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This paper addresses the problem of human-based driver support. Nowadays, driver support systems help users to operate safely in many driving situations. Nevertheless, these systems do not fully use the rich information that is available from sensing the human driver. In this paper, we therefore present a human-based risk model that uses driver information for improved driver support. In contrast to state of the art, our proposed risk model combines a) the current driver perception based on driver errors, such as the driver overlooking another vehicle (i.e., notice error), and b) driver personalization, such as the driver being defensive or confident. In extensive simulations of multiple interactive driving scenarios, we show that our novel human-based risk model achieves earlier warning times and reduced warning errors compared to a baseline risk model not using human driver information.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · AIM · Automator · Learning · 講稿 ·
2024 年 11 月 14 日

Program decomposition is essential for developing maintainable and efficient software, yet it remains a challenging skill to teach and learn in introductory programming courses. What does program decomposition for procedural CS1 programs entail? How can CS1 students improve the decomposition of their programs? What scaffolded exercises can instructors use to teach program decomposition skills? We aim to answer all these questions by presenting a conceptual framework that (1) is grounded in the established code style principles, (2) provides a systematic approach that can be taught to students as an actionable strategy to improve the program decomposition of their programs, and (3) includes scaffolded exercises to be used in classroom activities. In addition, this systematic approach is automatable and can further be used to implement visualizers, automated feedback generators and digital tutors.

An important problem on social information sites is the recovery of ground truth from individual reports when the experts are in the minority. The wisdom of the crowd, i.e. the collective opinion of a group of individuals fails in such a scenario. However, the surprisingly popular (SP) algorithm~\cite{prelec2017solution} can recover the ground truth even when the experts are in the minority, by asking the individuals to report additional prediction reports--their beliefs about the reports of others. Several recent works have extended the surprisingly popular algorithm to an equivalent voting rule (SP-voting) to recover the ground truth ranking over a set of $m$ alternatives. However, we are yet to fully understand when SP-voting can recover the ground truth ranking, and if so, how many samples (votes and predictions) it needs. We answer this question by proposing two rank-order models and analyzing the sample complexity of SP-voting under these models. In particular, we propose concentric mixtures of Mallows and Plackett-Luce models with $G (\ge 2)$ groups. Our models generalize previously proposed concentric mixtures of Mallows models with $2$ groups, and we highlight the importance of $G > 2$ groups by identifying three distinct groups (expert, intermediate, and non-expert) from existing datasets. Next, we provide conditions on the parameters of the underlying models so that SP-voting can recover ground-truth rankings with high probability, and also derive sample complexities under the same. We complement the theoretical results by evaluating SP-voting on simulated and real datasets.

Scheduling problems pose significant challenges in resource, industry, and operational management. This paper addresses the Unrelated Parallel Machine Scheduling Problem (UPMS) with setup times and resources using a Multi-Agent Reinforcement Learning (MARL) approach. The study introduces the Reinforcement Learning environment and conducts empirical analyses, comparing MARL with Single-Agent algorithms. The experiments employ various deep neural network policies for single- and Multi-Agent approaches. Results demonstrate the efficacy of the Maskable extension of the Proximal Policy Optimization (PPO) algorithm in Single-Agent scenarios and the Multi-Agent PPO algorithm in Multi-Agent setups. While Single-Agent algorithms perform adequately in reduced scenarios, Multi-Agent approaches reveal challenges in cooperative learning but a scalable capacity. This research contributes insights into applying MARL techniques to scheduling optimization, emphasizing the need for algorithmic sophistication balanced with scalability for intelligent scheduling solutions.

Contact force in contact-rich environments is an essential modality for robots to perform general-purpose manipulation tasks, as it provides information to compensate for the deficiencies of visual and proprioceptive data in collision perception, high-precision grasping, and efficient manipulation. In this paper, we propose an admittance visuomotor policy framework for continuous, general-purpose, contact-rich manipulations. During demonstrations, we designed a low-cost, user-friendly teleoperation system with contact interaction, aiming to gather compliant robot demonstrations and accelerate the data collection process. During training and inference, we propose a diffusion-based model to plan action trajectories and desired contact forces from multimodal observation that includes contact force, vision and proprioception. We utilize an admittance controller for compliance action execution. A comparative evaluation with two state-of-the-art methods was conducted on five challenging tasks, each focusing on different action primitives, to demonstrate our framework's generalization capabilities. Results show our framework achieves the highest success rate and exhibits smoother and more efficient contact compared to other methods, the contact force required to complete each tasks was reduced on average by 48.8%, and the success rate was increased on average by 15.3%. Videos are available at //ryanjiao.github.io/AdmitDiffPolicy/.

In today's Function-as-a-Service offerings, a programmer is usually responsible for configuring function memory for its successful execution, which allocates proportional function resources such as CPU and network. However, right-sizing the function memory force developers to speculate performance and make ad-hoc configuration decisions. Recent research has highlighted that a function's input characteristics, such as input size, type and number of inputs, significantly impact its resource demand, run-time performance and costs with fluctuating workloads. This correlation further makes memory configuration a non-trivial task. On that account, an input-aware function memory allocator not only improves developer productivity by completely hiding resource-related decisions but also drives an opportunity to reduce resource wastage and offer a finer-grained cost-optimised pricing scheme. Therefore, we present MemFigLess, a serverless solution that estimates the memory requirement of a serverless function with input-awareness. The framework executes function profiling in an offline stage and trains a multi-output Random Forest Regression model on the collected metrics to invoke input-aware optimal configurations. We evaluate our work with the state-of-the-art approaches on AWS Lambda service to find that MemFigLess is able to capture the input-aware resource relationships and allocate upto 82% less resources and save up to 87% run-time costs.

We describe ACE0, a lightweight platform for evaluating the suitability and viability of AI methods for behaviour discovery in multiagent simulations. Specifically, ACE0 was designed to explore AI methods for multi-agent simulations used in operations research studies related to new technologies such as autonomous aircraft. Simulation environments used in production are often high-fidelity, complex, require significant domain knowledge and as a result have high R&D costs. Minimal and lightweight simulation environments can help researchers and engineers evaluate the viability of new AI technologies for behaviour discovery in a more agile and potentially cost effective manner. In this paper we describe the motivation for the development of ACE0.We provide a technical overview of the system architecture, describe a case study of behaviour discovery in the aerospace domain, and provide a qualitative evaluation of the system. The evaluation includes a brief description of collaborative research projects with academic partners, exploring different AI behaviour discovery methods.

Music streaming services heavily rely on recommender systems to improve their users' experience, by helping them navigate through a large musical catalog and discover new songs, albums or artists. However, recommending relevant and personalized content to new users, with few to no interactions with the catalog, is challenging. This is commonly referred to as the user cold start problem. In this applied paper, we present the system recently deployed on the music streaming service Deezer to address this problem. The solution leverages a semi-personalized recommendation strategy, based on a deep neural network architecture and on a clustering of users from heterogeneous sources of information. We extensively show the practical impact of this system and its effectiveness at predicting the future musical preferences of cold start users on Deezer, through both offline and online large-scale experiments. Besides, we publicly release our code as well as anonymized usage data from our experiments. We hope that this release of industrial resources will benefit future research on user cold start recommendation.

Data transmission between two or more digital devices in industry and government demands secure and agile technology. Digital information distribution often requires deployment of Internet of Things (IoT) devices and Data Fusion techniques which have also gained popularity in both, civilian and military environments, such as, emergence of Smart Cities and Internet of Battlefield Things (IoBT). This usually requires capturing and consolidating data from multiple sources. Because datasets do not necessarily originate from identical sensors, fused data typically results in a complex Big Data problem. Due to potentially sensitive nature of IoT datasets, Blockchain technology is used to facilitate secure sharing of IoT datasets, which allows digital information to be distributed, but not copied. However, blockchain has several limitations related to complexity, scalability, and excessive energy consumption. We propose an approach to hide information (sensor signal) by transforming it to an image or an audio signal. In one of the latest attempts to the military modernization, we investigate sensor fusion approach by investigating the challenges of enabling an intelligent identification and detection operation and demonstrates the feasibility of the proposed Deep Learning and Anomaly Detection models that can support future application for specific hand gesture alert system from wearable devices.

To solve the information explosion problem and enhance user experience in various online applications, recommender systems have been developed to model users preferences. Although numerous efforts have been made toward more personalized recommendations, recommender systems still suffer from several challenges, such as data sparsity and cold start. In recent years, generating recommendations with the knowledge graph as side information has attracted considerable interest. Such an approach can not only alleviate the abovementioned issues for a more accurate recommendation, but also provide explanations for recommended items. In this paper, we conduct a systematical survey of knowledge graph-based recommender systems. We collect recently published papers in this field and summarize them from two perspectives. On the one hand, we investigate the proposed algorithms by focusing on how the papers utilize the knowledge graph for accurate and explainable recommendation. On the other hand, we introduce datasets used in these works. Finally, we propose several potential research directions in this field.

This paper proposes a recommender system to alleviate the cold-start problem that can estimate user preferences based on only a small number of items. To identify a user's preference in the cold state, existing recommender systems, such as Netflix, initially provide items to a user; we call those items evidence candidates. Recommendations are then made based on the items selected by the user. Previous recommendation studies have two limitations: (1) the users who consumed a few items have poor recommendations and (2) inadequate evidence candidates are used to identify user preferences. We propose a meta-learning-based recommender system called MeLU to overcome these two limitations. From meta-learning, which can rapidly adopt new task with a few examples, MeLU can estimate new user's preferences with a few consumed items. In addition, we provide an evidence candidate selection strategy that determines distinguishing items for customized preference estimation. We validate MeLU with two benchmark datasets, and the proposed model reduces at least 5.92% mean absolute error than two comparative models on the datasets. We also conduct a user study experiment to verify the evidence selection strategy.

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