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Soft growing robots, are a type of robots that are designed to move and adapt to their environment in a similar way to how plants grow and move with potential applications where they could be used to navigate through tight spaces, dangerous terrain, and hard-to-reach areas. This research explores the application of deep reinforcement Q-learning algorithm for facilitating the navigation of the soft growing robots in cluttered environments. The proposed algorithm utilizes the flexibility of the soft robot to adapt and incorporate the interaction between the robot and the environment into the decision-making process. Results from simulations show that the proposed algorithm improves the soft robot's ability to navigate effectively and efficiently in confined spaces. This study presents a promising approach to addressing the challenges faced by growing robots in particular and soft robots general in planning obstacle-aware paths in real-world scenarios.

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Diffusion models create data from noise by inverting the forward paths of data towards noise and have emerged as a powerful generative modeling technique for high-dimensional, perceptual data such as images and videos. Rectified flow is a recent generative model formulation that connects data and noise in a straight line. Despite its better theoretical properties and conceptual simplicity, it is not yet decisively established as standard practice. In this work, we improve existing noise sampling techniques for training rectified flow models by biasing them towards perceptually relevant scales. Through a large-scale study, we demonstrate the superior performance of this approach compared to established diffusion formulations for high-resolution text-to-image synthesis. Additionally, we present a novel transformer-based architecture for text-to-image generation that uses separate weights for the two modalities and enables a bidirectional flow of information between image and text tokens, improving text comprehension, typography, and human preference ratings. We demonstrate that this architecture follows predictable scaling trends and correlates lower validation loss to improved text-to-image synthesis as measured by various metrics and human evaluations. Our largest models outperform state-of-the-art models, and we will make our experimental data, code, and model weights publicly available.

Aerial robots have garnered significant attention due to their potential applications in various industries, such as inspection, search and rescue, and drone delivery. Successful missions often depend on the ability of these robots to grasp and land effectively. This paper presents a novel modular soft gripper design tailored explicitly for aerial grasping and landing operations. The proposed modular pneumatic soft gripper incorporates a feed-forward proportional controller to regulate pressure, enabling compliant gripping capabilities. The modular connectors of the soft fingers offer two configurations for the 4-tip soft gripper, H-base (cylindrical) and X-base (spherical), allowing adaptability to different target objects. Additionally, the gripper can serve as a soft landing gear when deflated, eliminating the need for an extra landing gear. This design reduces weight, simplifies aerial manipulation control, and enhances flight efficiency. We demonstrate the efficacy of indoor aerial grasping and achieve a maximum payload of 217 g using the proposed soft aerial vehicle and its H-base pneumatic soft gripper (808 g).

Legged robots are well-suited for broad exploration tasks in complex environments with yielding terrain. Understanding robotic foot-terrain interactions is critical for safe locomotion and walking efficiency for legged robots. This paper presents a reduced-order resistive-force model for robotic-foot/mud interactions. We focus on vertical robot locomotion on mud and propose a visco-elasto-plastic analog to model the foot/mud interaction forces. Dynamic behaviors such as mud visco-elasticity, withdrawing cohesive suction, and yielding are explicitly discussed with the proposed model. Besides comparing with dry/wet granular materials, mud intrusion experiments are conducted to validate the force model. The dependency of the model parameter on water content and foot velocity is also studied to reveal in-depth model properties under various conditions. The proposed force model potentially provides an enabling tool for legged robot locomotion and control on muddy terrain.

To use new robot hardware in a new environment, it is necessary to develop a control program tailored to that specific robot in that environment. Considering the reusability of software among robots is crucial to minimize the effort involved in this process and maximize software reuse across different robots in different environments. This paper proposes a method to remedy this process by considering hardware-level reusability, using Learning-from-observation (LfO) paradigm with a pre-designed skill-agent library. The LfO framework represents the required actions in hardware-independent representations, referred to as task models, from observing human demonstrations, capturing the necessary parameters for the interaction between the environment and the robot. When executing the desired actions from the task models, a set of skill agents is employed to convert the representations into robot commands. This paper focuses on the latter part of the LfO framework, utilizing the set to generate robot actions from the task models, and explores a hardware-independent design approach for these skill agents. These skill agents are described in a hardware-independent manner, considering the relative relationship between the robot's hand position and the environment. As a result, it is possible to execute these actions on robots with different hardware configurations by simply swapping the inverse kinematics solver. This paper, first, defines a necessary and sufficient skill-agent set corresponding to cover all possible actions, and considers the design principles for these skill agents in the library. We provide concrete examples of such skill agents and demonstrate the practicality of using these skill agents by showing that the same representations can be executed on two different robots, Nextage and Fetch, using the proposed skill-agents set.

Training a robotic policy from scratch using deep reinforcement learning methods can be prohibitively expensive due to sample inefficiency. To address this challenge, transferring policies trained in the source domain to the target domain becomes an attractive paradigm. Previous research has typically focused on domains with similar state and action spaces but differing in other aspects. In this paper, our primary focus lies in domains with different state and action spaces, which has broader practical implications, i.e. transfer the policy from robot A to robot B. Unlike prior methods that rely on paired data, we propose a novel approach for learning the mapping functions between state and action spaces across domains using unpaired data. We propose effect cycle consistency, which aligns the effects of transitions across two domains through a symmetrical optimization structure for learning these mapping functions. Once the mapping functions are learned, we can seamlessly transfer the policy from the source domain to the target domain. Our approach has been tested on three locomotion tasks and two robotic manipulation tasks. The empirical results demonstrate that our method can reduce alignment errors significantly and achieve better performance compared to the state-of-the-art method.

Generative modeling of 3D LiDAR data is an emerging task with promising applications for autonomous mobile robots, such as scalable simulation, scene manipulation, and sparse-to-dense completion of LiDAR point clouds. While existing approaches have demonstrated the feasibility of image-based LiDAR data generation using deep generative models, they still struggle with fidelity and training stability. In this work, we present R2DM, a novel generative model for LiDAR data that can generate diverse and high-fidelity 3D scene point clouds based on the image representation of range and reflectance intensity. Our method is built upon denoising diffusion probabilistic models (DDPMs), which have shown impressive results among generative model frameworks in recent years. To effectively train DDPMs in the LiDAR domain, we first conduct an in-depth analysis of data representation, loss functions, and spatial inductive biases. Leveraging our R2DM model, we also introduce a flexible LiDAR completion pipeline based on the powerful capabilities of DDPMs. We demonstrate that our method surpasses existing methods in generating tasks on the KITTI-360 and KITTI-Raw datasets, as well as in the completion task on the KITTI-360 dataset. Our project page can be found at //kazuto1011.github.io/r2dm.

In order to successfully perform manipulation tasks in new environments, such as grasping, robots must be proficient in segmenting unseen objects from the background and/or other objects. Previous works perform unseen object instance segmentation (UOIS) by training deep neural networks on large-scale data to learn RGB/RGB-D feature embeddings, where cluttered environments often result in inaccurate segmentations. We build upon these methods and introduce a novel approach to correct inaccurate segmentation, such as under-segmentation, of static image-based UOIS masks by using robot interaction and a designed body frame-invariant feature. We demonstrate that the relative linear and rotational velocities of frames randomly attached to rigid bodies due to robot interactions can be used to identify objects and accumulate corrected object-level segmentation masks. By introducing motion to regions of segmentation uncertainty, we are able to drastically improve segmentation accuracy in an uncertainty-driven manner with minimal, non-disruptive interactions (ca. 2-3 per scene). We demonstrate the effectiveness of our proposed interactive perception pipeline in accurately segmenting cluttered scenes by achieving an average object segmentation accuracy rate of 80.7%, an increase of 28.2% when compared with other state-of-the-art UOIS methods.

Integrating robotics into human-centric environments such as homes, necessitates advanced manipulation skills as robotic devices will need to engage with articulated objects like doors and drawers. Key challenges in robotic manipulation are the unpredictability and diversity of these objects' internal structures, which render models based on priors, both explicit and implicit, inadequate. Their reliability is significantly diminished by pre-interaction ambiguities, imperfect structural parameters, encounters with unknown objects, and unforeseen disturbances. Here, we present a prior-free strategy, Tac-Man, focusing on maintaining stable robot-object contact during manipulation. Utilizing tactile feedback, but independent of object priors, Tac-Man enables robots to proficiently handle a variety of articulated objects, including those with complex joints, even when influenced by unexpected disturbances. Demonstrated in both real-world experiments and extensive simulations, it consistently achieves near-perfect success in dynamic and varied settings, outperforming existing methods. Our results indicate that tactile sensing alone suffices for managing diverse articulated objects, offering greater robustness and generalization than prior-based approaches. This underscores the importance of detailed contact modeling in complex manipulation tasks, especially with articulated objects. Advancements in tactile sensors significantly expand the scope of robotic applications in human-centric environments, particularly where accurate models are difficult to obtain.

Graph neural networks (GNNs) have been demonstrated to be a powerful algorithmic model in broad application fields for their effectiveness in learning over graphs. To scale GNN training up for large-scale and ever-growing graphs, the most promising solution is distributed training which distributes the workload of training across multiple computing nodes. However, the workflows, computational patterns, communication patterns, and optimization techniques of distributed GNN training remain preliminarily understood. In this paper, we provide a comprehensive survey of distributed GNN training by investigating various optimization techniques used in distributed GNN training. First, distributed GNN training is classified into several categories according to their workflows. In addition, their computational patterns and communication patterns, as well as the optimization techniques proposed by recent work are introduced. Second, the software frameworks and hardware platforms of distributed GNN training are also introduced for a deeper understanding. Third, distributed GNN training is compared with distributed training of deep neural networks, emphasizing the uniqueness of distributed GNN training. Finally, interesting issues and opportunities in this field are discussed.

Object detection typically assumes that training and test data are drawn from an identical distribution, which, however, does not always hold in practice. Such a distribution mismatch will lead to a significant performance drop. In this work, we aim to improve the cross-domain robustness of object detection. We tackle the domain shift on two levels: 1) the image-level shift, such as image style, illumination, etc, and 2) the instance-level shift, such as object appearance, size, etc. We build our approach based on the recent state-of-the-art Faster R-CNN model, and design two domain adaptation components, on image level and instance level, to reduce the domain discrepancy. The two domain adaptation components are based on H-divergence theory, and are implemented by learning a domain classifier in adversarial training manner. The domain classifiers on different levels are further reinforced with a consistency regularization to learn a domain-invariant region proposal network (RPN) in the Faster R-CNN model. We evaluate our newly proposed approach using multiple datasets including Cityscapes, KITTI, SIM10K, etc. The results demonstrate the effectiveness of our proposed approach for robust object detection in various domain shift scenarios.

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