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Human trajectory prediction is typically posed as a zero-shot generalization problem: a predictor is learnt on a dataset of human motion in training scenes, and then deployed on unseen test scenes. While this paradigm has yielded tremendous progress, it fundamentally assumes that trends in human behavior within the deployment scene are constant over time. As such, current prediction models are unable to adapt to scene-specific transient human behaviors, such as crowds temporarily gathering to see buskers, pedestrians hurrying through the rain and avoiding puddles, or a protest breaking out. We formalize the problem of scene-specific adaptive trajectory prediction and propose a new adaptation approach inspired by prompt tuning called latent corridors. By augmenting the input of any pre-trained human trajectory predictor with learnable image prompts, the predictor can improve in the deployment scene by inferring trends from extremely small amounts of new data (e.g., 2 humans observed for 30 seconds). With less than 0.1% additional model parameters, we see up to 23.9% ADE improvement in MOTSynth simulated data and 16.4% ADE in MOT and Wildtrack real pedestrian data. Qualitatively, we observe that latent corridors imbue predictors with an awareness of scene geometry and scene-specific human behaviors that non-adaptive predictors struggle to capture. The project website can be found at //neerja.me/atp_latent_corridors/.

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Locality-sensitive hashing (LSH) is a fundamental algorithmic technique widely employed in large-scale data processing applications, such as nearest-neighbor search, entity resolution, and clustering. However, its applicability in some real-world scenarios is limited due to the need for careful design of hashing functions that align with specific metrics. Existing LSH-based Entity Blocking solutions primarily rely on generic similarity metrics such as Jaccard similarity, whereas practical use cases often demand complex and customized similarity rules surpassing the capabilities of generic similarity metrics. Consequently, designing LSH functions for these customized similarity rules presents considerable challenges. In this research, we propose a neuralization approach to enhance locality-sensitive hashing by training deep neural networks to serve as hashing functions for complex metrics. We assess the effectiveness of this approach within the context of the entity resolution problem, which frequently involves the use of task-specific metrics in real-world applications. Specifically, we introduce NLSHBlock (Neural-LSH Block), a novel blocking methodology that leverages pre-trained language models, fine-tuned with a novel LSH-based loss function. Through extensive evaluations conducted on a diverse range of real-world datasets, we demonstrate the superiority of NLSHBlock over existing methods, exhibiting significant performance improvements. Furthermore, we showcase the efficacy of NLSHBlock in enhancing the performance of the entity matching phase, particularly within the semi-supervised setting.

One-shot channel simulation has recently emerged as a promising alternative to quantization and entropy coding in machine-learning-based lossy data compression schemes. However, while there are several potential applications of channel simulation - lossy compression with realism constraints or differential privacy, to name a few - little is known about its fundamental limitations. In this paper, we restrict our attention to a subclass of channel simulation protocols called causal rejection samplers (CRS), establish new, tighter lower bounds on their expected runtime and codelength, and demonstrate the bounds' achievability. Concretely, for an arbitrary CRS, let $Q$ and $P$ denote a target and proposal distribution supplied as input, and let $K$ be the number of samples examined by the algorithm. We show that the expected runtime $\mathbb{E}[K]$ of any CRS scales at least as $\exp_2(D_\infty[Q || P])$, where $D_\infty[Q || P]$ is the R\'enyi $\infty$-divergence. Regarding the codelength, we show that $D_{KL}[Q || P] \leq D_{CS}[Q || P] \leq \mathbb{H}[K]$, where $D_{CS}[Q || P]$ is a new quantity we call the channel simulation divergence. Furthermore, we prove that our new lower bound, unlike the $D_{KL}[Q || P]$ lower bound, is achievable tightly, i.e. there is a CRS such that $\mathbb{H}[K] \leq D_{CS}[Q || P] + \log_2 (e + 1)$. Finally, we conduct numerical studies of the asymptotic scaling of the codelength of Gaussian and Laplace channel simulation algorithms.

In Bayesian peer-to-peer decentralized data fusion, the underlying distributions held locally by autonomous agents are frequently assumed to be over the same set of variables (homogeneous). This requires each agent to process and communicate the full global joint distribution, and thus leads to high computation and communication costs irrespective of relevancy to specific local objectives. This work formulates and studies heterogeneous decentralized fusion problems, defined as the set of problems in which either the communicated or the processed distributions describe different, but overlapping, random states of interest that are subsets of a larger full global joint state. We exploit the conditional independence structure of such problems and provide a rigorous derivation of novel exact and approximate conditionally factorized heterogeneous fusion rules. We further develop a new version of the homogeneous Channel Filter algorithm to enable conservative heterogeneous fusion for smoothing and filtering scenarios in dynamic problems. Numerical examples show more than $99.5\%$ potential communication reduction for heterogeneous channel filter fusion, and a multi-target tracking simulation shows that these methods provide consistent estimates while remaining computationally scalable.

Conditions data is the subset of non-event data that is necessary to process event data. It poses a unique set of challenges, namely a heterogeneous structure and high access rates by distributed computing. The HSF Conditions Databases activity is a forum for cross-experiment discussions inviting as broad a participation as possible. It grew out of the HSF Community White Paper work to study conditions data access, where experts from ATLAS, Belle II, and CMS converged on a common language and proposed a schema that represents best practice. Following discussions with a broader community, including NP as well as HEP experiments, a core set of use cases, functionality and behaviour was defined with the aim to describe a core conditions database API. This paper will describe the reference implementation of both the conditions database service and the client which together encapsulate HSF best practice conditions data handling. Django was chosen for the service implementation, which uses an ORM instead of the direct use of SQL for all but one method. The simple relational database schema to organise conditions data is implemented in PostgreSQL. The task of storing conditions data payloads themselves is outsourced to any POSIX- compliant filesystem, allowing for transparent relocation and redundancy. Cru- cially this design provides a clear separation between retrieving the metadata describing which conditions data are needed for a data processing job, and retrieving the actual payloads from storage. The service deployment using Helm on OKD will be described together with scaling tests and operations experience from the sPHENIX experiment running more than 25k cores at BNL.

Guessing random additive noise decoding (GRAND) is a recently proposed decoding paradigm particularly suitable for codes with short length and high rate. Among its variants, ordered reliability bits GRAND (ORBGRAND) exploits soft information in a simple and effective fashion to schedule its queries, thereby allowing efficient hardware implementation. Compared with maximum likelihood (ML) decoding, however, ORBGRAND still exhibits noticeable performance gap in terms of block error rate (BLER). In order to improve the performance of ORBGRAND while still retaining its amenability to hardware implementation, a new variant of ORBGRAND termed RS-ORBGRAND is proposed, whose basic idea is to reshuffle the queries of ORBGRAND so that the expected number of queries is minimized. Numerical simulations show that RS-ORBGRAND leads to noticeable gains compared with ORBGRAND and its existing variants, and is only 0.1dB away from ML decoding, for BLER as low as $10^{-6}$.

Refreshable tactile displays (RTDs) are predicted to soon become a viable option for the provision of accessible graphics for people who are blind or have low vision (BLV). This new technology for the tactile display of braille and graphics, usually using raised pins, makes it easier to generate and access a large number of graphics. However, it differs from existing tactile graphics in terms of scale, height and fidelity. Here, we share the perspectives of four key stakeholders -- blind touch readers, vision specialist teachers, accessible format producers and assistive technology providers -- to explore the potential uses, advantages and needs relating to the introduction of RTDs. We also provide advice on what role the data visualisation community can take to help ensure that people who are BLV are best able to benefit from the introduction of affordable RTDs.

Differential privacy has emerged as an significant cornerstone in the realm of scientific hypothesis testing utilizing confidential data. In reporting scientific discoveries, Bayesian tests are widely adopted since they effectively circumnavigate the key criticisms of P-values, namely, lack of interpretability and inability to quantify evidence in support of the competing hypotheses. We present a novel differentially private Bayesian hypotheses testing framework that arise naturally under a principled data generative mechanism, inherently maintaining the interpretability of the resulting inferences. Furthermore, by focusing on differentially private Bayes factors based on widely used test statistics, we circumvent the need to model the complete data generative mechanism and ensure substantial computational benefits. We also provide a set of sufficient conditions to establish results on Bayes factor consistency under the proposed framework. The utility of the devised technology is showcased via several numerical experiments.

2D-based Industrial Anomaly Detection has been widely discussed, however, multimodal industrial anomaly detection based on 3D point clouds and RGB images still has many untouched fields. Existing multimodal industrial anomaly detection methods directly concatenate the multimodal features, which leads to a strong disturbance between features and harms the detection performance. In this paper, we propose Multi-3D-Memory (M3DM), a novel multimodal anomaly detection method with hybrid fusion scheme: firstly, we design an unsupervised feature fusion with patch-wise contrastive learning to encourage the interaction of different modal features; secondly, we use a decision layer fusion with multiple memory banks to avoid loss of information and additional novelty classifiers to make the final decision. We further propose a point feature alignment operation to better align the point cloud and RGB features. Extensive experiments show that our multimodal industrial anomaly detection model outperforms the state-of-the-art (SOTA) methods on both detection and segmentation precision on MVTec-3D AD dataset. Code is available at //github.com/nomewang/M3DM.

We advocate the use of implicit fields for learning generative models of shapes and introduce an implicit field decoder for shape generation, aimed at improving the visual quality of the generated shapes. An implicit field assigns a value to each point in 3D space, so that a shape can be extracted as an iso-surface. Our implicit field decoder is trained to perform this assignment by means of a binary classifier. Specifically, it takes a point coordinate, along with a feature vector encoding a shape, and outputs a value which indicates whether the point is outside the shape or not. By replacing conventional decoders by our decoder for representation learning and generative modeling of shapes, we demonstrate superior results for tasks such as shape autoencoding, generation, interpolation, and single-view 3D reconstruction, particularly in terms of visual quality.

The dominant sequence transduction models are based on complex recurrent or convolutional neural networks in an encoder-decoder configuration. The best performing models also connect the encoder and decoder through an attention mechanism. We propose a new simple network architecture, the Transformer, based solely on attention mechanisms, dispensing with recurrence and convolutions entirely. Experiments on two machine translation tasks show these models to be superior in quality while being more parallelizable and requiring significantly less time to train. Our model achieves 28.4 BLEU on the WMT 2014 English-to-German translation task, improving over the existing best results, including ensembles by over 2 BLEU. On the WMT 2014 English-to-French translation task, our model establishes a new single-model state-of-the-art BLEU score of 41.8 after training for 3.5 days on eight GPUs, a small fraction of the training costs of the best models from the literature. We show that the Transformer generalizes well to other tasks by applying it successfully to English constituency parsing both with large and limited training data.

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