亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

Computing the matrix square root or its inverse in a differentiable manner is important in a variety of computer vision tasks. Previous methods either adopt the Singular Value Decomposition (SVD) to explicitly factorize the matrix or use the Newton-Schulz iteration (NS iteration) to derive the approximate solution. However, both methods are not computationally efficient enough in either the forward pass or in the backward pass. In this paper, we propose two more efficient variants to compute the differentiable matrix square root. For the forward propagation, one method is to use Matrix Taylor Polynomial (MTP), and the other method is to use Matrix Pad\'e Approximants (MPA). The backward gradient is computed by iteratively solving the continuous-time Lyapunov equation using the matrix sign function. Both methods yield considerable speed-up compared with the SVD or the Newton-Schulz iteration. Experimental results on the de-correlated batch normalization and second-order vision transformer demonstrate that our methods can also achieve competitive and even slightly better performances. The code is available at \href{//github.com/KingJamesSong/FastDifferentiableMatSqrt}{//github.com/KingJamesSong/FastDifferentiableMatSqrt}.

相關內容

奇異值分解(Singular Value Decomposition)是線性代數中一種重要的矩陣分解,奇異值分解則是特征分解在任意矩陣上的推廣。在信號處理、統計學等領域有重要應用。

In this work we describe an Adaptive Regularization using Cubics (ARC) method for large-scale nonconvex unconstrained optimization using Limited-memory Quasi-Newton (LQN) matrices. ARC methods are a relatively new family of optimization strategies that utilize a cubic-regularization (CR) term in place of trust-regions and line-searches. LQN methods offer a large-scale alternative to using explicit second-order information by taking identical inputs to those used by popular first-order methods such as stochastic gradient descent (SGD). Solving the CR subproblem exactly requires Newton's method, yet using properties of the internal structure of LQN matrices, we are able to find exact solutions to the CR subproblem in a matrix-free manner, providing large speedups and scaling into modern size requirements. Additionally, we expand upon previous ARC work and explicitly incorporate first-order updates into our algorithm. We provide experimental results when the SR1 update is used, which show substantial speed-ups and competitive performance compared to Adam and other second order optimizers on deep neural networks (DNNs). We find that our new approach, ARCLQN, compares to modern optimizers with minimal tuning, a common pain-point for second order methods.

While algorithms for planar graphs have received a lot of attention, few papers have focused on the additional power that one gets from assuming an embedding of the graph is available. While in the classic sequential setting, this assumption gives no additional power (as a planar graph can be embedded in linear time), we show that this is far from being the case in other settings. We assume that the embedding is straight-line, but our methods also generalize to non-straight-line embeddings. Specifically, we focus on sublinear-time computation and massively parallel computation (MPC). Our main technical contribution is a sublinear-time algorithm for computing a relaxed version of an $r$-division. We then show how this can be used to estimate Lipschitz additive graph parameters. This includes, for example, the maximum matching, maximum independent set, or the minimum dominating set. We also show how this can be used to solve some property testing problems with respect to the vertex edit distance. In the second part of our paper, we show an MPC algorithm that computes an $r$-division of the input graph. We show how this can be used to solve various classical graph problems with space per machine of $O(n^{2/3+\epsilon})$ for some $\epsilon>0$, and while performing $O(1)$ rounds. This includes for example approximate shortest paths or the minimum spanning tree. Our results also imply an improved MPC algorithm for Euclidean minimum spanning tree.

This work proposes a subband network for single-channel speech dereverberation, and also a new learning target based on reverberation time shortening (RTS). In the time-frequency domain, we propose to use a subband network to perform dereverberation for different frequency bands independently. The time-domain convolution can be well decomposed to subband convolutions, thence it is reasonable to train the subband network to perform subband deconvolution. The learning target for dereverberation is usually set as the direct-path speech or optionally with some early reflections. This type of target suddenly truncates the reverberation, and thus it may not be suitable for network training, and leads to a large prediction error. In this work, we propose a RTS learning target to suppress reverberation and meanwhile maintain the exponential decaying property of reverberation, which will ease the network training, and thus reduce the prediction error and signal distortions. Experiments show that the subband network can achieve outstanding dereverberation performance, and the proposed target has a smaller prediction error than the target of direct-path speech and early reflections.

This paper addresses the color image completion problem in accordance with low-rank quatenrion matrix optimization that is characterized by sparse regularization in a transformed domain. This research was inspired by an appreciation of the fact that different signal types, including audio formats and images, possess structures that are inherently sparse in respect of their respective bases. Since color images can be processed as a whole in the quaternion domain, we depicted the sparsity of the color image in the quaternion discrete cosine transform (QDCT) domain. In addition, the representation of a low-rank structure that is intrinsic to the color image is a vital issue in the quaternion matrix completion problem. To achieve a more superior low-rank approximation, the quatenrion-based truncated nuclear norm (QTNN) is employed in the proposed model. Moreover, this model is facilitated by a competent alternating direction method of multipliers (ADMM) based on the algorithm. Extensive experimental results demonstrate that the proposed method can yield vastly superior completion performance in comparison with the state-of-the-art low-rank matrix/quaternion matrix approximation methods tested on color image recovery.

We consider smooth optimization problems with a Hermitian positive semi-definite fixed-rank constraint, where a quotient geometry with three Riemannian metrics $g^i(\cdot, \cdot)$ $(i=1,2,3)$ is used to represent this constraint. By taking the nonlinear conjugate gradient method (CG) as an example, we show that CG on the quotient geometry with metric $g^1$ is equivalent to CG on the factor-based optimization framework, which is often called the Burer--Monteiro approach. We also show that CG on the quotient geometry with metric $g^3$ is equivalent to CG on the commonly-used embedded geometry. We call two CG methods equivalent if they produce an identical sequence of iterates $\{X_k\}$. In addition, we show that if the limit point of the sequence $\{X_k\}$ generated by an algorithm has lower rank, that is $X_k\in \mathbb C^{n\times n}, k = 1, 2, \ldots$ has rank $p$ and the limit point $X_*$ has rank $r < p$, then the condition number of the Riemannian Hessian with metric $g^1$ can be unbounded, but those of the other two metrics stay bounded. Numerical experiments show that the Burer--Monteiro CG method has slower local convergence rate if the limit point has a reduced rank, compared to CG on the quotient geometry under the other two metrics. This slower convergence rate can thus be attributed to the large condition number of the Hessian near a minimizer.

A High-dimensional and sparse (HiDS) matrix is frequently encountered in a big data-related application like an e-commerce system or a social network services system. To perform highly accurate representation learning on it is of great significance owing to the great desire of extracting latent knowledge and patterns from it. Latent factor analysis (LFA), which represents an HiDS matrix by learning the low-rank embeddings based on its observed entries only, is one of the most effective and efficient approaches to this issue. However, most existing LFA-based models perform such embeddings on a HiDS matrix directly without exploiting its hidden graph structures, thereby resulting in accuracy loss. To address this issue, this paper proposes a graph-incorporated latent factor analysis (GLFA) model. It adopts two-fold ideas: 1) a graph is constructed for identifying the hidden high-order interaction (HOI) among nodes described by an HiDS matrix, and 2) a recurrent LFA structure is carefully designed with the incorporation of HOI, thereby improving the representa-tion learning ability of a resultant model. Experimental results on three real-world datasets demonstrate that GLFA outperforms six state-of-the-art models in predicting the missing data of an HiDS matrix, which evidently supports its strong representation learning ability to HiDS data.

We introduce a novel methodology for particle filtering in dynamical systems where the evolution of the signal of interest is described by a SDE and observations are collected instantaneously at prescribed time instants. The new approach includes the discretisation of the SDE and the design of efficient particle filters for the resulting discrete-time state-space model. The discretisation scheme converges with weak order 1 and it is devised to create a sequential dependence structure along the coordinates of the discrete-time state vector. We introduce a class of space-sequential particle filters that exploits this structure to improve performance when the system dimension is large. This is numerically illustrated by a set of computer simulations for a stochastic Lorenz 96 system with additive noise. The new space-sequential particle filters attain approximately constant estimation errors as the dimension of the Lorenz 96 system is increased, with a computational cost that increases polynomially, rather than exponentially, with the system dimension. Besides the new numerical scheme and particle filters, we provide in this paper a general framework for discrete-time filtering in continuous-time dynamical systems described by a SDE and instantaneous observations. Provided that the SDE is discretised using a weakly-convergent scheme, we prove that the marginal posterior laws of the resulting discrete-time state-space model converge to the posterior marginal posterior laws of the original continuous-time state-space model under a suitably defined metric. This result is general and not restricted to the numerical scheme or particle filters specifically studied in this manuscript.

Vector Perturbation Precoding (VPP) can speed up downlink data transmissions in Large and Massive Multi-User MIMO systems but is known to be NP-hard. While there are several algorithms in the literature for VPP under total power constraint, they are not applicable for VPP under per-antenna power constraint. This paper proposes a novel, parallel tree search algorithm for VPP under per-antenna power constraint, called \emph{\textbf{TreeStep}}, to find good quality solutions to the VPP problem with practical computational complexity. We show that our method can provide huge performance gain over simple linear precoding like Regularised Zero Forcing. We evaluate TreeStep for several large MIMO~($16\times16$ and $24\times24$) and massive MIMO~($16\times32$ and $24\times 48$) and demonstrate that TreeStep outperforms the popular polynomial-time VPP algorithm, the Fixed Complexity Sphere Encoder, by achieving the extremely low BER of $10^{-6}$ at a much lower SNR.

Recent works have derived neural networks with online correlation-based learning rules to perform \textit{kernel similarity matching}. These works applied existing linear similarity matching algorithms to nonlinear features generated with random Fourier methods. In this paper attempt to perform kernel similarity matching by directly learning the nonlinear features. Our algorithm proceeds by deriving and then minimizing an upper bound for the sum of squared errors between output and input kernel similarities. The construction of our upper bound leads to online correlation-based learning rules which can be implemented with a 1 layer recurrent neural network. In addition to generating high-dimensional linearly separable representations, we show that our upper bound naturally yields representations which are sparse and selective for specific input patterns. We compare the approximation quality of our method to neural random Fourier method and variants of the popular but non-biological "Nystr{\"o}m" method for approximating the kernel matrix. Our method appears to be comparable or better than randomly sampled Nystr{\"o}m methods when the outputs are relatively low dimensional (although still potentially higher dimensional than the inputs) but less faithful when the outputs are very high dimensional.

This article presents an in-depth review of the topic of path following for autonomous robotic vehicles, with a specific focus on vehicle motion in two dimensional space (2D). From a control system standpoint, path following can be formulated as the problem of stabilizing a path following error system that describes the dynamics of position and possibly orientation errors of a vehicle with respect to a path, with the errors defined in an appropriate reference frame. In spite of the large variety of path following methods described in the literature we show that, in principle, most of them can be categorized in two groups: stabilization of the path following error system expressed either in the vehicle's body frame or in a frame attached to a "reference point" moving along the path, such as a Frenet-Serret (F-S) frame or a Parallel Transport (P-T) frame. With this observation, we provide a unified formulation that is simple but general enough to cover many methods available in the literature. We then discuss the advantages and disadvantages of each method, comparing them from the design and implementation standpoint. We further show experimental results of the path following methods obtained from field trials testing with under-actuated and fully-actuated autonomous marine vehicles. In addition, we introduce open-source Matlab and Gazebo/ROS simulation toolboxes that are helpful in testing path following methods prior to their integration in the combined guidance, navigation, and control systems of autonomous vehicles.

北京阿比特科技有限公司