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Parking occupancy estimation holds significant potential in facilitating parking resource management and mitigating traffic congestion. Existing approaches employ robotic systems to detect the occupancy status of individual parking spaces and primarily focus on enhancing detection accuracy through perception pipelines. However, these methods often overlook the crucial aspect of robot path planning, which can hinder the accurate estimation of the entire parking area. In light of these limitations, we introduce the problem of informative path planning for parking occupancy estimation using autonomous vehicles and formulate it as a Partially Observable Markov Decision Process (POMDP) task. Then, we develop an occupancy state transition model and introduce a Bayes filter to estimate occupancy based on noisy sensor measurements. Subsequently, we propose the Monte Carlo Bayes Filter Tree, a computationally efficient algorithm that leverages progressive widening to generate informative paths. We demonstrate that the proposed approach outperforms the benchmark methods in diverse simulation environments, effectively striking a balance between optimality and computational efficiency.

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Previous efforts on reconfigurable analog circuits mostly focused on specialized analog circuits, produced through careful co-design, or on highly reconfigurable, but relatively resource inefficient, accelerators that implement analog compute paradigms. This work deals with an intermediate point in the design space: Specialized reconfigurable circuits for analog compute paradigms. This class of circuits requires new methodologies for performing co-design, as prior techniques are typically highly specialized to conventional circuit classes (e.g., filters, ADCs). In this context, we present Ark, a programming language for describing analog compute paradigms. Ark enables progressive incorporation of analog behaviors into computations, and deploys a validator and dynamical system compiler for verifying and simulating computations. We use Ark to codify the design space for three different exemplary circuit design problems, and demonstrate that Ark helps exploring design trade-offs and evaluating the impact of nonidealities to the computation.

Accurate load forecasting remains a formidable challenge in numerous sectors, given the intricate dynamics of dynamic power systems, which often defy conventional statistical models. As a response, time-series methodologies like ARIMA and sophisticated deep learning techniques such as Artificial Neural Networks (ANN) and Long Short-Term Memory (LSTM) networks have demonstrated their mettle by achieving enhanced predictive performance. In our investigation, we delve into the efficacy of the relatively recent Gated Recurrent Network (GRU) model within the context of load forecasting. GRU models are garnering attention due to their inherent capacity to adeptly capture and model temporal dependencies within data streams. Our methodology entails harnessing the power of Differential Evolution, a versatile optimization technique renowned for its prowess in delivering scalable, robust, and globally optimal solutions, especially in scenarios involving non-differentiable, multi-objective, or constrained optimization challenges. Through rigorous analysis, we undertake a comparative assessment of the proposed Gated Recurrent Network model, collaboratively fused with various metaheuristic algorithms, evaluating their performance by leveraging established numerical benchmarks such as Mean Squared Error (MSE) and Mean Absolute Percentage Error (MAPE). Our empirical investigations are conducted using power load data originating from the Ontario province, Canada. Our research findings cast a spotlight on the remarkable potential of metaheuristic-augmented Gated Recurrent Network models in substantially augmenting load forecasting precision, offering tailored, optimal hyperparameter configurations uniquely suited to each model's performance characteristics.

Wireless communications at high-frequency bands with large antenna arrays face challenges in beam management, which can potentially be improved by multimodality sensing information from cameras, LiDAR, radar, and GPS. In this paper, we present a multimodal transformer deep learning framework for sensing-assisted beam prediction. We employ a convolutional neural network to extract the features from a sequence of images, point clouds, and radar raw data sampled over time. At each convolutional layer, we use transformer encoders to learn the hidden relations between feature tokens from different modalities and time instances over abstraction space and produce encoded vectors for the next-level feature extraction. We train the model on a combination of different modalities with supervised learning. We try to enhance the model over imbalanced data by utilizing focal loss and exponential moving average. We also evaluate data processing and augmentation techniques such as image enhancement, segmentation, background filtering, multimodal data flipping, radar signal transformation, and GPS angle calibration. Experimental results show that our solution trained on image and GPS data produces the best distance-based accuracy of predicted beams at 78.44%, with effective generalization to unseen day scenarios near 73% and night scenarios over 84%. This outperforms using other modalities and arbitrary data processing techniques, which demonstrates the effectiveness of transformers with feature fusion in performing radio beam prediction from images and GPS. Furthermore, our solution could be pretrained from large sequences of multimodality wireless data, on fine-tuning for multiple downstream radio network tasks.

Assigning repetitive and physically-demanding construction tasks to robots can alleviate human workers's exposure to occupational injuries. Transferring necessary dexterous and adaptive artisanal construction craft skills from workers to robots is crucial for the successful delegation of construction tasks and achieving high-quality robot-constructed work. Predefined motion planning scripts tend to generate rigid and collision-prone robotic behaviors in unstructured construction site environments. In contrast, Imitation Learning (IL) offers a more robust and flexible skill transfer scheme. However, the majority of IL algorithms rely on human workers to repeatedly demonstrate task performance at full scale, which can be counterproductive and infeasible in the case of construction work. To address this concern, this paper proposes an immersive, cloud robotics-based virtual demonstration framework that serves two primary purposes. First, it digitalizes the demonstration process, eliminating the need for repetitive physical manipulation of heavy construction objects. Second, it employs a federated collection of reusable demonstrations that are transferable for similar tasks in the future and can thus reduce the requirement for repetitive illustration of tasks by human agents. Additionally, to enhance the trustworthiness, explainability, and ethical soundness of the robot training, this framework utilizes a Hierarchical Imitation Learning (HIL) model to decompose human manipulation skills into sequential and reactive sub-skills. These two layers of skills are represented by deep generative models, enabling adaptive control of robot actions. By delegating the physical strains of construction work to human-trained robots, this framework promotes the inclusion of workers with diverse physical capabilities and educational backgrounds within the construction industry.

Ordered sequences of data, specified with a join operation to combine sequences, serve as a foundation for the implementation of parallel functional algorithms. This abstract data type can be elegantly and efficiently implemented using balanced binary trees, where a join operation is provided to combine two trees and rebalance as necessary. In this work, we present a verified implementation and cost analysis of joinable red-black trees in $\textbf{calf}$, a dependent type theory for cost analysis. We implement red-black trees and auxiliary intermediate data structures in such a way that all correctness invariants are intrinsically maintained. Then, we describe and verify precise cost bounds on the operations, making use of the red-black tree invariants. Finally, we implement standard algorithms on sequences using the simple join-based signature and bound their cost in the case that red-black trees are used as the underlying implementation. All proofs are formally mechanized using the embedding of $\textbf{calf}$ in the Agda theorem prover.

Our research explores the use of natural language processing (NLP) methods to automatically classify entities for the purpose of knowledge graph population and integration with food system ontologies. We have created NLP models that can automatically classify organizations with respect to categories associated with environmental issues as well as Standard Industrial Classification (SIC) codes, which are used by the U.S. government to characterize business activities. As input, the NLP models are provided with text snippets retrieved by the Google search engine for each organization, which serves as a textual description of the organization that is used for learning. Our experimental results show that NLP models can achieve reasonably good performance for these two classification tasks, and they rely on a general framework that could be applied to many other classification problems as well. We believe that NLP models represent a promising approach for automatically harvesting information to populate knowledge graphs and aligning the information with existing ontologies through shared categories and concepts.

Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative agents--computational software agents that simulate believable human behavior. Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day. To enable generative agents, we describe an architecture that extends a large language model to store a complete record of the agent's experiences using natural language, synthesize those memories over time into higher-level reflections, and retrieve them dynamically to plan behavior. We instantiate generative agents to populate an interactive sandbox environment inspired by The Sims, where end users can interact with a small town of twenty five agents using natural language. In an evaluation, these generative agents produce believable individual and emergent social behaviors: for example, starting with only a single user-specified notion that one agent wants to throw a Valentine's Day party, the agents autonomously spread invitations to the party over the next two days, make new acquaintances, ask each other out on dates to the party, and coordinate to show up for the party together at the right time. We demonstrate through ablation that the components of our agent architecture--observation, planning, and reflection--each contribute critically to the believability of agent behavior. By fusing large language models with computational, interactive agents, this work introduces architectural and interaction patterns for enabling believable simulations of human behavior.

As soon as abstract mathematical computations were adapted to computation on digital computers, the problem of efficient representation, manipulation, and communication of the numerical values in those computations arose. Strongly related to the problem of numerical representation is the problem of quantization: in what manner should a set of continuous real-valued numbers be distributed over a fixed discrete set of numbers to minimize the number of bits required and also to maximize the accuracy of the attendant computations? This perennial problem of quantization is particularly relevant whenever memory and/or computational resources are severely restricted, and it has come to the forefront in recent years due to the remarkable performance of Neural Network models in computer vision, natural language processing, and related areas. Moving from floating-point representations to low-precision fixed integer values represented in four bits or less holds the potential to reduce the memory footprint and latency by a factor of 16x; and, in fact, reductions of 4x to 8x are often realized in practice in these applications. Thus, it is not surprising that quantization has emerged recently as an important and very active sub-area of research in the efficient implementation of computations associated with Neural Networks. In this article, we survey approaches to the problem of quantizing the numerical values in deep Neural Network computations, covering the advantages/disadvantages of current methods. With this survey and its organization, we hope to have presented a useful snapshot of the current research in quantization for Neural Networks and to have given an intelligent organization to ease the evaluation of future research in this area.

Residual networks (ResNets) have displayed impressive results in pattern recognition and, recently, have garnered considerable theoretical interest due to a perceived link with neural ordinary differential equations (neural ODEs). This link relies on the convergence of network weights to a smooth function as the number of layers increases. We investigate the properties of weights trained by stochastic gradient descent and their scaling with network depth through detailed numerical experiments. We observe the existence of scaling regimes markedly different from those assumed in neural ODE literature. Depending on certain features of the network architecture, such as the smoothness of the activation function, one may obtain an alternative ODE limit, a stochastic differential equation or neither of these. These findings cast doubts on the validity of the neural ODE model as an adequate asymptotic description of deep ResNets and point to an alternative class of differential equations as a better description of the deep network limit.

Detecting carried objects is one of the requirements for developing systems to reason about activities involving people and objects. We present an approach to detect carried objects from a single video frame with a novel method that incorporates features from multiple scales. Initially, a foreground mask in a video frame is segmented into multi-scale superpixels. Then the human-like regions in the segmented area are identified by matching a set of extracted features from superpixels against learned features in a codebook. A carried object probability map is generated using the complement of the matching probabilities of superpixels to human-like regions and background information. A group of superpixels with high carried object probability and strong edge support is then merged to obtain the shape of the carried object. We applied our method to two challenging datasets, and results show that our method is competitive with or better than the state-of-the-art.

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