Event cameras are bio-inspired, motion-activated sensors that demonstrate substantial potential in handling challenging situations, such as motion blur and high-dynamic range. In this paper, we proposed EVI-SAM to tackle the problem of 6 DoF pose tracking and 3D reconstruction using monocular event camera. A novel event-based hybrid tracking framework is designed to estimate the pose, leveraging the robustness of feature matching and the precision of direct alignment. Specifically, we develop an event-based 2D-2D alignment to construct the photometric constraint, and tightly integrate it with the event-based reprojection constraint. The mapping module recovers the dense and colorful depth of the scene through the image-guided event-based mapping method. Subsequently, the appearance, texture, and surface mesh of the 3D scene can be reconstructed by fusing the dense depth map from multiple viewpoints using truncated signed distance function (TSDF) fusion. To the best of our knowledge, this is the first non-learning work to realize event-based dense mapping. Numerical evaluations are performed on both publicly available and self-collected datasets, which qualitatively and quantitatively demonstrate the superior performance of our method. Our EVI-SAM effectively balances accuracy and robustness while maintaining computational efficiency, showcasing superior pose tracking and dense mapping performance in challenging scenarios. Video Demo: //youtu.be/Nn40U4e5Si8.
With an increasing social demand for fine-grained sentiment analysis (SA), implicit sentiment analysis (ISA) poses a significant challenge with the absence of salient cue words in expressions. It necessitates reliable reasoning to understand how the sentiment is aroused and thus determine implicit sentiments. In the era of Large Language Models (LLMs), Encoder-Decoder (ED) LLMs have gained popularity to serve as backbone models for SA applications, considering impressive text comprehension and reasoning ability among diverse tasks. On the other hand, Decoder-only (DO) LLMs exhibit superior natural language generation and in-context learning capabilities. However, their responses may contain misleading or inaccurate information. To identify implicit sentiment with reliable reasoning, this study proposes RVISA, a two-stage reasoning framework that harnesses the generation ability of DO LLMs and the reasoning ability of ED LLMs to train an enhanced reasoner. Specifically, we adopt three-hop reasoning prompting to explicitly furnish sentiment elements as cues. The generated rationales are utilized to fine-tune an ED LLM into a skilled reasoner. Additionally, we develop a straightforward yet effective verification mechanism to ensure the reliability of the reasoning learning. We evaluated the proposed method on two benchmark datasets and achieved state-of-the-art results in ISA performance.
Despite recent improvements in End-to-End Automatic Speech Recognition (E2E ASR) systems, the performance can degrade due to vocal characteristic mismatches between training and testing data, particularly with limited target speaker adaptation data. We propose a novel speaker adaptation approach Speaker-Smoothed kNN that leverages k-Nearest Neighbors (kNN) retrieval techniques to improve model output by finding correctly pronounced tokens from its pre-built datastore during the decoding phase. Moreover, we utilize x-vector to dynamically adjust kNN interpolation parameters for data sparsity issue. This approach was validated using KeSpeech and MagicData corpora under in-domain and all-domain settings. Our method consistently performs comparably to fine-tuning without the associated performance degradation during speaker changes. Furthermore, in the all-domain setting, our method achieves state-of-the-art results, reducing the CER in both single speaker and multi-speaker test scenarios.
4D head capture aims to generate dynamic topological meshes and corresponding texture maps from videos, which is widely utilized in movies and games for its ability to simulate facial muscle movements and recover dynamic textures in pore-squeezing. The industry often adopts the method involving multi-view stereo and non-rigid alignment. However, this approach is prone to errors and heavily reliant on time-consuming manual processing by artists. To simplify this process, we propose Topo4D, a novel framework for automatic geometry and texture generation, which optimizes densely aligned 4D heads and 8K texture maps directly from calibrated multi-view time-series images. Specifically, we first represent the time-series faces as a set of dynamic 3D Gaussians with fixed topology in which the Gaussian centers are bound to the mesh vertices. Afterward, we perform alternative geometry and texture optimization frame-by-frame for high-quality geometry and texture learning while maintaining temporal topology stability. Finally, we can extract dynamic facial meshes in regular wiring arrangement and high-fidelity textures with pore-level details from the learned Gaussians. Extensive experiments show that our method achieves superior results than the current SOTA face reconstruction methods both in the quality of meshes and textures. Project page: //xuanchenli.github.io/Topo4D/.
Learning representative, robust and discriminative information from images is essential for effective person re-identification (Re-Id). In this paper, we propose a compound approach for end-to-end discriminative deep feature learning for person Re-Id based on both body and hand images. We carefully design the Local-Aware Global Attention Network (LAGA-Net), a multi-branch deep network architecture consisting of one branch for spatial attention, one branch for channel attention, one branch for global feature representations and another branch for local feature representations. The attention branches focus on the relevant features of the image while suppressing the irrelevant backgrounds. In order to overcome the weakness of the attention mechanisms, equivariant to pixel shuffling, we integrate relative positional encodings into the spatial attention module to capture the spatial positions of pixels. The global branch intends to preserve the global context or structural information. For the the local branch, which intends to capture the fine-grained information, we perform uniform partitioning to generate stripes on the conv-layer horizontally. We retrieve the parts by conducting a soft partition without explicitly partitioning the images or requiring external cues such as pose estimation. A set of ablation study shows that each component contributes to the increased performance of the LAGA-Net. Extensive evaluations on four popular body-based person Re-Id benchmarks and two publicly available hand datasets demonstrate that our proposed method consistently outperforms existing state-of-the-art methods.
The assumption of a static environment is common in many geometric computer vision tasks like SLAM but limits their applicability in highly dynamic scenes. Since these tasks rely on identifying point correspondences between input images within the static part of the environment, we propose a graph neural network-based sparse feature matching network designed to perform robust matching under challenging conditions while excluding keypoints on moving objects. We employ a similar scheme of attentional aggregation over graph edges to enhance keypoint representations as state-of-the-art feature-matching networks but augment the graph with epipolar and temporal information and vastly reduce the number of graph edges. Furthermore, we introduce a self-supervised training scheme to extract pseudo labels for image pairs in dynamic environments from exclusively unprocessed visual-inertial data. A series of experiments show the superior performance of our network as it excludes keypoints on moving objects compared to state-of-the-art feature matching networks while still achieving similar results regarding conventional matching metrics. When integrated into a SLAM system, our network significantly improves performance, especially in highly dynamic scenes.
Consecutive matrix multiplications are commonly used in graph neural networks and sparse linear solvers. These operations frequently access the same matrices for both reading and writing. While reusing these matrices improves data locality, it presents a challenge due to the irregular dependencies between iterations across the two multiplication operations. Existing fusion methods often introduce excessive synchronization overhead or overlapped computations with limited benefits. This paper proposes tile fusion, a runtime approach that fuses tiles of the two matrix-matrix multiplications, where at least one of the involved matrices is sparse. Tile fusion aims to improve data locality while providing sufficient workload for cores in shared-memory multi-core processors. For a pair of matrix-matrix multiplications, tile fusion outperforms unfused baseline and MKL implementations with a geometric mean speedup of 1.97$\times$ 1.64$\times$, respectively, on multi-core CPUs.
The military is investigating methods to improve communication and agility in its multi-domain operations (MDO). Nascent popularity of Internet of Things (IoT) has gained traction in public and government domains. Its usage in MDO may revolutionize future battlefields and may enable strategic advantage. While this technology offers leverage to military capabilities, it comes with challenges where one is the uncertainty and associated risk. A key question is how can these uncertainties be addressed. Recently published studies proposed information camouflage to transform information from one data domain to another. As this is comparatively a new approach, we investigate challenges of such transformations and how these associated uncertainties can be detected and addressed, specifically unknown-unknowns to improve decision-making.
Multi-agent influence diagrams (MAIDs) are a popular form of graphical model that, for certain classes of games, have been shown to offer key complexity and explainability advantages over traditional extensive form game (EFG) representations. In this paper, we extend previous work on MAIDs by introducing the concept of a MAID subgame, as well as subgame perfect and trembling hand perfect equilibrium refinements. We then prove several equivalence results between MAIDs and EFGs. Finally, we describe an open source implementation for reasoning about MAIDs and computing their equilibria.
Conventional methods for object detection typically require a substantial amount of training data and preparing such high-quality training data is very labor-intensive. In this paper, we propose a novel few-shot object detection network that aims at detecting objects of unseen categories with only a few annotated examples. Central to our method are our Attention-RPN, Multi-Relation Detector and Contrastive Training strategy, which exploit the similarity between the few shot support set and query set to detect novel objects while suppressing false detection in the background. To train our network, we contribute a new dataset that contains 1000 categories of various objects with high-quality annotations. To the best of our knowledge, this is one of the first datasets specifically designed for few-shot object detection. Once our few-shot network is trained, it can detect objects of unseen categories without further training or fine-tuning. Our method is general and has a wide range of potential applications. We produce a new state-of-the-art performance on different datasets in the few-shot setting. The dataset link is //github.com/fanq15/Few-Shot-Object-Detection-Dataset.
Most existing works in visual question answering (VQA) are dedicated to improving the accuracy of predicted answers, while disregarding the explanations. We argue that the explanation for an answer is of the same or even more importance compared with the answer itself, since it makes the question and answering process more understandable and traceable. To this end, we propose a new task of VQA-E (VQA with Explanation), where the computational models are required to generate an explanation with the predicted answer. We first construct a new dataset, and then frame the VQA-E problem in a multi-task learning architecture. Our VQA-E dataset is automatically derived from the VQA v2 dataset by intelligently exploiting the available captions. We have conducted a user study to validate the quality of explanations synthesized by our method. We quantitatively show that the additional supervision from explanations can not only produce insightful textual sentences to justify the answers, but also improve the performance of answer prediction. Our model outperforms the state-of-the-art methods by a clear margin on the VQA v2 dataset.