The task of generating dance from music is crucial, yet current methods, which mainly produce joint sequences, lead to outputs that lack intuitiveness and complicate data collection due to the necessity for precise joint annotations. We introduce a Dance Any Beat Diffusion model, namely DabFusion, that employs music as a conditional input to directly create dance videos from still images, utilizing conditional image-to-video generation principles. This approach pioneers the use of music as a conditioning factor in image-to-video synthesis. Our method unfolds in two stages: training an auto-encoder to predict latent optical flow between reference and driving frames, eliminating the need for joint annotation, and training a U-Net-based diffusion model to produce these latent optical flows guided by music rhythm encoded by CLAP. Although capable of producing high-quality dance videos, the baseline model struggles with rhythm alignment. We enhance the model by adding beat information, improving synchronization. We introduce a 2D motion-music alignment score (2D-MM Align) for quantitative assessment. Evaluated on the AIST++ dataset, our enhanced model shows marked improvements in 2D-MM Align score and established metrics. Video results can be found on our project page: //DabFusion.github.io.
Large language models (LLMs) show amazing performance on many domain-specific tasks after fine-tuning with some appropriate data. However, many domain-specific data are privately distributed across multiple owners. Thus, this dilemma raises the interest in how to perform LLM fine-tuning in federated learning (FL). However, confronted with limited computation and communication capacities, FL clients struggle to fine-tune an LLM effectively. To this end, we introduce FedBiOT, a resource-efficient LLM fine-tuning approach to FL. Specifically, our method involves the server generating a compressed LLM and aligning its performance with the full model. Subsequently, the clients fine-tune a lightweight yet important part of the compressed model, referred to as an adapter. Notice that as the server has no access to the private data owned by the clients, the data used for alignment by the server has a different distribution from the one used for fine-tuning by clients. We formulate the problem into a bi-level optimization problem to minimize the negative effect of data discrepancy and derive the updating rules for the server and clients. We conduct extensive experiments on LLaMA-2, empirically showing that the adapter has exceptional performance when reintegrated into the global LLM. The results also indicate that the proposed FedBiOT significantly reduces resource consumption compared to existing benchmarks, all while achieving comparable performance levels.
This paper tackles the emerging challenge of training generative models within a self-consuming loop, wherein successive generations of models are recursively trained on mixtures of real and synthetic data from previous generations. We construct a theoretical framework to rigorously evaluate how this training procedure impacts the data distributions learned by future models, including parametric and non-parametric models. Specifically, we derive bounds on the total variation (TV) distance between the synthetic data distributions produced by future models and the original real data distribution under various mixed training scenarios for diffusion models with a one-hidden-layer neural network score function. Our analysis demonstrates that this distance can be effectively controlled under the condition that mixed training dataset sizes or proportions of real data are large enough. Interestingly, we further unveil a phase transition induced by expanding synthetic data amounts, proving theoretically that while the TV distance exhibits an initial ascent, it declines beyond a threshold point. Finally, we present results for kernel density estimation, delivering nuanced insights such as the impact of mixed data training on error propagation.
Recent studies in speech-driven 3D talking head generation have achieved convincing results in verbal articulations. However, generating accurate lip-syncs degrades when applied to input speech in other languages, possibly due to the lack of datasets covering a broad spectrum of facial movements across languages. In this work, we introduce a novel task to generate 3D talking heads from speeches of diverse languages. We collect a new multilingual 2D video dataset comprising over 420 hours of talking videos in 20 languages. With our proposed dataset, we present a multilingually enhanced model that incorporates language-specific style embeddings, enabling it to capture the unique mouth movements associated with each language. Additionally, we present a metric for assessing lip-sync accuracy in multilingual settings. We demonstrate that training a 3D talking head model with our proposed dataset significantly enhances its multilingual performance. Codes and datasets are available at //multi-talk.github.io/.
Despite their great success across various multimodal tasks, Large Vision-Language Models (LVLMs) are facing a prevalent problem with object hallucinations, where the generated textual responses are inconsistent with ground-truth objects in the given image. This paper investigates various LVLMs and pinpoints attention deficiency toward discriminative local image features as one root cause of object hallucinations. Specifically, LVLMs predominantly attend to prompt-independent global image features, while failing to capture prompt-relevant local features, consequently undermining the visual grounding capacity of LVLMs and leading to hallucinations. To this end, we propose Assembly of Global and Local Attention (AGLA), a training-free and plug-and-play approach that mitigates object hallucinations by exploring an ensemble of global features for response generation and local features for visual discrimination simultaneously. Our approach exhibits an image-prompt matching scheme that captures prompt-relevant local features from images, leading to an augmented view of the input image where prompt-relevant content is reserved while irrelevant distractions are masked. With the augmented view, a calibrated decoding distribution can be derived by integrating generative global features from the original image and discriminative local features from the augmented image. Extensive experiments show that AGLA consistently mitigates object hallucinations and enhances general perception capability for LVLMs across various discriminative and generative benchmarks. Our code will be released at //github.com/Lackel/AGLA.
Self-portraits captured from a short distance might look unnatural or even unattractive due to heavy distortions making facial features malformed, and ill-placed head poses. In this paper, we propose SUPER, a novel method of eliminating distortions and adjusting head pose in a close-up face crop. We perform 3D GAN inversion for a facial image by optimizing camera parameters and face latent code, which gives a generated image. Besides, we estimate depth from the obtained latent code, create a depth-induced 3D mesh, and render it with updated camera parameters to obtain a warped portrait. Finally, we apply the visibility-based blending so that visible regions are reprojected, and occluded parts are restored with a generative model. Experiments on face undistortion benchmarks and on our self-collected Head Rotation dataset (HeRo), show that SUPER outperforms previous approaches both qualitatively and quantitatively, opening new possibilities for photorealistic selfie editing.
Perceiving and understanding non-speech sounds and non-verbal speech is essential to making decisions that help us interact with our surroundings. In this paper, we propose GAMA, a novel General-purpose Large Audio-Language Model (LALM) with Advanced Audio Understanding and Complex Reasoning Abilities. We build GAMA by integrating an LLM with multiple types of audio representations, including features from a custom Audio Q-Former, a multi-layer aggregator that aggregates features from multiple layers of an audio encoder. We fine-tune GAMA on a large-scale audio-language dataset, which augments it with audio understanding capabilities. Next, we propose CompA-R (Instruction-Tuning for Complex Audio Reasoning), a synthetically generated instruction-tuning (IT) dataset with instructions that require the model to perform complex reasoning on the input audio. We instruction-tune GAMA with CompA-R to endow it with complex reasoning abilities, where we further add a soft prompt as input with high-level semantic evidence by leveraging event tags of the input audio. Finally, we also propose CompA-R-test, a human-labeled evaluation dataset for evaluating the capabilities of LALMs on open-ended audio question-answering that requires complex reasoning. Through automated and expert human evaluations, we show that GAMA outperforms all other LALMs in literature on diverse audio understanding tasks by margins of 1%-84%. Further, GAMA IT-ed on CompA-R proves to be superior in its complex reasoning and instruction following capabilities.
Utilizing large language models (LLMs) for zero-shot document ranking is done in one of two ways: 1) prompt-based re-ranking methods, which require no further training but are only feasible for re-ranking a handful of candidate documents due to computational costs; and 2) unsupervised contrastive trained dense retrieval methods, which can retrieve relevant documents from the entire corpus but require a large amount of paired text data for contrastive training. In this paper, we propose PromptReps, which combines the advantages of both categories: no need for training and the ability to retrieve from the whole corpus. Our method only requires prompts to guide an LLM to generate query and document representations for effective document retrieval. Specifically, we prompt the LLMs to represent a given text using a single word, and then use the last token's hidden states and the corresponding logits associated with the prediction of the next token to construct a hybrid document retrieval system. The retrieval system harnesses both dense text embedding and sparse bag-of-words representations given by the LLM. We further explore variations of this core idea that consider the generation of multiple words, and representations that rely on multiple embeddings and sparse distributions. Our experimental evaluation on the MSMARCO, TREC deep learning and BEIR zero-shot document retrieval datasets illustrates that this simple prompt-based LLM retrieval method can achieve a similar or higher retrieval effectiveness than state-of-the-art LLM embedding methods that are trained with large amounts of unsupervised data, especially when using a larger LLM.
The past few years have seen rapid progress in combining reinforcement learning (RL) with deep learning. Various breakthroughs ranging from games to robotics have spurred the interest in designing sophisticated RL algorithms and systems. However, the prevailing workflow in RL is to learn tabula rasa, which may incur computational inefficiency. This precludes continuous deployment of RL algorithms and potentially excludes researchers without large-scale computing resources. In many other areas of machine learning, the pretraining paradigm has shown to be effective in acquiring transferable knowledge, which can be utilized for a variety of downstream tasks. Recently, we saw a surge of interest in Pretraining for Deep RL with promising results. However, much of the research has been based on different experimental settings. Due to the nature of RL, pretraining in this field is faced with unique challenges and hence requires new design principles. In this survey, we seek to systematically review existing works in pretraining for deep reinforcement learning, provide a taxonomy of these methods, discuss each sub-field, and bring attention to open problems and future directions.
Recently pre-trained language representation models such as BERT have shown great success when fine-tuned on downstream tasks including information retrieval (IR). However, pre-training objectives tailored for ad-hoc retrieval have not been well explored. In this paper, we propose Pre-training with Representative wOrds Prediction (PROP) for ad-hoc retrieval. PROP is inspired by the classical statistical language model for IR, specifically the query likelihood model, which assumes that the query is generated as the piece of text representative of the "ideal" document. Based on this idea, we construct the representative words prediction (ROP) task for pre-training. Given an input document, we sample a pair of word sets according to the document language model, where the set with higher likelihood is deemed as more representative of the document. We then pre-train the Transformer model to predict the pairwise preference between the two word sets, jointly with the Masked Language Model (MLM) objective. By further fine-tuning on a variety of representative downstream ad-hoc retrieval tasks, PROP achieves significant improvements over baselines without pre-training or with other pre-training methods. We also show that PROP can achieve exciting performance under both the zero- and low-resource IR settings. The code and pre-trained models are available at //github.com/Albert-Ma/PROP.
We present Emu, a system that semantically enhances multilingual sentence embeddings. Our framework fine-tunes pre-trained multilingual sentence embeddings using two main components: a semantic classifier and a language discriminator. The semantic classifier improves the semantic similarity of related sentences, whereas the language discriminator enhances the multilinguality of the embeddings via multilingual adversarial training. Our experimental results based on several language pairs show that our specialized embeddings outperform the state-of-the-art multilingual sentence embedding model on the task of cross-lingual intent classification using only monolingual labeled data.