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In this paper, we conduct an empirical evaluation of Temporal Graph Benchmark (TGB) by extending our Dynamic Graph Library (DyGLib) to TGB. Compared with TGB, we include eleven popular dynamic graph learning methods for more exhaustive comparisons. Through the experiments, we find that (1) different models depict varying performance across various datasets, which is in line with previous observations; (2) the performance of some baselines can be significantly improved over the reported results in TGB when using DyGLib. This work aims to ease the researchers' efforts in evaluating various dynamic graph learning methods on TGB and attempts to offer results that can be directly referenced in the follow-up research. All the used resources in this project are publicly available at //github.com/yule-BUAA/DyGLib_TGB. This work is in progress, and feedback from the community is welcomed for improvements.

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Table of contents (ToC) extraction centres on structuring documents in a hierarchical manner. In this paper, we propose a new dataset, ESGDoc, comprising 1,093 ESG annual reports from 563 companies spanning from 2001 to 2022. These reports pose significant challenges due to their diverse structures and extensive length. To address these challenges, we propose a new framework for Toc extraction, consisting of three steps: (1) Constructing an initial tree of text blocks based on reading order and font sizes; (2) Modelling each tree node (or text block) independently by considering its contextual information captured in node-centric subtree; (3) Modifying the original tree by taking appropriate action on each tree node (Keep, Delete, or Move). This construction-modelling-modification (CMM) process offers several benefits. It eliminates the need for pairwise modelling of section headings as in previous approaches, making document segmentation practically feasible. By incorporating structured information, each section heading can leverage both local and long-distance context relevant to itself. Experimental results show that our approach outperforms the previous state-of-the-art baseline with a fraction of running time. Our framework proves its scalability by effectively handling documents of any length.

Automated assembly of 3D fractures is essential in orthopedics, archaeology, and our daily life. This paper presents Jigsaw, a novel framework for assembling physically broken 3D objects from multiple pieces. Our approach leverages hierarchical features of global and local geometry to match and align the fracture surfaces. Our framework consists of four components: (1) front-end point feature extractor with attention layers, (2) surface segmentation to separate fracture and original parts, (3) multi-parts matching to find correspondences among fracture surface points, and (4) robust global alignment to recover the global poses of the pieces. We show how to jointly learn segmentation and matching and seamlessly integrate feature matching and rigidity constraints. We evaluate Jigsaw on the Breaking Bad dataset and achieve superior performance compared to state-of-the-art methods. Our method also generalizes well to diverse fracture modes, objects, and unseen instances. To the best of our knowledge, this is the first learning-based method designed specifically for 3D fracture assembly over multiple pieces. Our code is available at //jiaxin-lu.github.io/Jigsaw/.

In this paper, we comprehensively investigate the potential misuse of modern Large Language Models (LLMs) for generating credible-sounding misinformation and its subsequent impact on information-intensive applications, particularly Open-Domain Question Answering (ODQA) systems. We establish a threat model and simulate potential misuse scenarios, both unintentional and intentional, to assess the extent to which LLMs can be utilized to produce misinformation. Our study reveals that LLMs can act as effective misinformation generators, leading to a significant degradation in the performance of ODQA systems. To mitigate the harm caused by LLM-generated misinformation, we explore three defense strategies: prompting, misinformation detection, and majority voting. While initial results show promising trends for these defensive strategies, much more work needs to be done to address the challenge of misinformation pollution. Our work highlights the need for further research and interdisciplinary collaboration to address LLM-generated misinformation and to promote responsible use of LLMs.

In this paper, we propose the Masked Space-Time Hash encoding (MSTH), a novel method for efficiently reconstructing dynamic 3D scenes from multi-view or monocular videos. Based on the observation that dynamic scenes often contain substantial static areas that result in redundancy in storage and computations, MSTH represents a dynamic scene as a weighted combination of a 3D hash encoding and a 4D hash encoding. The weights for the two components are represented by a learnable mask which is guided by an uncertainty-based objective to reflect the spatial and temporal importance of each 3D position. With this design, our method can reduce the hash collision rate by avoiding redundant queries and modifications on static areas, making it feasible to represent a large number of space-time voxels by hash tables with small size.Besides, without the requirements to fit the large numbers of temporally redundant features independently, our method is easier to optimize and converge rapidly with only twenty minutes of training for a 300-frame dynamic scene.As a result, MSTH obtains consistently better results than previous methods with only 20 minutes of training time and 130 MB of memory storage. Code is available at //github.com/masked-spacetime-hashing/msth

In this paper, we investigate the probabilistic variants of the strategy logics ATL and ATL* under imperfect information. Specifically, we present novel decidability and complexity results when the model transitions are stochastic and agents play uniform strategies. That is, the semantics of the logics are based on multi-agent, stochastic transition systems with imperfect information, which combine two sources of uncertainty, namely, the partial observability agents have on the environment, and the likelihood of transitions to occur from a system state. Since the model checking problem is undecidable in general in this setting, we restrict our attention to agents with memoryless (positional) strategies. The resulting setting captures the situation in which agents have qualitative uncertainty of the local state and quantitative uncertainty about the occurrence of future events. We illustrate the usefulness of this setting with meaningful examples.

This paper combines two contributions. First, we introduce an extension of the Meta-World benchmark, which we call "Language-World," which allows a large language model to operate in a simulated robotic environment using semi-structured natural language queries and scripted skills described using natural language. By using the same set of tasks as Meta-World, Language-World results can be easily compared to Meta-World results, allowing for a point of comparison between recent methods using Large Language Models (LLMs) and those using Deep Reinforcement Learning. Second, we introduce a method we call Plan Conditioned Behavioral Cloning (PCBC), that allows finetuning the behavior of high-level plans using end-to-end demonstrations. Using Language-World, we show that PCBC is able to achieve strong performance in a variety of few-shot regimes, often achieving task generalization with as little as a single demonstration. We have made Language-World available as open-source software at //github.com/krzentner/language-world/.

This paper offers a comprehensive review of the research on Natural Language Generation (NLG) over the past two decades, especially in relation to data-to-text generation and text-to-text generation deep learning methods, as well as new applications of NLG technology. This survey aims to (a) give the latest synthesis of deep learning research on the NLG core tasks, as well as the architectures adopted in the field; (b) detail meticulously and comprehensively various NLG tasks and datasets, and draw attention to the challenges in NLG evaluation, focusing on different evaluation methods and their relationships; (c) highlight some future emphasis and relatively recent research issues that arise due to the increasing synergy between NLG and other artificial intelligence areas, such as computer vision, text and computational creativity.

In this paper, we propose a novel Feature Decomposition and Reconstruction Learning (FDRL) method for effective facial expression recognition. We view the expression information as the combination of the shared information (expression similarities) across different expressions and the unique information (expression-specific variations) for each expression. More specifically, FDRL mainly consists of two crucial networks: a Feature Decomposition Network (FDN) and a Feature Reconstruction Network (FRN). In particular, FDN first decomposes the basic features extracted from a backbone network into a set of facial action-aware latent features to model expression similarities. Then, FRN captures the intra-feature and inter-feature relationships for latent features to characterize expression-specific variations, and reconstructs the expression feature. To this end, two modules including an intra-feature relation modeling module and an inter-feature relation modeling module are developed in FRN. Experimental results on both the in-the-lab databases (including CK+, MMI, and Oulu-CASIA) and the in-the-wild databases (including RAF-DB and SFEW) show that the proposed FDRL method consistently achieves higher recognition accuracy than several state-of-the-art methods. This clearly highlights the benefit of feature decomposition and reconstruction for classifying expressions.

In this paper, we propose Latent Relation Language Models (LRLMs), a class of language models that parameterizes the joint distribution over the words in a document and the entities that occur therein via knowledge graph relations. This model has a number of attractive properties: it not only improves language modeling performance, but is also able to annotate the posterior probability of entity spans for a given text through relations. Experiments demonstrate empirical improvements over both a word-based baseline language model and a previous approach that incorporates knowledge graph information. Qualitative analysis further demonstrates the proposed model's ability to learn to predict appropriate relations in context.

In this paper, we introduce the Reinforced Mnemonic Reader for machine reading comprehension tasks, which enhances previous attentive readers in two aspects. First, a reattention mechanism is proposed to refine current attentions by directly accessing to past attentions that are temporally memorized in a multi-round alignment architecture, so as to avoid the problems of attention redundancy and attention deficiency. Second, a new optimization approach, called dynamic-critical reinforcement learning, is introduced to extend the standard supervised method. It always encourages to predict a more acceptable answer so as to address the convergence suppression problem occurred in traditional reinforcement learning algorithms. Extensive experiments on the Stanford Question Answering Dataset (SQuAD) show that our model achieves state-of-the-art results. Meanwhile, our model outperforms previous systems by over 6% in terms of both Exact Match and F1 metrics on two adversarial SQuAD datasets.

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