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In this paper, we consider a learning problem among non-cooperative agents interacting in a time-varying system. Specifically, we focus on repeated linear quadratic network games, in which the network of interactions changes with time and agents may not be present at each iteration. To get tractability, we assume that at each iteration, the network of interactions is sampled from an underlying random network model and agents participate at random with a given probability. Under these assumptions, we consider a gradient-based learning algorithm and establish almost sure convergence of the agents' strategies to the Nash equilibrium of the game played over the expected network. Additionally, we prove, in the large population regime, that the learned strategy is an $\epsilon$-Nash equilibrium for each stage game with high probability. We validate our results over an online market application.

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Federated learning (FL) is a promising paradigm to enable collaborative model training with decentralized data. However, the training process of Large Language Models (LLMs) generally incurs the update of significant parameters, which limits the applicability of FL techniques to tackle the LLMs in real scenarios. Prompt tuning can significantly reduce the number of parameters to update, but it either incurs performance degradation or low training efficiency. The straightforward utilization of prompt tuning in the FL often raises non-trivial communication costs and dramatically degrades performance. In addition, the decentralized data is generally non-Independent and Identically Distributed (non-IID), which brings client drift problems and thus poor performance. This paper proposes a Parameter-efficient prompt Tuning approach with Adaptive Optimization, i.e., FedPepTAO, to enable efficient and effective FL of LLMs. First, an efficient partial prompt tuning approach is proposed to improve performance and efficiency simultaneously. Second, a novel adaptive optimization method is developed to address the client drift problems on both the device and server sides to enhance performance further. Extensive experiments based on 10 datasets demonstrate the superb performance (up to 60.8\% in terms of accuracy) and efficiency (up to 97.59\% in terms of training time) of FedPepTAO compared with 9 baseline approaches. Our code is available at //github.com/llm-eff/FedPepTAO.

We present P2PL, a practical multi-device peer-to-peer deep learning algorithm that, unlike the federated learning paradigm, does not require coordination from edge servers or the cloud. This makes P2PL well-suited for the sheer scale of beyond-5G computing environments like smart cities that otherwise create range, latency, bandwidth, and single point of failure issues for federated approaches. P2PL introduces max norm synchronization to catalyze training, retains on-device deep model training to preserve privacy, and leverages local inter-device communication to implement distributed consensus. Each device iteratively alternates between two phases: 1) on-device learning and 2) distributed cooperation where they combine model parameters with nearby devices. We empirically show that all participating devices achieve the same test performance attained by federated and centralized training -- even with 100 devices and relaxed singly stochastic consensus weights. We extend these experimental results to settings with diverse network topologies, sparse and intermittent communication, and non-IID data distributions.

Reinforcement learning agents deployed in the real world often have to cope with partially observable environments. Therefore, most agents employ memory mechanisms to approximate the state of the environment. Recently, there have been impressive success stories in mastering partially observable environments, mostly in the realm of computer games like Dota 2, StarCraft II, or MineCraft. However, existing methods lack interpretability in the sense that it is not comprehensible for humans what the agent stores in its memory. In this regard, we propose a novel memory mechanism that represents past events in human language. Our method uses CLIP to associate visual inputs with language tokens. Then we feed these tokens to a pretrained language model that serves the agent as memory and provides it with a coherent and human-readable representation of the past. We train our memory mechanism on a set of partially observable environments and find that it excels on tasks that require a memory component, while mostly attaining performance on-par with strong baselines on tasks that do not. On a challenging continuous recognition task, where memorizing the past is crucial, our memory mechanism converges two orders of magnitude faster than prior methods. Since our memory mechanism is human-readable, we can peek at an agent's memory and check whether crucial pieces of information have been stored. This significantly enhances troubleshooting and paves the way toward more interpretable agents.

Graph Neural Networks (GNNs) are powerful in learning semantics of graph data. Recently, a new paradigm "pre-train, prompt" has shown promising results in adapting GNNs to various tasks with less supervised data. The success of such paradigm can be attributed to the more consistent objectives of pre-training and task-oriented prompt tuning, where the pre-trained knowledge can be effectively transferred to downstream tasks. However, an overlooked issue of existing studies is that the structure information of graph is usually exploited during pre-training for learning node representations, while neglected in the prompt tuning stage for learning task-specific parameters. To bridge this gap, we propose a novel structure-based prompting method for GNNs, namely SAP, which consistently exploits structure information in both pre-training and prompt tuning stages. In particular, SAP 1) employs a dual-view contrastive learning to align the latent semantic spaces of node attributes and graph structure, and 2) incorporates structure information in prompted graph to elicit more pre-trained knowledge in prompt tuning. We conduct extensive experiments on node classification and graph classification tasks to show the effectiveness of SAP. Moreover, we show that SAP can lead to better performance in more challenging few-shot scenarios on both homophilous and heterophilous graphs.

Medical image processing has been highlighted as an area where deep learning-based models have the greatest potential. However, in the medical field in particular, problems of data availability and privacy are hampering research progress and thus rapid implementation in clinical routine. The generation of synthetic data not only ensures privacy, but also allows to \textit{draw} new patients with specific characteristics, enabling the development of data-driven models on a much larger scale. This work demonstrates that three-dimensional generative adversarial networks (GANs) can be efficiently trained to generate high-resolution medical volumes with finely detailed voxel-based architectures. In addition, GAN inversion is successfully implemented for the three-dimensional setting and used for extensive research on model interpretability and applications such as image morphing, attribute editing and style mixing. The results are comprehensively validated on a database of three-dimensional HR-pQCT instances representing the bone micro-architecture of the distal radius.

Transformer is a promising neural network learner, and has achieved great success in various machine learning tasks. Thanks to the recent prevalence of multimodal applications and big data, Transformer-based multimodal learning has become a hot topic in AI research. This paper presents a comprehensive survey of Transformer techniques oriented at multimodal data. The main contents of this survey include: (1) a background of multimodal learning, Transformer ecosystem, and the multimodal big data era, (2) a theoretical review of Vanilla Transformer, Vision Transformer, and multimodal Transformers, from a geometrically topological perspective, (3) a review of multimodal Transformer applications, via two important paradigms, i.e., for multimodal pretraining and for specific multimodal tasks, (4) a summary of the common challenges and designs shared by the multimodal Transformer models and applications, and (5) a discussion of open problems and potential research directions for the community.

Deep neural networks (DNN) have achieved unprecedented success in numerous machine learning tasks in various domains. However, the existence of adversarial examples has raised concerns about applying deep learning to safety-critical applications. As a result, we have witnessed increasing interests in studying attack and defense mechanisms for DNN models on different data types, such as images, graphs and text. Thus, it is necessary to provide a systematic and comprehensive overview of the main threats of attacks and the success of corresponding countermeasures. In this survey, we review the state of the art algorithms for generating adversarial examples and the countermeasures against adversarial examples, for the three popular data types, i.e., images, graphs and text.

Machine learning techniques have deeply rooted in our everyday life. However, since it is knowledge- and labor-intensive to pursue good learning performance, human experts are heavily involved in every aspect of machine learning. In order to make machine learning techniques easier to apply and reduce the demand for experienced human experts, automated machine learning (AutoML) has emerged as a hot topic with both industrial and academic interest. In this paper, we provide an up to date survey on AutoML. First, we introduce and define the AutoML problem, with inspiration from both realms of automation and machine learning. Then, we propose a general AutoML framework that not only covers most existing approaches to date but also can guide the design for new methods. Subsequently, we categorize and review the existing works from two aspects, i.e., the problem setup and the employed techniques. Finally, we provide a detailed analysis of AutoML approaches and explain the reasons underneath their successful applications. We hope this survey can serve as not only an insightful guideline for AutoML beginners but also an inspiration for future research.

Current state-of-the-art semantic role labeling (SRL) uses a deep neural network with no explicit linguistic features. However, prior work has shown that gold syntax trees can dramatically improve SRL decoding, suggesting the possibility of increased accuracy from explicit modeling of syntax. In this work, we present linguistically-informed self-attention (LISA): a neural network model that combines multi-head self-attention with multi-task learning across dependency parsing, part-of-speech tagging, predicate detection and SRL. Unlike previous models which require significant pre-processing to prepare linguistic features, LISA can incorporate syntax using merely raw tokens as input, encoding the sequence only once to simultaneously perform parsing, predicate detection and role labeling for all predicates. Syntax is incorporated by training one attention head to attend to syntactic parents for each token. Moreover, if a high-quality syntactic parse is already available, it can be beneficially injected at test time without re-training our SRL model. In experiments on CoNLL-2005 SRL, LISA achieves new state-of-the-art performance for a model using predicted predicates and standard word embeddings, attaining 2.5 F1 absolute higher than the previous state-of-the-art on newswire and more than 3.5 F1 on out-of-domain data, nearly 10% reduction in error. On ConLL-2012 English SRL we also show an improvement of more than 2.5 F1. LISA also out-performs the state-of-the-art with contextually-encoded (ELMo) word representations, by nearly 1.0 F1 on news and more than 2.0 F1 on out-of-domain text.

In this paper, we propose a novel multi-task learning architecture, which incorporates recent advances in attention mechanisms. Our approach, the Multi-Task Attention Network (MTAN), consists of a single shared network containing a global feature pool, together with task-specific soft-attention modules, which are trainable in an end-to-end manner. These attention modules allow for learning of task-specific features from the global pool, whilst simultaneously allowing for features to be shared across different tasks. The architecture can be built upon any feed-forward neural network, is simple to implement, and is parameter efficient. Experiments on the CityScapes dataset show that our method outperforms several baselines in both single-task and multi-task learning, and is also more robust to the various weighting schemes in the multi-task loss function. We further explore the effectiveness of our method through experiments over a range of task complexities, and show how our method scales well with task complexity compared to baselines.

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