Neural Style Transfer (NST) is the field of study applying neural techniques to modify the artistic appearance of a content image to match the style of a reference style image. Traditionally, NST methods have focused on texture-based image edits, affecting mostly low level information and keeping most image structures the same. However, style-based deformation of the content is desirable for some styles, especially in cases where the style is abstract or the primary concept of the style is in its deformed rendition of some content. With the recent introduction of diffusion models, such as Stable Diffusion, we can access far more powerful image generation techniques, enabling new possibilities. In our work, we propose using this new class of models to perform style transfer while enabling deformable style transfer, an elusive capability in previous models. We show how leveraging the priors of these models can expose new artistic controls at inference time, and we document our findings in exploring this new direction for the field of style transfer.
Perceptually Aligned Gradients (PAG) refer to an intriguing property observed in robust image classification models, wherein their input gradients align with human perception and pose semantic meanings. While this phenomenon has gained significant research attention, it was solely studied in the context of unimodal vision-only architectures. In this work, we extend the study of PAG to Vision-Language architectures, which form the foundations for diverse image-text tasks and applications. Through an adversarial robustification finetuning of CLIP, we demonstrate that robust Vision-Language models exhibit PAG in contrast to their vanilla counterparts. This work reveals the merits of CLIP with PAG (CLIPAG) in several vision-language generative tasks. Notably, we show that seamlessly integrating CLIPAG in a "plug-n-play" manner leads to substantial improvements in vision-language generative applications. Furthermore, leveraging its PAG property, CLIPAG enables text-to-image generation without any generative model, which typically requires huge generators.
The unprecedented advancements in Large Language Models (LLMs) have created a profound impact on natural language processing but are yet to fully embrace the realm of 3D understanding. This paper introduces PointLLM, a preliminary effort to fill this gap, thereby enabling LLMs to understand point clouds and offering a new avenue beyond 2D visual data. PointLLM processes colored object point clouds with human instructions and generates contextually appropriate responses, illustrating its grasp of point clouds and common sense. Specifically, it leverages a point cloud encoder with a powerful LLM to effectively fuse geometric, appearance, and linguistic information. We collect a novel dataset comprising 660K simple and 70K complex point-text instruction pairs to enable a two-stage training strategy: initially aligning latent spaces and subsequently instruction-tuning the unified model. To rigorously evaluate our model's perceptual abilities and its generalization capabilities, we establish two benchmarks: Generative 3D Object Classification and 3D Object Captioning, assessed through three different methods, including human evaluation, GPT-4/ChatGPT evaluation, and traditional metrics. Experiment results show that PointLLM demonstrates superior performance over existing 2D baselines. Remarkably, in human-evaluated object captioning tasks, PointLLM outperforms human annotators in over 50% of the samples. Codes, datasets, and benchmarks are available at //github.com/OpenRobotLab/PointLLM .
Progress in High-Performance Computing in general, and High-Performance Graph Processing in particular, is highly dependent on the availability of publicly-accessible, relevant, and realistic data sets. To ensure continuation of this progress, we (i) investigate and optimize the process of generating large sequence similarity graphs as an HPC challenge and (ii) demonstrate this process in creating MS-BioGraphs, a new family of publicly available real-world edge-weighted graph datasets with up to $2.5$ trillion edges, that is, $6.6$ times greater than the largest graph published recently. The largest graph is created by matching (i.e., all-to-all similarity aligning) $1.7$ billion protein sequences. The MS-BioGraphs family includes also seven subgraphs with different sizes and direction types. We describe two main challenges we faced in generating large graph datasets and our solutions, that are, (i) optimizing data structures and algorithms for this multi-step process and (ii) WebGraph parallel compression technique. We present a comparative study of structural characteristics of MS-BioGraphs. The datasets are available online on //blogs.qub.ac.uk/DIPSA/MS-BioGraphs .
Advanced image tampering techniques are increasingly challenging the trustworthiness of multimedia, leading to the development of Image Manipulation Localization (IML). But what makes a good IML model? The answer lies in the way to capture artifacts. Exploiting artifacts requires the model to extract non-semantic discrepancies between manipulated and authentic regions, necessitating explicit comparisons between the two areas. With the self-attention mechanism, naturally, the Transformer should be a better candidate to capture artifacts. However, due to limited datasets, there is currently no pure ViT-based approach for IML to serve as a benchmark, and CNNs dominate the entire task. Nevertheless, CNNs suffer from weak long-range and non-semantic modeling. To bridge this gap, based on the fact that artifacts are sensitive to image resolution, amplified under multi-scale features, and massive at the manipulation border, we formulate the answer to the former question as building a ViT with high-resolution capacity, multi-scale feature extraction capability, and manipulation edge supervision that could converge with a small amount of data. We term this simple but effective ViT paradigm IML-ViT, which has significant potential to become a new benchmark for IML. Extensive experiments on five benchmark datasets verified our model outperforms the state-of-the-art manipulation localization methods.Code and models are available at \url{//github.com/SunnyHaze/IML-ViT}.
Causal Machine Learning (CausalML) is an umbrella term for machine learning methods that formalize the data-generation process as a structural causal model (SCM). This allows one to reason about the effects of changes to this process (i.e., interventions) and what would have happened in hindsight (i.e., counterfactuals). We categorize work in \causalml into five groups according to the problems they tackle: (1) causal supervised learning, (2) causal generative modeling, (3) causal explanations, (4) causal fairness, (5) causal reinforcement learning. For each category, we systematically compare its methods and point out open problems. Further, we review modality-specific applications in computer vision, natural language processing, and graph representation learning. Finally, we provide an overview of causal benchmarks and a critical discussion of the state of this nascent field, including recommendations for future work.
In recent years, Face Image Quality Assessment (FIQA) has become an indispensable part of the face recognition system to guarantee the stability and reliability of recognition performance in an unconstrained scenario. For this purpose, the FIQA method should consider both the intrinsic property and the recognizability of the face image. Most previous works aim to estimate the sample-wise embedding uncertainty or pair-wise similarity as the quality score, which only considers the information from partial intra-class. However, these methods ignore the valuable information from the inter-class, which is for estimating to the recognizability of face image. In this work, we argue that a high-quality face image should be similar to its intra-class samples and dissimilar to its inter-class samples. Thus, we propose a novel unsupervised FIQA method that incorporates Similarity Distribution Distance for Face Image Quality Assessment (SDD-FIQA). Our method generates quality pseudo-labels by calculating the Wasserstein Distance (WD) between the intra-class similarity distributions and inter-class similarity distributions. With these quality pseudo-labels, we are capable of training a regression network for quality prediction. Extensive experiments on benchmark datasets demonstrate that the proposed SDD-FIQA surpasses the state-of-the-arts by an impressive margin. Meanwhile, our method shows good generalization across different recognition systems.
We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.
Named entity recognition (NER) in Chinese is essential but difficult because of the lack of natural delimiters. Therefore, Chinese Word Segmentation (CWS) is usually considered as the first step for Chinese NER. However, models based on word-level embeddings and lexicon features often suffer from segmentation errors and out-of-vocabulary (OOV) words. In this paper, we investigate a Convolutional Attention Network called CAN for Chinese NER, which consists of a character-based convolutional neural network (CNN) with local-attention layer and a gated recurrent unit (GRU) with global self-attention layer to capture the information from adjacent characters and sentence contexts. Also, compared to other models, not depending on any external resources like lexicons and employing small size of char embeddings make our model more practical. Extensive experimental results show that our approach outperforms state-of-the-art methods without word embedding and external lexicon resources on different domain datasets including Weibo, MSRA and Chinese Resume NER dataset.
We present MMKG, a collection of three knowledge graphs that contain both numerical features and (links to) images for all entities as well as entity alignments between pairs of KGs. Therefore, multi-relational link prediction and entity matching communities can benefit from this resource. We believe this data set has the potential to facilitate the development of novel multi-modal learning approaches for knowledge graphs.We validate the utility ofMMKG in the sameAs link prediction task with an extensive set of experiments. These experiments show that the task at hand benefits from learning of multiple feature types.
Generative Adversarial Networks (GANs) can produce images of surprising complexity and realism, but are generally modeled to sample from a single latent source ignoring the explicit spatial interaction between multiple entities that could be present in a scene. Capturing such complex interactions between different objects in the world, including their relative scaling, spatial layout, occlusion, or viewpoint transformation is a challenging problem. In this work, we propose to model object composition in a GAN framework as a self-consistent composition-decomposition network. Our model is conditioned on the object images from their marginal distributions to generate a realistic image from their joint distribution by explicitly learning the possible interactions. We evaluate our model through qualitative experiments and user evaluations in both the scenarios when either paired or unpaired examples for the individual object images and the joint scenes are given during training. Our results reveal that the learned model captures potential interactions between the two object domains given as input to output new instances of composed scene at test time in a reasonable fashion.