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The advancement in text-to-image models has led to astonishing artistic performances. However, several studios and websites illegally fine-tune these models using artists' artworks to mimic their styles for profit, which violates the copyrights of artists and diminishes their motivation to produce original works. Currently, there is a notable lack of research focusing on this issue. In this paper, we propose a novel watermarking framework that detects mimicry in text-to-image models through fine-tuning. This framework embeds subtle watermarks into digital artworks to protect their copyrights while still preserving the artist's visual expression. If someone takes watermarked artworks as training data to mimic an artist's style, these watermarks can serve as detectable indicators. By analyzing the distribution of these watermarks in a series of generated images, acts of fine-tuning mimicry using stolen victim data will be exposed. In various fine-tune scenarios and against watermark attack methods, our research confirms that analyzing the distribution of watermarks in artificially generated images reliably detects unauthorized mimicry.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · 自下而上 · Performer · 示例 · 估計/估計量 ·
2024 年 1 月 16 日

Understanding and modeling the 3D scene from a single image is a practical problem. A recent advance proposes a panoptic 3D scene reconstruction task that performs both 3D reconstruction and 3D panoptic segmentation from a single image. Although having made substantial progress, recent works only focus on top-down approaches that fill 2D instances into 3D voxels according to estimated depth, which hinders their performance by two ambiguities. (1) instance-channel ambiguity: The variable ids of instances in each scene lead to ambiguity during filling voxel channels with 2D information, confusing the following 3D refinement. (2) voxel-reconstruction ambiguity: 2D-to-3D lifting with estimated single view depth only propagates 2D information onto the surface of 3D regions, leading to ambiguity during the reconstruction of regions behind the frontal view surface. In this paper, we propose BUOL, a Bottom-Up framework with Occupancy-aware Lifting to address the two issues for panoptic 3D scene reconstruction from a single image. For instance-channel ambiguity, a bottom-up framework lifts 2D information to 3D voxels based on deterministic semantic assignments rather than arbitrary instance id assignments. The 3D voxels are then refined and grouped into 3D instances according to the predicted 2D instance centers. For voxel-reconstruction ambiguity, the estimated multi-plane occupancy is leveraged together with depth to fill the whole regions of things and stuff. Our method shows a tremendous performance advantage over state-of-the-art methods on synthetic dataset 3D-Front and real-world dataset Matterport3D. Code and models are available in //github.com/chtsy/buol.

Opinion-Unaware Blind Image Quality Assessment (OU-BIQA) models aim to predict image quality without training on reference images and subjective quality scores. Thereinto, image statistical comparison is a classic paradigm, while the performance is limited by the representation ability of visual descriptors. Deep features as visual descriptors have advanced IQA in recent research, but they are discovered to be highly texture-biased and lack of shape-bias. On this basis, we find out that image shape and texture cues respond differently towards distortions, and the absence of either one results in an incomplete image representation. Therefore, to formulate a well-round statistical description for images, we utilize the shapebiased and texture-biased deep features produced by Deep Neural Networks (DNNs) simultaneously. More specifically, we design a Shape-Texture Adaptive Fusion (STAF) module to merge shape and texture information, based on which we formulate qualityrelevant image statistics. The perceptual quality is quantified by the variant Mahalanobis Distance between the inner and outer Shape-Texture Statistics (DSTS), wherein the inner and outer statistics respectively describe the quality fingerprints of the distorted image and natural images. The proposed DSTS delicately utilizes shape-texture statistical relations between different data scales in the deep domain, and achieves state-of-the-art (SOTA) quality prediction performance on images with artificial and authentic distortions.

We present a novel model designed for resource-efficient multichannel speech enhancement in the time domain, with a focus on low latency, lightweight, and low computational requirements. The proposed model incorporates explicit spatial and temporal processing within deep neural network (DNN) layers. Inspired by frequency-dependent multichannel filtering, our spatial filtering process applies multiple trainable filters to each hidden unit across the spatial dimension, resulting in a multichannel output. The temporal processing is applied over a single-channel output stream from the spatial processing using a Long Short-Term Memory (LSTM) network. The output from the temporal processing stage is then further integrated into the spatial dimension through elementwise multiplication. This explicit separation of spatial and temporal processing results in a resource-efficient network design. Empirical findings from our experiments show that our proposed model significantly outperforms robust baseline models while demanding far fewer parameters and computations, while achieving an ultra-low algorithmic latency of just 2 milliseconds.

Generative models have demonstrated remarkable capability in synthesizing high-quality text, images, and videos. For video generation, contemporary text-to-video models exhibit impressive capabilities, crafting visually stunning videos. Nonetheless, evaluating such videos poses significant challenges. Current research predominantly employs automated metrics such as FVD, IS, and CLIP Score. However, these metrics provide an incomplete analysis, particularly in the temporal assessment of video content, thus rendering them unreliable indicators of true video quality. Furthermore, while user studies have the potential to reflect human perception accurately, they are hampered by their time-intensive and laborious nature, with outcomes that are often tainted by subjective bias. In this paper, we investigate the limitations inherent in existing metrics and introduce a novel evaluation pipeline, the Text-to-Video Score (T2VScore). This metric integrates two pivotal criteria: (1) Text-Video Alignment, which scrutinizes the fidelity of the video in representing the given text description, and (2) Video Quality, which evaluates the video's overall production caliber with a mixture of experts. Moreover, to evaluate the proposed metrics and facilitate future improvements on them, we present the TVGE dataset, collecting human judgements of 2,543 text-to-video generated videos on the two criteria. Experiments on the TVGE dataset demonstrate the superiority of the proposed T2VScore on offering a better metric for text-to-video generation.

3D semantic scene completion (SSC) is an ill-posed perception task that requires inferring a dense 3D scene from limited observations. Previous camera-based methods struggle to predict accurate semantic scenes due to inherent geometric ambiguity and incomplete observations. In this paper, we resort to stereo matching technique and bird's-eye-view (BEV) representation learning to address such issues in SSC. Complementary to each other, stereo matching mitigates geometric ambiguity with epipolar constraint while BEV representation enhances the hallucination ability for invisible regions with global semantic context. However, due to the inherent representation gap between stereo geometry and BEV features, it is non-trivial to bridge them for dense prediction task of SSC. Therefore, we further develop a unified occupancy-based framework dubbed BRGScene, which effectively bridges these two representations with dense 3D volumes for reliable semantic scene completion. Specifically, we design a novel Mutual Interactive Ensemble (MIE) block for pixel-level reliable aggregation of stereo geometry and BEV features. Within the MIE block, a Bi-directional Reliable Interaction (BRI) module, enhanced with confidence re-weighting, is employed to encourage fine-grained interaction through mutual guidance. Besides, a Dual Volume Ensemble (DVE) module is introduced to facilitate complementary aggregation through channel-wise recalibration and multi-group voting. Our method outperforms all published camera-based methods on SemanticKITTI for semantic scene completion.

In recent times, substantial advancements have been witnessed in large language models (LLMs), exemplified by ChatGPT, showcasing remarkable proficiency across a range of complex tasks. However, many mainstream LLMs (e.g. LLaMA) are pretrained on English-dominant corpus, which limits their performance in other non-English languages. In this paper, we focus on how to effectively transfer the capabilities of language generation and following instructions to a non-English language. To answer this question, we conduct an extensive empirical investigation based on LLaMA, accumulating over 1440 GPU hours. We analyze the impact of key factors such as vocabulary extension, further pretraining, and instruction tuning on transfer. To accurately assess the model's level of knowledge, we employ four widely used standardized testing benchmarks: C-Eval, MMLU, AGI-Eval, and GAOKAO-Bench. Furthermore, a comprehensive evaluation of the model's response quality is conducted, considering aspects such as accuracy, fluency, informativeness, logical coherence, and harmlessness, based on LLM-Eval, a benchmarks consisting instruction tasks from 17 diverse categories. Our evaluation results demonstrate that comparable performance to state-of-the-art transfer models can be achieved with less than 1% of the pretraining data, both in terms of knowledge alignment and response quality. Furthermore, the experimental outcomes across the thirteen low-resource languages also exhibit similar trends. We anticipate that the conclusions revealed by the experiments will aid the community in developing non-English LLMs.

Audio-visual video recognition (AVVR) aims to integrate audio and visual clues to categorize videos accurately. While existing methods train AVVR models using provided datasets and achieve satisfactory results, they struggle to retain historical class knowledge when confronted with new classes in real-world situations. Currently, there are no dedicated methods for addressing this problem, so this paper concentrates on exploring Class Incremental Audio-Visual Video Recognition (CIAVVR). For CIAVVR, since both stored data and learned model of past classes contain historical knowledge, the core challenge is how to capture past data knowledge and past model knowledge to prevent catastrophic forgetting. We introduce Hierarchical Augmentation and Distillation (HAD), which comprises the Hierarchical Augmentation Module (HAM) and Hierarchical Distillation Module (HDM) to efficiently utilize the hierarchical structure of data and models, respectively. Specifically, HAM implements a novel augmentation strategy, segmental feature augmentation, to preserve hierarchical model knowledge. Meanwhile, HDM introduces newly designed hierarchical (video-distribution) logical distillation and hierarchical (snippet-video) correlative distillation to capture and maintain the hierarchical intra-sample knowledge of each data and the hierarchical inter-sample knowledge between data, respectively. Evaluations on four benchmarks (AVE, AVK-100, AVK-200, and AVK-400) demonstrate that the proposed HAD effectively captures hierarchical information in both data and models, resulting in better preservation of historical class knowledge and improved performance. Furthermore, we provide a theoretical analysis to support the necessity of the segmental feature augmentation strategy.

Existing knowledge graph (KG) embedding models have primarily focused on static KGs. However, real-world KGs do not remain static, but rather evolve and grow in tandem with the development of KG applications. Consequently, new facts and previously unseen entities and relations continually emerge, necessitating an embedding model that can quickly learn and transfer new knowledge through growth. Motivated by this, we delve into an expanding field of KG embedding in this paper, i.e., lifelong KG embedding. We consider knowledge transfer and retention of the learning on growing snapshots of a KG without having to learn embeddings from scratch. The proposed model includes a masked KG autoencoder for embedding learning and update, with an embedding transfer strategy to inject the learned knowledge into the new entity and relation embeddings, and an embedding regularization method to avoid catastrophic forgetting. To investigate the impacts of different aspects of KG growth, we construct four datasets to evaluate the performance of lifelong KG embedding. Experimental results show that the proposed model outperforms the state-of-the-art inductive and lifelong embedding baselines.

Generative models are now capable of producing highly realistic images that look nearly indistinguishable from the data on which they are trained. This raises the question: if we have good enough generative models, do we still need datasets? We investigate this question in the setting of learning general-purpose visual representations from a black-box generative model rather than directly from data. Given an off-the-shelf image generator without any access to its training data, we train representations from the samples output by this generator. We compare several representation learning methods that can be applied to this setting, using the latent space of the generator to generate multiple "views" of the same semantic content. We show that for contrastive methods, this multiview data can naturally be used to identify positive pairs (nearby in latent space) and negative pairs (far apart in latent space). We find that the resulting representations rival those learned directly from real data, but that good performance requires care in the sampling strategy applied and the training method. Generative models can be viewed as a compressed and organized copy of a dataset, and we envision a future where more and more "model zoos" proliferate while datasets become increasingly unwieldy, missing, or private. This paper suggests several techniques for dealing with visual representation learning in such a future. Code is released on our project page: //ali-design.github.io/GenRep/

Recent advancements in deep neural networks for graph-structured data have led to state-of-the-art performance on recommender system benchmarks. However, making these methods practical and scalable to web-scale recommendation tasks with billions of items and hundreds of millions of users remains a challenge. Here we describe a large-scale deep recommendation engine that we developed and deployed at Pinterest. We develop a data-efficient Graph Convolutional Network (GCN) algorithm PinSage, which combines efficient random walks and graph convolutions to generate embeddings of nodes (i.e., items) that incorporate both graph structure as well as node feature information. Compared to prior GCN approaches, we develop a novel method based on highly efficient random walks to structure the convolutions and design a novel training strategy that relies on harder-and-harder training examples to improve robustness and convergence of the model. We also develop an efficient MapReduce model inference algorithm to generate embeddings using a trained model. We deploy PinSage at Pinterest and train it on 7.5 billion examples on a graph with 3 billion nodes representing pins and boards, and 18 billion edges. According to offline metrics, user studies and A/B tests, PinSage generates higher-quality recommendations than comparable deep learning and graph-based alternatives. To our knowledge, this is the largest application of deep graph embeddings to date and paves the way for a new generation of web-scale recommender systems based on graph convolutional architectures.

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