Monocular simultaneous localization and mapping (SLAM) is emerging in advanced driver assistance systems and autonomous driving, because a single camera is cheap and easy to install. Conventional monocular SLAM has two major challenges leading inaccurate localization and mapping. First, it is challenging to estimate scales in localization and mapping. Second, conventional monocular SLAM uses inappropriate mapping factors such as dynamic objects and low-parallax areas in mapping. This paper proposes an improved real-time monocular SLAM that resolves the aforementioned challenges by efficiently using deep learning-based semantic segmentation. To achieve the real-time execution of the proposed method, we apply semantic segmentation only to downsampled keyframes in parallel with mapping processes. In addition, the proposed method corrects scales of camera poses and three-dimensional (3D) points, using estimated ground plane from road-labeled 3D points and the real camera height. The proposed method also removes inappropriate corner features labeled as moving objects and low parallax areas. Experiments with eight video sequences demonstrate that the proposed monocular SLAM system achieves significantly improved and comparable trajectory tracking accuracy, compared to existing state-of-the-art monocular and stereo SLAM systems, respectively. The proposed system can achieve real-time tracking on a standard CPU potentially with a standard GPU support, whereas existing segmentation-aided monocular SLAM does not.
Appearance-based gaze estimation aims to predict the 3D eye gaze direction from a single image. While recent deep learning-based approaches have demonstrated excellent performance, they usually assume one calibrated face in each input image and cannot output multi-person gaze in real time. However, simultaneous gaze estimation for multiple people in the wild is necessary for real-world applications. In this paper, we propose the first one-stage end-to-end gaze estimation method, GazeOnce, which is capable of simultaneously predicting gaze directions for multiple faces (>10) in an image. In addition, we design a sophisticated data generation pipeline and propose a new dataset, MPSGaze, which contains full images of multiple people with 3D gaze ground truth. Experimental results demonstrate that our unified framework not only offers a faster speed, but also provides a lower gaze estimation error compared with state-of-the-art methods. This technique can be useful in real-time applications with multiple users.
Most automatic matting methods try to separate the salient foreground from the background. However, the insufficient quantity and subjective bias of the current existing matting datasets make it difficult to fully explore the semantic association between object-to-object and object-to-environment in a given image. In this paper, we propose a Situational Perception Guided Image Matting (SPG-IM) method that mitigates subjective bias of matting annotations and captures sufficient situational perception information for better global saliency distilled from the visual-to-textual task. SPG-IM can better associate inter-objects and object-to-environment saliency, and compensate the subjective nature of image matting and its expensive annotation. We also introduce a textual Semantic Transformation (TST) module that can effectively transform and integrate the semantic feature stream to guide the visual representations. In addition, an Adaptive Focal Transformation (AFT) Refinement Network is proposed to adaptively switch multi-scale receptive fields and focal points to enhance both global and local details. Extensive experiments demonstrate the effectiveness of situational perception guidance from the visual-to-textual tasks on image matting, and our model outperforms the state-of-the-art methods. We also analyze the significance of different components in our model. The code will be released soon.
Real-time semantic segmentation has received considerable attention due to growing demands in many practical applications, such as autonomous vehicles, robotics, etc. Existing real-time segmentation approaches often utilize feature fusion to improve segmentation accuracy. However, they fail to fully consider the feature information at different resolutions and the receptive fields of the networks are relatively limited, thereby compromising the performance. To tackle this problem, we propose a light Cascaded Selective Resolution Network (CSRNet) to improve the performance of real-time segmentation through multiple context information embedding and enhanced feature aggregation. The proposed network builds a three-stage segmentation system, which integrates feature information from low resolution to high resolution and achieves feature refinement progressively. CSRNet contains two critical modules: the Shorted Pyramid Fusion Module (SPFM) and the Selective Resolution Module (SRM). The SPFM is a computationally efficient module to incorporate the global context information and significantly enlarge the receptive field at each stage. The SRM is designed to fuse multi-resolution feature maps with various receptive fields, which assigns soft channel attentions across the feature maps and helps to remedy the problem caused by multi-scale objects. Comprehensive experiments on two well-known datasets demonstrate that the proposed CSRNet effectively improves the performance for real-time segmentation.
The expensive annotation cost is notoriously known as the main constraint for the development of the point cloud semantic segmentation technique. Active learning methods endeavor to reduce such cost by selecting and labeling only a subset of the point clouds, yet previous attempts ignore the spatial-structural diversity of the selected samples, inducing the model to select clustered candidates with similar shapes in a local area while missing other representative ones in the global environment. In this paper, we propose a new 3D region-based active learning method to tackle this problem. Dubbed SSDR-AL, our method groups the original point clouds into superpoints and incrementally selects the most informative and representative ones for label acquisition. We achieve the selection mechanism via a graph reasoning network that considers both the spatial and structural diversities of superpoints. To deploy SSDR-AL in a more practical scenario, we design a noise-aware iterative labeling strategy to confront the "noisy annotation" problem introduced by the previous "dominant labeling" strategy in superpoints. Extensive experiments on two point cloud benchmarks demonstrate the effectiveness of SSDR-AL in the semantic segmentation task. Particularly, SSDR-AL significantly outperforms the baseline method and reduces the annotation cost by up to 63.0% and 24.0% when achieving 90% performance of fully supervised learning, respectively.
Automotive radar provides reliable environmental perception in all-weather conditions with affordable cost, but it hardly supplies semantic and geometry information due to the sparsity of radar detection points. With the development of automotive radar technologies in recent years, instance segmentation becomes possible by using automotive radar. Its data contain contexts such as radar cross section and micro-Doppler effects, and sometimes can provide detection when the field of view is obscured. The outcome from instance segmentation could be potentially used as the input of trackers for tracking targets. The existing methods often utilize a clustering-based classification framework, which fits the need of real-time processing but has limited performance due to minimum information provided by sparse radar detection points. In this paper, we propose an efficient method based on clustering of estimated semantic information to achieve instance segmentation for the sparse radar detection points. In addition, we show that the performance of the proposed approach can be further enhanced by incorporating the visual multi-layer perceptron. The effectiveness of the proposed method is verified by experimental results on the popular RadarScenes dataset, achieving 89.53% mean coverage and 86.97% mean average precision with the IoU threshold of 0.5, which is superior to other approaches in the literature. More significantly, the consumed memory is around 1MB, and the inference time is less than 40ms, indicating that our proposed algorithm is storage and time efficient. These two criteria ensure the practicality of the proposed method in real-world systems.
2D LiDAR SLAM (Simultaneous Localization and Mapping) is widely used in indoor environments due to its stability and flexibility. However, its mapping procedure is usually operated by a joystick in static environments, while indoor environments often are dynamic with moving objects such as people. The generated map with noisy points due to the dynamic objects is usually incomplete and distorted. To address this problem, we propose a framework of 2D-LiDAR-based SLAM without manual control that effectively excludes dynamic objects (people) and simplify the process for a robot to map an environment. The framework, which includes three parts: people tracking, filtering and following. We verify our proposed framework in experiments with two classic 2D-LiDAR-based SLAM algorithms in indoor environments. The results show that this framework is effective in handling dynamic objects and reducing the mapping error.
Locating 3D objects from a single RGB image via Perspective-n-Points (PnP) is a long-standing problem in computer vision. Driven by end-to-end deep learning, recent studies suggest interpreting PnP as a differentiable layer, so that 2D-3D point correspondences can be partly learned by backpropagating the gradient w.r.t. object pose. Yet, learning the entire set of unrestricted 2D-3D points from scratch fails to converge with existing approaches, since the deterministic pose is inherently non-differentiable. In this paper, we propose the EPro-PnP, a probabilistic PnP layer for general end-to-end pose estimation, which outputs a distribution of pose on the SE(3) manifold, essentially bringing categorical Softmax to the continuous domain. The 2D-3D coordinates and corresponding weights are treated as intermediate variables learned by minimizing the KL divergence between the predicted and target pose distribution. The underlying principle unifies the existing approaches and resembles the attention mechanism. EPro-PnP significantly outperforms competitive baselines, closing the gap between PnP-based method and the task-specific leaders on the LineMOD 6DoF pose estimation and nuScenes 3D object detection benchmarks.
Leveraging line features to improve localization accuracy of point-based visual-inertial SLAM (VINS) is gaining interest as they provide additional constraints on scene structure. However, real-time performance when incorporating line features in VINS has not been addressed. This paper presents PL-VINS, a real-time optimization-based monocular VINS method with point and line features, developed based on the state-of-the-art point-based VINS-Mono \cite{vins}. We observe that current works use the LSD \cite{lsd} algorithm to extract line features; however, LSD is designed for scene shape representation instead of the pose estimation problem, which becomes the bottleneck for the real-time performance due to its high computational cost. In this paper, a modified LSD algorithm is presented by studying a hidden parameter tuning and length rejection strategy. The modified LSD can run at least three times as fast as LSD. Further, by representing space lines with the Pl\"{u}cker coordinates, the residual error in line estimation is modeled in terms of the point-to-line distance, which is then minimized by iteratively updating the minimum four-parameter orthonormal representation of the Pl\"{u}cker coordinates. Experiments in a public benchmark dataset show that the localization error of our method is 12-16\% less than that of VINS-Mono at the same pose update frequency. %For the benefit of the community, The source code of our method is available at: //github.com/cnqiangfu/PL-VINS.
We present a monocular Simultaneous Localization and Mapping (SLAM) using high level object and plane landmarks, in addition to points. The resulting map is denser, more compact and meaningful compared to point only SLAM. We first propose a high order graphical model to jointly infer the 3D object and layout planes from single image considering occlusions and semantic constraints. The extracted cuboid object and layout planes are further optimized in a unified SLAM framework. Objects and planes can provide more semantic constraints such as Manhattan and object supporting relationships compared to points. Experiments on various public and collected datasets including ICL NUIM and TUM mono show that our algorithm can improve camera localization accuracy compared to state-of-the-art SLAM and also generate dense maps in many structured environments.
Recent advances in 3D fully convolutional networks (FCN) have made it feasible to produce dense voxel-wise predictions of volumetric images. In this work, we show that a multi-class 3D FCN trained on manually labeled CT scans of several anatomical structures (ranging from the large organs to thin vessels) can achieve competitive segmentation results, while avoiding the need for handcrafting features or training class-specific models. To this end, we propose a two-stage, coarse-to-fine approach that will first use a 3D FCN to roughly define a candidate region, which will then be used as input to a second 3D FCN. This reduces the number of voxels the second FCN has to classify to ~10% and allows it to focus on more detailed segmentation of the organs and vessels. We utilize training and validation sets consisting of 331 clinical CT images and test our models on a completely unseen data collection acquired at a different hospital that includes 150 CT scans, targeting three anatomical organs (liver, spleen, and pancreas). In challenging organs such as the pancreas, our cascaded approach improves the mean Dice score from 68.5 to 82.2%, achieving the highest reported average score on this dataset. We compare with a 2D FCN method on a separate dataset of 240 CT scans with 18 classes and achieve a significantly higher performance in small organs and vessels. Furthermore, we explore fine-tuning our models to different datasets. Our experiments illustrate the promise and robustness of current 3D FCN based semantic segmentation of medical images, achieving state-of-the-art results. Our code and trained models are available for download: //github.com/holgerroth/3Dunet_abdomen_cascade.