Transformer models have recently attracted much interest from computer vision researchers and have since been successfully employed for several problems traditionally addressed with convolutional neural networks. At the same time, image synthesis using generative adversarial networks (GANs) has drastically improved over the last few years. The recently proposed TransGAN is the first GAN using only transformer-based architectures and achieves competitive results when compared to convolutional GANs. However, since transformers are data-hungry architectures, TransGAN requires data augmentation, an auxiliary super-resolution task during training, and a masking prior to guide the self-attention mechanism. In this paper, we study the combination of a transformer-based generator and convolutional discriminator and successfully remove the need of the aforementioned required design choices. We evaluate our approach by conducting a benchmark of well-known CNN discriminators, ablate the size of the transformer-based generator, and show that combining both architectural elements into a hybrid model leads to better results. Furthermore, we investigate the frequency spectrum properties of generated images and observe that our model retains the benefits of an attention based generator.
Generating images according to natural language descriptions is a challenging task. Prior research has mainly focused to enhance the quality of generation by investigating the use of spatial attention and/or textual attention thereby neglecting the relationship between channels. In this work, we propose the Combined Attention Generative Adversarial Network (CAGAN) to generate photo-realistic images according to textual descriptions. The proposed CAGAN utilises two attention models: word attention to draw different sub-regions conditioned on related words; and squeeze-and-excitation attention to capture non-linear interaction among channels. With spectral normalisation to stabilise training, our proposed CAGAN improves the state of the art on the IS and FID on the CUB dataset and the FID on the more challenging COCO dataset. Furthermore, we demonstrate that judging a model by a single evaluation metric can be misleading by developing an additional model adding local self-attention which scores a higher IS, outperforming the state of the art on the CUB dataset, but generates unrealistic images through feature repetition.
Drug Discovery is a fundamental and ever-evolving field of research. The design of new candidate molecules requires large amounts of time and money, and computational methods are being increasingly employed to cut these costs. Machine learning methods are ideal for the design of large amounts of potential new candidate molecules, which are naturally represented as graphs. Graph generation is being revolutionized by deep learning methods, and molecular generation is one of its most promising applications. In this paper, we introduce a sequential molecular graph generator based on a set of graph neural network modules, which we call MG^2N^2. At each step, a node or a group of nodes is added to the graph, along with its connections. The modular architecture simplifies the training procedure, also allowing an independent retraining of a single module. Sequentiality and modularity make the generation process interpretable. The use of graph neural networks maximizes the information in input at each generative step, which consists of the subgraph produced during the previous steps. Experiments of unconditional generation on the QM9 and Zinc datasets show that our model is capable of generalizing molecular patterns seen during the training phase, without overfitting. The results indicate that our method is competitive, and outperforms challenging baselines for unconditional generation.
In this paper, we address the hyperspectral image (HSI) classification task with a generative adversarial network and conditional random field (GAN-CRF) -based framework, which integrates a semi-supervised deep learning and a probabilistic graphical model, and make three contributions. First, we design four types of convolutional and transposed convolutional layers that consider the characteristics of HSIs to help with extracting discriminative features from limited numbers of labeled HSI samples. Second, we construct semi-supervised GANs to alleviate the shortage of training samples by adding labels to them and implicitly reconstructing real HSI data distribution through adversarial training. Third, we build dense conditional random fields (CRFs) on top of the random variables that are initialized to the softmax predictions of the trained GANs and are conditioned on HSIs to refine classification maps. This semi-supervised framework leverages the merits of discriminative and generative models through a game-theoretical approach. Moreover, even though we used very small numbers of labeled training HSI samples from the two most challenging and extensively studied datasets, the experimental results demonstrated that spectral-spatial GAN-CRF (SS-GAN-CRF) models achieved top-ranking accuracy for semi-supervised HSI classification.
Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been well visualized or understood. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to object concepts using a segmentation-based network dissection method. Then, we quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. We examine the contextual relationship between these units and their surroundings by inserting the discovered object concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in a scene. We provide open source interpretation tools to help researchers and practitioners better understand their GAN models.
While Generative Adversarial Networks (GANs) have empirically produced impressive results on learning complex real-world distributions, recent work has shown that they suffer from lack of diversity or mode collapse. The theoretical work of Arora et al.~\cite{AroraGeLiMaZh17} suggests a dilemma about GANs' statistical properties: powerful discriminators cause overfitting, whereas weak discriminators cannot detect mode collapse. In contrast, we show in this paper that GANs can in principle learn distributions in Wasserstein distance (or KL-divergence in many cases) with polynomial sample complexity, if the discriminator class has strong distinguishing power against the particular generator class (instead of against all possible generators). For various generator classes such as mixture of Gaussians, exponential families, and invertible neural networks generators, we design corresponding discriminators (which are often neural nets of specific architectures) such that the Integral Probability Metric (IPM) induced by the discriminators can provably approximate the Wasserstein distance and/or KL-divergence. This implies that if the training is successful, then the learned distribution is close to the true distribution in Wasserstein distance or KL divergence, and thus cannot drop modes. Our preliminary experiments show that on synthetic datasets the test IPM is well correlated with KL divergence, indicating that the lack of diversity may be caused by the sub-optimality in optimization instead of statistical inefficiency.
In this paper, we propose the Self-Attention Generative Adversarial Network (SAGAN) which allows attention-driven, long-range dependency modeling for image generation tasks. Traditional convolutional GANs generate high-resolution details as a function of only spatially local points in lower-resolution feature maps. In SAGAN, details can be generated using cues from all feature locations. Moreover, the discriminator can check that highly detailed features in distant portions of the image are consistent with each other. Furthermore, recent work has shown that generator conditioning affects GAN performance. Leveraging this insight, we apply spectral normalization to the GAN generator and find that this improves training dynamics. The proposed SAGAN achieves the state-of-the-art results, boosting the best published Inception score from 36.8 to 52.52 and reducing Frechet Inception distance from 27.62 to 18.65 on the challenging ImageNet dataset. Visualization of the attention layers shows that the generator leverages neighborhoods that correspond to object shapes rather than local regions of fixed shape.
This paper proposes an approach for applying GANs to NMT. We build a conditional sequence generative adversarial net which comprises of two adversarial sub models, a generator and a discriminator. The generator aims to generate sentences which are hard to be discriminated from human-translated sentences (i.e., the golden target sentences), And the discriminator makes efforts to discriminate the machine-generated sentences from human-translated ones. The two sub models play a mini-max game and achieve the win-win situation when they reach a Nash Equilibrium. Additionally, the static sentence-level BLEU is utilized as the reinforced objective for the generator, which biases the generation towards high BLEU points. During training, both the dynamic discriminator and the static BLEU objective are employed to evaluate the generated sentences and feedback the evaluations to guide the learning of the generator. Experimental results show that the proposed model consistently outperforms the traditional RNNSearch and the newly emerged state-of-the-art Transformer on English-German and Chinese-English translation tasks.
We introduce an effective model to overcome the problem of mode collapse when training Generative Adversarial Networks (GAN). Firstly, we propose a new generator objective that finds it better to tackle mode collapse. And, we apply an independent Autoencoders (AE) to constrain the generator and consider its reconstructed samples as "real" samples to slow down the convergence of discriminator that enables to reduce the gradient vanishing problem and stabilize the model. Secondly, from mappings between latent and data spaces provided by AE, we further regularize AE by the relative distance between the latent and data samples to explicitly prevent the generator falling into mode collapse setting. This idea comes when we find a new way to visualize the mode collapse on MNIST dataset. To the best of our knowledge, our method is the first to propose and apply successfully the relative distance of latent and data samples for stabilizing GAN. Thirdly, our proposed model, namely Generative Adversarial Autoencoder Networks (GAAN), is stable and has suffered from neither gradient vanishing nor mode collapse issues, as empirically demonstrated on synthetic, MNIST, MNIST-1K, CelebA and CIFAR-10 datasets. Experimental results show that our method can approximate well multi-modal distribution and achieve better results than state-of-the-art methods on these benchmark datasets. Our model implementation is published here: //github.com/tntrung/gaan
Generating novel, yet realistic, images of persons is a challenging task due to the complex interplay between the different image factors, such as the foreground, background and pose information. In this work, we aim at generating such images based on a novel, two-stage reconstruction pipeline that learns a disentangled representation of the aforementioned image factors and generates novel person images at the same time. First, a multi-branched reconstruction network is proposed to disentangle and encode the three factors into embedding features, which are then combined to re-compose the input image itself. Second, three corresponding mapping functions are learned in an adversarial manner in order to map Gaussian noise to the learned embedding feature space, for each factor respectively. Using the proposed framework, we can manipulate the foreground, background and pose of the input image, and also sample new embedding features to generate such targeted manipulations, that provide more control over the generation process. Experiments on Market-1501 and Deepfashion datasets show that our model does not only generate realistic person images with new foregrounds, backgrounds and poses, but also manipulates the generated factors and interpolates the in-between states. Another set of experiments on Market-1501 shows that our model can also be beneficial for the person re-identification task.
The pre-dominant approach to language modeling to date is based on recurrent neural networks. Their success on this task is often linked to their ability to capture unbounded context. In this paper we develop a finite context approach through stacked convolutions, which can be more efficient since they allow parallelization over sequential tokens. We propose a novel simplified gating mechanism that outperforms Oord et al (2016) and investigate the impact of key architectural decisions. The proposed approach achieves state-of-the-art on the WikiText-103 benchmark, even though it features long-term dependencies, as well as competitive results on the Google Billion Words benchmark. Our model reduces the latency to score a sentence by an order of magnitude compared to a recurrent baseline. To our knowledge, this is the first time a non-recurrent approach is competitive with strong recurrent models on these large scale language tasks.