Network traffic analysis increasingly uses complex machine learning models as the internet consolidates and traffic gets more encrypted. However, over high-bandwidth networks, flows can easily arrive faster than model inference rates. The temporal nature of network flows limits simple scale-out approaches leveraged in other high-traffic machine learning applications. Accordingly, this paper presents ServeFlow, a solution for machine-learning model serving aimed at network traffic analysis tasks, which carefully selects the number of packets to collect and the models to apply for individual flows to achieve a balance between minimal latency, high service rate, and high accuracy. We identify that on the same task, inference time across models can differ by 2.7x-136.3x, while the median inter-packet waiting time is often 6-8 orders of magnitude higher than the inference time! ServeFlow is able to make inferences on 76.3% flows in under 16ms, which is a speed-up of 40.5x on the median end-to-end serving latency while increasing the service rate and maintaining similar accuracy. Even with thousands of features per flow, it achieves a service rate of over 48.5k new flows per second on a 16-core CPU commodity server, which matches the order of magnitude of flow rates observed on city-level network backbones.
Trajectory length stands as a crucial hyperparameter within reinforcement learning (RL) algorithms, significantly contributing to the sample inefficiency in robotics applications. Motivated by the pivotal role trajectory length plays in the training process, we introduce Ada-NAV, a novel adaptive trajectory length scheme designed to enhance the training sample efficiency of RL algorithms in robotic navigation tasks. Unlike traditional approaches that treat trajectory length as a fixed hyperparameter, we propose to dynamically adjust it based on the entropy of the underlying navigation policy. Interestingly, Ada-NAV can be applied to both existing on-policy and off-policy RL methods, which we demonstrate by empirically validating its efficacy on three popular RL methods: REINFORCE, Proximal Policy Optimization (PPO), and Soft Actor-Critic (SAC). We demonstrate through simulated and real-world robotic experiments that Ada-NAV outperforms conventional methods that employ constant or randomly sampled trajectory lengths. Specifically, for a fixed sample budget, Ada-NAV achieves an 18\% increase in navigation success rate, a 20-38\% reduction in navigation path length, and a 9.32\% decrease in elevation costs. Furthermore, we showcase the versatility of Ada-NAV by integrating it with the Clearpath Husky robot, illustrating its applicability in complex outdoor environments.
Smoothed online learning has emerged as a popular framework to mitigate the substantial loss in statistical and computational complexity that arises when one moves from classical to adversarial learning. Unfortunately, for some spaces, it has been shown that efficient algorithms suffer an exponentially worse regret than that which is minimax optimal, even when the learner has access to an optimization oracle over the space. To mitigate that exponential dependence, this work introduces a new notion of complexity, the generalized bracketing numbers, which marries constraints on the adversary to the size of the space, and shows that an instantiation of Follow-the-Perturbed-Leader can attain low regret with the number of calls to the optimization oracle scaling optimally with respect to average regret. We then instantiate our bounds in several problems of interest, including online prediction and planning of piecewise continuous functions, which has many applications in fields as diverse as econometrics and robotics.
Traditional federated learning uses the number of samples to calculate the weights of each client model and uses this fixed weight value to fusion the global model. However, in practical scenarios, each client's device and data heterogeneity leads to differences in the quality of each client's model. Thus the contribution to the global model is not wholly determined by the sample size. In addition, if clients intentionally upload low-quality or malicious models, using these models for aggregation will lead to a severe decrease in global model accuracy. Traditional federated learning algorithms do not address these issues. To solve this probelm, we propose FedDRL, a model fusion approach using reinforcement learning based on a two staged approach. In the first stage, Our method could filter out malicious models and selects trusted client models to participate in the model fusion. In the second stage, the FedDRL algorithm adaptively adjusts the weights of the trusted client models and aggregates the optimal global model. We also define five model fusion scenarios and compare our method with two baseline algorithms in those scenarios. The experimental results show that our algorithm has higher reliability than other algorithms while maintaining accuracy.
Standard federated learning (FL) algorithms typically require multiple rounds of communication between the server and the clients, which has several drawbacks, including requiring constant network connectivity, repeated investment of computational resources, and susceptibility to privacy attacks. One-Shot FL is a new paradigm that aims to address this challenge by enabling the server to train a global model in a single round of communication. In this work, we present FedFisher, a novel algorithm for one-shot FL that makes use of Fisher information matrices computed on local client models, motivated by a Bayesian perspective of FL. First, we theoretically analyze FedFisher for two-layer over-parameterized ReLU neural networks and show that the error of our one-shot FedFisher global model becomes vanishingly small as the width of the neural networks and amount of local training at clients increases. Next, we propose practical variants of FedFisher using the diagonal Fisher and K-FAC approximation for the full Fisher and highlight their communication and compute efficiency for FL. Finally, we conduct extensive experiments on various datasets, which show that these variants of FedFisher consistently improve over competing baselines.
Imitation learning considerably simplifies policy synthesis compared to alternative approaches by exploiting access to expert demonstrations. For such imitation policies, errors away from the training samples are particularly critical. Even rare slip-ups in the policy action outputs can compound quickly over time, since they lead to unfamiliar future states where the policy is still more likely to err, eventually causing task failures. We revisit simple supervised ``behavior cloning'' for conveniently training the policy from nothing more than pre-recorded demonstrations, but carefully design the model class to counter the compounding error phenomenon. Our ``memory-consistent neural network'' (MCNN) outputs are hard-constrained to stay within clearly specified permissible regions anchored to prototypical ``memory'' training samples. We provide a guaranteed upper bound for the sub-optimality gap induced by MCNN policies. Using MCNNs on 10 imitation learning tasks, with MLP, Transformer, and Diffusion backbones, spanning dexterous robotic manipulation and driving, proprioceptive inputs and visual inputs, and varying sizes and types of demonstration data, we find large and consistent gains in performance, validating that MCNNs are better-suited than vanilla deep neural networks for imitation learning applications. Website: //sites.google.com/view/mcnn-imitation
We describe a parallel approximation algorithm for maximizing monotone submodular functions subject to hereditary constraints on distributed memory multiprocessors. Our work is motivated by the need to solve submodular optimization problems on massive data sets, for practical applications in areas such as data summarization, machine learning, and graph sparsification. Our work builds on the randomized distributed RandGreedI algorithm, proposed by Barbosa, Ene, Nguyen, and Ward (2015). This algorithm computes a distributed solution by randomly partitioning the data among all the processors and then employing a single accumulation step in which all processors send their partial solutions to one processor. However, for large problems, the accumulation step could exceed the memory available on a processor, and the processor which performs the accumulation could become a computational bottleneck. Here, we propose a generalization of the RandGreedI algorithm that employs multiple accumulation steps to reduce the memory required. We analyze the approximation ratio and the time complexity of the algorithm (in the BSP model). We also evaluate the new GreedyML algorithm on three classes of problems, and report results from massive data sets with millions of elements. The results show that the GreedyML algorithm can solve problems where the sequential Greedy and distributed RandGreedI algorithms fail due to memory constraints. For certain computationally intensive problems, the GreedyML algorithm can be faster than the RandGreedI algorithm. The observed approximation quality of the solutions computed by the GreedyML algorithm closely matches those obtained by the RandGreedI algorithm on these problems.
Conventionally, spatiotemporal modeling network and its complexity are the two most concentrated research topics in video action recognition. Existing state-of-the-art methods have achieved excellent accuracy regardless of the complexity meanwhile efficient spatiotemporal modeling solutions are slightly inferior in performance. In this paper, we attempt to acquire both efficiency and effectiveness simultaneously. First of all, besides traditionally treating H x W x T video frames as space-time signal (viewing from the Height-Width spatial plane), we propose to also model video from the other two Height-Time and Width-Time planes, to capture the dynamics of video thoroughly. Secondly, our model is designed based on 2D CNN backbones and model complexity is well kept in mind by design. Specifically, we introduce a novel multi-view fusion (MVF) module to exploit video dynamics using separable convolution for efficiency. It is a plug-and-play module and can be inserted into off-the-shelf 2D CNNs to form a simple yet effective model called MVFNet. Moreover, MVFNet can be thought of as a generalized video modeling framework and it can specialize to be existing methods such as C2D, SlowOnly, and TSM under different settings. Extensive experiments are conducted on popular benchmarks (i.e., Something-Something V1 & V2, Kinetics, UCF-101, and HMDB-51) to show its superiority. The proposed MVFNet can achieve state-of-the-art performance with 2D CNN's complexity.
Graph representation learning resurges as a trending research subject owing to the widespread use of deep learning for Euclidean data, which inspire various creative designs of neural networks in the non-Euclidean domain, particularly graphs. With the success of these graph neural networks (GNN) in the static setting, we approach further practical scenarios where the graph dynamically evolves. Existing approaches typically resort to node embeddings and use a recurrent neural network (RNN, broadly speaking) to regulate the embeddings and learn the temporal dynamics. These methods require the knowledge of a node in the full time span (including both training and testing) and are less applicable to the frequent change of the node set. In some extreme scenarios, the node sets at different time steps may completely differ. To resolve this challenge, we propose EvolveGCN, which adapts the graph convolutional network (GCN) model along the temporal dimension without resorting to node embeddings. The proposed approach captures the dynamism of the graph sequence through using an RNN to evolve the GCN parameters. Two architectures are considered for the parameter evolution. We evaluate the proposed approach on tasks including link prediction, edge classification, and node classification. The experimental results indicate a generally higher performance of EvolveGCN compared with related approaches. The code is available at \url{//github.com/IBM/EvolveGCN}.
Sentiment analysis is a widely studied NLP task where the goal is to determine opinions, emotions, and evaluations of users towards a product, an entity or a service that they are reviewing. One of the biggest challenges for sentiment analysis is that it is highly language dependent. Word embeddings, sentiment lexicons, and even annotated data are language specific. Further, optimizing models for each language is very time consuming and labor intensive especially for recurrent neural network models. From a resource perspective, it is very challenging to collect data for different languages. In this paper, we look for an answer to the following research question: can a sentiment analysis model trained on a language be reused for sentiment analysis in other languages, Russian, Spanish, Turkish, and Dutch, where the data is more limited? Our goal is to build a single model in the language with the largest dataset available for the task, and reuse it for languages that have limited resources. For this purpose, we train a sentiment analysis model using recurrent neural networks with reviews in English. We then translate reviews in other languages and reuse this model to evaluate the sentiments. Experimental results show that our robust approach of single model trained on English reviews statistically significantly outperforms the baselines in several different languages.
The cross-domain recommendation technique is an effective way of alleviating the data sparsity in recommender systems by leveraging the knowledge from relevant domains. Transfer learning is a class of algorithms underlying these techniques. In this paper, we propose a novel transfer learning approach for cross-domain recommendation by using neural networks as the base model. We assume that hidden layers in two base networks are connected by cross mappings, leading to the collaborative cross networks (CoNet). CoNet enables dual knowledge transfer across domains by introducing cross connections from one base network to another and vice versa. CoNet is achieved in multi-layer feedforward networks by adding dual connections and joint loss functions, which can be trained efficiently by back-propagation. The proposed model is evaluated on two real-world datasets and it outperforms baseline models by relative improvements of 3.56\% in MRR and 8.94\% in NDCG, respectively.