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We propose a novel hierarchical approach for multiple rotation averaging, dubbed HARA. Our method incrementally initializes the rotation graph based on a hierarchy of triplet support. The key idea is to build a spanning tree by prioritizing the edges with many strong triplet supports and gradually adding those with weaker and fewer supports. This reduces the risk of adding outliers in the spanning tree. As a result, we obtain a robust initial solution that enables us to filter outliers prior to nonlinear optimization. With minimal modification, our approach can also integrate the knowledge of the number of valid 2D-2D correspondences. We perform extensive evaluations on both synthetic and real datasets, demonstrating state-of-the-art results.

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In many machine learning tasks, a common approach for dealing with large-scale data is to build a small summary, {\em e.g.,} coreset, that can efficiently represent the original input. However, real-world datasets usually contain outliers and most existing coreset construction methods are not resilient against outliers (in particular, an outlier can be located arbitrarily in the space by an adversarial attacker). In this paper, we propose a novel robust coreset method for the {\em continuous-and-bounded learning} problems (with outliers) which includes a broad range of popular optimization objectives in machine learning, {\em e.g.,} logistic regression and $ k $-means clustering. Moreover, our robust coreset can be efficiently maintained in fully-dynamic environment. To the best of our knowledge, this is the first robust and fully-dynamic coreset construction method for these optimization problems. Another highlight is that our coreset size can depend on the doubling dimension of the parameter space, rather than the VC dimension of the objective function which could be very large or even challenging to compute. Finally, we conduct the experiments on real-world datasets to evaluate the effectiveness of our proposed robust coreset method.

We model and study the problem of localizing a set of sparse forcing inputs for linear dynamical systems from noisy measurements when the initial state is unknown. This problem is of particular relevance to detecting forced oscillations in electric power networks. We express measurements as an additive model comprising the initial state and inputs grouped over time, both expanded in terms of the basis functions (i.e., impulse response coefficients). Using this model, with probabilistic guarantees, we recover the locations and simultaneously estimate the initial state and forcing inputs using a variant of the group LASSO (linear absolute shrinkage and selection operator) method. Specifically, we provide a tight upper bound on: (i) the probability that the group LASSO estimator wrongly identifies the source locations, and (ii) the $\ell_2$-norm of the estimation error. Our bounds explicitly depend upon the length of the measurement horizon, the noise statistics, the number of inputs and sensors, and the singular values of impulse response matrices. Our theoretical analysis is one of the first to provide a complete treatment for the group LASSO estimator for linear dynamical systems under input-to-output delay assumptions. Finally, we validate our results on synthetic models and the IEEE 68-bus, 16-machine system.

Localizing the camera in a known indoor environment is a key building block for scene mapping, robot navigation, AR, etc. Recent advances estimate the camera pose via optimization over the 2D/3D-3D correspondences established between the coordinates in 2D/3D camera space and 3D world space. Such a mapping is estimated with either a convolution neural network or a decision tree using only the static input image sequence, which makes these approaches vulnerable to dynamic indoor environments that are quite common yet challenging in the real world. To address the aforementioned issues, in this paper, we propose a novel outlier-aware neural tree which bridges the two worlds, deep learning and decision tree approaches. It builds on three important blocks; (a) a hierarchical space partition over the indoor scene to construct the decision tree; (b) a neural routing function, implemented as a deep classification network, employed for better 3D scene understanding; and (c) an outlier rejection module used to filter out dynamic points during the hierarchical routing process. Our proposed algorithm is evaluated on the RIO-10 benchmark developed for camera relocalization in dynamic indoor environment. It achieves robust neural routing through space partitions and outperforms the state-of-the-art approaches by around 30\% on camera pose accuracy, while running comparably fast for evaluation.

Neural Architecture Search (NAS) was first proposed to achieve state-of-the-art performance through the discovery of new architecture patterns, without human intervention. An over-reliance on expert knowledge in the search space design has however led to increased performance (local optima) without significant architectural breakthroughs, thus preventing truly novel solutions from being reached. In this work we 1) are the first to investigate casting NAS as a problem of finding the optimal network generator and 2) we propose a new, hierarchical and graph-based search space capable of representing an extremely large variety of network types, yet only requiring few continuous hyper-parameters. This greatly reduces the dimensionality of the problem, enabling the effective use of Bayesian Optimisation as a search strategy. At the same time, we expand the range of valid architectures, motivating a multi-objective learning approach. We demonstrate the effectiveness of this strategy on six benchmark datasets and show that our search space generates extremely lightweight yet highly competitive models.

Contextual multi-armed bandit (MAB) achieves cutting-edge performance on a variety of problems. When it comes to real-world scenarios such as recommendation system and online advertising, however, it is essential to consider the resource consumption of exploration. In practice, there is typically non-zero cost associated with executing a recommendation (arm) in the environment, and hence, the policy should be learned with a fixed exploration cost constraint. It is challenging to learn a global optimal policy directly, since it is a NP-hard problem and significantly complicates the exploration and exploitation trade-off of bandit algorithms. Existing approaches focus on solving the problems by adopting the greedy policy which estimates the expected rewards and costs and uses a greedy selection based on each arm's expected reward/cost ratio using historical observation until the exploration resource is exhausted. However, existing methods are hard to extend to infinite time horizon, since the learning process will be terminated when there is no more resource. In this paper, we propose a hierarchical adaptive contextual bandit method (HATCH) to conduct the policy learning of contextual bandits with a budget constraint. HATCH adopts an adaptive method to allocate the exploration resource based on the remaining resource/time and the estimation of reward distribution among different user contexts. In addition, we utilize full of contextual feature information to find the best personalized recommendation. Finally, in order to prove the theoretical guarantee, we present a regret bound analysis and prove that HATCH achieves a regret bound as low as $O(\sqrt{T})$. The experimental results demonstrate the effectiveness and efficiency of the proposed method on both synthetic data sets and the real-world applications.

Reasoning with knowledge expressed in natural language and Knowledge Bases (KBs) is a major challenge for Artificial Intelligence, with applications in machine reading, dialogue, and question answering. General neural architectures that jointly learn representations and transformations of text are very data-inefficient, and it is hard to analyse their reasoning process. These issues are addressed by end-to-end differentiable reasoning systems such as Neural Theorem Provers (NTPs), although they can only be used with small-scale symbolic KBs. In this paper we first propose Greedy NTPs (GNTPs), an extension to NTPs addressing their complexity and scalability limitations, thus making them applicable to real-world datasets. This result is achieved by dynamically constructing the computation graph of NTPs and including only the most promising proof paths during inference, thus obtaining orders of magnitude more efficient models. Then, we propose a novel approach for jointly reasoning over KBs and textual mentions, by embedding logic facts and natural language sentences in a shared embedding space. We show that GNTPs perform on par with NTPs at a fraction of their cost while achieving competitive link prediction results on large datasets, providing explanations for predictions, and inducing interpretable models. Source code, datasets, and supplementary material are available online at //github.com/uclnlp/gntp.

Knowledge graph reasoning, which aims at predicting the missing facts through reasoning with the observed facts, is critical to many applications. Such a problem has been widely explored by traditional logic rule-based approaches and recent knowledge graph embedding methods. A principled logic rule-based approach is the Markov Logic Network (MLN), which is able to leverage domain knowledge with first-order logic and meanwhile handle their uncertainty. However, the inference of MLNs is usually very difficult due to the complicated graph structures. Different from MLNs, knowledge graph embedding methods (e.g. TransE, DistMult) learn effective entity and relation embeddings for reasoning, which are much more effective and efficient. However, they are unable to leverage domain knowledge. In this paper, we propose the probabilistic Logic Neural Network (pLogicNet), which combines the advantages of both methods. A pLogicNet defines the joint distribution of all possible triplets by using a Markov logic network with first-order logic, which can be efficiently optimized with the variational EM algorithm. In the E-step, a knowledge graph embedding model is used for inferring the missing triplets, while in the M-step, the weights of logic rules are updated based on both the observed and predicted triplets. Experiments on multiple knowledge graphs prove the effectiveness of pLogicNet over many competitive baselines.

The main contribution of this paper is a new submap joining based approach for solving large-scale Simultaneous Localization and Mapping (SLAM) problems. Each local submap is independently built using the local information through solving a small-scale SLAM; the joining of submaps mainly involves solving linear least squares and performing nonlinear coordinate transformations. Through approximating the local submap information as the state estimate and its corresponding information matrix, judiciously selecting the submap coordinate frames, and approximating the joining of a large number of submaps by joining only two maps at a time, either sequentially or in a more efficient Divide and Conquer manner, the nonlinear optimization process involved in most of the existing submap joining approaches is avoided. Thus the proposed submap joining algorithm does not require initial guess or iterations since linear least squares problems have closed-form solutions. The proposed Linear SLAM technique is applicable to feature-based SLAM, pose graph SLAM and D-SLAM, in both two and three dimensions, and does not require any assumption on the character of the covariance matrices. Simulations and experiments are performed to evaluate the proposed Linear SLAM algorithm. Results using publicly available datasets in 2D and 3D show that Linear SLAM produces results that are very close to the best solutions that can be obtained using full nonlinear optimization algorithm started from an accurate initial guess. The C/C++ and MATLAB source codes of Linear SLAM are available on OpenSLAM.

Deep reinforcement learning has recently shown many impressive successes. However, one major obstacle towards applying such methods to real-world problems is their lack of data-efficiency. To this end, we propose the Bottleneck Simulator: a model-based reinforcement learning method which combines a learned, factorized transition model of the environment with rollout simulations to learn an effective policy from few examples. The learned transition model employs an abstract, discrete (bottleneck) state, which increases sample efficiency by reducing the number of model parameters and by exploiting structural properties of the environment. We provide a mathematical analysis of the Bottleneck Simulator in terms of fixed points of the learned policy, which reveals how performance is affected by four distinct sources of error: an error related to the abstract space structure, an error related to the transition model estimation variance, an error related to the transition model estimation bias, and an error related to the transition model class bias. Finally, we evaluate the Bottleneck Simulator on two natural language processing tasks: a text adventure game and a real-world, complex dialogue response selection task. On both tasks, the Bottleneck Simulator yields excellent performance beating competing approaches.

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