Learning in simulation and transferring the learned policy to the real world has the potential to enable generalist robots. The key challenge of this approach is to address simulation-to-reality (sim-to-real) gaps. Previous methods often require domain-specific knowledge a priori. We argue that a straightforward way to obtain such knowledge is by asking humans to observe and assist robot policy execution in the real world. The robots can then learn from humans to close various sim-to-real gaps. We propose TRANSIC, a data-driven approach to enable successful sim-to-real transfer based on a human-in-the-loop framework. TRANSIC allows humans to augment simulation policies to overcome various unmodeled sim-to-real gaps holistically through intervention and online correction. Residual policies can be learned from human corrections and integrated with simulation policies for autonomous execution. We show that our approach can achieve successful sim-to-real transfer in complex and contact-rich manipulation tasks such as furniture assembly. Through synergistic integration of policies learned in simulation and from humans, TRANSIC is effective as a holistic approach to addressing various, often coexisting sim-to-real gaps. It displays attractive properties such as scaling with human effort. Videos and code are available at //transic-robot.github.io/
Causal reasoning is fundamental to human intelligence and crucial for effective decision-making in real-world environments. Despite recent advancements in large vision-language models (LVLMs), their ability to comprehend causality remains unclear. Previous work typically focuses on commonsense causality between events and/or actions, which is insufficient for applications like embodied agents and lacks the explicitly defined causal graphs required for formal causal reasoning. To overcome these limitations, we introduce a fine-grained and unified definition of causality involving interactions between humans and/or objects. Building on the definition, we construct a novel dataset, CELLO, consisting of 14,094 causal questions across all four levels of causality: discovery, association, intervention, and counterfactual. This dataset surpasses traditional commonsense causality by including explicit causal graphs that detail the interactions between humans and objects. Extensive experiments on CELLO reveal that current LVLMs still struggle with causal reasoning tasks, but they can benefit significantly from our proposed CELLO-CoT, a causally inspired chain-of-thought prompting strategy. Both quantitative and qualitative analyses from this study provide valuable insights for future research. Our project page is at //github.com/OpenCausaLab/CELLO.
Characters are integral to long-form narratives, but are poorly understood by existing story analysis and generation systems. While prior work has simplified characters via graph-based methods and brief character descriptions, we aim to better tackle the problem of representing complex characters by taking inspiration from advice given to professional writers. We propose CHIRON, a new `character sheet' based representation that organizes and filters textual information about characters. We construct CHIRON sheets in two steps: a Generation Module that prompts an LLM for character information via question-answering and a Validation Module that uses automated reasoning and a domain-specific entailment model to eliminate false facts about a character. We validate CHIRON via the downstream task of masked-character prediction, where our experiments show CHIRON is better and more flexible than comparable summary-based baselines. We also show that metrics derived from CHIRON can be used to automatically infer character-centricity in stories, and that these metrics align with human judgments.
Integrating prior knowledge of neurophysiology into neural network architecture enhances the performance of emotion decoding. While numerous techniques emphasize learning spatial and short-term temporal patterns, there has been limited emphasis on capturing the vital long-term contextual information associated with emotional cognitive processes. In order to address this discrepancy, we introduce a novel transformer model called emotion transformer (EmT). EmT is designed to excel in both generalized cross-subject EEG emotion classification and regression tasks. In EmT, EEG signals are transformed into a temporal graph format, creating a sequence of EEG feature graphs using a temporal graph construction module (TGC). A novel residual multi-view pyramid GCN module (RMPG) is then proposed to learn dynamic graph representations for each EEG feature graph within the series, and the learned representations of each graph are fused into one token. Furthermore, we design a temporal contextual transformer module (TCT) with two types of token mixers to learn the temporal contextual information. Finally, the task-specific output module (TSO) generates the desired outputs. Experiments on four publicly available datasets show that EmT achieves higher results than the baseline methods for both EEG emotion classification and regression tasks. The code is available at //github.com/yi-ding-cs/EmT.
As the adoption of explainable AI (XAI) continues to expand, the urgency to address its privacy implications intensifies. Despite a growing corpus of research in AI privacy and explainability, there is little attention on privacy-preserving model explanations. This article presents the first thorough survey about privacy attacks on model explanations and their countermeasures. Our contribution to this field comprises a thorough analysis of research papers with a connected taxonomy that facilitates the categorisation of privacy attacks and countermeasures based on the targeted explanations. This work also includes an initial investigation into the causes of privacy leaks. Finally, we discuss unresolved issues and prospective research directions uncovered in our analysis. This survey aims to be a valuable resource for the research community and offers clear insights for those new to this domain. To support ongoing research, we have established an online resource repository, which will be continuously updated with new and relevant findings. Interested readers are encouraged to access our repository at //github.com/tamlhp/awesome-privex.
With the development of natural language processing (NLP), large language models (LLMs) are becoming increasingly popular. LLMs are integrating more into everyday life, raising public concerns about their security vulnerabilities. Consequently, the security of large language models is becoming critically important. Currently, the techniques for attacking and defending against LLMs are continuously evolving. One significant method type of attack is the jailbreak attack, which designed to evade model safety mechanisms and induce the generation of inappropriate content. Existing jailbreak attacks primarily rely on crafting inducement prompts for direct jailbreaks, which are less effective against large models with robust filtering and high comprehension abilities. Given the increasing demand for real-time capabilities in large language models, real-time updates and iterations of new knowledge have become essential. Retrieval-Augmented Generation (RAG), an advanced technique to compensate for the model's lack of new knowledge, is gradually becoming mainstream. As RAG enables the model to utilize external knowledge bases, it provides a new avenue for jailbreak attacks. In this paper, we conduct the first work to propose the concept of indirect jailbreak and achieve Retrieval-Augmented Generation via LangChain. Building on this, we further design a novel method of indirect jailbreak attack, termed Poisoned-LangChain (PLC), which leverages a poisoned external knowledge base to interact with large language models, thereby causing the large models to generate malicious non-compliant dialogues.We tested this method on six different large language models across three major categories of jailbreak issues. The experiments demonstrate that PLC successfully implemented indirect jailbreak attacks under three different scenarios, achieving success rates of 88.56%, 79.04%, and 82.69% respectively.
We present BricksRL, a platform designed to democratize access to robotics for reinforcement learning research and education. BricksRL facilitates the creation, design, and training of custom LEGO robots in the real world by interfacing them with the TorchRL library for reinforcement learning agents. The integration of TorchRL with the LEGO hubs, via Bluetooth bidirectional communication, enables state-of-the-art reinforcement learning training on GPUs for a wide variety of LEGO builds. This offers a flexible and cost-efficient approach for scaling and also provides a robust infrastructure for robot-environment-algorithm communication. We present various experiments across tasks and robot configurations, providing built plans and training results. Furthermore, we demonstrate that inexpensive LEGO robots can be trained end-to-end in the real world to achieve simple tasks, with training times typically under 120 minutes on a normal laptop. Moreover, we show how users can extend the capabilities, exemplified by the successful integration of non-LEGO sensors. By enhancing accessibility to both robotics and reinforcement learning, BricksRL establishes a strong foundation for democratized robotic learning in research and educational settings.
Solving complicated AI tasks with different domains and modalities is a key step toward artificial general intelligence. While there are abundant AI models available for different domains and modalities, they cannot handle complicated AI tasks. Considering large language models (LLMs) have exhibited exceptional ability in language understanding, generation, interaction, and reasoning, we advocate that LLMs could act as a controller to manage existing AI models to solve complicated AI tasks and language could be a generic interface to empower this. Based on this philosophy, we present HuggingGPT, a framework that leverages LLMs (e.g., ChatGPT) to connect various AI models in machine learning communities (e.g., Hugging Face) to solve AI tasks. Specifically, we use ChatGPT to conduct task planning when receiving a user request, select models according to their function descriptions available in Hugging Face, execute each subtask with the selected AI model, and summarize the response according to the execution results. By leveraging the strong language capability of ChatGPT and abundant AI models in Hugging Face, HuggingGPT is able to cover numerous sophisticated AI tasks in different modalities and domains and achieve impressive results in language, vision, speech, and other challenging tasks, which paves a new way towards artificial general intelligence.
Recent artificial intelligence (AI) systems have reached milestones in "grand challenges" ranging from Go to protein-folding. The capability to retrieve medical knowledge, reason over it, and answer medical questions comparably to physicians has long been viewed as one such grand challenge. Large language models (LLMs) have catalyzed significant progress in medical question answering; Med-PaLM was the first model to exceed a "passing" score in US Medical Licensing Examination (USMLE) style questions with a score of 67.2% on the MedQA dataset. However, this and other prior work suggested significant room for improvement, especially when models' answers were compared to clinicians' answers. Here we present Med-PaLM 2, which bridges these gaps by leveraging a combination of base LLM improvements (PaLM 2), medical domain finetuning, and prompting strategies including a novel ensemble refinement approach. Med-PaLM 2 scored up to 86.5% on the MedQA dataset, improving upon Med-PaLM by over 19% and setting a new state-of-the-art. We also observed performance approaching or exceeding state-of-the-art across MedMCQA, PubMedQA, and MMLU clinical topics datasets. We performed detailed human evaluations on long-form questions along multiple axes relevant to clinical applications. In pairwise comparative ranking of 1066 consumer medical questions, physicians preferred Med-PaLM 2 answers to those produced by physicians on eight of nine axes pertaining to clinical utility (p < 0.001). We also observed significant improvements compared to Med-PaLM on every evaluation axis (p < 0.001) on newly introduced datasets of 240 long-form "adversarial" questions to probe LLM limitations. While further studies are necessary to validate the efficacy of these models in real-world settings, these results highlight rapid progress towards physician-level performance in medical question answering.
Generalization to out-of-distribution (OOD) data is a capability natural to humans yet challenging for machines to reproduce. This is because most learning algorithms strongly rely on the i.i.d.~assumption on source/target data, which is often violated in practice due to domain shift. Domain generalization (DG) aims to achieve OOD generalization by using only source data for model learning. Since first introduced in 2011, research in DG has made great progresses. In particular, intensive research in this topic has led to a broad spectrum of methodologies, e.g., those based on domain alignment, meta-learning, data augmentation, or ensemble learning, just to name a few; and has covered various vision applications such as object recognition, segmentation, action recognition, and person re-identification. In this paper, for the first time a comprehensive literature review is provided to summarize the developments in DG for computer vision over the past decade. Specifically, we first cover the background by formally defining DG and relating it to other research fields like domain adaptation and transfer learning. Second, we conduct a thorough review into existing methods and present a categorization based on their methodologies and motivations. Finally, we conclude this survey with insights and discussions on future research directions.
Deep neural networks have been able to outperform humans in some cases like image recognition and image classification. However, with the emergence of various novel categories, the ability to continuously widen the learning capability of such networks from limited samples, still remains a challenge. Techniques like Meta-Learning and/or few-shot learning showed promising results, where they can learn or generalize to a novel category/task based on prior knowledge. In this paper, we perform a study of the existing few-shot meta-learning techniques in the computer vision domain based on their method and evaluation metrics. We provide a taxonomy for the techniques and categorize them as data-augmentation, embedding, optimization and semantics based learning for few-shot, one-shot and zero-shot settings. We then describe the seminal work done in each category and discuss their approach towards solving the predicament of learning from few samples. Lastly we provide a comparison of these techniques on the commonly used benchmark datasets: Omniglot, and MiniImagenet, along with a discussion towards the future direction of improving the performance of these techniques towards the final goal of outperforming humans.