The advent of AI-Generated Content (AIGC) has spurred research into automated video generation to streamline conventional processes. However, automating storytelling video production, particularly for customized narratives, remains challenging due to the complexity of maintaining subject consistency across shots. While existing approaches like Mora and AesopAgent integrate multiple agents for Story-to-Video (S2V) generation, they fall short in preserving protagonist consistency and supporting Customized Storytelling Video Generation (CSVG). To address these limitations, we propose StoryAgent, a multi-agent framework designed for CSVG. StoryAgent decomposes CSVG into distinct subtasks assigned to specialized agents, mirroring the professional production process. Notably, our framework includes agents for story design, storyboard generation, video creation, agent coordination, and result evaluation. Leveraging the strengths of different models, StoryAgent enhances control over the generation process, significantly improving character consistency. Specifically, we introduce a customized Image-to-Video (I2V) method, LoRA-BE, to enhance intra-shot temporal consistency, while a novel storyboard generation pipeline is proposed to maintain subject consistency across shots. Extensive experiments demonstrate the effectiveness of our approach in synthesizing highly consistent storytelling videos, outperforming state-of-the-art methods. Our contributions include the introduction of StoryAgent, a versatile framework for video generation tasks, and novel techniques for preserving protagonist consistency.
Recent advancements in video autoencoders (Video AEs) have significantly improved the quality and efficiency of video generation. In this paper, we propose a novel and compact video autoencoder, VidTwin, that decouples video into two distinct latent spaces: Structure latent vectors, which capture overall content and global movement, and Dynamics latent vectors, which represent fine-grained details and rapid movements. Specifically, our approach leverages an Encoder-Decoder backbone, augmented with two submodules for extracting these latent spaces, respectively. The first submodule employs a Q-Former to extract low-frequency motion trends, followed by downsampling blocks to remove redundant content details. The second averages the latent vectors along the spatial dimension to capture rapid motion. Extensive experiments show that VidTwin achieves a high compression rate of 0.20% with high reconstruction quality (PSNR of 28.14 on the MCL-JCV dataset), and performs efficiently and effectively in downstream generative tasks. Moreover, our model demonstrates explainability and scalability, paving the way for future research in video latent representation and generation. Our code has been released at //github.com/microsoft/VidTok/tree/main/vidtwin.
We introduce the first highly multilingual speech and American Sign Language (ASL) comprehension dataset by extending BELEBELE. Our dataset covers 74 spoken languages at the intersection of BELEBELE and FLEURS, and one sign language (ASL). We evaluate 2M-BELEBELE dataset for both 5-shot and zero-shot settings and across languages, the speech comprehension accuracy is ~ 2-3% average lower compared to reading comprehension.
Learning-based methods have become increasingly popular in 3D indoor scene synthesis (ISS), showing superior performance over traditional optimization-based approaches. These learning-based methods typically model distributions on simple yet explicit scene representations using generative models. However, due to the oversimplified explicit representations that overlook detailed information and the lack of guidance from multimodal relationships within the scene, most learning-based methods struggle to generate indoor scenes with realistic object arrangements and styles. In this paper, we introduce a new method, Scene Implicit Neural Field (S-INF), for indoor scene synthesis, aiming to learn meaningful representations of multimodal relationships, to enhance the realism of indoor scene synthesis. S-INF assumes that the scene layout is often related to the object-detailed information. It disentangles the multimodal relationships into scene layout relationships and detailed object relationships, fusing them later through implicit neural fields (INFs). By learning specialized scene layout relationships and projecting them into S-INF, we achieve a realistic generation of scene layout. Additionally, S-INF captures dense and detailed object relationships through differentiable rendering, ensuring stylistic consistency across objects. Through extensive experiments on the benchmark 3D-FRONT dataset, we demonstrate that our method consistently achieves state-of-the-art performance under different types of ISS.
The performance of Dense retrieval (DR) is significantly influenced by the quality of negative sampling. Traditional DR methods primarily depend on naive negative sampling techniques or on mining hard negatives through external retriever and meticulously crafted strategies. However, naive negative sampling often fails to adequately capture the accurate boundaries between positive and negative samples, whereas existing hard negative sampling methods are prone to false negatives, resulting in performance degradation and training instability. Recent advancements in large language models (LLMs) offer an innovative solution to these challenges by generating contextually rich and diverse negative samples. In this work, we present a framework that harnesses LLMs to synthesize high-quality hard negative samples. We first devise a \textit{multi-attribute self-reflection prompting strategy} to direct LLMs in hard negative sample generation. Then, we implement a \textit{hybrid sampling strategy} that integrates these synthetic negatives with traditionally retrieved negatives, thereby stabilizing the training process and improving retrieval performance. Extensive experiments on five benchmark datasets demonstrate the efficacy of our approach, and code is also publicly available.
In the realm of data stream processing, the advent of SET-INCREMENT Mixed (SIM) data streams necessitates algorithms that efficiently handle both SET and INCREMENT operations. We present Carbonyl4, an innovative algorithm designed specifically for SIM data streams, ensuring accuracy, unbiasedness, and adaptability. Carbonyl4 introduces two pioneering techniques: the Balance Bucket for refined variance optimization, and the Cascading Overflow for maintaining precision amidst overflow scenarios. Our experiments across four diverse datasets establish Carbonyl4's supremacy over existing algorithms, particularly in terms of accuracy for item-level information retrieval and adaptability to fluctuating memory requirements. The versatility of Carbonyl4 is further demonstrated through its dynamic memory shrinking capability, achieved via a re-sampling and a heuristic approach. The source codes of Carbonyl4 are available at GitHub.
Graph Neural Networks (GNNs) have exhibited remarkable efficacy in diverse graph learning tasks, particularly on static homophilic graphs. Recent attention has pivoted towards more intricate structures, encompassing (1) static heterophilic graphs encountering the edge heterophily issue in the spatial domain and (2) event-based continuous graphs in the temporal domain. State-of-the-art (SOTA) has been concurrently addressing these two lines of work but tends to overlook the presence of heterophily in the temporal domain, constituting the temporal heterophily issue. Furthermore, we highlight that the edge heterophily issue and the temporal heterophily issue often co-exist in event-based continuous graphs, giving rise to the temporal edge heterophily challenge. To tackle this challenge, this paper first introduces the temporal edge heterophily measurement. Subsequently, we propose the Temporal Heterophilic Graph Convolutional Network (THeGCN), an innovative model that incorporates the low/high-pass graph signal filtering technique to accurately capture both edge (spatial) heterophily and temporal heterophily. Specifically, the THeGCN model consists of two key components: a sampler and an aggregator. The sampler selects events relevant to a node at a given moment. Then, the aggregator executes message-passing, encoding temporal information, node attributes, and edge attributes into node embeddings. Extensive experiments conducted on 5 real-world datasets validate the efficacy of THeGCN.
We present NanoVoice, a personalized text-to-speech model that efficiently constructs voice adapters for multiple speakers simultaneously. NanoVoice introduces a batch-wise speaker adaptation technique capable of fine-tuning multiple references in parallel, significantly reducing training time. Beyond building separate adapters for each speaker, we also propose a parameter sharing technique that reduces the number of parameters used for speaker adaptation. By incorporating a novel trainable scale matrix, NanoVoice mitigates potential performance degradation during parameter sharing. NanoVoice achieves performance comparable to the baselines, while training 4 times faster and using 45 percent fewer parameters for speaker adaptation with 40 reference voices. Extensive ablation studies and analysis further validate the efficiency of our model.
Benefiting from large-scale pre-training of text-video pairs, current text-to-video (T2V) diffusion models can generate high-quality videos from the text description. Besides, given some reference images or videos, the parameter-efficient fine-tuning method, i.e. LoRA, can generate high-quality customized concepts, e.g., the specific subject or the motions from a reference video. However, combining the trained multiple concepts from different references into a single network shows obvious artifacts. To this end, we propose CustomTTT, where we can joint custom the appearance and the motion of the given video easily. In detail, we first analyze the prompt influence in the current video diffusion model and find the LoRAs are only needed for the specific layers for appearance and motion customization. Besides, since each LoRA is trained individually, we propose a novel test-time training technique to update parameters after combination utilizing the trained customized models. We conduct detailed experiments to verify the effectiveness of the proposed methods. Our method outperforms several state-of-the-art works in both qualitative and quantitative evaluations.
The advancement of Spatial Transcriptomics (ST) has facilitated the spatially-aware profiling of gene expressions based on histopathology images. Although ST data offers valuable insights into the micro-environment of tumors, its acquisition cost remains expensive. Therefore, directly predicting the ST expressions from digital pathology images is desired. Current methods usually adopt existing regression backbones along with patch-sampling for this task, which ignores the inherent multi-scale information embedded in the pyramidal data structure of digital pathology images, and wastes the inter-spot visual information crucial for accurate gene expression prediction. To address these limitations, we propose M2OST, a many-to-one regression Transformer that can accommodate the hierarchical structure of the pathology images via a decoupled multi-scale feature extractor. Unlike traditional models that are trained with one-to-one image-label pairs, M2OST uses multiple images from different levels of the digital pathology image to jointly predict the gene expressions in their common corresponding spot. Built upon our many-to-one scheme, M2OST can be easily scaled to fit different numbers of inputs, and its network structure inherently incorporates nearby inter-spot features, enhancing regression performance. We have tested M2OST on three public ST datasets and the experimental results show that M2OST can achieve state-of-the-art performance with fewer parameters and floating-point operations (FLOPs).
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.