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Rankings are a type of preference elicitation that arise in experiments where assessors arrange items, for example, in decreasing order of utility. Orderings of n items labelled {1,...,n} denoted are permutations that reflect strict preferences. For a number of reasons, strict preferences can be unrealistic assumptions for real data. For example, when items share common traits it may be reasonable to attribute them equal ranks. Also, there can be different importance attributions to decisions that form the ranking. In a situation with, for example, a large number of items, an assessor may wish to rank at top a certain number items; to rank other items at the bottom and to express indifference to all others. In addition, when aggregating opinions, a judging body might be decisive about some parts of the rank but ambiguous for others. In this paper we extend the well-known Mallows (Mallows, 1957) model (MM) to accommodate item indifference, a phenomenon that can be in place for a variety of reasons, such as those above mentioned.The underlying grouping of similar items motivates the proposed Clustered Mallows Model (CMM). The CMM can be interpreted as a Mallows distribution for tied ranks where ties are learned from the data. The CMM provides the flexibility to combine strict and indifferent relations, achieving a simpler and robust representation of rank collections in the form of ordered clusters. Bayesian inference for the CMM is in the class of doubly-intractable problems since the model's normalisation constant is not available in closed form. We overcome this challenge by sampling from the posterior with a version of the exchange algorithm \citep{murray2006}. Real data analysis of food preferences and results of Formula 1 races are presented, illustrating the CMM in practical situations.

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Ontological representations of qualities, dispositions, and roles have been refined over the past decade, clarifying subtle distinctions in life science research. After articulating a widely-used characterization of these entities within the context of Basic Formal Ontology (BFO), we identify gaps in this treatment and motivate the need for supplementing the BFO characterization. By way of supplement, we propose definitions for grounding relations holding between qualities and dispositions, and dispositions and roles, illustrating our proposal by representing subtle aspects of host-pathogen interactions.

We introduce a new type of examples of bounded degree acyclic Borel graphs and study their combinatorial properties in the context of descriptive combinatorics, using a generalization of the determinacy method of Marks. The motivation for the construction comes from the adaptation of this method to the LOCAL model of distributed computing. Our approach unifies the previous results in the area, as well as produces new ones. In particular, we show that for $\Delta>2$ it is impossible to give a simple characterization of acyclic $\Delta$-regular Borel graphs with Borel chromatic number at most $\Delta$: such graphs form a $\mathbf{\Sigma}^1_2$-complete set. This implies a strong failure of Brooks'-like theorems in the Borel context.

The framework of approximate differential privacy is considered, and augmented by leveraging the notion of ``the total variation of a (privacy-preserving) mechanism'' (denoted by $\eta$-TV). With this refinement, an exact composition result is derived, and shown to be significantly tighter than the optimal bounds for differential privacy (which do not consider the total variation). Furthermore, it is shown that $(\varepsilon,\delta)$-DP with $\eta$-TV is closed under subsampling. The induced total variation of commonly used mechanisms are computed. Moreover, the notion of total variation of a mechanism is studied in the local privacy setting and privacy-utility tradeoffs are investigated. In particular, total variation distance and KL divergence are considered as utility functions and studied through the lens of contraction coefficients. Finally, the results are compared and connected to the locally differentially private setting.

The "meaning" of an iconic gesture is conditioned on its informational evaluation. Only informational evaluation lifts a gesture to a quasi-linguistic level that can interact with verbal content. Interaction is either vacuous or regimented by usual lexicon-driven inferences. Informational evaluation is spelled out as extended exemplification (extemplification) in terms of perceptual classification of a gesture's visual iconic model. The iconic model is derived from Frege/Montague-like truth-functional evaluation of a gesture's form within spatially extended domains. We further argue that the perceptual classification of instances of visual communication requires a notion of meaning different from Frege/Montague frameworks. Therefore, a heuristic for gesture interpretation is provided that can guide the working semanticist. In sum, an iconic gesture semantics is introduced which covers the full range from kinematic gesture representations over model-theoretic evaluation to inferential interpretation in dynamic semantic frameworks.

Large language models (LLMs) are often trained on extensive, temporally indiscriminate text corpora, reflecting the lack of datasets with temporal metadata. This approach is not aligned with the evolving nature of language. Conventional methods for creating temporally adapted language models often depend on further pre-training static models on time-specific data. This paper presents a new approach: a series of point-in-time LLMs called Time Machine GPT (TiMaGPT), specifically designed to be nonprognosticative. This ensures they remain uninformed about future factual information and linguistic changes. This strategy is beneficial for understanding language evolution and is of critical importance when applying models in dynamic contexts, such as time-series forecasting, where foresight of future information can prove problematic. We provide access to both the models and training datasets.

Interactive Natural Language Processing (iNLP) has emerged as a novel paradigm within the field of NLP, aimed at addressing limitations in existing frameworks while aligning with the ultimate goals of artificial intelligence. This paradigm considers language models as agents capable of observing, acting, and receiving feedback iteratively from external entities. Specifically, language models in this context can: (1) interact with humans for better understanding and addressing user needs, personalizing responses, aligning with human values, and improving the overall user experience; (2) interact with knowledge bases for enriching language representations with factual knowledge, enhancing the contextual relevance of responses, and dynamically leveraging external information to generate more accurate and informed responses; (3) interact with models and tools for effectively decomposing and addressing complex tasks, leveraging specialized expertise for specific subtasks, and fostering the simulation of social behaviors; and (4) interact with environments for learning grounded representations of language, and effectively tackling embodied tasks such as reasoning, planning, and decision-making in response to environmental observations. This paper offers a comprehensive survey of iNLP, starting by proposing a unified definition and framework of the concept. We then provide a systematic classification of iNLP, dissecting its various components, including interactive objects, interaction interfaces, and interaction methods. We proceed to delve into the evaluation methodologies used in the field, explore its diverse applications, scrutinize its ethical and safety issues, and discuss prospective research directions. This survey serves as an entry point for researchers who are interested in this rapidly evolving area and offers a broad view of the current landscape and future trajectory of iNLP.

Disentangled Representation Learning (DRL) aims to learn a model capable of identifying and disentangling the underlying factors hidden in the observable data in representation form. The process of separating underlying factors of variation into variables with semantic meaning benefits in learning explainable representations of data, which imitates the meaningful understanding process of humans when observing an object or relation. As a general learning strategy, DRL has demonstrated its power in improving the model explainability, controlability, robustness, as well as generalization capacity in a wide range of scenarios such as computer vision, natural language processing, data mining etc. In this article, we comprehensively review DRL from various aspects including motivations, definitions, methodologies, evaluations, applications and model designs. We discuss works on DRL based on two well-recognized definitions, i.e., Intuitive Definition and Group Theory Definition. We further categorize the methodologies for DRL into four groups, i.e., Traditional Statistical Approaches, Variational Auto-encoder Based Approaches, Generative Adversarial Networks Based Approaches, Hierarchical Approaches and Other Approaches. We also analyze principles to design different DRL models that may benefit different tasks in practical applications. Finally, we point out challenges in DRL as well as potential research directions deserving future investigations. We believe this work may provide insights for promoting the DRL research in the community.

Adversarial attack is a technique for deceiving Machine Learning (ML) models, which provides a way to evaluate the adversarial robustness. In practice, attack algorithms are artificially selected and tuned by human experts to break a ML system. However, manual selection of attackers tends to be sub-optimal, leading to a mistakenly assessment of model security. In this paper, a new procedure called Composite Adversarial Attack (CAA) is proposed for automatically searching the best combination of attack algorithms and their hyper-parameters from a candidate pool of \textbf{32 base attackers}. We design a search space where attack policy is represented as an attacking sequence, i.e., the output of the previous attacker is used as the initialization input for successors. Multi-objective NSGA-II genetic algorithm is adopted for finding the strongest attack policy with minimum complexity. The experimental result shows CAA beats 10 top attackers on 11 diverse defenses with less elapsed time (\textbf{6 $\times$ faster than AutoAttack}), and achieves the new state-of-the-art on $l_{\infty}$, $l_{2}$ and unrestricted adversarial attacks.

Graph Convolutional Networks (GCNs) and their variants have experienced significant attention and have become the de facto methods for learning graph representations. GCNs derive inspiration primarily from recent deep learning approaches, and as a result, may inherit unnecessary complexity and redundant computation. In this paper, we reduce this excess complexity through successively removing nonlinearities and collapsing weight matrices between consecutive layers. We theoretically analyze the resulting linear model and show that it corresponds to a fixed low-pass filter followed by a linear classifier. Notably, our experimental evaluation demonstrates that these simplifications do not negatively impact accuracy in many downstream applications. Moreover, the resulting model scales to larger datasets, is naturally interpretable, and yields up to two orders of magnitude speedup over FastGCN.

The dominant sequence transduction models are based on complex recurrent or convolutional neural networks in an encoder-decoder configuration. The best performing models also connect the encoder and decoder through an attention mechanism. We propose a new simple network architecture, the Transformer, based solely on attention mechanisms, dispensing with recurrence and convolutions entirely. Experiments on two machine translation tasks show these models to be superior in quality while being more parallelizable and requiring significantly less time to train. Our model achieves 28.4 BLEU on the WMT 2014 English-to-German translation task, improving over the existing best results, including ensembles by over 2 BLEU. On the WMT 2014 English-to-French translation task, our model establishes a new single-model state-of-the-art BLEU score of 41.8 after training for 3.5 days on eight GPUs, a small fraction of the training costs of the best models from the literature. We show that the Transformer generalizes well to other tasks by applying it successfully to English constituency parsing both with large and limited training data.

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