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Electroencephalography (EEG) is a useful way to implicitly monitor the users perceptual state during multimedia consumption. One of the primary challenges for the practical use of EEG-based monitoring is to achieve a satisfactory level of accuracy in EEG classification. Connectivity between different brain regions is an important property for the classification of EEG. However, how to define the connectivity structure for a given task is still an open problem, because there is no ground truth about how the connectivity structure should be in order to maximize the classification performance. In this paper, we propose an end-to-end neural network model for EEG-based emotional video classification, which can extract an appropriate multi-layer graph structure and signal features directly from a set of raw EEG signals and perform classification using them. Experimental results demonstrate that our method yields improved performance in comparison to the existing approaches where manually defined connectivity structures and signal features are used. Furthermore, we show that the graph structure extraction process is reliable in terms of consistency, and the learned graph structures make much sense in the viewpoint of emotional perception occurring in the brain.

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We introduce Synthetic Environments (SEs) and Reward Networks (RNs), represented by neural networks, as proxy environment models for training Reinforcement Learning (RL) agents. We show that an agent, after being trained exclusively on the SE, is able to solve the corresponding real environment. While an SE acts as a full proxy to a real environment by learning about its state dynamics and rewards, an RN is a partial proxy that learns to augment or replace rewards. We use bi-level optimization to evolve SEs and RNs: the inner loop trains the RL agent, and the outer loop trains the parameters of the SE / RN via an evolution strategy. We evaluate our proposed new concept on a broad range of RL algorithms and classic control environments. In a one-to-one comparison, learning an SE proxy requires more interactions with the real environment than training agents only on the real environment. However, once such an SE has been learned, we do not need any interactions with the real environment to train new agents. Moreover, the learned SE proxies allow us to train agents with fewer interactions while maintaining the original task performance. Our empirical results suggest that SEs achieve this result by learning informed representations that bias the agents towards relevant states. Moreover, we find that these proxies are robust against hyperparameter variation and can also transfer to unseen agents.

Virtual network embedding (VNE) algorithm is always the key problem in network virtualization (NV) technology. At present, the research in this field still has the following problems. The traditional way to solve VNE problem is to use heuristic algorithm. However, this method relies on manual embedding rules, which does not accord with the actual situation of VNE. In addition, as the use of intelligent learning algorithm to solve the problem of VNE has become a trend, this method is gradually outdated. At the same time, there are some security problems in VNE. However, there is no intelligent algorithm to solve the security problem of VNE. For this reason, this paper proposes a security-aware VNE algorithm based on reinforcement learning (RL). In the training phase, we use a policy network as a learning agent and take the extracted attributes of the substrate nodes to form a feature matrix as input. The learning agent is trained in this environment to get the mapping probability of each substrate node. In the test phase, we map nodes according to the mapping probability and use the breadth-first strategy (BFS) to map links. For the security problem, we add security requirements level constraint for each virtual node and security level constraint for each substrate node. Virtual nodes can only be embedded on substrate nodes that are not lower than the level of security requirements. Experimental results show that the proposed algorithm is superior to other typical algorithms in terms of long-term average return, long-term revenue consumption ratio and virtual network request (VNR) acceptance rate.

Recently, graph neural networks (GNNs) have been widely used for document classification. However, most existing methods are based on static word co-occurrence graphs without sentence-level information, which poses three challenges:(1) word ambiguity, (2) word synonymity, and (3) dynamic contextual dependency. To address these challenges, we propose a novel GNN-based sparse structure learning model for inductive document classification. Specifically, a document-level graph is initially generated by a disjoint union of sentence-level word co-occurrence graphs. Our model collects a set of trainable edges connecting disjoint words between sentences and employs structure learning to sparsely select edges with dynamic contextual dependencies. Graphs with sparse structures can jointly exploit local and global contextual information in documents through GNNs. For inductive learning, the refined document graph is further fed into a general readout function for graph-level classification and optimization in an end-to-end manner. Extensive experiments on several real-world datasets demonstrate that the proposed model outperforms most state-of-the-art results, and reveal the necessity to learn sparse structures for each document.

We present a novel approach to unsupervised learning for video object segmentation (VOS). Unlike previous work, our formulation allows to learn dense feature representations directly in a fully convolutional regime. We rely on uniform grid sampling to extract a set of anchors and train our model to disambiguate between them on both inter- and intra-video levels. However, a naive scheme to train such a model results in a degenerate solution. We propose to prevent this with a simple regularisation scheme, accommodating the equivariance property of the segmentation task to similarity transformations. Our training objective admits efficient implementation and exhibits fast training convergence. On established VOS benchmarks, our approach exceeds the segmentation accuracy of previous work despite using significantly less training data and compute power.

The rapid development of facial manipulation techniques has aroused public concerns in recent years. Following the success of deep learning, existing methods always formulate DeepFake video detection as a binary classification problem and develop frame-based and video-based solutions. However, little attention has been paid to capturing the spatial-temporal inconsistency in forged videos. To address this issue, we term this task as a Spatial-Temporal Inconsistency Learning (STIL) process and instantiate it into a novel STIL block, which consists of a Spatial Inconsistency Module (SIM), a Temporal Inconsistency Module (TIM), and an Information Supplement Module (ISM). Specifically, we present a novel temporal modeling paradigm in TIM by exploiting the temporal difference over adjacent frames along with both horizontal and vertical directions. And the ISM simultaneously utilizes the spatial information from SIM and temporal information from TIM to establish a more comprehensive spatial-temporal representation. Moreover, our STIL block is flexible and could be plugged into existing 2D CNNs. Extensive experiments and visualizations are presented to demonstrate the effectiveness of our method against the state-of-the-art competitors.

Graph Neural Networks (GNNs), which generalize deep neural networks to graph-structured data, have drawn considerable attention and achieved state-of-the-art performance in numerous graph related tasks. However, existing GNN models mainly focus on designing graph convolution operations. The graph pooling (or downsampling) operations, that play an important role in learning hierarchical representations, are usually overlooked. In this paper, we propose a novel graph pooling operator, called Hierarchical Graph Pooling with Structure Learning (HGP-SL), which can be integrated into various graph neural network architectures. HGP-SL incorporates graph pooling and structure learning into a unified module to generate hierarchical representations of graphs. More specifically, the graph pooling operation adaptively selects a subset of nodes to form an induced subgraph for the subsequent layers. To preserve the integrity of graph's topological information, we further introduce a structure learning mechanism to learn a refined graph structure for the pooled graph at each layer. By combining HGP-SL operator with graph neural networks, we perform graph level representation learning with focus on graph classification task. Experimental results on six widely used benchmarks demonstrate the effectiveness of our proposed model.

Most existing video summarisation methods are based on either supervised or unsupervised learning. In this paper, we propose a reinforcement learning-based weakly supervised method that exploits easy-to-obtain, video-level category labels and encourages summaries to contain category-related information and maintain category recognisability. Specifically, We formulate video summarisation as a sequential decision-making process and train a summarisation network with deep Q-learning (DQSN). A companion classification network is also trained to provide rewards for training the DQSN. With the classification network, we develop a global recognisability reward based on the classification result. Critically, a novel dense ranking-based reward is also proposed in order to cope with the temporally delayed and sparse reward problems for long sequence reinforcement learning. Extensive experiments on two benchmark datasets show that the proposed approach achieves state-of-the-art performance.

Visual Question answering is a challenging problem requiring a combination of concepts from Computer Vision and Natural Language Processing. Most existing approaches use a two streams strategy, computing image and question features that are consequently merged using a variety of techniques. Nonetheless, very few rely on higher level image representations, which allow to capture semantic and spatial relationships. In this paper, we propose a novel graph-based approach for Visual Question Answering. Our method combines a graph learner module, which learns a question specific graph representation of the input image, with the recent concept of graph convolutions, aiming to learn image representations that capture question specific interactions. We test our approach on the VQA v2 dataset using a simple baseline architecture enhanced by the proposed graph learner module. We obtain state of the art results with 66.18% accuracy and demonstrate the interpretability of the proposed method.

Model-based methods for recommender systems have been studied extensively in recent years. In systems with large corpus, however, the calculation cost for the learnt model to predict all user-item preferences is tremendous, which makes full corpus retrieval extremely difficult. To overcome the calculation barriers, models such as matrix factorization resort to inner product form (i.e., model user-item preference as the inner product of user, item latent factors) and indexes to facilitate efficient approximate k-nearest neighbor searches. However, it still remains challenging to incorporate more expressive interaction forms between user and item features, e.g., interactions through deep neural networks, because of the calculation cost. In this paper, we focus on the problem of introducing arbitrary advanced models to recommender systems with large corpus. We propose a novel tree-based method which can provide logarithmic complexity w.r.t. corpus size even with more expressive models such as deep neural networks. Our main idea is to predict user interests from coarse to fine by traversing tree nodes in a top-down fashion and making decisions for each user-node pair. We also show that the tree structure can be jointly learnt towards better compatibility with users' interest distribution and hence facilitate both training and prediction. Experimental evaluations with two large-scale real-world datasets show that the proposed method significantly outperforms traditional methods. Online A/B test results in Taobao display advertising platform also demonstrate the effectiveness of the proposed method in production environments.

Video understanding has attracted much research attention especially since the recent availability of large-scale video benchmarks. In this paper, we address the problem of multi-label video classification. We first observe that there exists a significant knowledge gap between how machines and humans learn. That is, while current machine learning approaches including deep neural networks largely focus on the representations of the given data, humans often look beyond the data at hand and leverage external knowledge to make better decisions. Towards narrowing the gap, we propose to incorporate external knowledge graphs into video classification. In particular, we unify traditional "knowledgeless" machine learning models and knowledge graphs in a novel end-to-end framework. The framework is flexible to work with most existing video classification algorithms including state-of-the-art deep models. Finally, we conduct extensive experiments on the largest public video dataset YouTube-8M. The results are promising across the board, improving mean average precision by up to 2.9%.

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