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We study the maximum likelihood estimation (MLE) in the matrix-variate deviated models where the data are generated from the density function $(1-\lambda^{*})h_{0}(x)+\lambda^{*}f(x|\mu^{*}, \Sigma^{*})$ where $h_{0}$ is a known function, $\lambda^{*} \in [0,1]$ and $(\mu^{*}, \Sigma^{*})$ are unknown parameters to estimate. The main challenges in deriving the convergence rate of the MLE mainly come from two issues: (1) The interaction between the function $h_{0}$ and the density function $f$; (2) The deviated proportion $\lambda^{*}$ can go to the extreme points of $[0,1]$ as the sample size goes to infinity. To address these challenges, we develop the distinguishability condition to capture the linear independent relation between the function $h_{0}$ and the density function $f$. We then provide comprehensive convergence rates of the MLE via the vanishing rate of $\lambda^{*}$ to 0 as well as the distinguishability of $h_{0}$ and $f$.

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We examine the problem of regret minimization when the learner is involved in a continuous game with other optimizing agents: in this case, if all players follow a no-regret algorithm, it is possible to achieve significantly lower regret relative to fully adversarial environments. We study this problem in the context of variationally stable games (a class of continuous games which includes all convex-concave and monotone games), and when the players only have access to noisy estimates of their individual payoff gradients. If the noise is additive, the game-theoretic and purely adversarial settings enjoy similar regret guarantees; however, if the noise is multiplicative, we show that the learners can, in fact, achieve constant regret. We achieve this faster rate via an optimistic gradient scheme with learning rate separation -- that is, the method's extrapolation and update steps are tuned to different schedules, depending on the noise profile. Subsequently, to eliminate the need for delicate hyperparameter tuning, we propose a fully adaptive method that attains nearly the same guarantees as its non-adapted counterpart, while operating without knowledge of either the game or of the noise profile.

Physics-based covariance models provide a systematic way to construct covariance models that are consistent with the underlying physical laws in Gaussian process analysis. The unknown parameters in the covariance models can be estimated using maximum likelihood estimation, but direct construction of the covariance matrix and classical strategies of computing with it requires $n$ physical model runs, $n^2$ storage complexity, and $n^3$ computational complexity. To address such challenges, we propose to approximate the discretized covariance function using hierarchical matrices. By utilizing randomized range sketching for individual off-diagonal blocks, the construction process of the hierarchical covariance approximation requires $O(\log{n})$ physical model applications and the maximum likelihood computations require $O(n\log^2{n})$ effort per iteration. We propose a new approach to compute exactly the trace of products of hierarchical matrices which results in the expected Fischer information matrix being computable in $O(n\log^2{n})$ as well. The construction is totally matrix-free and the derivatives of the covariance matrix can then be approximated in the same hierarchical structure by differentiating the whole process. Numerical results are provided to demonstrate the effectiveness, accuracy, and efficiency of the proposed method for parameter estimations and uncertainty quantification.

We discuss Bayesian inference for a known-mean Gaussian model with a compound symmetric variance-covariance matrix. Since the space of such matrices is a linear subspace of that of positive definite matrices, we utilize the methods of Pisano (2022) to decompose the usual Wishart conjugate prior and derive a closed-form, three-parameter, bivariate conjugate prior distribution for the compound-symmetric half-precision matrix. The off-diagonal entry is found to have a non-central Kummer-Beta distribution conditioned on the diagonal, which is shown to have a gamma distribution generalized with Gauss's hypergeometric function. Such considerations yield a treatment of maximum a posteriori estimation for such matrices in Gaussian settings, including the Bayesian evidence and flexibility penalty attributable to Rougier and Priebe (2019). We also demonstrate how the prior may be utilized to naturally test for the positivity of a common within-class correlation in a random-intercept model using two data-driven examples.

The effectiveness of non-parametric, kernel-based methods for function estimation comes at the price of high computational complexity, which hinders their applicability in adaptive, model-based control. Motivated by approximation techniques based on sparse spectrum Gaussian processes, we focus on models given by regularized trigonometric linear regression. This paper provides an analysis of the performance of such an estimation set-up within the statistical learning framework. In particular, we derive a novel bound for the sample error in finite-dimensional spaces, accounting for noise with potentially unbounded support. Next, we study the approximation error and discuss the bias-variance trade-off as a function of the regularization parameter by combining the two bounds.

The matrix sensing problem is an important low-rank optimization problem that has found a wide range of applications, such as matrix completion, phase synchornization/retrieval, robust PCA, and power system state estimation. In this work, we focus on the general matrix sensing problem with linear measurements that are corrupted by random noise. We investigate the scenario where the search rank $r$ is equal to the true rank $r^*$ of the unknown ground truth (the exact parametrized case), as well as the scenario where $r$ is greater than $r^*$ (the overparametrized case). We quantify the role of the restricted isometry property (RIP) in shaping the landscape of the non-convex factorized formulation and assisting with the success of local search algorithms. First, we develop a global guarantee on the maximum distance between an arbitrary local minimizer of the non-convex problem and the ground truth under the assumption that the RIP constant is smaller than $1/(1+\sqrt{r^*/r})$. We then present a local guarantee for problems with an arbitrary RIP constant, which states that any local minimizer is either considerably close to the ground truth or far away from it. More importantly, we prove that this noisy, overparametrized problem exhibits the strict saddle property, which leads to the global convergence of perturbed gradient descent algorithm in polynomial time. The results of this work provide a comprehensive understanding of the geometric landscape of the matrix sensing problem in the noisy and overparametrized regime.

We propose a new randomized method for solving systems of nonlinear equations, which can find sparse solutions or solutions under certain simple constraints. The scheme only takes gradients of component functions and uses Bregman projections onto the solution space of a Newton equation. In the special case of euclidean projections, the method is known as nonlinear Kaczmarz method. Furthermore, if the component functions are nonnegative, we are in the setting of optimization under the interpolation assumption and the method reduces to SGD with the recently proposed stochastic Polyak step size. For general Bregman projections, our method is a stochastic mirror descent with a novel adaptive step size. We prove that in the convex setting each iteration of our method results in a smaller Bregman distance to exact solutions as compared to the standard Polyak step. Our generalization to Bregman projections comes with the price that a convex one-dimensional optimization problem needs to be solved in each iteration. This can typically be done with globalized Newton iterations. Convergence is proved in two classical settings of nonlinearity: for convex nonnegative functions and locally for functions which fulfill the tangential cone condition. Finally, we show examples in which the proposed method outperforms similar methods with the same memory requirements.

Following the breakthrough work of Tardos in the bit-complexity model, Vavasis and Ye gave the first exact algorithm for linear programming in the real model of computation with running time depending only on the constraint matrix. For solving a linear program (LP) $\max\, c^\top x,\: Ax = b,\: x \geq 0,\: A \in \mathbb{R}^{m \times n}$, Vavasis and Ye developed a primal-dual interior point method using a 'layered least squares' (LLS) step, and showed that $O(n^{3.5} \log (\bar{\chi}_A+n))$ iterations suffice to solve (LP) exactly, where $\bar{\chi}_A$ is a condition measure controlling the size of solutions to linear systems related to $A$. Monteiro and Tsuchiya, noting that the central path is invariant under rescalings of the columns of $A$ and $c$, asked whether there exists an LP algorithm depending instead on the measure $\bar{\chi}^*_A$, defined as the minimum $\bar{\chi}_{AD}$ value achievable by a column rescaling $AD$ of $A$, and gave strong evidence that this should be the case. We resolve this open question affirmatively. Our first main contribution is an $O(m^2 n^2 + n^3)$ time algorithm which works on the linear matroid of $A$ to compute a nearly optimal diagonal rescaling $D$ satisfying $\bar{\chi}_{AD} \leq n(\bar{\chi}^*)^3$. This algorithm also allows us to approximate the value of $\bar{\chi}_A$ up to a factor $n (\bar{\chi}^*)^2$. As our second main contribution, we develop a scaling invariant LLS algorithm, together with a refined potential function based analysis for LLS algorithms in general. With this analysis, we derive an improved $O(n^{2.5} \log n\log (\bar{\chi}^*_A+n))$ iteration bound for optimally solving (LP) using our algorithm. The same argument also yields a factor $n/\log n$ improvement on the iteration complexity bound of the original Vavasis-Ye algorithm.

Denoising diffusion models represent a recent emerging topic in computer vision, demonstrating remarkable results in the area of generative modeling. A diffusion model is a deep generative model that is based on two stages, a forward diffusion stage and a reverse diffusion stage. In the forward diffusion stage, the input data is gradually perturbed over several steps by adding Gaussian noise. In the reverse stage, a model is tasked at recovering the original input data by learning to gradually reverse the diffusion process, step by step. Diffusion models are widely appreciated for the quality and diversity of the generated samples, despite their known computational burdens, i.e. low speeds due to the high number of steps involved during sampling. In this survey, we provide a comprehensive review of articles on denoising diffusion models applied in vision, comprising both theoretical and practical contributions in the field. First, we identify and present three generic diffusion modeling frameworks, which are based on denoising diffusion probabilistic models, noise conditioned score networks, and stochastic differential equations. We further discuss the relations between diffusion models and other deep generative models, including variational auto-encoders, generative adversarial networks, energy-based models, autoregressive models and normalizing flows. Then, we introduce a multi-perspective categorization of diffusion models applied in computer vision. Finally, we illustrate the current limitations of diffusion models and envision some interesting directions for future research.

Human pose estimation aims to locate the human body parts and build human body representation (e.g., body skeleton) from input data such as images and videos. It has drawn increasing attention during the past decade and has been utilized in a wide range of applications including human-computer interaction, motion analysis, augmented reality, and virtual reality. Although the recently developed deep learning-based solutions have achieved high performance in human pose estimation, there still remain challenges due to insufficient training data, depth ambiguities, and occlusions. The goal of this survey paper is to provide a comprehensive review of recent deep learning-based solutions for both 2D and 3D pose estimation via a systematic analysis and comparison of these solutions based on their input data and inference procedures. More than 240 research papers since 2014 are covered in this survey. Furthermore, 2D and 3D human pose estimation datasets and evaluation metrics are included. Quantitative performance comparisons of the reviewed methods on popular datasets are summarized and discussed. Finally, the challenges involved, applications, and future research directions are concluded. We also provide a regularly updated project page on: \url{//github.com/zczcwh/DL-HPE}

It is a common paradigm in object detection frameworks to treat all samples equally and target at maximizing the performance on average. In this work, we revisit this paradigm through a careful study on how different samples contribute to the overall performance measured in terms of mAP. Our study suggests that the samples in each mini-batch are neither independent nor equally important, and therefore a better classifier on average does not necessarily mean higher mAP. Motivated by this study, we propose the notion of Prime Samples, those that play a key role in driving the detection performance. We further develop a simple yet effective sampling and learning strategy called PrIme Sample Attention (PISA) that directs the focus of the training process towards such samples. Our experiments demonstrate that it is often more effective to focus on prime samples than hard samples when training a detector. Particularly, On the MSCOCO dataset, PISA outperforms the random sampling baseline and hard mining schemes, e.g. OHEM and Focal Loss, consistently by more than 1% on both single-stage and two-stage detectors, with a strong backbone ResNeXt-101.

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