Face rendering using neural radiance fields (NeRF) is a rapidly developing research area in computer vision. While recent methods primarily focus on controlling facial attributes such as identity and expression, they often overlook the crucial aspect of modeling eyeball rotation, which holds importance for various downstream tasks. In this paper, we aim to learn a face NeRF model that is sensitive to eye movements from multi-view images. We address two key challenges in eye-aware face NeRF learning: how to effectively capture eyeball rotation for training and how to construct a manifold for representing eyeball rotation. To accomplish this, we first fit FLAME, a well-established parametric face model, to the multi-view images considering multi-view consistency. Subsequently, we introduce a new Dynamic Eye-aware NeRF (DeNeRF). DeNeRF transforms 3D points from different views into a canonical space to learn a unified face NeRF model. We design an eye deformation field for the transformation, including rigid transformation, e.g., eyeball rotation, and non-rigid transformation. Through experiments conducted on the ETH-XGaze dataset, we demonstrate that our model is capable of generating high-fidelity images with accurate eyeball rotation and non-rigid periocular deformation, even under novel viewing angles. Furthermore, we show that utilizing the rendered images can effectively enhance gaze estimation performance.
Neural shape representation generally refers to representing 3D geometry using neural networks, e.g., to compute a signed distance or occupancy value at a specific spatial position. Previous methods tend to rely on the auto-decoder paradigm, which often requires densely-sampled and accurate signed distances to be known during training and testing, as well as an additional optimization loop during inference. This introduces a lot of computational overhead, in addition to having to compute signed distances analytically, even during testing. In this paper, we present a novel encoder-decoder neural network for embedding 3D shapes in a single forward pass. Our architecture is based on a multi-scale hybrid system incorporating graph-based and voxel-based components, as well as a continuously differentiable decoder. Furthermore, the network is trained to solve the Eikonal equation and only requires knowledge of the zero-level set for training and inference. Additional volumetric samples can be generated on-the-fly, and incorporated in an unsupervised manner. This means that in contrast to most previous work, our network is able to output valid signed distance fields without explicit prior knowledge of non-zero distance values or shape occupancy. In other words, our network computes approximate solutions to the boundary-valued Eikonal equation. It also requires only a single forward pass during inference, instead of the common latent code optimization. We further propose a modification of the loss function in case that surface normals are not well defined, e.g., in the context of non-watertight surface-meshes and non-manifold geometry. We finally demonstrate the efficacy, generalizability and scalability of our method on datasets consisting of deforming 3D shapes, single class encoding and multiclass encoding, showcasing a wide range of possible applications.
The ultimate goal of Dataset Distillation is to synthesize a small synthetic dataset such that a model trained on this synthetic set will perform equally well as a model trained on the full, real dataset. Until now, no method of Dataset Distillation has reached this completely lossless goal, in part due to the fact that previous methods only remain effective when the total number of synthetic samples is extremely small. Since only so much information can be contained in such a small number of samples, it seems that to achieve truly loss dataset distillation, we must develop a distillation method that remains effective as the size of the synthetic dataset grows. In this work, we present such an algorithm and elucidate why existing methods fail to generate larger, high-quality synthetic sets. Current state-of-the-art methods rely on trajectory-matching, or optimizing the synthetic data to induce similar long-term training dynamics as the real data. We empirically find that the training stage of the trajectories we choose to match (i.e., early or late) greatly affects the effectiveness of the distilled dataset. Specifically, early trajectories (where the teacher network learns easy patterns) work well for a low-cardinality synthetic set since there are fewer examples wherein to distribute the necessary information. Conversely, late trajectories (where the teacher network learns hard patterns) provide better signals for larger synthetic sets since there are now enough samples to represent the necessary complex patterns. Based on our findings, we propose to align the difficulty of the generated patterns with the size of the synthetic dataset. In doing so, we successfully scale trajectory matching-based methods to larger synthetic datasets, achieving lossless dataset distillation for the very first time. Code and distilled datasets are available at //gzyaftermath.github.io/DATM.
We present a generalized FDTD scheme to simulate moving electromagnetic structures with arbitrary space-time configurations. This scheme is a local adaptation and 2+1-dimensional extension of the uniform and 1+1-dimensional scheme recently reported in [1]. The local adaptation, which is allowed by the inherently matched nature of the generalized Yee cell to the conventional Yee cell, extends the range of applicability of the scheme in [1] to moving structures that involve multiple and arbitrary velocity profiles while being fully compatible with conventional absorbing boundary conditions and standard treatments of medium dispersion. We show that a direct application of the conventional FDTD scheme predicts qualitatively correct spectral transitions but quantitatively erroneous scattering amplitudes, we infer from this observation generalized, hybrid-physical and auxiliary (non-physical) - fields that automatically satisfy moving boundary conditions in the laboratory frame, and accordingly establish local update equations based on the related Maxwell's equations and constitutive relations. We subsequently provide a detailed stability analysis with a generalization of the Courant criterion to the dynamic regime. We finally validate and illustrate the proposed method by several representative examples. The proposed scheme fills an important gap in the open literature on computational electromagnetics and offers an unprecedented, direct solution for moving structures in commercial software platforms.
Nonlinear boolean equation systems play an important role in a wide range of applications. Grover's algorithm is one of the best-known quantum search algorithms in solving the nonlinear boolean equation system on quantum computers. In this paper, we propose three novel techniques to improve the efficiency under Grover's algorithm framework. A W-cycle circuit construction introduces a recursive idea to increase the solvable number of boolean equations given a fixed number of qubits. Then, a greedy compression technique is proposed to reduce the oracle circuit depth. Finally, a randomized Grover's algorithm randomly chooses a subset of equations to form a random oracle every iteration, which further reduces the circuit depth and the number of ancilla qubits. Numerical results on boolean quadratic equations demonstrate the efficiency of the proposed techniques.
A novel unconstrained optimization model named weighted trace-penalty minimization (WTPM) is proposed to address the extreme eigenvalue problem arising from the Full Configuration Interaction (FCI) method. Theoretical analysis shows that the global minimizers of the WTPM objective function are the desired eigenvectors, rather than the eigenspace. Analyzing the condition number of the Hessian operator in detail contributes to the determination of a near-optimal weight matrix. With the sparse feature of FCI matrices in mind, the coordinate descent (CD) method is adapted to WTPM and results in WTPM-CD method. The reduction of computational and storage costs in each iteration shows the efficiency of the proposed algorithm. Finally, the numerical experiments demonstrate the capability to address large-scale FCI matrices.
We describe ACE0, a lightweight platform for evaluating the suitability and viability of AI methods for behaviour discovery in multiagent simulations. Specifically, ACE0 was designed to explore AI methods for multi-agent simulations used in operations research studies related to new technologies such as autonomous aircraft. Simulation environments used in production are often high-fidelity, complex, require significant domain knowledge and as a result have high R&D costs. Minimal and lightweight simulation environments can help researchers and engineers evaluate the viability of new AI technologies for behaviour discovery in a more agile and potentially cost effective manner. In this paper we describe the motivation for the development of ACE0.We provide a technical overview of the system architecture, describe a case study of behaviour discovery in the aerospace domain, and provide a qualitative evaluation of the system. The evaluation includes a brief description of collaborative research projects with academic partners, exploring different AI behaviour discovery methods.
We present a large-scale study on unsupervised spatiotemporal representation learning from videos. With a unified perspective on four recent image-based frameworks, we study a simple objective that can easily generalize all these methods to space-time. Our objective encourages temporally-persistent features in the same video, and in spite of its simplicity, it works surprisingly well across: (i) different unsupervised frameworks, (ii) pre-training datasets, (iii) downstream datasets, and (iv) backbone architectures. We draw a series of intriguing observations from this study, e.g., we discover that encouraging long-spanned persistency can be effective even if the timespan is 60 seconds. In addition to state-of-the-art results in multiple benchmarks, we report a few promising cases in which unsupervised pre-training can outperform its supervised counterpart. Code is made available at //github.com/facebookresearch/SlowFast
Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.
Knowledge graph completion aims to predict missing relations between entities in a knowledge graph. While many different methods have been proposed, there is a lack of a unifying framework that would lead to state-of-the-art results. Here we develop PathCon, a knowledge graph completion method that harnesses four novel insights to outperform existing methods. PathCon predicts relations between a pair of entities by: (1) Considering the Relational Context of each entity by capturing the relation types adjacent to the entity and modeled through a novel edge-based message passing scheme; (2) Considering the Relational Paths capturing all paths between the two entities; And, (3) adaptively integrating the Relational Context and Relational Path through a learnable attention mechanism. Importantly, (4) in contrast to conventional node-based representations, PathCon represents context and path only using the relation types, which makes it applicable in an inductive setting. Experimental results on knowledge graph benchmarks as well as our newly proposed dataset show that PathCon outperforms state-of-the-art knowledge graph completion methods by a large margin. Finally, PathCon is able to provide interpretable explanations by identifying relations that provide the context and paths that are important for a given predicted relation.
The potential of graph convolutional neural networks for the task of zero-shot learning has been demonstrated recently. These models are highly sample efficient as related concepts in the graph structure share statistical strength allowing generalization to new classes when faced with a lack of data. However, knowledge from distant nodes can get diluted when propagating through intermediate nodes, because current approaches to zero-shot learning use graph propagation schemes that perform Laplacian smoothing at each layer. We show that extensive smoothing does not help the task of regressing classifier weights in zero-shot learning. In order to still incorporate information from distant nodes and utilize the graph structure, we propose an Attentive Dense Graph Propagation Module (ADGPM). ADGPM allows us to exploit the hierarchical graph structure of the knowledge graph through additional connections. These connections are added based on a node's relationship to its ancestors and descendants and an attention scheme is further used to weigh their contribution depending on the distance to the node. Finally, we illustrate that finetuning of the feature representation after training the ADGPM leads to considerable improvements. Our method achieves competitive results, outperforming previous zero-shot learning approaches.