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In the framework of Impagliazzo's five worlds, a distinction is often made between two worlds, one where public-key encryption exists (Cryptomania), and one in which only one-way functions exist (MiniCrypt). However, the boundaries between these worlds can change when quantum information is taken into account. Recent work has shown that quantum variants of oblivious transfer and multi-party computation, both primitives that are classically in Cryptomania, can be constructed from one-way functions, placing them in the realm of quantum MiniCrypt (the so-called MiniQCrypt). This naturally raises the following question: Is it possible to construct a quantum variant of public-key encryption, which is at the heart of Cryptomania, from one-way functions or potentially weaker assumptions? In this work, we initiate the formal study of the notion of quantum public-key encryption (qPKE), i.e., public-key encryption where keys are allowed to be quantum states. We propose new definitions of security and several constructions of qPKE based on the existence of one-way functions (OWF), or even weaker assumptions, such as pseudorandom function-like states (PRFS) and pseudorandom function-like states with proof of destruction (PRFSPD). Finally, to give a tight characterization of this primitive, we show that computational assumptions are necessary to build quantum public-key encryption. That is, we give a self-contained proof that no quantum public-key encryption scheme can provide information-theoretic security.

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All analog signal processing is fundamentally subject to noise, and this is also the case in modern implementations of Optical Neural Networks (ONNs). Therefore, to mitigate noise in ONNs, we propose two designs that are constructed from a given, possibly trained, Neural Network (NN) that one wishes to implement. Both designs have the capability that the resulting ONNs gives outputs close to the desired NN. To establish the latter, we analyze the designs mathematically. Specifically, we investigate a probabilistic framework for the first design that establishes that the design is correct, i.e., for any feed-forward NN with Lipschitz continuous activation functions, an ONN can be constructed that produces output arbitrarily close to the original. ONNs constructed with the first design thus also inherit the universal approximation property of NNs. For the second design, we restrict the analysis to NNs with linear activation functions and characterize the ONNs' output distribution using exact formulas. Finally, we report on numerical experiments with LeNet ONNs that give insight into the number of components required in these designs for certain accuracy gains. We specifically study the effect of noise as a function of the depth of an ONN. The results indicate that in practice, adding just a few components in the manner of the first or the second design can already be expected to increase the accuracy of ONNs considerably.

While language models are powerful and versatile, they often fail to address highly complex problems. This is because solving complex problems requires deliberate thinking, which has been only minimally guided during training. In this paper, we propose a new method called Cumulative Reasoning (CR), which employs language models in a cumulative and iterative manner to emulate human thought processes. By decomposing tasks into smaller components, CR streamlines the problem-solving process, rendering it both more manageable and effective. For logical inference tasks, CR consistently outperforms existing methods with an improvement up to 9.3%, and achieves the astonishing accuracy of 98.04% on the curated FOLIO wiki dataset. In the context of the Game of 24, CR achieves an accuracy of 94%, which signifies a substantial enhancement of 20% over the previous state-of-the-art method (code is available at //github.com/iiis-ai/cumulative-reasoning).

Multi-person motion prediction is a challenging problem due to the dependency of motion on both individual past movements and interactions with other people. Transformer-based methods have shown promising results on this task, but they miss the explicit relation representation between joints, such as skeleton structure and pairwise distance, which is crucial for accurate interaction modeling. In this paper, we propose the Joint-Relation Transformer, which utilizes relation information to enhance interaction modeling and improve future motion prediction. Our relation information contains the relative distance and the intra-/inter-person physical constraints. To fuse relation and joint information, we design a novel joint-relation fusion layer with relation-aware attention to update both features. Additionally, we supervise the relation information by forecasting future distance. Experiments show that our method achieves a 13.4% improvement of 900ms VIM on 3DPW-SoMoF/RC and 17.8%/12.0% improvement of 3s MPJPE on CMU-Mpcap/MuPoTS-3D dataset.

We present a unified and compact scene representation for robotics, where each object in the scene is depicted by a latent code capturing geometry and appearance. This representation can be decoded for various tasks such as novel view rendering, 3D reconstruction (e.g. recovering depth, point clouds, or voxel maps), collision checking, and stable grasp prediction. We build our representation from a single RGB input image at test time by leveraging recent advances in Neural Radiance Fields (NeRF) that learn category-level priors on large multiview datasets, then fine-tune on novel objects from one or few views. We expand the NeRF model for additional grasp outputs and explore ways to leverage this representation for robotics. At test-time, we build the representation from a single RGB input image observing the scene from only one viewpoint. We find that the recovered representation allows rendering from novel views, including of occluded object parts, and also for predicting successful stable grasps. Grasp poses can be directly decoded from our latent representation with an implicit grasp decoder. We experimented in both simulation and real world and demonstrated the capability for robust robotic grasping using such compact representation. Website: //nerfgrasp.github.io

The real-world data tends to be heavily imbalanced and severely skew the data-driven deep neural networks, which makes Long-Tailed Recognition (LTR) a massive challenging task. Existing LTR methods seldom train Vision Transformers (ViTs) with Long-Tailed (LT) data, while the off-the-shelf pretrain weight of ViTs always leads to unfair comparisons. In this paper, we systematically investigate the ViTs' performance in LTR and propose LiVT to train ViTs from scratch only with LT data. With the observation that ViTs suffer more severe LTR problems, we conduct Masked Generative Pretraining (MGP) to learn generalized features. With ample and solid evidence, we show that MGP is more robust than supervised manners. In addition, Binary Cross Entropy (BCE) loss, which shows conspicuous performance with ViTs, encounters predicaments in LTR. We further propose the balanced BCE to ameliorate it with strong theoretical groundings. Specially, we derive the unbiased extension of Sigmoid and compensate extra logit margins to deploy it. Our Bal-BCE contributes to the quick convergence of ViTs in just a few epochs. Extensive experiments demonstrate that with MGP and Bal-BCE, LiVT successfully trains ViTs well without any additional data and outperforms comparable state-of-the-art methods significantly, e.g., our ViT-B achieves 81.0% Top-1 accuracy in iNaturalist 2018 without bells and whistles. Code is available at //github.com/XuZhengzhuo/LiVT.

Despite the recent progress in deep learning, most approaches still go for a silo-like solution, focusing on learning each task in isolation: training a separate neural network for each individual task. Many real-world problems, however, call for a multi-modal approach and, therefore, for multi-tasking models. Multi-task learning (MTL) aims to leverage useful information across tasks to improve the generalization capability of a model. This thesis is concerned with multi-task learning in the context of computer vision. First, we review existing approaches for MTL. Next, we propose several methods that tackle important aspects of multi-task learning. The proposed methods are evaluated on various benchmarks. The results show several advances in the state-of-the-art of multi-task learning. Finally, we discuss several possibilities for future work.

The accurate and interpretable prediction of future events in time-series data often requires the capturing of representative patterns (or referred to as states) underpinning the observed data. To this end, most existing studies focus on the representation and recognition of states, but ignore the changing transitional relations among them. In this paper, we present evolutionary state graph, a dynamic graph structure designed to systematically represent the evolving relations (edges) among states (nodes) along time. We conduct analysis on the dynamic graphs constructed from the time-series data and show that changes on the graph structures (e.g., edges connecting certain state nodes) can inform the occurrences of events (i.e., time-series fluctuation). Inspired by this, we propose a novel graph neural network model, Evolutionary State Graph Network (EvoNet), to encode the evolutionary state graph for accurate and interpretable time-series event prediction. Specifically, Evolutionary State Graph Network models both the node-level (state-to-state) and graph-level (segment-to-segment) propagation, and captures the node-graph (state-to-segment) interactions over time. Experimental results based on five real-world datasets show that our approach not only achieves clear improvements compared with 11 baselines, but also provides more insights towards explaining the results of event predictions.

We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.

We investigate the problem of automatically determining what type of shoe left an impression found at a crime scene. This recognition problem is made difficult by the variability in types of crime scene evidence (ranging from traces of dust or oil on hard surfaces to impressions made in soil) and the lack of comprehensive databases of shoe outsole tread patterns. We find that mid-level features extracted by pre-trained convolutional neural nets are surprisingly effective descriptors for this specialized domains. However, the choice of similarity measure for matching exemplars to a query image is essential to good performance. For matching multi-channel deep features, we propose the use of multi-channel normalized cross-correlation and analyze its effectiveness. Our proposed metric significantly improves performance in matching crime scene shoeprints to laboratory test impressions. We also show its effectiveness in other cross-domain image retrieval problems: matching facade images to segmentation labels and aerial photos to map images. Finally, we introduce a discriminatively trained variant and fine-tune our system through our proposed metric, obtaining state-of-the-art performance.

Relying entirely on an attention mechanism, the Transformer introduced by Vaswani et al. (2017) achieves state-of-the-art results for machine translation. In contrast to recurrent and convolutional neural networks, it does not explicitly model relative or absolute position information in its structure. Instead, it requires adding representations of absolute positions to its inputs. In this work we present an alternative approach, extending the self-attention mechanism to efficiently consider representations of the relative positions, or distances between sequence elements. On the WMT 2014 English-to-German and English-to-French translation tasks, this approach yields improvements of 1.3 BLEU and 0.3 BLEU over absolute position representations, respectively. Notably, we observe that combining relative and absolute position representations yields no further improvement in translation quality. We describe an efficient implementation of our method and cast it as an instance of relation-aware self-attention mechanisms that can generalize to arbitrary graph-labeled inputs.

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