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We consider cooperative semantic text communications facilitated by a relay node. We propose two types of semantic forwarding: semantic lossy forwarding (SLF) and semantic predict-and-forward (SPF). Both are machine learning aided approaches, and, in particular, utilize attention mechanisms at the relay to establish a dynamic semantic state, updated upon receiving a new source signal. In the SLF model, the semantic state is used to decode the received source signal; whereas in the SPF model, it is used to predict the next source signal, enabling proactive forwarding. Our proposed forwarding schemes do not need any channel state information and exhibit consistent performance regardless of the relay's position. Our results demonstrate that the proposed semantic forwarding techniques outperform conventional semantic-agnostic baselines.

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Despite their sophisticated capabilities, large language models (LLMs) encounter a major hurdle in effective assessment. This paper first revisits the prevalent evaluation method-multiple choice question answering (MCQA), which allows for straightforward accuracy measurement. Through a comprehensive evaluation of 24 models across 11 benchmarks, we highlight several potential drawbacks of MCQA, for instance, the inconsistency between the MCQA evaluation and the generation of open-ended responses in practical scenarios. In response, we introduce an RWQ-Elo rating system, engaging 24 LLMs such as GPT-4, GPT-3.5, Google-Gemini-Pro and LLaMA-1/-2, in a two-player competitive format, with GPT-4 serving as the judge. Each LLM receives an Elo rating thereafter. This system is designed to mirror real-world usage, and for this purpose, we have compiled a new benchmark called ``Real-world questions'' (RWQ), comprising 20,772 authentic user inquiries. Additionally, we thoroughly analyze the characteristics of our system and compare it with prior leaderboards like AlpacaEval and MT-Bench. Our analysis reveals the stability of our RWQ-Elo system, the feasibility of registering new models, and its potential to reshape LLM leaderboards.

The sequence reconstruction problem, introduced by Levenshtein in 2001, considers a scenario where the sender transmits a codeword from some codebook, and the receiver obtains $N$ noisy outputs of the codeword. We study the problem of efficient reconstruction using $N$ outputs that are each corrupted by at most $t$ substitutions. Specifically, for the ubiquitous Reed-Solomon codes, we adapt the Koetter-Vardy soft-decoding algorithm, presenting a reconstruction algorithm capable of correcting beyond Johnson radius. Furthermore, the algorithm uses $\mathcal{O}(nN)$ field operations, where $n$ is the codeword length.

Semantic scene completion (SSC) aims to predict complete 3D voxel occupancy and semantics from a single-view RGB-D image, and recent SSC methods commonly adopt multi-modal inputs. However, our investigation reveals two limitations: ineffective feature learning from single modalities and overfitting to limited datasets. To address these issues, this paper proposes a novel SSC framework - Adversarial Modality Modulation Network (AMMNet) - with a fresh perspective of optimizing gradient updates. The proposed AMMNet introduces two core modules: a cross-modal modulation enabling the interdependence of gradient flows between modalities, and a customized adversarial training scheme leveraging dynamic gradient competition. Specifically, the cross-modal modulation adaptively re-calibrates the features to better excite representation potentials from each single modality. The adversarial training employs a minimax game of evolving gradients, with customized guidance to strengthen the generator's perception of visual fidelity from both geometric completeness and semantic correctness. Extensive experimental results demonstrate that AMMNet outperforms state-of-the-art SSC methods by a large margin, providing a promising direction for improving the effectiveness and generalization of SSC methods.

This seminal paper proposes a new query language for graph matching and rewriting overcoming {the declarative} limitation of Cypher while outperforming {Neo4j} on graph matching and rewriting by at least one order of magnitude. We exploited columnar databases (KnoBAB) to represent graphs using the Generalised Semistructured Model.

Linear arrangements of graphs are a well-known type of graph labeling and are found in many important computational problems, such as the Minimum Linear Arrangement Problem ($\texttt{minLA}$). A linear arrangement is usually defined as a permutation of the $n$ vertices of a graph. An intuitive geometric setting is that of vertices lying on consecutive integer positions in the real line, starting at 1; edges are often drawn as semicircles above the real line. In this paper we study the Maximum Linear Arrangement problem ($\texttt{MaxLA}$), the maximization variant of $\texttt{minLA}$. We devise a new characterization of maximum arrangements of general graphs, and prove that $\texttt{MaxLA}$ can be solved for cycle graphs in constant time, and for $k$-linear trees ($k\le2$) in time $O(n)$. We present two constrained variants of $\texttt{MaxLA}$ we call $\texttt{bipartite MaxLA}$ and $\texttt{1-thistle MaxLA}$. We prove that the former can be solved in time $O(n)$ for any bipartite graph; the latter, by an algorithm that typically runs in time $O(n^4)$ on unlabelled trees. The combination of the two variants has two promising characteristics. First, it solves $\texttt{MaxLA}$ for almost all trees consisting of a few tenths of nodes. Second, we prove that it constitutes a $3/2$-approximation algorithm for $\texttt{MaxLA}$ for trees. Furthermore, we conjecture that $\texttt{bipartite MaxLA}$ solves $\texttt{MaxLA}$ for at least $50\%$ of all free trees.

We consider the planar dynamic convex hull problem. In the literature, solutions exist supporting the insertion and deletion of points in poly-logarithmic time and various queries on the convex hull of the current set of points in logarithmic time. If arbitrary insertion and deletion of points are allowed, constant time updates and fast queries are known to be impossible. This paper considers two restricted cases where worst-case constant time updates and logarithmic time queries are possible. We assume all updates are performed on a deque (double-ended queue) of points. The first case considers the monotonic path case, where all points are sorted in a given direction, say horizontally left-to-right, and only the leftmost and rightmost points can be inserted and deleted. The second case assumes that the points in the deque constitute a simple path. Note that the monotone case is a special case of the simple path case. For both cases, we present solutions supporting deque insertions and deletions in worst-case constant time and standard queries on the convex hull of the points in $O(\log n)$ time, where $n$ is the number of points in the current point set. The convex hull of the current point set can be reported in $O(h+\log n)$ time, where $h$ is the number of edges of the convex hull. For the 1-sided monotone path case, where updates are only allowed on one side, the reporting time can be reduced to $O(h)$, and queries on the convex hull are supported in $O(\log h)$ time. All our time bounds are worst case. In addition, we prove lower bounds that match these time bounds, and thus our results are optimal. For a quick comparison, the previous best update bounds for the simple path problem were amortized $O(\log n)$ time by Friedman, Hershberger, and Snoeyink [SoCG 1989].

The application of eigenvalue theory to dual quaternion Hermitian matrices holds significance in the realm of multi-agent formation control. In this paper, we study the Rayleigh quotient iteration (RQI) for solving the right eigenpairs of dual quaternion Hermitian matrices. Combined with dual representation, the RQI algorithm can effectively compute the extreme eigenvalue along with the associated eigenvector of the large dual quaternion Hermitian matrices. Furthermore, a convergence analysis of the Rayleigh quotient iteration is derived, demonstrating a local convergence rate of at least cubic, which is faster than the linear convergence rate of the power method. Numerical examples are provided to illustrate the high accuracy and low CPU time cost of the proposed Rayleigh quotient iteration compared with the power method for solving the dual quaternion Hermitian eigenvalue problem.

Graph neural networks (GNNs) is widely used to learn a powerful representation of graph-structured data. Recent work demonstrates that transferring knowledge from self-supervised tasks to downstream tasks could further improve graph representation. However, there is an inherent gap between self-supervised tasks and downstream tasks in terms of optimization objective and training data. Conventional pre-training methods may be not effective enough on knowledge transfer since they do not make any adaptation for downstream tasks. To solve such problems, we propose a new transfer learning paradigm on GNNs which could effectively leverage self-supervised tasks as auxiliary tasks to help the target task. Our methods would adaptively select and combine different auxiliary tasks with the target task in the fine-tuning stage. We design an adaptive auxiliary loss weighting model to learn the weights of auxiliary tasks by quantifying the consistency between auxiliary tasks and the target task. In addition, we learn the weighting model through meta-learning. Our methods can be applied to various transfer learning approaches, it performs well not only in multi-task learning but also in pre-training and fine-tuning. Comprehensive experiments on multiple downstream tasks demonstrate that the proposed methods can effectively combine auxiliary tasks with the target task and significantly improve the performance compared to state-of-the-art methods.

Recent contrastive representation learning methods rely on estimating mutual information (MI) between multiple views of an underlying context. E.g., we can derive multiple views of a given image by applying data augmentation, or we can split a sequence into views comprising the past and future of some step in the sequence. Contrastive lower bounds on MI are easy to optimize, but have a strong underestimation bias when estimating large amounts of MI. We propose decomposing the full MI estimation problem into a sum of smaller estimation problems by splitting one of the views into progressively more informed subviews and by applying the chain rule on MI between the decomposed views. This expression contains a sum of unconditional and conditional MI terms, each measuring modest chunks of the total MI, which facilitates approximation via contrastive bounds. To maximize the sum, we formulate a contrastive lower bound on the conditional MI which can be approximated efficiently. We refer to our general approach as Decomposed Estimation of Mutual Information (DEMI). We show that DEMI can capture a larger amount of MI than standard non-decomposed contrastive bounds in a synthetic setting, and learns better representations in a vision domain and for dialogue generation.

Benefit from the quick development of deep learning techniques, salient object detection has achieved remarkable progresses recently. However, there still exists following two major challenges that hinder its application in embedded devices, low resolution output and heavy model weight. To this end, this paper presents an accurate yet compact deep network for efficient salient object detection. More specifically, given a coarse saliency prediction in the deepest layer, we first employ residual learning to learn side-output residual features for saliency refinement, which can be achieved with very limited convolutional parameters while keep accuracy. Secondly, we further propose reverse attention to guide such side-output residual learning in a top-down manner. By erasing the current predicted salient regions from side-output features, the network can eventually explore the missing object parts and details which results in high resolution and accuracy. Experiments on six benchmark datasets demonstrate that the proposed approach compares favorably against state-of-the-art methods, and with advantages in terms of simplicity, efficiency (45 FPS) and model size (81 MB).

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