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In this paper we deal with a practical problem that arises in military situations. The problem is to plan a path for one (or more) agents to reach a target without being detected by enemy sensors. Agents are not passive, rather they can (within limits) initiate actions which aid evasion, namely knockout (completely disable sensors) and confusion (reduce sensor detection probabilities). Agent actions are path dependent and time limited. Here by path dependent we mean that an agent needs to be sufficiently close to a sensor to knock it out. By time limited we mean that a limit is imposed on how long a sensor is knocked out or confused before it reverts back to its original operating state. The approach adopted breaks the continuous space in which agents move into a discrete space. This enables the problem to be represented (formulated) mathematically as a zero-one integer program with linear constraints. The advantage of representing the problem in this manner is that powerful commercial software optimisation packages exist to solve the problem to proven global optimality. Computational results are presented for a number of randomly generated test problems.

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We propose and experimentally demonstrate a reactive planning system for bipedal robots on unexplored, challenging terrains. The system consists of a low-frequency planning thread (5 Hz) to find an asymptotically optimal path and a high-frequency reactive thread (300 Hz) to accommodate robot deviation. The planning thread includes: a multi-layer local map to compute traversability for the robot on the terrain; an anytime omnidirectional Control Lyapunov Function (CLF) for use with a Rapidly Exploring Random Tree Star (RRT*) that generates a vector field for specifying motion between nodes; a sub-goal finder when the final goal is outside of the current map; and a finite-state machine to handle high-level mission decisions. The system also includes a reactive thread to obviate the non-smooth motions that arise with traditional RRT* algorithms when performing path following. The reactive thread copes with robot deviation while eliminating non-smooth motions via a vector field (defined by a closed-loop feedback policy) that provides real-time control commands to the robot's gait controller as a function of instantaneous robot pose. The system is evaluated on various challenging outdoor terrains and cluttered indoor scenes in both simulation and experiment on Cassie Blue, a bipedal robot with 20 degrees of freedom. All implementations are coded in C++ with the Robot Operating System (ROS) and are available at //github.com/UMich-BipedLab/CLF_reactive_planning_system.

In our previous work, we designed a systematic policy to prioritize sampling locations to lead significant accuracy improvement in spatial interpolation by using the prediction uncertainty of Gaussian Process Regression (GPR) as "attraction force" to deployed robots in path planning. Although the integration with Traveling Salesman Problem (TSP) solvers was also shown to produce relatively short travel distance, we here hypothesise several factors that could decrease the overall prediction precision as well because sub-optimal locations may eventually be included in their paths. To address this issue, in this paper, we first explore "local planning" approaches adopting various spatial ranges within which next sampling locations are prioritized to investigate their effects on the prediction performance as well as incurred travel distance. Also, Reinforcement Learning (RL)-based high-level controllers are trained to adaptively produce blended plans from a particular set of local planners to inherit unique strengths from that selection depending on latest prediction states. Our experiments on use cases of temperature monitoring robots demonstrate that the dynamic mixtures of planners can not only generate sophisticated, informative plans that a single planner could not create alone but also ensure significantly reduced travel distances at no cost of prediction reliability without any assist of additional modules for shortest path calculation.

Motion planning under uncertainty is of significant importance for safety-critical systems such as autonomous vehicles. Such systems have to satisfy necessary constraints (e.g., collision avoidance) with potential uncertainties coming from either disturbed system dynamics or noisy sensor measurements. However, existing motion planning methods cannot efficiently find the robust optimal solutions under general nonlinear and non-convex settings. In this paper, we formulate such problem as chance-constrained Gaussian belief space planning and propose the constrained iterative Linear Quadratic Gaussian (CILQG) algorithm as a real-time solution. In this algorithm, we iteratively calculate a Gaussian approximation of the belief and transform the chance-constraints. We evaluate the effectiveness of our method in simulations of autonomous driving planning tasks with static and dynamic obstacles. Results show that CILQG can handle uncertainties more appropriately and has faster computation time than baseline methods.

We present a general approach to planning with incomplete information in Answer Set Programming (ASP). More precisely, we consider the problems of conformant and conditional planning with sensing actions and assumptions. We represent planning problems using a simple formalism where logic programs describe the transition function between states, the initial states and the goal states. For solving planning problems, we use Quantified Answer Set Programming (QASP), an extension of ASP with existential and universal quantifiers over atoms that is analogous to Quantified Boolean Formulas (QBFs). We define the language of quantified logic programs and use it to represent the solutions to different variants of conformant and conditional planning. On the practical side, we present a translation-based QASP solver that converts quantified logic programs into QBFs and then executes a QBF solver, and we evaluate experimentally the approach on conformant and conditional planning benchmarks. Under consideration for acceptance in TPLP.

The Quickest Transshipment Problem is to route flow as quickly as possible from sources with supplies to sinks with demands in a network with capacities and transit times on the arcs. It is of fundamental importance for numerous applications in areas such as logistics, production, traffic, evacuation, and finance. More than 25 years ago, Hoppe and Tardos presented the first (strongly) polynomial-time algorithm for this problem. Their approach, as well as subsequently derived algorithms with strongly polynomial running time, are hardly practical as they rely on parametric submodular function minimization via Megiddo's method of parametric search. The main contribution of this paper is a considerably faster algorithm for the Quickest Transshipment Problem that instead employs a subtle extension of the Discrete Newton Method. This improves the previously best known running time of $\tilde{O}(m^4k^{14})$ to $\tilde O(m^2k^5+m^3k^3+m^3n)$, where $n$ is the number of nodes, $m$ the number of arcs, and $k$ the number of sources and sinks.

Many important real-world problems have action spaces that are high-dimensional, continuous or both, making full enumeration of all possible actions infeasible. Instead, only small subsets of actions can be sampled for the purpose of policy evaluation and improvement. In this paper, we propose a general framework to reason in a principled way about policy evaluation and improvement over such sampled action subsets. This sample-based policy iteration framework can in principle be applied to any reinforcement learning algorithm based upon policy iteration. Concretely, we propose Sampled MuZero, an extension of the MuZero algorithm that is able to learn in domains with arbitrarily complex action spaces by planning over sampled actions. We demonstrate this approach on the classical board game of Go and on two continuous control benchmark domains: DeepMind Control Suite and Real-World RL Suite.

The Normalized Cut (NCut) objective function, widely used in data clustering and image segmentation, quantifies the cost of graph partitioning in a way that biases clusters or segments that are balanced towards having lower values than unbalanced partitionings. However, this bias is so strong that it avoids any singleton partitions, even when vertices are very weakly connected to the rest of the graph. Motivated by the B\"uhler-Hein family of balanced cut costs, we propose the family of Compassionately Conservative Balanced (CCB) Cut costs, which are indexed by a parameter that can be used to strike a compromise between the desire to avoid too many singleton partitions and the notion that all partitions should be balanced. We show that CCB-Cut minimization can be relaxed into an orthogonally constrained $\ell_{\tau}$-minimization problem that coincides with the problem of computing Piecewise Flat Embeddings (PFE) for one particular index value, and we present an algorithm for solving the relaxed problem by iteratively minimizing a sequence of reweighted Rayleigh quotients (IRRQ). Using images from the BSDS500 database, we show that image segmentation based on CCB-Cut minimization provides better accuracy with respect to ground truth and greater variability in region size than NCut-based image segmentation.

In this paper, we propose to tackle the problem of reducing discrepancies between multiple domains referred to as multi-source domain adaptation and consider it under the target shift assumption: in all domains we aim to solve a classification problem with the same output classes, but with labels' proportions differing across them. We design a method based on optimal transport, a theory that is gaining momentum to tackle adaptation problems in machine learning due to its efficiency in aligning probability distributions. Our method performs multi-source adaptation and target shift correction simultaneously by learning the class probabilities of the unlabeled target sample and the coupling allowing to align two (or more) probability distributions. Experiments on both synthetic and real-world data related to satellite image segmentation task show the superiority of the proposed method over the state-of-the-art.

Modern communication networks have become very complicated and highly dynamic, which makes them hard to model, predict and control. In this paper, we develop a novel experience-driven approach that can learn to well control a communication network from its own experience rather than an accurate mathematical model, just as a human learns a new skill (such as driving, swimming, etc). Specifically, we, for the first time, propose to leverage emerging Deep Reinforcement Learning (DRL) for enabling model-free control in communication networks; and present a novel and highly effective DRL-based control framework, DRL-TE, for a fundamental networking problem: Traffic Engineering (TE). The proposed framework maximizes a widely-used utility function by jointly learning network environment and its dynamics, and making decisions under the guidance of powerful Deep Neural Networks (DNNs). We propose two new techniques, TE-aware exploration and actor-critic-based prioritized experience replay, to optimize the general DRL framework particularly for TE. To validate and evaluate the proposed framework, we implemented it in ns-3, and tested it comprehensively with both representative and randomly generated network topologies. Extensive packet-level simulation results show that 1) compared to several widely-used baseline methods, DRL-TE significantly reduces end-to-end delay and consistently improves the network utility, while offering better or comparable throughput; 2) DRL-TE is robust to network changes; and 3) DRL-TE consistently outperforms a state-ofthe-art DRL method (for continuous control), Deep Deterministic Policy Gradient (DDPG), which, however, does not offer satisfying performance.

This paper considers the integrated problem of quay crane assignment, quay crane scheduling, yard location assignment, and vehicle dispatching operations at a container terminal. The main objective is to minimize vessel turnover times and maximize the terminal throughput, which are key economic drivers in terminal operations. Due to their computational complexities, these problems are not optimized jointly in existing work. This paper revisits this limitation and proposes Mixed Integer Programming (MIP) and Constraint Programming (CP) models for the integrated problem, under some realistic assumptions. Experimental results show that the MIP formulation can only solve small instances, while the CP model finds optimal solutions in reasonable times for realistic instances derived from actual container terminal operations.

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