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Today's distributed tracing frameworks only trace a small fraction of all requests. For application developers troubleshooting rare edge-cases, the tracing framework is unlikely to capture a relevant trace at all, because it cannot know which requests will be problematic until after-the-fact. Application developers thus heavily depend on luck. In this paper, we remove the dependence on luck for any edge-case where symptoms can be programmatically detected, such as high tail latency, errors, and bottlenecked queues. We propose a lightweight and always-on distributed tracing system, Hindsight, where each constituent node acts analogously to a car dash-cam that, upon detecting a sudden jolt in momentum, persists the last hour of footage. Hindsight implements a retroactive sampling abstraction: when the symptoms of a problem are detected, Hindsight retrieves and persists coherent trace data from all relevant nodes that serviced the request. Developers using Hindsight receive the exact edge-case traces they desire; by comparison existing sampling-based tracing systems depend wholly on serendipity. Our experimental evaluation shows that Hindsight successfully collects edge-case symptomatic requests in real-world use cases. Hindsight adds only nanosecond-level overhead to generate trace data, can handle GB/s of data per node, transparently integrates with existing distributed tracing systems, and persists full, detailed traces when an edge-case problem is detected.

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Approximately 50% of development resources are devoted to UI development tasks [9]. Occupying a large proportion of development resources, developing icons can be a time-consuming task, because developers need to consider not only effective implementation methods but also easy-to-understand descriptions. In this paper, we present Auto-Icon+, an approach for automatically generating readable and efficient code for icons from design artifacts. According to our interviews to understand the gap between designers (icons are assembled from multiple components) and developers (icons as single images), we apply a heuristic clustering algorithm to compose the components into an icon image. We then propose an approach based on a deep learning model and computer vision methods to convert the composed icon image to fonts with descriptive labels, thereby reducing the laborious manual effort for developers and facilitating UI development. We quantitatively evaluate the quality of our method in the real world UI development environment and demonstrate that our method offers developers accurate, efficient, readable, and usable code for icon designs, in terms of saving 65.2% implementing time.

Cargo loss/damage is a very common problem faced by almost any business with a supply chain arm, leading to major problems like revenue loss and reputation tarnishing. This problem can be solved by employing an asset and impact tracking solution. This would be more practical and effective for high-cost cargo in comparison to low-cost cargo due to the high costs associated with the sensors and overall solution. In this study, we propose a low-cost solution architecture that is scalable, user-friendly, easy to adopt and is viable for a large range of cargo and logistics systems. Taking inspiration from a real-life use case we solved for a client, we also provide insights into the architecture as well as the design decisions that make this a reality.

Distributed machine learning (ML) can bring more computational resources to bear than single-machine learning, thus enabling reductions in training time. Distributed learning partitions models and data over many machines, allowing model and dataset sizes beyond the available compute power and memory of a single machine. In practice though, distributed ML is challenging when distribution is mandatory, rather than chosen by the practitioner. In such scenarios, data could unavoidably be separated among workers due to limited memory capacity per worker or even because of data privacy issues. There, existing distributed methods will utterly fail due to dominant transfer costs across workers, or do not even apply. We propose a new approach to distributed fully connected neural network learning, called independent subnet training (IST), to handle these cases. In IST, the original network is decomposed into a set of narrow subnetworks with the same depth. These subnetworks are then trained locally before parameters are exchanged to produce new subnets and the training cycle repeats. Such a naturally "model parallel" approach limits memory usage by storing only a portion of network parameters on each device. Additionally, no requirements exist for sharing data between workers (i.e., subnet training is local and independent) and communication volume and frequency are reduced by decomposing the original network into independent subnets. These properties of IST can cope with issues due to distributed data, slow interconnects, or limited device memory, making IST a suitable approach for cases of mandatory distribution. We show experimentally that IST results in training times that are much lower than common distributed learning approaches.

We study the distributed minimum spanning tree (MST) problem, a fundamental problem in distributed computing. It is well-known that distributed MST can be solved in $\tilde{O}(D+\sqrt{n})$ rounds in the standard CONGEST model (where $n$ is the network size and $D$ is the network diameter) and this is essentially the best possible round complexity (up to logarithmic factors). However, in resource-constrained networks such as ad hoc wireless and sensor networks, nodes spending so much time can lead to significant spending of resources such as energy. Motivated by the above consideration, we study distributed algorithms for MST under the \emph{sleeping model} [Chatterjee et al., PODC 2020], a model for design and analysis of resource-efficient distributed algorithms. In the sleeping model, a node can be in one of two modes in any round -- \emph{sleeping} or \emph{awake} (unlike the traditional model where nodes are always awake). Only the rounds in which a node is \emph{awake} are counted, while \emph{sleeping} rounds are ignored. A node spends resources only in the awake rounds and hence the main goal is to minimize the \emph{awake complexity} of a distributed algorithm, the worst-case number of rounds any node is awake. We present deterministic and randomized distributed MST algorithms that have an \emph{optimal} awake complexity of $O(\log n)$ time with a matching lower bound. We also show that our randomized awake-optimal algorithm has essentially the best possible round complexity by presenting a lower bound of $\tilde{\Omega}(n)$ on the product of the awake and round complexity of any distributed algorithm (including randomized) that outputs an MST, where $\tilde{\Omega}$ hides a $1/(\text{polylog } n)$ factor.

Federated learning (FL) has been recognized as a viable distributed learning paradigm which trains a machine learning model collaboratively with massive mobile devices in the wireless edge while protecting user privacy. Although various communication schemes have been proposed to expedite the FL process, most of them have assumed ideal wireless channels which provide reliable and lossless communication links between the server and mobile clients. Unfortunately, in practical systems with limited radio resources such as constraint on the training latency and constraints on the transmission power and bandwidth, transmission of a large number of model parameters inevitably suffers from quantization errors (QE) and transmission outage (TO). In this paper, we consider such non-ideal wireless channels, and carry out the first analysis showing that the FL convergence can be severely jeopardized by TO and QE, but intriguingly can be alleviated if the clients have uniform outage probabilities. These insightful results motivate us to propose a robust FL scheme, named FedTOE, which performs joint allocation of wireless resources and quantization bits across the clients to minimize the QE while making the clients have the same TO probability. Extensive experimental results are presented to show the superior performance of FedTOE for deep learning-based classification tasks with transmission latency constraints.

Federated Learning has promised a new approach to resolve the challenges in machine learning by bringing computation to the data. The popularity of the approach has led to rapid progress in the algorithmic aspects and the emergence of systems capable of simulating Federated Learning. State of art systems in Federated Learning support a single node aggregator that is insufficient to train a large corpus of devices or train larger-sized models. As the model size or the number of devices increase the single node aggregator incurs memory and computation burden while performing fusion tasks. It also faces communication bottlenecks when a large number of model updates are sent to a single node. We classify the workload for the aggregator into categories and propose a new aggregation service for handling each load. Our aggregation service is based on a holistic approach that chooses the best solution depending on the model update size and the number of clients. Our system provides a fault-tolerant, robust and efficient aggregation solution utilizing existing parallel and distributed frameworks. Through evaluation, we show the shortcomings of the state of art approaches and how a single solution is not suitable for all aggregation requirements. We also provide a comparison of current frameworks with our system through extensive experiments.

Requirements engineering (RE) activities for Machine Learning (ML) are not well-established and researched in the literature. Many issues and challenges exist when specifying, designing, and developing ML-enabled systems. Adding more focus on RE for ML can help to develop more reliable ML-enabled systems. Based on insights collected from previous work and industrial experiences, we propose a catalogue of 45 concerns to be considered when specifying ML-enabled systems, covering five different perspectives we identified as relevant for such systems: objectives, user experience, infrastructure, model, and data. Examples of such concerns include the execution engine and telemetry for the infrastructure perspective, and explainability and reproducibility for the model perspective. We conducted a focus group session with eight software professionals with experience developing ML-enabled systems to validate the importance, quality and feasibility of using our catalogue. The feedback allowed us to improve the catalogue and confirmed its practical relevance. The main research contribution of this work consists in providing a validated set of concerns grouped into perspectives that can be used by requirements engineers to support the specification of ML-enabled systems.

We demonstrate that merely analog transmissions and match filtering can realize the function of an edge server in federated learning (FL). Therefore, a network with massively distributed user equipments (UEs) can achieve large-scale FL without an edge server. We also develop a training algorithm that allows UEs to continuously perform local computing without being interrupted by the global parameter uploading, which exploits the full potential of UEs' processing power. We derive convergence rates for the proposed schemes to quantify their training efficiency. The analyses reveal that when the interference obeys a Gaussian distribution, the proposed algorithm retrieves the convergence rate of a server-based FL. But if the interference distribution is heavy-tailed, then the heavier the tail, the slower the algorithm converges. Nonetheless, the system run time can be largely reduced by enabling computation in parallel with communication, whereas the gain is particularly pronounced when communication latency is high. These findings are corroborated via excessive simulations.

As soon as abstract mathematical computations were adapted to computation on digital computers, the problem of efficient representation, manipulation, and communication of the numerical values in those computations arose. Strongly related to the problem of numerical representation is the problem of quantization: in what manner should a set of continuous real-valued numbers be distributed over a fixed discrete set of numbers to minimize the number of bits required and also to maximize the accuracy of the attendant computations? This perennial problem of quantization is particularly relevant whenever memory and/or computational resources are severely restricted, and it has come to the forefront in recent years due to the remarkable performance of Neural Network models in computer vision, natural language processing, and related areas. Moving from floating-point representations to low-precision fixed integer values represented in four bits or less holds the potential to reduce the memory footprint and latency by a factor of 16x; and, in fact, reductions of 4x to 8x are often realized in practice in these applications. Thus, it is not surprising that quantization has emerged recently as an important and very active sub-area of research in the efficient implementation of computations associated with Neural Networks. In this article, we survey approaches to the problem of quantizing the numerical values in deep Neural Network computations, covering the advantages/disadvantages of current methods. With this survey and its organization, we hope to have presented a useful snapshot of the current research in quantization for Neural Networks and to have given an intelligent organization to ease the evaluation of future research in this area.

In recent years, mobile devices have gained increasingly development with stronger computation capability and larger storage. Some of the computation-intensive machine learning and deep learning tasks can now be run on mobile devices. To take advantage of the resources available on mobile devices and preserve users' privacy, the idea of mobile distributed machine learning is proposed. It uses local hardware resources and local data to solve machine learning sub-problems on mobile devices, and only uploads computation results instead of original data to contribute to the optimization of the global model. This architecture can not only relieve computation and storage burden on servers, but also protect the users' sensitive information. Another benefit is the bandwidth reduction, as various kinds of local data can now participate in the training process without being uploaded to the server. In this paper, we provide a comprehensive survey on recent studies of mobile distributed machine learning. We survey a number of widely-used mobile distributed machine learning methods. We also present an in-depth discussion on the challenges and future directions in this area. We believe that this survey can demonstrate a clear overview of mobile distributed machine learning and provide guidelines on applying mobile distributed machine learning to real applications.

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