Recovering the physical attributes of an object's appearance from its images captured under an unknown illumination is challenging yet essential for photo-realistic rendering. Recent approaches adopt the emerging implicit scene representations and have shown impressive results.However, they unanimously adopt a surface-based representation,and hence can not well handle scenes with very complex geometry, translucent object and etc. In this paper, we propose to conduct inverse volume rendering, in contrast to surface-based, by representing a scene using microflake volume, which assumes the space is filled with infinite small flakes and light reflects or scatters at each spatial location according to microflake distributions. We further adopt the coordinate networks to implicitly encode the microflake volume, and develop a differentiable microflake volume renderer to train the network in an end-to-end way in principle.Our NeMF enables effective recovery of appearance attributes for highly complex geometry and scattering object, enables high-quality relighting, material editing, and especially simulates volume rendering effects, such as scattering, which is infeasible for surface-based approaches.
Text-based person search (TBPS) aims to retrieve the images of the target person from a large image gallery based on a given natural language description. Existing methods are dominated by training models with parallel image-text pairs, which are very costly to collect. In this paper, we make the first attempt to explore TBPS without parallel image-text data ($\mu$-TBPS), in which only non-parallel images and texts, or even image-only data, can be adopted. Towards this end, we propose a two-stage framework, generation-then-retrieval (GTR), to first generate the corresponding pseudo text for each image and then perform the retrieval in a supervised manner. In the generation stage, we propose a fine-grained image captioning strategy to obtain an enriched description of the person image, which firstly utilizes a set of instruction prompts to activate the off-the-shelf pretrained vision-language model to capture and generate fine-grained person attributes, and then converts the extracted attributes into a textual description via the finetuned large language model or the hand-crafted template. In the retrieval stage, considering the noise interference of the generated texts for training model, we develop a confidence score-based training scheme by enabling more reliable texts to contribute more during the training. Experimental results on multiple TBPS benchmarks (i.e., CUHK-PEDES, ICFG-PEDES and RSTPReid) show that the proposed GTR can achieve a promising performance without relying on parallel image-text data.
No significant work has been done to directly merge two partially overlapping scenes using NeRF representations. Given pre-trained NeRF models of a 3D scene with partial overlapping, this paper aligns them with a rigid transform, by generalizing the traditional registration pipeline, that is, key point detection and point set registration, to operate on 3D density fields. To describe corner points as key points in 3D, we propose to use universal pre-trained descriptor-generating neural networks that can be trained and tested on different scenes. We perform experiments to demonstrate that the descriptor networks can be conveniently trained using a contrastive learning strategy. We demonstrate that our method, as a global approach, can effectively register NeRF models, thus making possible future large-scale NeRF construction by registering its smaller and overlapping NeRFs captured individually.
Text-driven 3D scene generation is widely applicable to video gaming, film industry, and metaverse applications that have a large demand for 3D scenes. However, existing text-to-3D generation methods are limited to producing 3D objects with simple geometries and dreamlike styles that lack realism. In this work, we present Text2NeRF, which is able to generate a wide range of 3D scenes with complicated geometric structures and high-fidelity textures purely from a text prompt. To this end, we adopt NeRF as the 3D representation and leverage a pre-trained text-to-image diffusion model to constrain the 3D reconstruction of the NeRF to reflect the scene description. Specifically, we employ the diffusion model to infer the text-related image as the content prior and use a monocular depth estimation method to offer the geometric prior. Both content and geometric priors are utilized to update the NeRF model. To guarantee textured and geometric consistency between different views, we introduce a progressive scene inpainting and updating strategy for novel view synthesis of the scene. Our method requires no additional training data but only a natural language description of the scene as the input. Extensive experiments demonstrate that our Text2NeRF outperforms existing methods in producing photo-realistic, multi-view consistent, and diverse 3D scenes from a variety of natural language prompts.
This paper addresses video anomaly detection problem for videosurveillance. Due to the inherent rarity and heterogeneity of abnormal events, the problem is viewed as a normality modeling strategy, in which our model learns object-centric normal patterns without seeing anomalous samples during training. The main contributions consist in coupling pretrained object-level action features prototypes with a cosine distance-based anomaly estimation function, therefore extending previous methods by introducing additional constraints to the mainstream reconstruction-based strategy. Our framework leverages both appearance and motion information to learn object-level behavior and captures prototypical patterns within a memory module. Experiments on several well-known datasets demonstrate the effectiveness of our method as it outperforms current state-of-the-art on most relevant spatio-temporal evaluation metrics.
Generative models trained with Differential Privacy (DP) are increasingly used to produce synthetic data while reducing privacy risks. Navigating their specific privacy-utility tradeoffs makes it challenging to determine which models would work best for specific settings/tasks. In this paper, we fill this gap in the context of tabular data by analyzing how DP generative models distribute privacy budgets across rows and columns, arguably the main source of utility degradation. We examine the main factors contributing to how privacy budgets are spent, including underlying modeling techniques, DP mechanisms, and data dimensionality. Our extensive evaluation of both graphical and deep generative models sheds light on the distinctive features that render them suitable for different settings and tasks. We show that graphical models distribute the privacy budget horizontally and thus cannot handle relatively wide datasets while the performance on the task they were optimized for monotonically increases with more data. Deep generative models spend their budget per iteration, so their behavior is less predictable with varying dataset dimensions but could perform better if trained on more features. Also, low levels of privacy ($\epsilon\geq100$) could help some models generalize, achieving better results than without applying DP.
Real-world image manipulation has achieved fantastic progress in recent years. GAN inversion, which aims to map the real image to the latent code faithfully, is the first step in this pipeline. However, existing GAN inversion methods fail to achieve high reconstruction quality and fast inference at the same time. In addition, existing methods are built on 2D GANs and lack explicitly mechanisms to enforce multi-view consistency.In this work, we present a novel meta-auxiliary framework, while leveraging the newly developed 3D GANs as generator. The proposed method adopts a two-stage strategy. In the first stage, we invert the input image to an editable latent code using off-the-shelf inversion techniques. The auxiliary network is proposed to refine the generator parameters with the given image as input, which both predicts offsets for weights of convolutional layers and sampling positions of volume rendering. In the second stage, we perform meta-learning to fast adapt the auxiliary network to the input image, then the final reconstructed image is synthesized via the meta-learned auxiliary network. Extensive experiments show that our method achieves better performances on both inversion and editing tasks.
GAN inversion aims to invert a given image back into the latent space of a pretrained GAN model, for the image to be faithfully reconstructed from the inverted code by the generator. As an emerging technique to bridge the real and fake image domains, GAN inversion plays an essential role in enabling the pretrained GAN models such as StyleGAN and BigGAN to be used for real image editing applications. Meanwhile, GAN inversion also provides insights on the interpretation of GAN's latent space and how the realistic images can be generated. In this paper, we provide an overview of GAN inversion with a focus on its recent algorithms and applications. We cover important techniques of GAN inversion and their applications to image restoration and image manipulation. We further elaborate on some trends and challenges for future directions.
Generative adversarial networks (GANs) have been extensively studied in the past few years. Arguably their most significant impact has been in the area of computer vision where great advances have been made in challenges such as plausible image generation, image-to-image translation, facial attribute manipulation and similar domains. Despite the significant successes achieved to date, applying GANs to real-world problems still poses significant challenges, three of which we focus on here. These are: (1) the generation of high quality images, (2) diversity of image generation, and (3) stable training. Focusing on the degree to which popular GAN technologies have made progress against these challenges, we provide a detailed review of the state of the art in GAN-related research in the published scientific literature. We further structure this review through a convenient taxonomy we have adopted based on variations in GAN architectures and loss functions. While several reviews for GANs have been presented to date, none have considered the status of this field based on their progress towards addressing practical challenges relevant to computer vision. Accordingly, we review and critically discuss the most popular architecture-variant, and loss-variant GANs, for tackling these challenges. Our objective is to provide an overview as well as a critical analysis of the status of GAN research in terms of relevant progress towards important computer vision application requirements. As we do this we also discuss the most compelling applications in computer vision in which GANs have demonstrated considerable success along with some suggestions for future research directions. Code related to GAN-variants studied in this work is summarized on //github.com/sheqi/GAN_Review.
Current deep learning research is dominated by benchmark evaluation. A method is regarded as favorable if it empirically performs well on the dedicated test set. This mentality is seamlessly reflected in the resurfacing area of continual learning, where consecutively arriving sets of benchmark data are investigated. The core challenge is framed as protecting previously acquired representations from being catastrophically forgotten due to the iterative parameter updates. However, comparison of individual methods is nevertheless treated in isolation from real world application and typically judged by monitoring accumulated test set performance. The closed world assumption remains predominant. It is assumed that during deployment a model is guaranteed to encounter data that stems from the same distribution as used for training. This poses a massive challenge as neural networks are well known to provide overconfident false predictions on unknown instances and break down in the face of corrupted data. In this work we argue that notable lessons from open set recognition, the identification of statistically deviating data outside of the observed dataset, and the adjacent field of active learning, where data is incrementally queried such that the expected performance gain is maximized, are frequently overlooked in the deep learning era. Based on these forgotten lessons, we propose a consolidated view to bridge continual learning, active learning and open set recognition in deep neural networks. Our results show that this not only benefits each individual paradigm, but highlights the natural synergies in a common framework. We empirically demonstrate improvements when alleviating catastrophic forgetting, querying data in active learning, selecting task orders, while exhibiting robust open world application where previously proposed methods fail.
Deep learning has revolutionized many machine learning tasks in recent years, ranging from image classification and video processing to speech recognition and natural language understanding. The data in these tasks are typically represented in the Euclidean space. However, there is an increasing number of applications where data are generated from non-Euclidean domains and are represented as graphs with complex relationships and interdependency between objects. The complexity of graph data has imposed significant challenges on existing machine learning algorithms. Recently, many studies on extending deep learning approaches for graph data have emerged. In this survey, we provide a comprehensive overview of graph neural networks (GNNs) in data mining and machine learning fields. We propose a new taxonomy to divide the state-of-the-art graph neural networks into different categories. With a focus on graph convolutional networks, we review alternative architectures that have recently been developed; these learning paradigms include graph attention networks, graph autoencoders, graph generative networks, and graph spatial-temporal networks. We further discuss the applications of graph neural networks across various domains and summarize the open source codes and benchmarks of the existing algorithms on different learning tasks. Finally, we propose potential research directions in this fast-growing field.