A good representation of a large, complex mobile robot workspace must be space-efficient yet capable of encoding relevant geometric details. When exploring unknown environments, it needs to be updatable incrementally in an online fashion. We introduce HIO-SDF, a new method that represents the environment as a Signed Distance Field (SDF). State of the art representations of SDFs are based on either neural networks or voxel grids. Neural networks are capable of representing the SDF continuously. However, they are hard to update incrementally as neural networks tend to forget previously observed parts of the environment unless an extensive sensor history is stored for training. Voxel-based representations do not have this problem but they are not space-efficient especially in large environments with fine details. HIO-SDF combines the advantages of these representations using a hierarchical approach which employs a coarse voxel grid that captures the observed parts of the environment together with high-resolution local information to train a neural network. HIO-SDF achieves a 46% lower mean global SDF error across all test scenes than a state of the art continuous representation, and a 30% lower error than a discrete representation at the same resolution as our coarse global SDF grid. Videos and code are available at: //samsunglabs.github.io/HIO-SDF-project-page/
Existing neural rendering-based text-to-3D-portrait generation methods typically make use of human geometry prior and diffusion models to obtain guidance. However, relying solely on geometry information introduces issues such as the Janus problem, over-saturation, and over-smoothing. We present Portrait3D, a novel neural rendering-based framework with a novel joint geometry-appearance prior to achieve text-to-3D-portrait generation that overcomes the aforementioned issues. To accomplish this, we train a 3D portrait generator, 3DPortraitGAN-Pyramid, as a robust prior. This generator is capable of producing 360{\deg} canonical 3D portraits, serving as a starting point for the subsequent diffusion-based generation process. To mitigate the "grid-like" artifact caused by the high-frequency information in the feature-map-based 3D representation commonly used by most 3D-aware GANs, we integrate a novel pyramid tri-grid 3D representation into 3DPortraitGAN-Pyramid. To generate 3D portraits from text, we first project a randomly generated image aligned with the given prompt into the pre-trained 3DPortraitGAN-Pyramid's latent space. The resulting latent code is then used to synthesize a pyramid tri-grid. Beginning with the obtained pyramid tri-grid, we use score distillation sampling to distill the diffusion model's knowledge into the pyramid tri-grid. Following that, we utilize the diffusion model to refine the rendered images of the 3D portrait and then use these refined images as training data to further optimize the pyramid tri-grid, effectively eliminating issues with unrealistic color and unnatural artifacts. Our experimental results show that Portrait3D can produce realistic, high-quality, and canonical 3D portraits that align with the prompt.
Emerging mobile virtual reality (VR) systems will require to continuously perform complex computer vision tasks on ultra-high-resolution video frames through the execution of deep neural networks (DNNs)-based algorithms. Since state-of-the-art DNNs require computational power that is excessive for mobile devices, techniques based on wireless edge computing (WEC) have been recently proposed. However, existing WEC methods require the transmission and processing of a high amount of video data which may ultimately saturate the wireless link. In this paper, we propose a novel Sensing-Assisted Wireless Edge Computing (SAWEC) paradigm to address this issue. SAWEC leverages knowledge about the physical environment to reduce the end-to-end latency and overall computational burden by transmitting to the edge server only the relevant data for the delivery of the service. Our intuition is that the transmission of the portion of the video frames where there are no changes with respect to previous frames can be avoided. Specifically, we leverage wireless sensing techniques to estimate the location of objects in the environment and obtain insights about the environment dynamics. Hence, only the part of the frames where any environmental change is detected is transmitted and processed. We evaluated SAWEC by using a 10K 360$^{\circ}$ with a Wi-Fi 6 sensing system operating at 160 MHz and performing localization and tracking. We considered instance segmentation and object detection as benchmarking tasks for performance evaluation. We carried out experiments in an anechoic chamber and an entrance hall with two human subjects in six different setups. Experimental results show that SAWEC reduces both the channel occupation and end-to-end latency by more than 90% while improving the instance segmentation and object detection performance with respect to state-of-the-art WEC approaches.
Leveraging vast training data, multimodal large language models (MLLMs) have demonstrated formidable general visual comprehension capabilities and achieved remarkable performance across various tasks. However, their performance in visual document understanding still leaves much room for improvement. This discrepancy is primarily attributed to the fact that visual document understanding is a fine-grained prediction task. In natural scenes, MLLMs typically use low-resolution images, leading to a substantial loss of visual information. Furthermore, general-purpose MLLMs do not excel in handling document-oriented instructions. In this paper, we propose a High-Resolution Visual Document Assistant (HRVDA), which bridges the gap between MLLMs and visual document understanding. This model employs a content filtering mechanism and an instruction filtering module to separately filter out the content-agnostic visual tokens and instruction-agnostic visual tokens, thereby achieving efficient model training and inference for high-resolution images. In addition, we construct a document-oriented visual instruction tuning dataset and apply a multi-stage training strategy to enhance the model's document modeling capabilities. Extensive experiments demonstrate that our model achieves state-of-the-art performance across multiple document understanding datasets, while maintaining training efficiency and inference speed comparable to low-resolution models.
Graph neural network (GNN)-based models have been extensively studied for recommendations, as they can extract high-order collaborative signals accurately which is required for high-quality recommender systems. However, they neglect the valuable information gained through negative feedback in two aspects: (1) different users might hold opposite feedback on the same item, which hampers optimal information propagation in GNNs, and (2) even when an item vastly deviates from users' preferences, they might still choose it and provide a negative rating. In this paper, we propose a negative feedback-aware recommender model (NFARec) that maximizes the leverage of negative feedback. To transfer information to multi-hop neighbors along an optimal path effectively, NFARec adopts a feedback-aware correlation that guides hypergraph convolutions (HGCs) to learn users' structural representations. Moreover, NFARec incorporates an auxiliary task - predicting the feedback sentiment polarity (i.e., positive or negative) of the next interaction - based on the Transformer Hawkes Process. The task is beneficial for understanding users by learning the sentiment expressed in their previous sequential feedback patterns and predicting future interactions. Extensive experiments demonstrate that NFARec outperforms competitive baselines. Our source code and data are released at //github.com/WangXFng/NFARec.
The integration of Large Language Models (LLMs) into robotics has revolutionized human-robot interactions and autonomous task planning. However, these systems are often unable to self-correct during the task execution, which hinders their adaptability in dynamic real-world environments. To address this issue, we present a Hierarchical Closed-loop Robotic Intelligent Self-correction Planner (HiCRISP), an innovative framework that enables robots to correct errors within individual steps during the task execution. HiCRISP actively monitors and adapts the task execution process, addressing both high-level planning and low-level action errors. Extensive benchmark experiments, encompassing virtual and real-world scenarios, showcase HiCRISP's exceptional performance, positioning it as a promising solution for robotic task planning with LLMs.
Modern video segmentation methods adopt object queries to perform inter-frame association and demonstrate satisfactory performance in tracking continuously appearing objects despite large-scale motion and transient occlusion. However, they all underperform on newly emerging and disappearing objects that are common in the real world because they attempt to model object emergence and disappearance through feature transitions between background and foreground queries that have significant feature gaps. We introduce Dynamic Anchor Queries (DAQ) to shorten the transition gap between the anchor and target queries by dynamically generating anchor queries based on the features of potential candidates. Furthermore, we introduce a query-level object Emergence and Disappearance Simulation (EDS) strategy, which unleashes DAQ's potential without any additional cost. Finally, we combine our proposed DAQ and EDS with DVIS to obtain DVIS-DAQ. Extensive experiments demonstrate that DVIS-DAQ achieves a new state-of-the-art (SOTA) performance on five mainstream video segmentation benchmarks. Code and models are available at \url{//github.com/SkyworkAI/DAQ-VS}.
3D stylization, which entails the application of specific styles to three-dimensional objects, holds significant commercial potential as it enables the creation of diverse 3D objects with distinct moods and styles, tailored to specific demands of different scenes. With recent advancements in text-driven methods and artificial intelligence, the stylization process is increasingly intuitive and automated, thereby diminishing the reliance on manual labor and expertise. However, existing methods have predominantly focused on holistic stylization, thereby leaving the application of styles to individual components of a 3D object unexplored. In response, we introduce 3DStyleGLIP, a novel framework specifically designed for text-driven, part-tailored 3D stylization. Given a 3D mesh and a text prompt, 3DStyleGLIP leverages the vision-language embedding space of the Grounded Language-Image Pre-training (GLIP) model to localize the individual parts of the 3D mesh and modify their colors and local geometries to align them with the desired styles specified in the text prompt. 3DStyleGLIP is effectively trained for 3D stylization tasks through a part-level style loss working in GLIP's embedding space, supplemented by two complementary learning techniques. Extensive experimental validation confirms that our method achieves significant part-wise stylization capabilities, demonstrating promising potential in advancing the field of 3D stylization.
Federated Learning aims to learn machine learning models from multiple decentralized edge devices (e.g. mobiles) or servers without sacrificing local data privacy. Recent Natural Language Processing techniques rely on deep learning and large pre-trained language models. However, both big deep neural and language models are trained with huge amounts of data which often lies on the server side. Since text data is widely originated from end users, in this work, we look into recent NLP models and techniques which use federated learning as the learning framework. Our survey discusses major challenges in federated natural language processing, including the algorithm challenges, system challenges as well as the privacy issues. We also provide a critical review of the existing Federated NLP evaluation methods and tools. Finally, we highlight the current research gaps and future directions.
The difficulty of deploying various deep learning (DL) models on diverse DL hardwares has boosted the research and development of DL compilers in the community. Several DL compilers have been proposed from both industry and academia such as Tensorflow XLA and TVM. Similarly, the DL compilers take the DL models described in different DL frameworks as input, and then generate optimized codes for diverse DL hardwares as output. However, none of the existing survey has analyzed the unique design of the DL compilers comprehensively. In this paper, we perform a comprehensive survey of existing DL compilers by dissecting the commonly adopted design in details, with emphasis on the DL oriented multi-level IRs, and frontend/backend optimizations. Specifically, we provide a comprehensive comparison among existing DL compilers from various aspects. In addition, we present detailed analysis of the multi-level IR design and compiler optimization techniques. Finally, several insights are highlighted as the potential research directions of DL compiler. This is the first survey paper focusing on the unique design of DL compiler, which we hope can pave the road for future research towards the DL compiler.
The design of deep graph models still remains to be investigated and the crucial part is how to explore and exploit the knowledge from different hops of neighbors in an efficient way. In this paper, we propose a novel RNN-like deep graph neural network architecture by incorporating AdaBoost into the computation of network; and the proposed graph convolutional network called AdaGCN~(AdaBoosting Graph Convolutional Network) has the ability to efficiently extract knowledge from high-order neighbors and integrate knowledge from different hops of neighbors into the network in an AdaBoost way. We also present the architectural difference between AdaGCN and existing graph convolutional methods to show the benefits of our proposal. Finally, extensive experiments demonstrate the state-of-the-art prediction performance and the computational advantage of our approach AdaGCN.