 frames from 101 vehicle videos, our system achieved a recognition rate of 93.53% and 47 Frames Per Second (FPS), performing better than both Sighthound and OpenALPR commercial systems (89.80% and 93.03%, respectively) and considerably outperforming previous results (81.80%). Second, targeting a more realistic scenario, we introduce a larger public dataset, called UFPR-ALPR dataset, designed to ALPR. This dataset contains 150 videos and 4,500 frames captured when both camera and vehicles are moving and also contains different types of vehicles (cars, motorcycles, buses and trucks). In our proposed dataset, the trial versions of commercial systems achieved recognition rates below 70%. On the other hand, our system performed better, with recognition rate of 78.33% and 35 FPS.

In this paper, we propose a conceptually simple and geometrically interpretable objective function, i.e. additive margin Softmax (AM-Softmax), for deep face verification. In general, the face verification task can be viewed as a metric learning problem, so learning large-margin face features whose intra-class variation is small and inter-class difference is large is of great importance in order to achieve good performance. Recently, Large-margin Softmax and Angular Softmax have been proposed to incorporate the angular margin in a multiplicative manner. In this work, we introduce a novel additive angular margin for the Softmax loss, which is intuitively appealing and more interpretable than the existing works. We also emphasize and discuss the importance of feature normalization in the paper. Most importantly, our experiments on LFW BLUFR and MegaFace show that our additive margin softmax loss consistently performs better than the current state-of-the-art methods using the same network architecture and training dataset. Our code has also been made available at //github.com/happynear/AMSoftmax

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