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Solutions of certain partial differential equations (PDEs) are often represented by the steepest descent curves of corresponding functionals. Minimizing movement scheme was developed in order to study such curves in metric spaces. Especially, Jordan-Kinderlehrer-Otto studied the Fokker-Planck equation in this way with respect to the Wasserstein metric space. In this paper, we propose a deep learning-based minimizing movement scheme for approximating the solutions of PDEs. The proposed method is highly scalable for high-dimensional problems as it is free of mesh generation. We demonstrate through various kinds of numerical examples that the proposed method accurately approximates the solutions of PDEs by finding the steepest descent direction of a functional even in high dimensions.

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Deep Reinforcement Learning (DRL) and Deep Multi-agent Reinforcement Learning (MARL) have achieved significant success across a wide range of domains, such as game AI, autonomous vehicles, robotics and finance. However, DRL and deep MARL agents are widely known to be sample-inefficient and millions of interactions are usually needed even for relatively simple game settings, thus preventing the wide application in real-industry scenarios. One bottleneck challenge behind is the well-known exploration problem, i.e., how to efficiently explore the unknown environments and collect informative experiences that could benefit the policy learning most. In this paper, we conduct a comprehensive survey on existing exploration methods in DRL and deep MARL for the purpose of providing understandings and insights on the critical problems and solutions. We first identify several key challenges to achieve efficient exploration, which most of the exploration methods aim at addressing. Then we provide a systematic survey of existing approaches by classifying them into two major categories: uncertainty-oriented exploration and intrinsic motivation-oriented exploration. The essence of uncertainty-oriented exploration is to leverage the quantification of the epistemic and aleatoric uncertainty to derive efficient exploration. By contrast, intrinsic motivation-oriented exploration methods usually incorporate different reward agnostic information for intrinsic exploration guidance. Beyond the above two main branches, we also conclude other exploration methods which adopt sophisticated techniques but are difficult to be classified into the above two categories. In addition, we provide a comprehensive empirical comparison of exploration methods for DRL on a set of commonly used benchmarks. Finally, we summarize the open problems of exploration in DRL and deep MARL and point out a few future directions.

Policy gradient (PG) methods are popular reinforcement learning (RL) methods where a baseline is often applied to reduce the variance of gradient estimates. In multi-agent RL (MARL), although the PG theorem can be naturally extended, the effectiveness of multi-agent PG (MAPG) methods degrades as the variance of gradient estimates increases rapidly with the number of agents. In this paper, we offer a rigorous analysis of MAPG methods by, firstly, quantifying the contributions of the number of agents and agents' explorations to the variance of MAPG estimators. Based on this analysis, we derive the optimal baseline (OB) that achieves the minimal variance. In comparison to the OB, we measure the excess variance of existing MARL algorithms such as vanilla MAPG and COMA. Considering using deep neural networks, we also propose a surrogate version of OB, which can be seamlessly plugged into any existing PG methods in MARL. On benchmarks of Multi-Agent MuJoCo and StarCraft challenges, our OB technique effectively stabilises training and improves the performance of multi-agent PPO and COMA algorithms by a significant margin.

A core capability of intelligent systems is the ability to quickly learn new tasks by drawing on prior experience. Gradient (or optimization) based meta-learning has recently emerged as an effective approach for few-shot learning. In this formulation, meta-parameters are learned in the outer loop, while task-specific models are learned in the inner-loop, by using only a small amount of data from the current task. A key challenge in scaling these approaches is the need to differentiate through the inner loop learning process, which can impose considerable computational and memory burdens. By drawing upon implicit differentiation, we develop the implicit MAML algorithm, which depends only on the solution to the inner level optimization and not the path taken by the inner loop optimizer. This effectively decouples the meta-gradient computation from the choice of inner loop optimizer. As a result, our approach is agnostic to the choice of inner loop optimizer and can gracefully handle many gradient steps without vanishing gradients or memory constraints. Theoretically, we prove that implicit MAML can compute accurate meta-gradients with a memory footprint that is, up to small constant factors, no more than that which is required to compute a single inner loop gradient and at no overall increase in the total computational cost. Experimentally, we show that these benefits of implicit MAML translate into empirical gains on few-shot image recognition benchmarks.

Automated recognition of texts in scenes has been a research challenge for years, largely due to the arbitrary variation of text appearances in perspective distortion, text line curvature, text styles and different types of imaging artifacts. The recent deep networks are capable of learning robust representations with respect to imaging artifacts and text style changes, but still face various problems while dealing with scene texts with perspective and curvature distortions. This paper presents an end-to-end trainable scene text recognition system (ESIR) that iteratively removes perspective distortion and text line curvature as driven by better scene text recognition performance. An innovative rectification network is developed which employs a novel line-fitting transformation to estimate the pose of text lines in scenes. In addition, an iterative rectification pipeline is developed where scene text distortions are corrected iteratively towards a fronto-parallel view. The ESIR is also robust to parameter initialization and the training needs only scene text images and word-level annotations as required by most scene text recognition systems. Extensive experiments over a number of public datasets show that the proposed ESIR is capable of rectifying scene text distortions accurately, achieving superior recognition performance for both normal scene text images and those suffering from perspective and curvature distortions.

Asynchronous momentum stochastic gradient descent algorithms (Async-MSGD) is one of the most popular algorithms in distributed machine learning. However, its convergence properties for these complicated nonconvex problems is still largely unknown, because of the current technical limit. Therefore, in this paper, we propose to analyze the algorithm through a simpler but nontrivial nonconvex problem - streaming PCA, which helps us to understand Aync-MSGD better even for more general problems. Specifically, we establish the asymptotic rate of convergence of Async-MSGD for streaming PCA by diffusion approximation. Our results indicate a fundamental tradeoff between asynchrony and momentum: To ensure convergence and acceleration through asynchrony, we have to reduce the momentum (compared with Sync-MSGD). To the best of our knowledge, this is the first theoretical attempt on understanding Async-MSGD for distributed nonconvex stochastic optimization. Numerical experiments on both streaming PCA and training deep neural networks are provided to support our findings for Async-MSGD.

Tumor detection in biomedical imaging is a time-consuming process for medical professionals and is not without errors. Thus in recent decades, researchers have developed algorithmic techniques for image processing using a wide variety of mathematical methods, such as statistical modeling, variational techniques, and machine learning. In this paper, we propose a semi-automatic method for liver segmentation of 2D CT scans into three labels denoting healthy, vessel, or tumor tissue based on graph cuts. First, we create a feature vector for each pixel in a novel way that consists of the 59 intensity values in the time series data and propose a simplified perimeter cost term in the energy functional. We normalize the data and perimeter terms in the functional to expedite the graph cut without having to optimize the scaling parameter $\lambda$. In place of a training process, predetermined tissue means are computed based on sample regions identified by expert radiologists. The proposed method also has the advantage of being relatively simple to implement computationally. It was evaluated against the ground truth on a clinical CT dataset of 10 tumors and yielded segmentations with a mean Dice similarity coefficient (DSC) of .77 and mean volume overlap error (VOE) of 36.7%. The average processing time was 1.25 minutes per slice.

We propose accelerated randomized coordinate descent algorithms for stochastic optimization and online learning. Our algorithms have significantly less per-iteration complexity than the known accelerated gradient algorithms. The proposed algorithms for online learning have better regret performance than the known randomized online coordinate descent algorithms. Furthermore, the proposed algorithms for stochastic optimization exhibit as good convergence rates as the best known randomized coordinate descent algorithms. We also show simulation results to demonstrate performance of the proposed algorithms.

Policy gradient methods are widely used in reinforcement learning algorithms to search for better policies in the parameterized policy space. They do gradient search in the policy space and are known to converge very slowly. Nesterov developed an accelerated gradient search algorithm for convex optimization problems. This has been recently extended for non-convex and also stochastic optimization. We use Nesterov's acceleration for policy gradient search in the well-known actor-critic algorithm and show the convergence using ODE method. We tested this algorithm on a scheduling problem. Here an incoming job is scheduled into one of the four queues based on the queue lengths. We see from experimental results that algorithm using Nesterov's acceleration has significantly better performance compared to algorithm which do not use acceleration. To the best of our knowledge this is the first time Nesterov's acceleration has been used with actor-critic algorithm.

Current image captioning methods are usually trained via (penalized) maximum likelihood estimation. However, the log-likelihood score of a caption does not correlate well with human assessments of quality. Standard syntactic evaluation metrics, such as BLEU, METEOR and ROUGE, are also not well correlated. The newer SPICE and CIDEr metrics are better correlated, but have traditionally been hard to optimize for. In this paper, we show how to use a policy gradient (PG) method to directly optimize a linear combination of SPICE and CIDEr (a combination we call SPIDEr): the SPICE score ensures our captions are semantically faithful to the image, while CIDEr score ensures our captions are syntactically fluent. The PG method we propose improves on the prior MIXER approach, by using Monte Carlo rollouts instead of mixing MLE training with PG. We show empirically that our algorithm leads to easier optimization and improved results compared to MIXER. Finally, we show that using our PG method we can optimize any of the metrics, including the proposed SPIDEr metric which results in image captions that are strongly preferred by human raters compared to captions generated by the same model but trained to optimize MLE or the COCO metrics.

In this paper, we study the optimal convergence rate for distributed convex optimization problems in networks. We model the communication restrictions imposed by the network as a set of affine constraints and provide optimal complexity bounds for four different setups, namely: the function $F(\xb) \triangleq \sum_{i=1}^{m}f_i(\xb)$ is strongly convex and smooth, either strongly convex or smooth or just convex. Our results show that Nesterov's accelerated gradient descent on the dual problem can be executed in a distributed manner and obtains the same optimal rates as in the centralized version of the problem (up to constant or logarithmic factors) with an additional cost related to the spectral gap of the interaction matrix. Finally, we discuss some extensions to the proposed setup such as proximal friendly functions, time-varying graphs, improvement of the condition numbers.

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