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Function-as-a-Service (FaaS) enables developers to run serverless applications without managing operational tasks. In current FaaS platforms, both synchronous and asynchronous calls are executed immediately. In this paper, we present ProFaaStinate, which extends serverless platforms to enable delayed execution of asynchronous function calls. This allows platforms to execute calls at convenient times with higher resource availability or lower load. ProFaaStinate is able to optimize performance without requiring deep integration into the rest of the platform, or a complex systems model. In our evaluation, our prototype built on top of Nuclio can reduce request response latency and workflow duration while also preventing the system from being overloaded during load peaks. Using a document preparation use case, we show a 54% reduction in average request response latency. This reduction in resource usage benefits both platforms and users as cost savings.

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Prior work on Private Inference (PI)--inferences performed directly on encrypted input--has focused on minimizing a network's ReLUs, which have been assumed to dominate PI latency rather than FLOPs. Recent work has shown that FLOPs for PI can no longer be ignored and have high latency penalties. In this paper, we develop DeepReShape, a network redesign technique that tailors architectures to PI constraints, optimizing for both ReLUs and FLOPs for the first time. The {\em key insight} is that a strategic allocation of channels such that the network's ReLUs are aligned in their criticality order simultaneously optimizes ReLU and FLOPs efficiency. DeepReShape automates network development with an efficient process, and we call generated networks HybReNets. We evaluate DeepReShape using standard PI benchmarks and demonstrate a 2.1\% accuracy gain with a 5.2$\times$ runtime improvement at iso-ReLU on CIFAR-100 and an 8.7$\times$ runtime improvement at iso-accuracy on TinyImageNet. Furthermore, we demystify the input network selection in prior ReLU optimizations and shed light on the key network attributes enabling PI efficiency.

Cyber-Physical System (CPS) represents systems that join both hardware and software components to perform real-time services. Maintaining the system's reliability is critical to the continuous delivery of these services. However, the CPS running environment is full of uncertainties and can easily lead to performance degradation. As a result, the need for a recovery technique is highly needed to achieve resilience in the system, with keeping in mind that this technique should be as green as possible. This early doctorate proposal, suggests a game theory solution to achieve resilience and green in CPS. Game theory has been known for its fast performance in decision-making, helping the system to choose what maximizes its payoffs. The proposed game model is described over a real-life collaborative artificial intelligence system (CAIS), that involves robots with humans to achieve a common goal. It shows how the expected results of the system will achieve the resilience of CAIS with minimized CO2 footprint.

Traditionally, designs are written in Verilog hardware description language (HDL) and debugged by hardware engineers. While this approach is effective, it is time-consuming and error-prone for complex designs. Large language models (LLMs) are promising in automating HDL code generation. LLMs are trained on massive datasets of text and code, and they can learn to generate code that compiles and is functionally accurate. We aim to evaluate the ability of LLMs to generate functionally correct HDL models. We build AutoChip by combining the interactive capabilities of LLMs and the output from Verilog simulations to generate Verilog modules. We start with a design prompt for a module and the context from compilation errors and debugging messages, which highlight differences between the expected and actual outputs. This ensures that accurate Verilog code can be generated without human intervention. We evaluate AutoChip using problem sets from HDLBits. We conduct a comprehensive analysis of the AutoChip using several LLMs and problem categories. The results show that incorporating context from compiler tools, such as Icarus Verilog, improves the effectiveness, yielding 24.20% more accurate Verilog. We release our evaluation scripts and datasets as open-source contributions at the following link //github.com/shailja-thakur/AutoChip.

Clonemator is a virtual reality (VR) system allowing users to create their avatar clones and configure them spatially and temporally, forming automators to accomplish complex tasks. In particular, clones can (1) freeze at a user's body pose as static objects, (2) synchronously mimic the user's movement, and (3) replay a sequence of the user's actions in a period of time later. Combined with traditional techniques such as scaling, positional rearrangement, group selection, and duplication, Clonemator enables users to iteratively develop customized and reusable solutions by breaking down complex tasks into a sequence of collaborations with clones. This bypasses implementing dedicated interaction techniques or scripts while allowing flexible interactions in VR applications. We demonstrate the flexibility of Clonemator with several examples and validate its usability and effectiveness through a preliminary user study. Finally, we discuss the potential of Clonemator in VR applications such as gaming mechanisms, spatial interaction techniques, and multi-robot control and provide our insights for future research.

Imbalanced classification on graphs is ubiquitous yet challenging in many real-world applications, such as fraudulent node detection. Recently, graph neural networks (GNNs) have shown promising performance on many network analysis tasks. However, most existing GNNs have almost exclusively focused on the balanced networks, and would get unappealing performance on the imbalanced networks. To bridge this gap, in this paper, we present a generative adversarial graph network model, called ImGAGN to address the imbalanced classification problem on graphs. It introduces a novel generator for graph structure data, named GraphGenerator, which can simulate both the minority class nodes' attribute distribution and network topological structure distribution by generating a set of synthetic minority nodes such that the number of nodes in different classes can be balanced. Then a graph convolutional network (GCN) discriminator is trained to discriminate between real nodes and fake (i.e., generated) nodes, and also between minority nodes and majority nodes on the synthetic balanced network. To validate the effectiveness of the proposed method, extensive experiments are conducted on four real-world imbalanced network datasets. Experimental results demonstrate that the proposed method ImGAGN outperforms state-of-the-art algorithms for semi-supervised imbalanced node classification task.

Point cloud-based large scale place recognition is fundamental for many applications like Simultaneous Localization and Mapping (SLAM). Although many models have been proposed and have achieved good performance by learning short-range local features, long-range contextual properties have often been neglected. Moreover, the model size has also become a bottleneck for their wide applications. To overcome these challenges, we propose a super light-weight network model termed SVT-Net for large scale place recognition. Specifically, on top of the highly efficient 3D Sparse Convolution (SP-Conv), an Atom-based Sparse Voxel Transformer (ASVT) and a Cluster-based Sparse Voxel Transformer (CSVT) are proposed to learn both short-range local features and long-range contextual features in this model. Consisting of ASVT and CSVT, SVT-Net can achieve state-of-the-art on benchmark datasets in terms of both accuracy and speed with a super-light model size (0.9M). Meanwhile, two simplified versions of SVT-Net are introduced, which also achieve state-of-the-art and further reduce the model size to 0.8M and 0.4M respectively.

Sequential recommendation (SR) is to accurately recommend a list of items for a user based on her current accessed ones. While new-coming users continuously arrive in the real world, one crucial task is to have inductive SR that can produce embeddings of users and items without re-training. Given user-item interactions can be extremely sparse, another critical task is to have transferable SR that can transfer the knowledge derived from one domain with rich data to another domain. In this work, we aim to present the holistic SR that simultaneously accommodates conventional, inductive, and transferable settings. We propose a novel deep learning-based model, Relational Temporal Attentive Graph Neural Networks (RetaGNN), for holistic SR. The main idea of RetaGNN is three-fold. First, to have inductive and transferable capabilities, we train a relational attentive GNN on the local subgraph extracted from a user-item pair, in which the learnable weight matrices are on various relations among users, items, and attributes, rather than nodes or edges. Second, long-term and short-term temporal patterns of user preferences are encoded by a proposed sequential self-attention mechanism. Third, a relation-aware regularization term is devised for better training of RetaGNN. Experiments conducted on MovieLens, Instagram, and Book-Crossing datasets exhibit that RetaGNN can outperform state-of-the-art methods under conventional, inductive, and transferable settings. The derived attention weights also bring model explainability.

Conventional unsupervised multi-source domain adaptation (UMDA) methods assume all source domains can be accessed directly. This neglects the privacy-preserving policy, that is, all the data and computations must be kept decentralized. There exists three problems in this scenario: (1) Minimizing the domain distance requires the pairwise calculation of the data from source and target domains, which is not accessible. (2) The communication cost and privacy security limit the application of UMDA methods (e.g., the domain adversarial training). (3) Since users have no authority to check the data quality, the irrelevant or malicious source domains are more likely to appear, which causes negative transfer. In this study, we propose a privacy-preserving UMDA paradigm named Knowledge Distillation based Decentralized Domain Adaptation (KD3A), which performs domain adaptation through the knowledge distillation on models from different source domains. KD3A solves the above problems with three components: (1) A multi-source knowledge distillation method named Knowledge Vote to learn high-quality domain consensus knowledge. (2) A dynamic weighting strategy named Consensus Focus to identify both the malicious and irrelevant domains. (3) A decentralized optimization strategy for domain distance named BatchNorm MMD. The extensive experiments on DomainNet demonstrate that KD3A is robust to the negative transfer and brings a 100x reduction of communication cost compared with other decentralized UMDA methods. Moreover, our KD3A significantly outperforms state-of-the-art UMDA approaches.

Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been well visualized or understood. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to object concepts using a segmentation-based network dissection method. Then, we quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. We examine the contextual relationship between these units and their surroundings by inserting the discovered object concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in a scene. We provide open source interpretation tools to help researchers and practitioners better understand their GAN models.

We present Generative Adversarial Capsule Network (CapsuleGAN), a framework that uses capsule networks (CapsNets) instead of the standard convolutional neural networks (CNNs) as discriminators within the generative adversarial network (GAN) setting, while modeling image data. We provide guidelines for designing CapsNet discriminators and the updated GAN objective function, which incorporates the CapsNet margin loss, for training CapsuleGAN models. We show that CapsuleGAN outperforms convolutional-GAN at modeling image data distribution on the MNIST dataset of handwritten digits, evaluated on the generative adversarial metric and at semi-supervised image classification.

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