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This article motivates, describes, and presents the PBSCSR dataset for studying composer style recognition of piano sheet music. Our overarching goal was to create a dataset for studying composer style recognition that is "as accessible as MNIST and as challenging as ImageNet". To achieve this goal, we use a previously proposed feature representation of sheet music called a bootleg score, which encodes the position of noteheads relative to the staff lines. Using this representation, we sample fixed-length bootleg score fragments from piano sheet music images on IMSLP. The dataset itself contains 40,000 62x64 bootleg score images for a 9-way classification task, 100,000 62x64 bootleg score images for a 100-way classification task, and 29,310 unlabeled variable-length bootleg score images for pretraining. The labeled data is presented in a form that mirrors MNIST images, in order to make it extremely easy to visualize, manipulate, and train models in an efficient manner. Additionally, we include relevant metadata to allow access to the underlying raw sheet music images and other related data on IMSLP. We describe several research tasks that could be studied with the dataset, including variations of composer style recognition in a few-shot or zero-shot setting. For tasks that have previously proposed models, we release code and baseline results for future works to compare against. We also discuss open research questions that the PBSCSR data is especially well suited to facilitate research on and areas of fruitful exploration in future work.

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Text-driven in-game 3D character auto-customization systems eliminate the complicated process of manipulating intricate character control parameters. However, current methods are limited by their single-round generation, incapable of further editing and fine-grained modification. In this paper, we propose an Interactive Character Editing framework (ICE) to achieve a multi-round dialogue-based refinement process. In a nutshell, our ICE offers a more user-friendly way to enable players to convey creative ideas iteratively while ensuring that created characters align with the expectations of players. Specifically, we propose an Instruction Parsing Module (IPM) that utilizes large language models (LLMs) to parse multi-round dialogues into clear editing instruction prompts in each round. To reliably and swiftly modify character control parameters at a fine-grained level, we propose a Semantic-guided Low-dimension Parameter Solver (SLPS) that edits character control parameters according to prompts in a zero-shot manner. Our SLPS first localizes the character control parameters related to the fine-grained modification, and then optimizes the corresponding parameters in a low-dimension space to avoid unrealistic results. Extensive experimental results demonstrate the effectiveness of our proposed ICE for in-game character creation and the superior editing performance of ICE. Project page: //iceedit.github.io/.

Data science pipelines commonly utilize dataframe and array operations for tasks such as data preprocessing, analysis, and machine learning. The most popular tools for these tasks are pandas and NumPy. However, these tools are limited to executing on a single node, making them unsuitable for processing large-scale data. Several systems have attempted to distribute data science applications to clusters while maintaining interfaces similar to single-node libraries, enabling data scientists to scale their workloads without significant effort. However, existing systems often struggle with processing large datasets due to Out-of-Memory (OOM) problems caused by poor data partitioning. To overcome these challenges, we develop Xorbits, a high-performance, scalable data science framework specifically designed to distribute data science workloads across clusters while retaining familiar APIs. The key differentiator of Xorbits is its ability to dynamically switch between graph construction and graph execution. Xorbits has been successfully deployed in production environments with up to 5k CPU cores. Its applications span various domains, including user behavior analysis and recommendation systems in the e-commerce sector, as well as credit assessment and risk management in the finance industry. Users can easily scale their data science workloads by simply changing the import line of their pandas and NumPy code. Our experiments demonstrate that Xorbits can effectively process very large datasets without encountering OOM or data-skewing problems. Over the fastest state-of-the-art solutions, Xorbits achieves an impressive 2.66* speedup on average. In terms of API coverage, Xorbits attains a compatibility rate of 96.7%, surpassing the fastest framework by an impressive margin of 60 percentage points. Xorbits is available at //github.com/xorbitsai/xorbits.

Arabic poetry, with its rich linguistic features and profound cultural significance, presents a unique challenge to the Natural Language Processing (NLP) field. The complexity of its structure and context necessitates advanced computational models for accurate analysis. In this paper, we introduce AraPoemBERT, an Arabic language model pretrained exclusively on Arabic poetry text. To demonstrate the effectiveness of the proposed model, we compared AraPoemBERT with 5 different Arabic language models on various NLP tasks related to Arabic poetry. The new model outperformed all other models and achieved state-of-the-art results in most of the downstream tasks. AraPoemBERT achieved unprecedented accuracy in two out of three novel tasks: poet's gender classification (99.34\% accuracy), and poetry sub-meter classification (97.79\% accuracy). In addition, the model achieved an accuracy score in poems' rhyme classification (97.73\% accuracy) which is almost equivalent to the best score reported in this study. Moreover, the proposed model significantly outperformed previous work and other comparative models in the tasks of poems' sentiment analysis, achieving an accuracy of 78.95\%, and poetry meter classification (99.03\% accuracy), while significantly expanding the scope of these two problems. The dataset used in this study, contains more than 2.09 million verses collected from online sources, each associated with various attributes such as meter, sub-meter, poet, rhyme, and topic. The results demonstrate the effectiveness of the proposed model in understanding and analyzing Arabic poetry, achieving state-of-the-art results in several tasks and outperforming previous works and other language models included in the study. AraPoemBERT model is publicly available on \url{//huggingface.co/faisalq}.

We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expressive, detailed nature of human heads, including hair, ears, and finer-scale eye movements, we propose to couple speech signal with the latent space of neural parametric head models to create high-fidelity, temporally coherent motion sequences. We propose a new latent diffusion model for this task, operating in the expression space of neural parametric head models, to synthesize audio-driven realistic head sequences. In the absence of a dataset with corresponding NPHM expressions to audio, we optimize for these correspondences to produce a dataset of temporally-optimized NPHM expressions fit to audio-video recordings of people talking. To the best of our knowledge, this is the first work to propose a generative approach for realistic and high-quality motion synthesis of volumetric human heads, representing a significant advancement in the field of audio-driven 3D animation. Notably, our approach stands out in its ability to generate plausible motion sequences that can produce high-fidelity head animation coupled with the NPHM shape space. Our experimental results substantiate the effectiveness of FaceTalk, consistently achieving superior and visually natural motion, encompassing diverse facial expressions and styles, outperforming existing methods by 75% in perceptual user study evaluation.

The ability of resource-constrained biological systems such as fruitflies to perform complex and high-speed maneuvers in cluttered environments has been one of the prime sources of inspiration for developing vision-based autonomous systems. To emulate this capability, the perception pipeline of such systems must integrate information cues from tasks including optical flow and depth estimation, object detection and tracking, and segmentation, among others. However, the conventional approach of employing slow, synchronous inputs from standard frame-based cameras constrains these perception capabilities, particularly during high-speed maneuvers. Recently, event-based sensors have emerged as low latency and low energy alternatives to standard frame-based cameras for capturing high-speed motion, effectively speeding up perception and hence navigation. For coherence, all the perception tasks must be trained on the same input data. However, present-day datasets are curated mainly for a single or a handful of tasks and are limited in the rate of the provided ground truths. To address these limitations, we present Flying Event Dataset fOr Reactive behAviour (FEDORA) - a fully synthetic dataset for perception tasks, with raw data from frame-based cameras, event-based cameras, and Inertial Measurement Units (IMU), along with ground truths for depth, pose, and optical flow at a rate much higher than existing datasets.

We present TextMonkey, a large multimodal model (LMM) tailored for text-centric tasks. Our approach introduces enhancement across several dimensions: By adopting Shifted Window Attention with zero-initialization, we achieve cross-window connectivity at higher input resolutions and stabilize early training; We hypothesize that images may contain redundant tokens, and by using similarity to filter out significant tokens, we can not only streamline the token length but also enhance the model's performance. Moreover, by expanding our model's capabilities to encompass text spotting and grounding, and incorporating positional information into responses, we enhance interpretability. It also learns to perform screenshot tasks through finetuning. Evaluation on 12 benchmarks shows notable improvements: 5.2% in Scene Text-Centric tasks (including STVQA, TextVQA, and OCRVQA), 6.9% in Document-Oriented tasks (such as DocVQA, InfoVQA, ChartVQA, DeepForm, Kleister Charity, and WikiTableQuestions), and 2.8% in Key Information Extraction tasks (comprising FUNSD, SROIE, and POIE). It outperforms in scene text spotting with a 10.9\% increase and sets a new standard on OCRBench, a comprehensive benchmark consisting of 29 OCR-related assessments, with a score of 561, surpassing previous open-sourced large multimodal models for document understanding. Code will be released at //github.com/Yuliang-Liu/Monkey.

Recent advances in the theory of Neural Operators (NOs) have enabled fast and accurate computation of the solutions to complex systems described by partial differential equations (PDEs). Despite their great success, current NO-based solutions face important challenges when dealing with spatio-temporal PDEs over long time scales. Specifically, the current theory of NOs does not present a systematic framework to perform data assimilation and efficiently correct the evolution of PDE solutions over time based on sparsely sampled noisy measurements. In this paper, we propose a learning-based state-space approach to compute the solution operators to infinite-dimensional semilinear PDEs. Exploiting the structure of semilinear PDEs and the theory of nonlinear observers in function spaces, we develop a flexible recursive method that allows for both prediction and data assimilation by combining prediction and correction operations. The proposed framework is capable of producing fast and accurate predictions over long time horizons, dealing with irregularly sampled noisy measurements to correct the solution, and benefits from the decoupling between the spatial and temporal dynamics of this class of PDEs. We show through experiments on the Kuramoto-Sivashinsky, Navier-Stokes and Korteweg-de Vries equations that the proposed model is robust to noise and can leverage arbitrary amounts of measurements to correct its prediction over a long time horizon with little computational overhead.

We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.

We present Emu, a system that semantically enhances multilingual sentence embeddings. Our framework fine-tunes pre-trained multilingual sentence embeddings using two main components: a semantic classifier and a language discriminator. The semantic classifier improves the semantic similarity of related sentences, whereas the language discriminator enhances the multilinguality of the embeddings via multilingual adversarial training. Our experimental results based on several language pairs show that our specialized embeddings outperform the state-of-the-art multilingual sentence embedding model on the task of cross-lingual intent classification using only monolingual labeled data.

We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.

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