The rising demand for networked embedded systems with machine intelligence has been a catalyst for sustained attempts by the research community to implement Convolutional Neural Networks (CNN) based inferencing on embedded resource-limited devices. Redesigning a CNN by removing costly multiplication operations has already shown promising results in terms of reducing inference energy usage. This paper proposes a new method for replacing multiplications in a CNN by table look-ups. Unlike existing methods that completely modify the CNN operations, the proposed methodology preserves the semantics of the major CNN operations. Conforming to the existing mechanism of the CNN layer operations ensures that the reliability of a standard CNN is preserved. It is shown that the proposed multiplication-free CNN, based on a single activation codebook, can achieve 4.7x, 5.6x, and 3.5x reduction in energy per inference in an FPGA implementation of MNIST-LeNet-5, CIFAR10-VGG-11, and Tiny ImageNet-ResNet-18 respectively. Our results show that the DietCNN approach significantly improves the resource consumption and latency of deep inference for smaller models, often used in embedded systems. Our code is available at: //github.com/swadeykgp/DietCNN
Building agents using large language models (LLMs) to control computers is an emerging research field, where the agent perceives computer states and performs actions to accomplish complex tasks. Previous computer agents have demonstrated the benefits of in-context learning (ICL); however, their performance is hindered by several issues. First, the limited context length of LLMs and complex computer states restrict the number of exemplars, as a single webpage can consume the entire context. Second, the exemplars in current methods, such as high-level plans and multi-choice questions, cannot represent complete trajectories, leading to suboptimal performance in tasks that require many steps or repeated actions. Third, existing computer agents rely on task-specific exemplars and overlook the similarity among tasks, resulting in poor generalization to novel tasks. To address these challenges, we introduce Synapse, featuring three key components: i) state abstraction, which filters out task-irrelevant information from raw states, allowing more exemplars within the limited context, ii) trajectory-as-exemplar prompting, which prompts the LLM with complete trajectories of the abstracted states and actions for improved multi-step decision-making, and iii) exemplar memory, which stores the embeddings of exemplars and retrieves them via similarity search for generalization to novel tasks. We evaluate Synapse on MiniWoB++, a standard task suite, and Mind2Web, a real-world website benchmark. In MiniWoB++, Synapse achieves a 99.2% average success rate (a 10% relative improvement) across 64 tasks using demonstrations from only 48 tasks. Notably, Synapse is the first ICL method to solve the book-flight task in MiniWoB++. Synapse also exhibits a 53% relative improvement in average step success rate over the previous state-of-the-art prompting scheme in Mind2Web.
Taking snapshots of the state of a distributed computation is useful for off-line analysis of the computational state, for later restarting from the saved snapshot, for cloning a copy of the computation, and for migration to a new cluster. The problem is made more difficult when supporting collective operations across processes, such as barrier, reduce operations, scatter and gather, etc. Some processes may have reached the barrier or other collective operation, while other processes wait a long time to reach that same barrier or collective operation. At least two solutions are well-known in the literature: (I) draining in-flight network messages and then freezing the network at checkpoint time; and (ii) adding a barrier prior to the collective operation, and either completing the operation or aborting the barrier if not all processes are present. Both solutions suffer important drawbacks. The code in the first solution must be updated whenever one ports to a newer network. The second solution implies additional barrier-related network traffic prior to each collective operation. This work presents a third solution that avoids both drawbacks. There is no additional barrier-related traffic, and the solution is implemented entirely above the network layer. The work is demonstrated in the context of transparent checkpointing of MPI libraries for parallel computation, where each of the first two solutions have already been used in prior systems, and then abandoned due to the aforementioned drawbacks. Experiments demonstrate the low runtime overhead of this new, network-agnostic approach. The approach is also extended to non-blocking, collective operations in order to handle overlapping of computation and communication.
Roadside camera-driven 3D object detection is a crucial task in intelligent transportation systems, which extends the perception range beyond the limitations of vision-centric vehicles and enhances road safety. While previous studies have limitations in using only depth or height information, we find both depth and height matter and they are in fact complementary. The depth feature encompasses precise geometric cues, whereas the height feature is primarily focused on distinguishing between various categories of height intervals, essentially providing semantic context. This insight motivates the development of Complementary-BEV (CoBEV), a novel end-to-end monocular 3D object detection framework that integrates depth and height to construct robust BEV representations. In essence, CoBEV estimates each pixel's depth and height distribution and lifts the camera features into 3D space for lateral fusion using the newly proposed two-stage complementary feature selection (CFS) module. A BEV feature distillation framework is also seamlessly integrated to further enhance the detection accuracy from the prior knowledge of the fusion-modal CoBEV teacher. We conduct extensive experiments on the public 3D detection benchmarks of roadside camera-based DAIR-V2X-I and Rope3D, as well as the private Supremind-Road dataset, demonstrating that CoBEV not only achieves the accuracy of the new state-of-the-art, but also significantly advances the robustness of previous methods in challenging long-distance scenarios and noisy camera disturbance, and enhances generalization by a large margin in heterologous settings with drastic changes in scene and camera parameters. For the first time, the vehicle AP score of a camera model reaches 80% on DAIR-V2X-I in terms of easy mode. The source code will be made publicly available at //github.com/MasterHow/CoBEV.
For decades, much software engineering research has been dedicated to devising automated solutions aimed at enhancing developer productivity and elevating software quality. The past two decades have witnessed an unparalleled surge in the development of intelligent solutions tailored for software engineering tasks. This momentum established the Artificial Intelligence for Software Engineering (AI4SE) area, which has swiftly become one of the most active and popular areas within the software engineering field. This Future of Software Engineering (FoSE) paper navigates through several focal points. It commences with a succinct introduction and history of AI4SE. Thereafter, it underscores the core challenges inherent to AI4SE, particularly highlighting the need to realize trustworthy and synergistic AI4SE. Progressing, the paper paints a vision for the potential leaps achievable if AI4SE's key challenges are surmounted, suggesting a transition towards Software Engineering 2.0. Two strategic roadmaps are then laid out: one centered on realizing trustworthy AI4SE, and the other on fostering synergistic AI4SE. While this paper may not serve as a conclusive guide, its intent is to catalyze further progress. The ultimate aspiration is to position AI4SE as a linchpin in redefining the horizons of software engineering, propelling us toward Software Engineering 2.0.
Robots are integrating more huge-size models to enrich functions and improve accuracy, which leads to out-of-control computing pressure. And thus robots are encountering bottlenecks in computing power and battery capacity. Fog or cloud robotics is one of the most anticipated theories to address these issues. Approaches of cloud robotics have developed from system-level to node-level. However, the present node-level systems are not flexible enough to dynamically adapt to changing conditions. To address this, we present ElasticROS, which evolves the present node-level systems into an algorithm-level one. ElasticROS is based on ROS and ROS2. For fog and cloud robotics, it is the first robot operating system with algorithm-level collaborative computing. ElasticROS develops elastic collaborative computing to achieve adaptability to dynamic conditions. The collaborative computing algorithm is the core and challenge of ElasticROS. We abstract the problem and then propose an algorithm named ElasAction to address. It is a dynamic action decision algorithm based on online learning, which determines how robots and servers cooperate. The algorithm dynamically updates parameters to adapt to changes of conditions where the robot is currently in. It achieves elastically distributing of computing tasks to robots and servers according to configurations. In addition, we prove that the regret upper bound of the ElasAction is sublinear, which guarantees its convergence and thus enables ElasticROS to be stable in its elasticity. Finally, we conducted experiments with ElasticROS on common tasks of robotics, including SLAM, grasping and human-robot dialogue, and then measured its performances in latency, CPU usage and power consumption. The algorithm-level ElasticROS performs significantly better than the present node-level system.
Federated Learning (FL) is a machine learning paradigm, which enables multiple and decentralized clients to collaboratively train a model under the orchestration of a central aggregator. Traditional FL solutions rely on the trust assumption of the centralized aggregator, which forms cohorts of clients in a fair and honest manner. However, a malicious aggregator, in reality, could abandon and replace the client's training models, or launch Sybil attacks to insert fake clients. Such malicious behaviors give the aggregator more power to control clients in the FL setting and determine the final training results. In this work, we introduce zkFL, which leverages zero-knowledge proofs (ZKPs) to tackle the issue of a malicious aggregator during the training model aggregation process. To guarantee the correct aggregation results, the aggregator needs to provide a proof per round. The proof can demonstrate to the clients that the aggregator executes the intended behavior faithfully. To further reduce the verification cost of clients, we employ a blockchain to handle the proof in a zero-knowledge way, where miners (i.e., the nodes validating and maintaining the blockchain data) can verify the proof without knowing the clients' local and aggregated models. The theoretical analysis and empirical results show that zkFL can achieve better security and privacy than traditional FL, without modifying the underlying FL network structure or heavily compromising the training speed.
The incredible development of federated learning (FL) has benefited various tasks in the domains of computer vision and natural language processing, and the existing frameworks such as TFF and FATE has made the deployment easy in real-world applications. However, federated graph learning (FGL), even though graph data are prevalent, has not been well supported due to its unique characteristics and requirements. The lack of FGL-related framework increases the efforts for accomplishing reproducible research and deploying in real-world applications. Motivated by such strong demand, in this paper, we first discuss the challenges in creating an easy-to-use FGL package and accordingly present our implemented package FederatedScope-GNN (FS-G), which provides (1) a unified view for modularizing and expressing FGL algorithms; (2) comprehensive DataZoo and ModelZoo for out-of-the-box FGL capability; (3) an efficient model auto-tuning component; and (4) off-the-shelf privacy attack and defense abilities. We validate the effectiveness of FS-G by conducting extensive experiments, which simultaneously gains many valuable insights about FGL for the community. Moreover, we employ FS-G to serve the FGL application in real-world E-commerce scenarios, where the attained improvements indicate great potential business benefits. We publicly release FS-G, as submodules of FederatedScope, at //github.com/alibaba/FederatedScope to promote FGL's research and enable broad applications that would otherwise be infeasible due to the lack of a dedicated package.
Autonomic computing investigates how systems can achieve (user) specified control outcomes on their own, without the intervention of a human operator. Autonomic computing fundamentals have been substantially influenced by those of control theory for closed and open-loop systems. In practice, complex systems may exhibit a number of concurrent and inter-dependent control loops. Despite research into autonomic models for managing computer resources, ranging from individual resources (e.g., web servers) to a resource ensemble (e.g., multiple resources within a data center), research into integrating Artificial Intelligence (AI) and Machine Learning (ML) to improve resource autonomy and performance at scale continues to be a fundamental challenge. The integration of AI/ML to achieve such autonomic and self-management of systems can be achieved at different levels of granularity, from full to human-in-the-loop automation. In this article, leading academics, researchers, practitioners, engineers, and scientists in the fields of cloud computing, AI/ML, and quantum computing join to discuss current research and potential future directions for these fields. Further, we discuss challenges and opportunities for leveraging AI and ML in next generation computing for emerging computing paradigms, including cloud, fog, edge, serverless and quantum computing environments.
Self-supervised learning methods are gaining increasing traction in computer vision due to their recent success in reducing the gap with supervised learning. In natural language processing (NLP) self-supervised learning and transformers are already the methods of choice. The recent literature suggests that the transformers are becoming increasingly popular also in computer vision. So far, the vision transformers have been shown to work well when pretrained either using a large scale supervised data or with some kind of co-supervision, e.g. in terms of teacher network. These supervised pretrained vision transformers achieve very good results in downstream tasks with minimal changes. In this work we investigate the merits of self-supervised learning for pretraining image/vision transformers and then using them for downstream classification tasks. We propose Self-supervised vIsion Transformers (SiT) and discuss several self-supervised training mechanisms to obtain a pretext model. The architectural flexibility of SiT allows us to use it as an autoencoder and work with multiple self-supervised tasks seamlessly. We show that a pretrained SiT can be finetuned for a downstream classification task on small scale datasets, consisting of a few thousand images rather than several millions. The proposed approach is evaluated on standard datasets using common protocols. The results demonstrate the strength of the transformers and their suitability for self-supervised learning. We outperformed existing self-supervised learning methods by large margin. We also observed that SiT is good for few shot learning and also showed that it is learning useful representation by simply training a linear classifier on top of the learned features from SiT. Pretraining, finetuning, and evaluation codes will be available under: //github.com/Sara-Ahmed/SiT.
Recommender systems play a crucial role in mitigating the problem of information overload by suggesting users' personalized items or services. The vast majority of traditional recommender systems consider the recommendation procedure as a static process and make recommendations following a fixed strategy. In this paper, we propose a novel recommender system with the capability of continuously improving its strategies during the interactions with users. We model the sequential interactions between users and a recommender system as a Markov Decision Process (MDP) and leverage Reinforcement Learning (RL) to automatically learn the optimal strategies via recommending trial-and-error items and receiving reinforcements of these items from users' feedbacks. In particular, we introduce an online user-agent interacting environment simulator, which can pre-train and evaluate model parameters offline before applying the model online. Moreover, we validate the importance of list-wise recommendations during the interactions between users and agent, and develop a novel approach to incorporate them into the proposed framework LIRD for list-wide recommendations. The experimental results based on a real-world e-commerce dataset demonstrate the effectiveness of the proposed framework.