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To investigate the role of language in human collective behaviors, we developed the Agent Group Chat simulation to simulate linguistic interactions among multi-agent in different settings. Agents are asked to free chat in this simulation for their own purposes based on their character setting, aiming to see agents exhibit emergent behaviours that are both unforeseen and significant. Four narrative scenarios, Inheritance Disputes, Law Court Debates, Philosophical Discourses, Movie Casting Contention, are integrated into Agent Group Chat to evaluate its support for diverse storylines. By configuring specific environmental settings within Agent Group Chat, we are able to assess whether agents exhibit behaviors that align with human expectations. We evaluate the disorder within the environment by computing the n-gram Shannon entropy of all the content speak by characters. Our findings reveal that under the premise of agents possessing substantial alignment with human expectations, facilitating more extensive information exchange within the simulation ensures greater orderliness amidst diversity, which leads to the emergence of more unexpected and meaningful emergent behaviors. The code is open source in //github.com/MikeGu721/AgentGroup, and online platform will be open soon.

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Large language models (LLMs) have pushed the limits of natural language understanding and exhibited excellent problem-solving ability. Despite the great success, most existing open-source LLMs (e.g., LLaMA-2) are still far away from satisfactory for solving mathematical problem due to the complex reasoning procedures. To bridge this gap, we propose MetaMath, a fine-tuned language model that specializes in mathematical reasoning. Specifically, we start by bootstrapping mathematical questions by rewriting the question from multiple perspectives without extra knowledge, which results in a new dataset called MetaMathQA. Then we fine-tune the LLaMA-2 models on MetaMathQA. Experimental results on two popular benchmarks (i.e., GSM8K and MATH) for mathematical reasoning demonstrate that MetaMath outperforms a suite of open-source LLMs by a significant margin. Our MetaMath-7B model achieves 66.4% on GSM8K and 19.4% on MATH, exceeding the state-of-the-art models of the same size by 11.5% and 8.7%. Particularly, MetaMath-70B achieves an accuracy of 82.3% on GSM8K, slightly better than GPT-3.5-Turbo. We release all the MetaMathQA dataset, the MetaMath models with different model sizes and the training code for public use.

The classical development of neural networks has primarily focused on learning mappings between finite dimensional Euclidean spaces or finite sets. We propose a generalization of neural networks to learn operators, termed neural operators, that map between infinite dimensional function spaces. We formulate the neural operator as a composition of linear integral operators and nonlinear activation functions. We prove a universal approximation theorem for our proposed neural operator, showing that it can approximate any given nonlinear continuous operator. The proposed neural operators are also discretization-invariant, i.e., they share the same model parameters among different discretization of the underlying function spaces. Furthermore, we introduce four classes of efficient parameterization, viz., graph neural operators, multi-pole graph neural operators, low-rank neural operators, and Fourier neural operators. An important application for neural operators is learning surrogate maps for the solution operators of partial differential equations (PDEs). We consider standard PDEs such as the Burgers, Darcy subsurface flow, and the Navier-Stokes equations, and show that the proposed neural operators have superior performance compared to existing machine learning based methodologies, while being several orders of magnitude faster than conventional PDE solvers.

Group polarization, the phenomenon where individuals become more extreme after interacting, has been gaining attention, especially with the rise of social media shaping people's opinions. Recent interest has emerged in formal reasoning about group polarization using logical systems. In this work we consider the modal logic PNL that captures the notion of agents agreeing or disagreeing on a given topic. Our contribution involves enhancing PNL with advanced formal reasoning techniques, instead of relying on axiomatic systems for analyzing group polarization. To achieve this, we introduce a semantic game tailored for (hybrid) extensions of PNL. This game fosters dynamic reasoning about concrete network models, aligning with our goal of strengthening PNL's effectiveness in studying group polarization. We show how this semantic game leads to a provability game by systemically exploring the truth in all models. This leads to the first cut-free sequent systems for some variants of PNL. Using polarization of formulas, the proposed calculi can be modularly adapted to consider different frame properties of the underlying model.

We analyze how well pre-trained large language models (e.g., Llama2, GPT-4, Claude 3, etc) can do linear and non-linear regression when given in-context examples, without any additional training or gradient updates. Our findings reveal that several large language models (e.g., GPT-4, Claude 3) are able to perform regression tasks with a performance rivaling (or even outperforming) that of traditional supervised methods such as Random Forest, Bagging, or Gradient Boosting. For example, on the challenging Friedman #2 regression dataset, Claude 3 outperforms many supervised methods such as AdaBoost, SVM, Random Forest, KNN, or Gradient Boosting. We then investigate how well the performance of large language models scales with the number of in-context exemplars. We borrow from the notion of regret from online learning and empirically show that LLMs are capable of obtaining a sub-linear regret.

Generalized Class Discovery (GCD) aims to dynamically assign labels to unlabelled data partially based on knowledge learned from labelled data, where the unlabelled data may come from known or novel classes. The prevailing approach generally involves clustering across all data and learning conceptions by prototypical contrastive learning. However, existing methods largely hinge on the performance of clustering algorithms and are thus subject to their inherent limitations. Firstly, the estimated cluster number is often smaller than the ground truth, making the existing methods suffer from the lack of prototypes for comprehensive conception learning. To address this issue, we propose an adaptive probing mechanism that introduces learnable potential prototypes to expand cluster prototypes (centers). As there is no ground truth for the potential prototype, we develop a self-supervised prototype learning framework to optimize the potential prototype in an end-to-end fashion. Secondly, clustering is computationally intensive, and the conventional strategy of clustering both labelled and unlabelled instances exacerbates this issue. To counteract this inefficiency, we opt to cluster only the unlabelled instances and subsequently expand the cluster prototypes with our introduced potential prototypes to fast explore novel classes. Despite the simplicity of our proposed method, extensive empirical analysis on a wide range of datasets confirms that our method consistently delivers state-of-the-art results. Specifically, our method surpasses the nearest competitor by a significant margin of 9.7% within the Stanford Cars dataset and 12x clustering efficiency within the Herbarium 19 dataset. We will make the code and checkpoints publicly available at //github.com/xjtuYW/PNP.git.

As AI increasingly integrates with human decision-making, we must carefully consider interactions between the two. In particular, current approaches focus on optimizing individual agent actions but often overlook the nuances of collective intelligence. Group dynamics might require that one agent (e.g., the AI system) compensate for biases and errors in another agent (e.g., the human), but this compensation should be carefully developed. We provide a theoretical framework for algorithmic compensation that synthesizes game theory and reinforcement learning principles to demonstrate the natural emergence of deceptive outcomes from the continuous learning dynamics of agents. We provide simulation results involving Markov Decision Processes (MDP) learning to interact. This work then underpins our ethical analysis of the conditions in which AI agents should adapt to biases and behaviors of other agents in dynamic and complex decision-making environments. Overall, our approach addresses the nuanced role of strategic deception of humans, challenging previous assumptions about its detrimental effects. We assert that compensation for others' biases can enhance coordination and ethical alignment: strategic deception, when ethically managed, can positively shape human-AI interactions.

If robots are to work effectively alongside people, they must be able to interpret natural language references to objects in their 3D environment. Understanding 3D referring expressions is challenging -- it requires the ability to both parse the 3D structure of the scene and correctly ground free-form language in the presence of distraction and clutter. We introduce Transcrib3D, an approach that brings together 3D detection methods and the emergent reasoning capabilities of large language models (LLMs). Transcrib3D uses text as the unifying medium, which allows us to sidestep the need to learn shared representations connecting multi-modal inputs, which would require massive amounts of annotated 3D data. As a demonstration of its effectiveness, Transcrib3D achieves state-of-the-art results on 3D reference resolution benchmarks, with a great leap in performance from previous multi-modality baselines. To improve upon zero-shot performance and facilitate local deployment on edge computers and robots, we propose self-correction for fine-tuning that trains smaller models, resulting in performance close to that of large models. We show that our method enables a real robot to perform pick-and-place tasks given queries that contain challenging referring expressions. Project site is at //ripl.github.io/Transcrib3D.

In the rapidly evolving landscape of artificial intelligence (AI), generative large language models (LLMs) stand at the forefront, revolutionizing how we interact with our data. However, the computational intensity and memory consumption of deploying these models present substantial challenges in terms of serving efficiency, particularly in scenarios demanding low latency and high throughput. This survey addresses the imperative need for efficient LLM serving methodologies from a machine learning system (MLSys) research perspective, standing at the crux of advanced AI innovations and practical system optimizations. We provide in-depth analysis, covering a spectrum of solutions, ranging from cutting-edge algorithmic modifications to groundbreaking changes in system designs. The survey aims to provide a comprehensive understanding of the current state and future directions in efficient LLM serving, offering valuable insights for researchers and practitioners in overcoming the barriers of effective LLM deployment, thereby reshaping the future of AI.

Since the launch of ChatGPT, a powerful AI Chatbot developed by OpenAI, large language models (LLMs) have made significant advancements in both academia and industry, bringing about a fundamental engineering paradigm shift in many areas. While LLMs are powerful, it is also crucial to best use their power where "prompt'' plays a core role. However, the booming LLMs themselves, including excellent APIs like ChatGPT, have several inherent limitations: 1) temporal lag of training data, and 2) the lack of physical capabilities to perform external actions. Recently, we have observed the trend of utilizing prompt-based tools to better utilize the power of LLMs for downstream tasks, but a lack of systematic literature and standardized terminology, partly due to the rapid evolution of this field. Therefore, in this work, we survey related prompting tools and promote the concept of the "Prompting Framework" (PF), i.e. the framework for managing, simplifying, and facilitating interaction with large language models. We define the lifecycle of the PF as a hierarchical structure, from bottom to top, namely: Data Level, Base Level, Execute Level, and Service Level. We also systematically depict the overall landscape of the emerging PF field and discuss potential future research and challenges. To continuously track the developments in this area, we maintain a repository at //github.com/lxx0628/Prompting-Framework-Survey, which can be a useful resource sharing platform for both academic and industry in this field.

Convolutional Neural Networks (CNNs) have gained significant traction in the field of machine learning, particularly due to their high accuracy in visual recognition. Recent works have pushed the performance of GPU implementations of CNNs to significantly improve their classification and training times. With these improvements, many frameworks have become available for implementing CNNs on both CPUs and GPUs, with no support for FPGA implementations. In this work we present a modified version of the popular CNN framework Caffe, with FPGA support. This allows for classification using CNN models and specialized FPGA implementations with the flexibility of reprogramming the device when necessary, seamless memory transactions between host and device, simple-to-use test benches, and the ability to create pipelined layer implementations. To validate the framework, we use the Xilinx SDAccel environment to implement an FPGA-based Winograd convolution engine and show that the FPGA layer can be used alongside other layers running on a host processor to run several popular CNNs (AlexNet, GoogleNet, VGG A, Overfeat). The results show that our framework achieves 50 GFLOPS across 3x3 convolutions in the benchmarks. This is achieved within a practical framework, which will aid in future development of FPGA-based CNNs.

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