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We propose a new ensemble framework for supervised learning, called machine collaboration (MaC), using a collection of base machines for prediction tasks. Unlike bagging/stacking (a parallel & independent framework) and boosting (a sequential & top-down framework), MaC is a type of circular & interactive learning framework. The circular & interactive feature helps the base machines to transfer information circularly and update their structures and parameters accordingly. The theoretical result on the risk bound of the estimator from MaC reveals that the circular & interactive feature can help MaC reduce risk via a parsimonious ensemble. We conduct extensive experiments on MaC using both simulated data and 119 benchmark real datasets. The results demonstrate that in most cases, MaC performs significantly better than several other state-of-the-art methods, including classification and regression trees, neural networks, stacking, and boosting.

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IFIP TC13 Conference on Human-Computer Interaction是人機交互領域的研究者和實踐者展示其工作的重要平臺。多年來,這些會議吸引了來自幾個國家和文化的研究人員。官網鏈接: · 掩碼 · 可約的 · 詞元分析器 · 示例 ·
2024 年 3 月 25 日

Generative models with discrete latent representations have recently demonstrated an impressive ability to learn complex high-dimensional data distributions. However, their performance relies on a long sequence of tokens per instance and a large number of codebook entries, resulting in long sampling times and considerable computation to fit the categorical posterior. To address these issues, we propose the Masked Vector Quantization (MVQ) framework which increases the representational capacity of each code vector by learning mask configurations via a stochastic winner-takes-all training regime called Multiple Hypothese Dropout (MH-Dropout). On ImageNet 64$\times$64, MVQ reduces FID in existing vector quantization architectures by up to $68\%$ at 2 tokens per instance and $57\%$ at 5 tokens. These improvements widen as codebook entries is reduced and allows for $7\textit{--}45\times$ speed-up in token sampling during inference. As an additional benefit, we find that smaller latent spaces lead to MVQ identifying transferable visual representations where multiple can be smoothly combined.

Traditional machine learning methods heavily rely on the independent and identically distribution assumption, which imposes limitations when the test distribution deviates from the training distribution. To address this crucial issue, out-of-distribution (OOD) generalization, which aims to achieve satisfactory generalization performance when faced with unknown distribution shifts, has made a significant process. However, the OOD method for graph-structured data currently lacks clarity and remains relatively unexplored due to two primary challenges. Firstly, distribution shifts on graphs often occur simultaneously on node attributes and graph topology. Secondly, capturing invariant information amidst diverse distribution shifts proves to be a formidable challenge. To overcome these obstacles, in this paper, we introduce a novel framework, namely Graph Learning Invariant Domain genERation (GLIDER). The goal is to (1) diversify variations across domains by modeling the potential seen or unseen variations of attribute distribution and topological structure and (2) minimize the discrepancy of the variation in a representation space where the target is to predict semantic labels. Extensive experiment results indicate that our model outperforms baseline methods on node-level OOD generalization across domains in distribution shift on node features and topological structures simultaneously.

Modern deep learning tools are remarkably effective in addressing intricate problems. However, their operation as black-box models introduces increased uncertainty in predictions. Additionally, they contend with various challenges, including the need for substantial storage space in large networks, issues of overfitting, underfitting, vanishing gradients, and more. This study explores the concept of Bayesian Neural Networks, presenting a novel architecture designed to significantly alleviate the storage space complexity of a network. Furthermore, we introduce an algorithm adept at efficiently handling uncertainties, ensuring robust convergence values without becoming trapped in local optima, particularly when the objective function lacks perfect convexity.

Spiking neural networks (SNNs) offer an energy-efficient alternative to conventional deep learning by mimicking the event-driven processing of the brain. Incorporating the Transformers with SNNs has shown promise for accuracy, yet it is incompetent to capture high-frequency patterns like moving edge and pixel-level brightness changes due to their reliance on global self-attention operations. Porting frequency representations in SNN is challenging yet crucial for event-driven vision. To address this issue, we propose the Spiking Wavelet Transformer (SWformer), an attention-free architecture that effectively learns comprehensive spatial-frequency features in a spike-driven manner by leveraging the sparse wavelet transform. The critical component is a Frequency-Aware Token Mixer (FATM) with three branches: 1) spiking wavelet learner for spatial-frequency domain learning, 2) convolution-based learner for spatial feature extraction, and 3) spiking pointwise convolution for cross-channel information aggregation. We also adopt negative spike dynamics to strengthen the frequency representation further. This enables the SWformer to outperform vanilla Spiking Transformers in capturing high-frequency visual components, as evidenced by our empirical results. Experiments on both static and neuromorphic datasets demonstrate SWformer's effectiveness in capturing spatial-frequency patterns in a multiplication-free, event-driven fashion, outperforming state-of-the-art SNNs. SWformer achieves an over 50% reduction in energy consumption, a 21.1% reduction in parameter count, and a 2.40% performance improvement on the ImageNet dataset compared to vanilla Spiking Transformers.

Various collaborative distributed machine learning (CDML) systems, including federated learning systems and swarm learning systems, with different key traits were developed to leverage resources for development and use of machine learning (ML) models in a confidentiality-preserving way. To meet use case requirements, suitable CDML systems need to be selected. However, comparison between CDML systems regarding their suitability for use cases is often difficult. This work presents a CDML system conceptualization and CDML archetypes to support comparison of CDML systems and introduce scientific and practical audiences to the principal functioning and key traits of CDML systems.

The aim of this work is to develop a fully-distributed algorithmic framework for training graph convolutional networks (GCNs). The proposed method is able to exploit the meaningful relational structure of the input data, which are collected by a set of agents that communicate over a sparse network topology. After formulating the centralized GCN training problem, we first show how to make inference in a distributed scenario where the underlying data graph is split among different agents. Then, we propose a distributed gradient descent procedure to solve the GCN training problem. The resulting model distributes computation along three lines: during inference, during back-propagation, and during optimization. Convergence to stationary solutions of the GCN training problem is also established under mild conditions. Finally, we propose an optimization criterion to design the communication topology between agents in order to match with the graph describing data relationships. A wide set of numerical results validate our proposal. To the best of our knowledge, this is the first work combining graph convolutional neural networks with distributed optimization.

Deep learning methods for graphs achieve remarkable performance on many node-level and graph-level prediction tasks. However, despite the proliferation of the methods and their success, prevailing Graph Neural Networks (GNNs) neglect subgraphs, rendering subgraph prediction tasks challenging to tackle in many impactful applications. Further, subgraph prediction tasks present several unique challenges, because subgraphs can have non-trivial internal topology, but also carry a notion of position and external connectivity information relative to the underlying graph in which they exist. Here, we introduce SUB-GNN, a subgraph neural network to learn disentangled subgraph representations. In particular, we propose a novel subgraph routing mechanism that propagates neural messages between the subgraph's components and randomly sampled anchor patches from the underlying graph, yielding highly accurate subgraph representations. SUB-GNN specifies three channels, each designed to capture a distinct aspect of subgraph structure, and we provide empirical evidence that the channels encode their intended properties. We design a series of new synthetic and real-world subgraph datasets. Empirical results for subgraph classification on eight datasets show that SUB-GNN achieves considerable performance gains, outperforming strong baseline methods, including node-level and graph-level GNNs, by 12.4% over the strongest baseline. SUB-GNN performs exceptionally well on challenging biomedical datasets when subgraphs have complex topology and even comprise multiple disconnected components.

Graph neural networks (GNNs) have been widely used in representation learning on graphs and achieved state-of-the-art performance in tasks such as node classification and link prediction. However, most existing GNNs are designed to learn node representations on the fixed and homogeneous graphs. The limitations especially become problematic when learning representations on a misspecified graph or a heterogeneous graph that consists of various types of nodes and edges. In this paper, we propose Graph Transformer Networks (GTNs) that are capable of generating new graph structures, which involve identifying useful connections between unconnected nodes on the original graph, while learning effective node representation on the new graphs in an end-to-end fashion. Graph Transformer layer, a core layer of GTNs, learns a soft selection of edge types and composite relations for generating useful multi-hop connections so-called meta-paths. Our experiments show that GTNs learn new graph structures, based on data and tasks without domain knowledge, and yield powerful node representation via convolution on the new graphs. Without domain-specific graph preprocessing, GTNs achieved the best performance in all three benchmark node classification tasks against the state-of-the-art methods that require pre-defined meta-paths from domain knowledge.

We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.

Attention networks in multimodal learning provide an efficient way to utilize given visual information selectively. However, the computational cost to learn attention distributions for every pair of multimodal input channels is prohibitively expensive. To solve this problem, co-attention builds two separate attention distributions for each modality neglecting the interaction between multimodal inputs. In this paper, we propose bilinear attention networks (BAN) that find bilinear attention distributions to utilize given vision-language information seamlessly. BAN considers bilinear interactions among two groups of input channels, while low-rank bilinear pooling extracts the joint representations for each pair of channels. Furthermore, we propose a variant of multimodal residual networks to exploit eight-attention maps of the BAN efficiently. We quantitatively and qualitatively evaluate our model on visual question answering (VQA 2.0) and Flickr30k Entities datasets, showing that BAN significantly outperforms previous methods and achieves new state-of-the-arts on both datasets.

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