Monocular depth estimation is an ill-posed problem as the same 2D image can be projected from infinite 3D scenes. Although the leading algorithms in this field have reported significant improvement, they are essentially geared to the particular compound of pictorial observations and camera parameters (i.e., intrinsics and extrinsics), strongly limiting their generalizability in real-world scenarios. To cope with this challenge, this paper proposes a novel ground embedding module to decouple camera parameters from pictorial cues, thus promoting the generalization capability. Given camera parameters, the proposed module generates the ground depth, which is stacked with the input image and referenced in the final depth prediction. A ground attention is designed in the module to optimally combine ground depth with residual depth. Our ground embedding is highly flexible and lightweight, leading to a plug-in module that is amenable to be integrated into various depth estimation networks. Experiments reveal that our approach achieves the state-of-the-art results on popular benchmarks, and more importantly, renders significant generalization improvement on a wide range of cross-domain tests.
Video inpainting is the task of filling a desired region in a video in a visually convincing manner. It is a very challenging task due to the high dimensionality of the signal and the temporal consistency required for obtaining convincing results. Recently, diffusion models have shown impressive results in modeling complex data distributions, including images and videos. Diffusion models remain nonetheless very expensive to train and perform inference with, which strongly restrict their application to video. We show that in the case of video inpainting, thanks to the highly auto-similar nature of videos, the training of a diffusion model can be restricted to the video to inpaint and still produce very satisfying results. This leads us to adopt an internal learning approch, which also allows for a greatly reduced network size. We call our approach "Infusion": an internal learning algorithm for video inpainting through diffusion. Due to our frugal network, we are able to propose the first video inpainting approach based purely on diffusion. Other methods require supporting elements such as optical flow estimation, which limits their performance in the case of dynamic textures for example. We introduce a new method for efficient training and inference of diffusion models in the context of internal learning. We split the diffusion process into different learning intervals which greatly simplifies the learning steps. We show qualititative and quantitative results, demonstrating that our method reaches state-of-the-art performance, in particular in the case of dynamic backgrounds and textures.
Goal misgeneralisation is a key challenge in AI alignment -- the task of getting powerful Artificial Intelligences to align their goals with human intentions and human morality. In this paper, we show how the ACE (Algorithm for Concept Extrapolation) agent can solve one of the key standard challenges in goal misgeneralisation: the CoinRun challenge. It uses no new reward information in the new environment. This points to how autonomous agents could be trusted to act in human interests, even in novel and critical situations.
Multilingual speech processing requires understanding emotions, a task made difficult by limited labelled data. CLARA, minimizes reliance on labelled data, enhancing generalization across languages. It excels at fostering shared representations, aiding cross-lingual transfer of speech and emotions, even with little data. Our approach adeptly captures emotional nuances in speech, overcoming subjective assessment issues. Using a large multilingual audio corpus and self-supervised learning, CLARA develops speech representations enriched with emotions, advancing emotion-aware multilingual speech processing. Our method expands the data range using data augmentation, textual embedding for visual understanding, and transfers knowledge from high- to low-resource languages. CLARA demonstrates excellent performance in emotion recognition, language comprehension, and audio benchmarks, excelling in zero-shot and few-shot learning. It adapts to low-resource languages, marking progress in multilingual speech representation learning.
Segment anything model (SAM) has achieved great success in the field of natural image segmentation. Nevertheless, SAM tends to consider shadows as background and therefore does not perform segmentation on them. In this paper, we propose ShadowSAM, a simple yet effective framework for fine-tuning SAM to detect shadows. Besides, by combining it with long short-term attention mechanism, we extend its capability for efficient video shadow detection. Specifically, we first fine-tune SAM on ViSha training dataset by utilizing the bounding boxes obtained from the ground truth shadow mask. Then during the inference stage, we simulate user interaction by providing bounding boxes to detect a specific frame (e.g., the first frame). Subsequently, using the detected shadow mask as a prior, we employ a long short-term network to learn spatial correlations between distant frames and temporal consistency between adjacent frames, thereby achieving precise shadow information propagation across video frames. Extensive experimental results demonstrate the effectiveness of our method, with notable margin over the state-of-the-art approaches in terms of MAE and IoU metrics. Moreover, our method exhibits accelerated inference speed compared to previous video shadow detection approaches, validating the effectiveness and efficiency of our method. The source code is now publicly available at //github.com/harrytea/Detect-AnyShadow.
Large Language Models (LLMs) have transformed the landscape of artificial intelligence, while their enormous size presents significant challenges in terms of computational costs. We introduce LoRAShear, a novel efficient approach to structurally prune LLMs and recover knowledge. Given general LLMs, LoRAShear at first creates the dependency graphs over LoRA modules to discover minimally removal structures and analyze the knowledge distribution. It then proceeds progressive structured pruning on LoRA adaptors and enables inherent knowledge transfer to better preserve the information in the redundant structures. To recover the lost knowledge during pruning, LoRAShear meticulously studies and proposes a dynamic fine-tuning schemes with dynamic data adaptors to effectively narrow down the performance gap to the full models. Numerical results demonstrate that by only using one GPU within a couple of GPU days, LoRAShear effectively reduced footprint of LLMs by 20% with only 1.0% performance degradation and significantly outperforms state-of-the-arts. The source code will be available at //github.com/microsoft/lorashear.
Text Classification is the most essential and fundamental problem in Natural Language Processing. While numerous recent text classification models applied the sequential deep learning technique, graph neural network-based models can directly deal with complex structured text data and exploit global information. Many real text classification applications can be naturally cast into a graph, which captures words, documents, and corpus global features. In this survey, we bring the coverage of methods up to 2023, including corpus-level and document-level graph neural networks. We discuss each of these methods in detail, dealing with the graph construction mechanisms and the graph-based learning process. As well as the technological survey, we look at issues behind and future directions addressed in text classification using graph neural networks. We also cover datasets, evaluation metrics, and experiment design and present a summary of published performance on the publicly available benchmarks. Note that we present a comprehensive comparison between different techniques and identify the pros and cons of various evaluation metrics in this survey.
Knowledge graphs are important resources for many artificial intelligence tasks but often suffer from incompleteness. In this work, we propose to use pre-trained language models for knowledge graph completion. We treat triples in knowledge graphs as textual sequences and propose a novel framework named Knowledge Graph Bidirectional Encoder Representations from Transformer (KG-BERT) to model these triples. Our method takes entity and relation descriptions of a triple as input and computes scoring function of the triple with the KG-BERT language model. Experimental results on multiple benchmark knowledge graphs show that our method can achieve state-of-the-art performance in triple classification, link prediction and relation prediction tasks.
Generative Adversarial Networks (GANs) can produce images of surprising complexity and realism, but are generally modeled to sample from a single latent source ignoring the explicit spatial interaction between multiple entities that could be present in a scene. Capturing such complex interactions between different objects in the world, including their relative scaling, spatial layout, occlusion, or viewpoint transformation is a challenging problem. In this work, we propose to model object composition in a GAN framework as a self-consistent composition-decomposition network. Our model is conditioned on the object images from their marginal distributions to generate a realistic image from their joint distribution by explicitly learning the possible interactions. We evaluate our model through qualitative experiments and user evaluations in both the scenarios when either paired or unpaired examples for the individual object images and the joint scenes are given during training. Our results reveal that the learned model captures potential interactions between the two object domains given as input to output new instances of composed scene at test time in a reasonable fashion.
Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.
ASR (automatic speech recognition) systems like Siri, Alexa, Google Voice or Cortana has become quite popular recently. One of the key techniques enabling the practical use of such systems in people's daily life is deep learning. Though deep learning in computer vision is known to be vulnerable to adversarial perturbations, little is known whether such perturbations are still valid on the practical speech recognition. In this paper, we not only demonstrate such attacks can happen in reality, but also show that the attacks can be systematically conducted. To minimize users' attention, we choose to embed the voice commands into a song, called CommandSong. In this way, the song carrying the command can spread through radio, TV or even any media player installed in the portable devices like smartphones, potentially impacting millions of users in long distance. In particular, we overcome two major challenges: minimizing the revision of a song in the process of embedding commands, and letting the CommandSong spread through the air without losing the voice "command". Our evaluation demonstrates that we can craft random songs to "carry" any commands and the modify is extremely difficult to be noticed. Specially, the physical attack that we play the CommandSongs over the air and record them can success with 94 percentage.