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Qualitative data analysis provides insight into the underlying perceptions and experiences within unstructured data. However, the time-consuming nature of the coding process, especially for larger datasets, calls for innovative approaches, such as the integration of Large Language Models (LLMs). This short paper presents initial findings from a study investigating the integration of LLMs for coding tasks of varying complexity in a real-world dataset. Our results highlight the challenges inherent in coding with extensive codebooks and contexts, both for human coders and LLMs, and suggest that the integration of LLMs into the coding process requires a task-by-task evaluation. We examine factors influencing the complexity of coding tasks and initiate a discussion on the usefulness and limitations of incorporating LLMs in qualitative research.

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Integration:Integration, the VLSI Journal。 Explanation:集成,VLSI雜志。 Publisher:Elsevier。 SIT:

This survey offers a comprehensive examination of collaborative perception datasets in the context of Vehicle-to-Infrastructure (V2I), Vehicle-to-Vehicle (V2V), and Vehicle-to-Everything (V2X). It highlights the latest developments in large-scale benchmarks that accelerate advancements in perception tasks for autonomous vehicles. The paper systematically analyzes a variety of datasets, comparing them based on aspects such as diversity, sensor setup, quality, public availability, and their applicability to downstream tasks. It also highlights the key challenges such as domain shift, sensor setup limitations, and gaps in dataset diversity and availability. The importance of addressing privacy and security concerns in the development of datasets is emphasized, regarding data sharing and dataset creation. The conclusion underscores the necessity for comprehensive, globally accessible datasets and collaborative efforts from both technological and research communities to overcome these challenges and fully harness the potential of autonomous driving.

As assembly tasks grow in complexity, collaboration among multiple robots becomes essential for task completion. However, centralized task planning has become inadequate for adapting to the increasing intelligence and versatility of robots, along with rising customized orders. There is a need for efficient and automated planning mechanisms capable of coordinating diverse robots for collaborative assembly. To this end, we propose a Stackelberg game-theoretic learning approach. By leveraging Stackelberg games, we characterize robot collaboration through leader-follower interaction to enhance strategy seeking and ensure task completion. To enhance applicability across tasks, we introduce a novel multi-agent learning algorithm: Stackelberg double deep Q-learning, which facilitates automated assembly strategy seeking and multi-robot coordination. Our approach is validated through simulated assembly tasks. Comparison with three alternative multi-agent learning methods shows that our approach achieves the shortest task completion time for tasks. Furthermore, our approach exhibits robustness against both accidental and deliberate environmental perturbations.

The new trend in multi-object tracking task is to track objects of interest using natural language. However, the scarcity of paired prompt-instance data hinders its progress. To address this challenge, we propose a high-quality yet low-cost data generation method base on Unreal Engine 5 and construct a brand-new benchmark dataset, named Refer-UE-City, which primarily includes scenes from intersection surveillance videos, detailing the appearance and actions of people and vehicles. Specifically, it provides 14 videos with a total of 714 expressions, and is comparable in scale to the Refer-KITTI dataset. Additionally, we propose a multi-level semantic-guided multi-object framework called MLS-Track, where the interaction between the model and text is enhanced layer by layer through the introduction of Semantic Guidance Module (SGM) and Semantic Correlation Branch (SCB). Extensive experiments on Refer-UE-City and Refer-KITTI datasets demonstrate the effectiveness of our proposed framework and it achieves state-of-the-art performance. Code and datatsets will be available.

As an effective strategy, data augmentation (DA) alleviates data scarcity scenarios where deep learning techniques may fail. It is widely applied in computer vision then introduced to natural language processing and achieves improvements in many tasks. One of the main focuses of the DA methods is to improve the diversity of training data, thereby helping the model to better generalize to unseen testing data. In this survey, we frame DA methods into three categories based on the diversity of augmented data, including paraphrasing, noising, and sampling. Our paper sets out to analyze DA methods in detail according to the above categories. Further, we also introduce their applications in NLP tasks as well as the challenges.

A fundamental goal of scientific research is to learn about causal relationships. However, despite its critical role in the life and social sciences, causality has not had the same importance in Natural Language Processing (NLP), which has traditionally placed more emphasis on predictive tasks. This distinction is beginning to fade, with an emerging area of interdisciplinary research at the convergence of causal inference and language processing. Still, research on causality in NLP remains scattered across domains without unified definitions, benchmark datasets and clear articulations of the remaining challenges. In this survey, we consolidate research across academic areas and situate it in the broader NLP landscape. We introduce the statistical challenge of estimating causal effects, encompassing settings where text is used as an outcome, treatment, or as a means to address confounding. In addition, we explore potential uses of causal inference to improve the performance, robustness, fairness, and interpretability of NLP models. We thus provide a unified overview of causal inference for the computational linguistics community.

Generalization to out-of-distribution (OOD) data is a capability natural to humans yet challenging for machines to reproduce. This is because most learning algorithms strongly rely on the i.i.d.~assumption on source/target data, which is often violated in practice due to domain shift. Domain generalization (DG) aims to achieve OOD generalization by using only source data for model learning. Since first introduced in 2011, research in DG has made great progresses. In particular, intensive research in this topic has led to a broad spectrum of methodologies, e.g., those based on domain alignment, meta-learning, data augmentation, or ensemble learning, just to name a few; and has covered various vision applications such as object recognition, segmentation, action recognition, and person re-identification. In this paper, for the first time a comprehensive literature review is provided to summarize the developments in DG for computer vision over the past decade. Specifically, we first cover the background by formally defining DG and relating it to other research fields like domain adaptation and transfer learning. Second, we conduct a thorough review into existing methods and present a categorization based on their methodologies and motivations. Finally, we conclude this survey with insights and discussions on future research directions.

Domain generalization (DG), i.e., out-of-distribution generalization, has attracted increased interests in recent years. Domain generalization deals with a challenging setting where one or several different but related domain(s) are given, and the goal is to learn a model that can generalize to an unseen test domain. For years, great progress has been achieved. This paper presents the first review for recent advances in domain generalization. First, we provide a formal definition of domain generalization and discuss several related fields. Next, we thoroughly review the theories related to domain generalization and carefully analyze the theory behind generalization. Then, we categorize recent algorithms into three classes and present them in detail: data manipulation, representation learning, and learning strategy, each of which contains several popular algorithms. Third, we introduce the commonly used datasets and applications. Finally, we summarize existing literature and present some potential research topics for the future.

This paper surveys the field of transfer learning in the problem setting of Reinforcement Learning (RL). RL has been the key solution to sequential decision-making problems. Along with the fast advance of RL in various domains. including robotics and game-playing, transfer learning arises as an important technique to assist RL by leveraging and transferring external expertise to boost the learning process. In this survey, we review the central issues of transfer learning in the RL domain, providing a systematic categorization of its state-of-the-art techniques. We analyze their goals, methodologies, applications, and the RL frameworks under which these transfer learning techniques would be approachable. We discuss the relationship between transfer learning and other relevant topics from an RL perspective and also explore the potential challenges as well as future development directions for transfer learning in RL.

The problem of Multiple Object Tracking (MOT) consists in following the trajectory of different objects in a sequence, usually a video. In recent years, with the rise of Deep Learning, the algorithms that provide a solution to this problem have benefited from the representational power of deep models. This paper provides a comprehensive survey on works that employ Deep Learning models to solve the task of MOT on single-camera videos. Four main steps in MOT algorithms are identified, and an in-depth review of how Deep Learning was employed in each one of these stages is presented. A complete experimental comparison of the presented works on the three MOTChallenge datasets is also provided, identifying a number of similarities among the top-performing methods and presenting some possible future research directions.

With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary topology. Many of the state-of-the-art learning-based 3D reconstruction approaches can hence only represent very coarse 3D geometry or are limited to a restricted domain. In this paper, we propose occupancy networks, a new representation for learning-based 3D reconstruction methods. Occupancy networks implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier. In contrast to existing approaches, our representation encodes a description of the 3D output at infinite resolution without excessive memory footprint. We validate that our representation can efficiently encode 3D structure and can be inferred from various kinds of input. Our experiments demonstrate competitive results, both qualitatively and quantitatively, for the challenging tasks of 3D reconstruction from single images, noisy point clouds and coarse discrete voxel grids. We believe that occupancy networks will become a useful tool in a wide variety of learning-based 3D tasks.

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