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We introduce MORPH, a method for co-optimization of hardware design parameters and control policies in simulation using reinforcement learning. Like most co-optimization methods, MORPH relies on a model of the hardware being optimized, usually simulated based on the laws of physics. However, such a model is often difficult to integrate into an effective optimization routine. To address this, we introduce a proxy hardware model, which is always differentiable and enables efficient co-optimization alongside a long-horizon control policy using RL. MORPH is designed to ensure that the optimized hardware proxy remains as close as possible to its realistic counterpart, while still enabling task completion. We demonstrate our approach on simulated 2D reaching and 3D multi-fingered manipulation tasks.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · RGB-D · 正則的 · Learning · MoDELS ·
2023 年 11 月 14 日

We propose DynamicSurf, a model-free neural implicit surface reconstruction method for high-fidelity 3D modelling of non-rigid surfaces from monocular RGB-D video. To cope with the lack of multi-view cues in monocular sequences of deforming surfaces, one of the most challenging settings for 3D reconstruction, DynamicSurf exploits depth, surface normals, and RGB losses to improve reconstruction fidelity and optimisation time. DynamicSurf learns a neural deformation field that maps a canonical representation of the surface geometry to the current frame. We depart from current neural non-rigid surface reconstruction models by designing the canonical representation as a learned feature grid which leads to faster and more accurate surface reconstruction than competing approaches that use a single MLP. We demonstrate DynamicSurf on public datasets and show that it can optimize sequences of varying frames with $6\times$ speedup over pure MLP-based approaches while achieving comparable results to the state-of-the-art methods. Project is available at //mirgahney.github.io//DynamicSurf.io/.

Despite the significant interest and progress in reinforcement learning (RL) problems with adversarial corruption, current works are either confined to the linear setting or lead to an undesired $\tilde{O}(\sqrt{T}\zeta)$ regret bound, where $T$ is the number of rounds and $\zeta$ is the total amount of corruption. In this paper, we consider the contextual bandit with general function approximation and propose a computationally efficient algorithm to achieve a regret of $\tilde{O}(\sqrt{T}+\zeta)$. The proposed algorithm relies on the recently developed uncertainty-weighted least-squares regression from linear contextual bandit and a new weighted estimator of uncertainty for the general function class. In contrast to the existing analysis that heavily relies on the linear structure, we develop a novel technique to control the sum of weighted uncertainty, thus establishing the final regret bounds. We then generalize our algorithm to the episodic MDP setting and first achieve an additive dependence on the corruption level $\zeta$ in the scenario of general function approximation. Notably, our algorithms achieve regret bounds either nearly match the performance lower bound or improve the existing methods for all the corruption levels and in both known and unknown $\zeta$ cases.

This study considers a virtual multiuser multiple-input multiple-output system with PSK modulation realized via the reconfigurable intelligent surface-based passive transmitter setup. Under this framework, the study derives the formulation for the union-bound symbol-error probability, which is an upper bound on the actual symbol-error probability. Based on this, a symbol-level precoding power minimization problem under the condition that the union-bound symbol-error probability is below a given requirement is proposed. The problem is formulated as a constrained optimization on an oblique manifold, and solved via a bisection method. The method consists of successively optimizing transmit power while evaluating the feasibility of the union-bound symbol-error probability requisite by solving, via the Riemannian conjugate gradient algorithm, an auxiliary problem dependent only on the reflection coefficients of the reconfigurable intelligent surface elements. Numerical results demonstrate the effectiveness of the proposed approach in minimizing the transmit power for different symbol-error probability requirements.

Multi-modality foundation models, as represented by GPT-4V, have brought a new paradigm for low-level visual perception and understanding tasks, that can respond to a broad range of natural human instructions in a model. While existing foundation models have shown exciting potentials on low-level visual tasks, their related abilities are still preliminary and need to be improved. In order to enhance these models, we conduct a large-scale subjective experiment collecting a vast number of real human feedbacks on low-level vision. Each feedback follows a pathway that starts with a detailed description on the low-level visual appearance (*e.g. clarity, color, brightness* of an image, and ends with an overall conclusion, with an average length of 45 words. The constructed **Q-Pathway** dataset includes 58K detailed human feedbacks on 18,973 images with diverse low-level appearance. Moreover, to enable foundation models to robustly respond to diverse types of questions, we design a GPT-participated conversion to process these feedbacks into diverse-format 200K instruction-response pairs. Experimental results indicate that the **Q-Instruct** consistently elevates low-level perception and understanding abilities across several foundational models. We anticipate that our datasets can pave the way for a future that general intelligence can perceive, understand low-level visual appearance and evaluate visual quality like a human. Our dataset, model zoo, and demo is published at: //q-future.github.io/Q-Instruct.

We present a general toolbox, based on new vertex sparsifiers, for designing data structures to maintain shortest paths in dynamic graphs. In an $m$-edge graph undergoing edge insertions and deletions, our data structures give the first algorithms for maintaining (a) $m^{o(1)}$-approximate all-pairs shortest paths (APSP) with \emph{worst-case} update time $m^{o(1)}$ and query time $\tilde{O}(1)$, and (b) a tree $T$ that has diameter no larger than a subpolynomial factor times the diameter of the underlying graph, where each update is handled in amortized subpolynomial time. In graphs undergoing only edge deletions, we develop a simpler and more efficient data structure to maintain a $(1+\epsilon)$-approximate single-source shortest paths (SSSP) tree $T$ in a graph undergoing edge deletions in amortized time $m^{o(1)}$ per update. Our data structures are deterministic. The trees we can maintain are not subgraphs of $G$, but embed with small edge congestion into $G$. This is in stark contrast to previous approaches and is useful for algorithms that internally use trees to route flow. To illustrate the power of our new toolbox, we show that our SSSP data structure gives simple deterministic implementations of flow-routing MWU methods in several contexts, where previously only randomized methods had been known. To obtain our toolbox, we give the first algorithm that, given a graph $G$ undergoing edge insertions and deletions and a dynamic terminal set $A$, maintains a vertex sparsifier $H$ that approximately preserves distances between terminals in $A$, consists of at most $|A|m^{o(1)}$ vertices and edges, and can be updated in worst-case time $m^{o(1)}$. Crucially, our vertex sparsifier construction allows us to maintain a low edge-congestion embedding of $H$ into $G$, which is needed for our applications.

We introduce Florence-2, a novel vision foundation model with a unified, prompt-based representation for a variety of computer vision and vision-language tasks. While existing large vision models excel in transfer learning, they struggle to perform a diversity of tasks with simple instructions, a capability that implies handling the complexity of various spatial hierarchy and semantic granularity. Florence-2 was designed to take text-prompt as task instructions and generate desirable results in text forms, whether it be captioning, object detection, grounding or segmentation. This multi-task learning setup demands large-scale, high-quality annotated data. To this end, we co-developed FLD-5B that consists of 5.4 billion comprehensive visual annotations on 126 million images, using an iterative strategy of automated image annotation and model refinement. We adopted a sequence-to-sequence structure to train Florence-2 to perform versatile and comprehensive vision tasks. Extensive evaluations on numerous tasks demonstrated Florence-2 to be a strong vision foundation model contender with unprecedented zero-shot and fine-tuning capabilities.

Recent research indicates that frequent model communication stands as a major bottleneck to the efficiency of decentralized machine learning (ML), particularly for large-scale and over-parameterized neural networks (NNs). In this paper, we introduce MALCOM-PSGD, a new decentralized ML algorithm that strategically integrates gradient compression techniques with model sparsification. MALCOM-PSGD leverages proximal stochastic gradient descent to handle the non-smoothness resulting from the $\ell_1$ regularization in model sparsification. Furthermore, we adapt vector source coding and dithering-based quantization for compressed gradient communication of sparsified models. Our analysis shows that decentralized proximal stochastic gradient descent with compressed communication has a convergence rate of $\mathcal{O}\left(\ln(t)/\sqrt{t}\right)$ assuming a diminishing learning rate and where $t$ denotes the number of iterations. Numerical results verify our theoretical findings and demonstrate that our method reduces communication costs by approximately $75\%$ when compared to the state-of-the-art method.

The rapid development of deep learning has made a great progress in segmentation, one of the fundamental tasks of computer vision. However, the current segmentation algorithms mostly rely on the availability of pixel-level annotations, which are often expensive, tedious, and laborious. To alleviate this burden, the past years have witnessed an increasing attention in building label-efficient, deep-learning-based segmentation algorithms. This paper offers a comprehensive review on label-efficient segmentation methods. To this end, we first develop a taxonomy to organize these methods according to the supervision provided by different types of weak labels (including no supervision, coarse supervision, incomplete supervision and noisy supervision) and supplemented by the types of segmentation problems (including semantic segmentation, instance segmentation and panoptic segmentation). Next, we summarize the existing label-efficient segmentation methods from a unified perspective that discusses an important question: how to bridge the gap between weak supervision and dense prediction -- the current methods are mostly based on heuristic priors, such as cross-pixel similarity, cross-label constraint, cross-view consistency, cross-image relation, etc. Finally, we share our opinions about the future research directions for label-efficient deep segmentation.

The incredible development of federated learning (FL) has benefited various tasks in the domains of computer vision and natural language processing, and the existing frameworks such as TFF and FATE has made the deployment easy in real-world applications. However, federated graph learning (FGL), even though graph data are prevalent, has not been well supported due to its unique characteristics and requirements. The lack of FGL-related framework increases the efforts for accomplishing reproducible research and deploying in real-world applications. Motivated by such strong demand, in this paper, we first discuss the challenges in creating an easy-to-use FGL package and accordingly present our implemented package FederatedScope-GNN (FS-G), which provides (1) a unified view for modularizing and expressing FGL algorithms; (2) comprehensive DataZoo and ModelZoo for out-of-the-box FGL capability; (3) an efficient model auto-tuning component; and (4) off-the-shelf privacy attack and defense abilities. We validate the effectiveness of FS-G by conducting extensive experiments, which simultaneously gains many valuable insights about FGL for the community. Moreover, we employ FS-G to serve the FGL application in real-world E-commerce scenarios, where the attained improvements indicate great potential business benefits. We publicly release FS-G, as submodules of FederatedScope, at //github.com/alibaba/FederatedScope to promote FGL's research and enable broad applications that would otherwise be infeasible due to the lack of a dedicated package.

We introduce a multi-task setup of identifying and classifying entities, relations, and coreference clusters in scientific articles. We create SciERC, a dataset that includes annotations for all three tasks and develop a unified framework called Scientific Information Extractor (SciIE) for with shared span representations. The multi-task setup reduces cascading errors between tasks and leverages cross-sentence relations through coreference links. Experiments show that our multi-task model outperforms previous models in scientific information extraction without using any domain-specific features. We further show that the framework supports construction of a scientific knowledge graph, which we use to analyze information in scientific literature.

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