亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

LLaVA-Plus is a general-purpose multimodal assistant that expands the capabilities of large multimodal models. It maintains a skill repository of pre-trained vision and vision-language models and can activate relevant tools based on users' inputs to fulfill real-world tasks. LLaVA-Plus is trained on multimodal instruction-following data to acquire the ability to use tools, covering visual understanding, generation, external knowledge retrieval, and compositions. Empirical results show that LLaVA-Plus outperforms LLaVA in existing capabilities and exhibits new ones. It is distinct in that the image query is directly grounded and actively engaged throughout the entire human-AI interaction sessions, significantly improving tool use performance and enabling new scenarios.

相關內容

Combinatorial Optimization (CO) problems over graphs appear routinely in many applications such as in optimizing traffic, viral marketing in social networks, and matching for job allocation. Due to their combinatorial nature, these problems are often NP-hard. Existing approximation algorithms and heuristics rely on the search space to find the solutions and become time-consuming when this space is large. In this paper, we design a neural method called COMBHelper to reduce this space and thus improve the efficiency of the traditional CO algorithms based on node selection. Specifically, it employs a Graph Neural Network (GNN) to identify promising nodes for the solution set. This pruned search space is then fed to the traditional CO algorithms. COMBHelper also uses a Knowledge Distillation (KD) module and a problem-specific boosting module to bring further efficiency and efficacy. Our extensive experiments show that the traditional CO algorithms with COMBHelper are at least 2 times faster than their original versions.

Popular guidance for denoising diffusion probabilistic model (DDPM) linearly combines distinct conditional models together to provide enhanced control over samples. However, this approach overlooks nonlinear effects that become significant when guidance scale is large. To address this issue, we propose characteristic guidance, a sampling method that provides first-principle non-linear correction for classifier-free guided DDPMs. Such correction forces the guided DDPMs to respect the Fokker-Planck equation of their underlying diffusion process, in a way that is training-free, derivative-free, and compatible with existing sampling methods. Experiments show that characteristic guidance enhances control and reduces color and exposure issues in image generation, proving effective in diverse applications ranging from latent space sampling to solving physics problems like magnet phase transitions.

Statistical shape modeling (SSM) is an essential tool for analyzing variations in anatomical morphology. In a typical SSM pipeline, 3D anatomical images, gone through segmentation and rigid registration, are represented using lower-dimensional shape features, on which statistical analysis can be performed. Various methods for constructing compact shape representations have been proposed, but they involve laborious and costly steps. We propose Image2SSM, a novel deep-learning-based approach for SSM that leverages image-segmentation pairs to learn a radial-basis-function (RBF)-based representation of shapes directly from images. This RBF-based shape representation offers a rich self-supervised signal for the network to estimate a continuous, yet compact representation of the underlying surface that can adapt to complex geometries in a data-driven manner. Image2SSM can characterize populations of biological structures of interest by constructing statistical landmark-based shape models of ensembles of anatomical shapes while requiring minimal parameter tuning and no user assistance. Once trained, Image2SSM can be used to infer low-dimensional shape representations from new unsegmented images, paving the way toward scalable approaches for SSM, especially when dealing with large cohorts. Experiments on synthetic and real datasets show the efficacy of the proposed method compared to the state-of-art correspondence-based method for SSM.

Neural Radiance Fields (NeRF) have recently emerged as a powerful method for image-based 3D reconstruction, but the lengthy per-scene optimization limits their practical usage, especially in resource-constrained settings. Existing approaches solve this issue by reducing the number of input views and regularizing the learned volumetric representation with either complex losses or additional inputs from other modalities. In this paper, we present KeyNeRF, a simple yet effective method for training NeRF in few-shot scenarios by focusing on key informative rays. Such rays are first selected at camera level by a view selection algorithm that promotes baseline diversity while guaranteeing scene coverage, then at pixel level by sampling from a probability distribution based on local image entropy. Our approach performs favorably against state-of-the-art methods, while requiring minimal changes to existing NeRF codebases.

In the realm of edge computing, the increasing demand for high Quality of Service (QoS), particularly in dynamic multimedia streaming applications (e.g., Augmented Reality/Virtual Reality and online gaming), has prompted the need for effective solutions. Nevertheless, adopting an edge paradigm grounded in distributed computing has exacerbated the issue of tail latency. Given a limited variety of multimedia services supported by edge servers and the dynamic nature of user requests, employing traditional queuing methods to model tail latency in distributed edge computing is challenging, substantially exacerbating head-of-line (HoL) blocking. In response to this challenge, we have developed a learning-based scheduling method to mitigate the overall tail latency, which adaptively selects appropriate edge servers for execution as incoming distributed tasks vary with unknown size. To optimize the utilization of the edge computing paradigm, we leverage Laplace transform techniques to theoretically derive an upper bound for the response time of edge servers. Subsequently, we integrate this upper bound into reinforcement learning to facilitate tail learning and enable informed decisions for autonomous distributed scheduling. The experiment results demonstrate the efficiency in reducing tail latency compared to existing methods.

Large Language Models (LLMs) exhibit a unique phenomenon known as emergent abilities, demonstrating adeptness across numerous tasks, from text summarization to code generation. While these abilities open up novel avenues in software design and crafting, their incorporation presents substantial challenges. Developers face decisions regarding the use of LLMs for directly performing tasks within applications as well as for generating and executing code to accomplish these tasks. Moreover, effective prompt design becomes a critical concern, given the necessity of extracting data from natural language outputs. To address these complexities, this paper introduces AskIt, a domain-specific language (DSL) specifically designed for LLMs. AskIt simplifies LLM integration by providing a unified interface that not only allows for direct task execution using LLMs but also supports the entire cycle of code generation and execution. This dual capability is achieved through (1) type-guided output control, (2) template-based function definitions, and (3) prompt generation for both usage modes. Our evaluations underscore AskIt's effectiveness. Across 50 tasks, AskIt generated concise prompts, achieving a 16.14 % reduction in prompt length compared to benchmarks. Additionally, by enabling a seamless transition between using LLMs directly in applications and for generating code, AskIt achieved significant efficiency improvements, as observed in our GSM8K benchmark experiments. The implementations of AskIt in TypeScript and Python are available at //github.com/katsumiok/ts-askit and //github.com/katsumiok/pyaskit, respectively.

Supplying data augmentation to conversational question answering (CQA) can effectively improve model performance. However, there is less improvement from single-turn datasets in CQA due to the distribution gap between single-turn and multi-turn datasets. On the other hand, while numerous single-turn datasets are available, we have not utilized them effectively. To solve this problem, we propose a novel method to convert single-turn datasets to multi-turn datasets. The proposed method consists of three parts, namely, a QA pair Generator, a QA pair Reassembler, and a question Rewriter. Given a sample consisting of context and single-turn QA pairs, the Generator obtains candidate QA pairs and a knowledge graph based on the context. The Reassembler utilizes the knowledge graph to get sequential QA pairs, and the Rewriter rewrites questions from a conversational perspective to obtain a multi-turn dataset S2M. Our experiments show that our method can synthesize effective training resources for CQA. Notably, S2M ranks 1st place on the QuAC leaderboard at the time of submission (Aug 24th, 2022).

Weakly-Supervised Object Detection (WSOD) and Localization (WSOL), i.e., detecting multiple and single instances with bounding boxes in an image using image-level labels, are long-standing and challenging tasks in the CV community. With the success of deep neural networks in object detection, both WSOD and WSOL have received unprecedented attention. Hundreds of WSOD and WSOL methods and numerous techniques have been proposed in the deep learning era. To this end, in this paper, we consider WSOL is a sub-task of WSOD and provide a comprehensive survey of the recent achievements of WSOD. Specifically, we firstly describe the formulation and setting of the WSOD, including the background, challenges, basic framework. Meanwhile, we summarize and analyze all advanced techniques and training tricks for improving detection performance. Then, we introduce the widely-used datasets and evaluation metrics of WSOD. Lastly, we discuss the future directions of WSOD. We believe that these summaries can help pave a way for future research on WSOD and WSOL.

Deep Learning (DL) is vulnerable to out-of-distribution and adversarial examples resulting in incorrect outputs. To make DL more robust, several posthoc anomaly detection techniques to detect (and discard) these anomalous samples have been proposed in the recent past. This survey tries to provide a structured and comprehensive overview of the research on anomaly detection for DL based applications. We provide a taxonomy for existing techniques based on their underlying assumptions and adopted approaches. We discuss various techniques in each of the categories and provide the relative strengths and weaknesses of the approaches. Our goal in this survey is to provide an easier yet better understanding of the techniques belonging to different categories in which research has been done on this topic. Finally, we highlight the unsolved research challenges while applying anomaly detection techniques in DL systems and present some high-impact future research directions.

Visual Question Answering (VQA) models have struggled with counting objects in natural images so far. We identify a fundamental problem due to soft attention in these models as a cause. To circumvent this problem, we propose a neural network component that allows robust counting from object proposals. Experiments on a toy task show the effectiveness of this component and we obtain state-of-the-art accuracy on the number category of the VQA v2 dataset without negatively affecting other categories, even outperforming ensemble models with our single model. On a difficult balanced pair metric, the component gives a substantial improvement in counting over a strong baseline by 6.6%.

北京阿比特科技有限公司