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Recognizing human actions in video sequences, known as Human Action Recognition (HAR), is a challenging task in pattern recognition. While Convolutional Neural Networks (ConvNets) have shown remarkable success in image recognition, they are not always directly applicable to HAR, as temporal features are critical for accurate classification. In this paper, we propose a novel dynamic PSO-ConvNet model for learning actions in videos, building on our recent work in image recognition. Our approach leverages a framework where the weight vector of each neural network represents the position of a particle in phase space, and particles share their current weight vectors and gradient estimates of the Loss function. To extend our approach to video, we integrate ConvNets with state-of-the-art temporal methods such as Transformer and Recurrent Neural Networks. Our experimental results on the UCF-101 dataset demonstrate substantial improvements of up to 9% in accuracy, which confirms the effectiveness of our proposed method. In addition, we conducted experiments on larger and more variety of datasets including Kinetics-400 and HMDB-51 and obtained preference for Collaborative Learning in comparison with Non-Collaborative Learning (Individual Learning). Overall, our dynamic PSO-ConvNet model provides a promising direction for improving HAR by better capturing the spatio-temporal dynamics of human actions in videos. The code is available at //github.com/leonlha/Video-Action-Recognition-Collaborative-Learning-with-Dynamics-via-PSO-ConvNet-Transformer.

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Automated reverse engineering of HTML/CSS code from UI screenshots is an important yet challenging problem with broad applications in website development and design. In this paper, we propose a novel vision-code transformer (ViCT) composed of a vision encoder processing the screenshots and a language decoder to generate the code. They are initialized by pre-trained models such as ViT/DiT and GPT-2/LLaMA but aligning the two modalities requires end-to-end finetuning, which aims to minimize the visual discrepancy between the code-rendered webpage and the original screenshot. However, the rendering is non-differentiable and causes costly overhead. We address this problem by actor-critic fine-tuning where a visual critic without rendering (ViCR) is developed to predict visual discrepancy given the original and generated code. To train and evaluate our models, we created two synthetic datasets of varying complexity, with over 75,000 unique (code, screenshot) pairs. We evaluate the UI-to-Code performance using a combination of automated metrics such as MSE, BLEU, IoU, and a novel htmlBLEU score. ViCT outperforms a strong baseline model DiT-GPT2, improving IoU from 0.64 to 0.79 and lowering MSE from 12.25 to 9.02. With much lower computational cost, it can achieve comparable performance as when using a larger decoder such as LLaMA.

Self-driving software pipelines include components that are learned from a significant number of training examples, yet it remains challenging to evaluate the overall system's safety and generalization performance. Together with scaling up the real-world deployment of autonomous vehicles, it is of critical importance to automatically find simulation scenarios where the driving policies will fail. We propose a method that efficiently generates adversarial simulation scenarios for autonomous driving by solving an optimal control problem that aims to maximally perturb the policy from its nominal trajectory. Given an image-based driving policy, we show that we can inject new objects in a neural rendering representation of the deployment scene, and optimize their texture in order to generate adversarial sensor inputs to the policy. We demonstrate that adversarial scenarios discovered purely in the neural renderer (surrogate scene) can often be successfully transferred to the deployment scene, without further optimization. We demonstrate this transfer occurs both in simulated and real environments, provided the learned surrogate scene is sufficiently close to the deployment scene.

Offline Imitation Learning (IL) is a powerful paradigm to learn visuomotor skills, especially for high-precision manipulation tasks. However, IL methods are prone to spurious correlation - expressive models may focus on distractors that are irrelevant to action prediction - and are thus fragile in real-world deployment. Prior methods have addressed this challenge by exploring different model architectures and action representations. However, none were able to balance between sample efficiency, robustness against distractors, and solving high-precision manipulation tasks with complex action space. To this end, we present $\textbf{C}$onstrained-$\textbf{C}$ontext $\textbf{C}$onditional $\textbf{D}$iffusion $\textbf{M}$odel (C3DM), a diffusion model policy for solving 6-DoF robotic manipulation tasks with high precision and ability to ignore distractions. A key component of C3DM is a fixation step that helps the action denoiser to focus on task-relevant regions around the predicted action while ignoring distractors in the context. We empirically show that C3DM is able to consistently achieve high success rate on a wide array of tasks, ranging from table top manipulation to industrial kitting, that require varying levels of precision and robustness to distractors. For details, please visit this //sites.google.com/view/c3dm-imitation-learning

Adopting a two-stage paradigm of pretraining followed by fine-tuning, Pretrained Language Models (PLMs) have achieved substantial advancements in the field of natural language processing. However, in real-world scenarios, data labels are often noisy due to the complex annotation process, making it essential to develop strategies for fine-tuning PLMs with such noisy labels. To this end, we introduce an innovative approach for fine-tuning PLMs using noisy labels, which incorporates the guidance of Large Language Models (LLMs) like ChatGPT. This guidance assists in accurately distinguishing between clean and noisy samples and provides supplementary information beyond the noisy labels, thereby boosting the learning process during fine-tuning PLMs. Extensive experiments on synthetic and real-world noisy datasets further demonstrate the superior advantages of our framework over the state-of-the-art baselines.

Pre-trained Vision-Language Models (VLMs), such as CLIP, have shown enhanced performance across a range of tasks that involve the integration of visual and linguistic modalities. When CLIP is used for depth estimation tasks, the patches, divided from the input images, can be combined with a series of semantic descriptions of the depth information to obtain similarity results. The coarse estimation of depth is then achieved by weighting and summing the depth values, called depth bins, corresponding to the predefined semantic descriptions. The zero-shot approach circumvents the computational and time-intensive nature of traditional fully-supervised depth estimation methods. However, this method, utilizing fixed depth bins, may not effectively generalize as images from different scenes may exhibit distinct depth distributions. To address this challenge, we propose a few-shot-based method which learns to adapt the VLMs for monocular depth estimation to balance training costs and generalization capabilities. Specifically, it assigns different depth bins for different scenes, which can be selected by the model during inference. Additionally, we incorporate learnable prompts to preprocess the input text to convert the easily human-understood text into easily model-understood vectors and further enhance the performance. With only one image per scene for training, our extensive experiment results on the NYU V2 and KITTI dataset demonstrate that our method outperforms the previous state-of-the-art method by up to 10.6\% in terms of MARE.

Temporal relational modeling in video is essential for human action understanding, such as action recognition and action segmentation. Although Graph Convolution Networks (GCNs) have shown promising advantages in relation reasoning on many tasks, it is still a challenge to apply graph convolution networks on long video sequences effectively. The main reason is that large number of nodes (i.e., video frames) makes GCNs hard to capture and model temporal relations in videos. To tackle this problem, in this paper, we introduce an effective GCN module, Dilated Temporal Graph Reasoning Module (DTGRM), designed to model temporal relations and dependencies between video frames at various time spans. In particular, we capture and model temporal relations via constructing multi-level dilated temporal graphs where the nodes represent frames from different moments in video. Moreover, to enhance temporal reasoning ability of the proposed model, an auxiliary self-supervised task is proposed to encourage the dilated temporal graph reasoning module to find and correct wrong temporal relations in videos. Our DTGRM model outperforms state-of-the-art action segmentation models on three challenging datasets: 50Salads, Georgia Tech Egocentric Activities (GTEA), and the Breakfast dataset. The code is available at //github.com/redwang/DTGRM.

Few-shot Knowledge Graph (KG) completion is a focus of current research, where each task aims at querying unseen facts of a relation given its few-shot reference entity pairs. Recent attempts solve this problem by learning static representations of entities and references, ignoring their dynamic properties, i.e., entities may exhibit diverse roles within task relations, and references may make different contributions to queries. This work proposes an adaptive attentional network for few-shot KG completion by learning adaptive entity and reference representations. Specifically, entities are modeled by an adaptive neighbor encoder to discern their task-oriented roles, while references are modeled by an adaptive query-aware aggregator to differentiate their contributions. Through the attention mechanism, both entities and references can capture their fine-grained semantic meanings, and thus render more expressive representations. This will be more predictive for knowledge acquisition in the few-shot scenario. Evaluation in link prediction on two public datasets shows that our approach achieves new state-of-the-art results with different few-shot sizes.

We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.

We investigate the problem of automatically determining what type of shoe left an impression found at a crime scene. This recognition problem is made difficult by the variability in types of crime scene evidence (ranging from traces of dust or oil on hard surfaces to impressions made in soil) and the lack of comprehensive databases of shoe outsole tread patterns. We find that mid-level features extracted by pre-trained convolutional neural nets are surprisingly effective descriptors for this specialized domains. However, the choice of similarity measure for matching exemplars to a query image is essential to good performance. For matching multi-channel deep features, we propose the use of multi-channel normalized cross-correlation and analyze its effectiveness. Our proposed metric significantly improves performance in matching crime scene shoeprints to laboratory test impressions. We also show its effectiveness in other cross-domain image retrieval problems: matching facade images to segmentation labels and aerial photos to map images. Finally, we introduce a discriminatively trained variant and fine-tune our system through our proposed metric, obtaining state-of-the-art performance.

Dense video captioning aims to generate text descriptions for all events in an untrimmed video. This involves both detecting and describing events. Therefore, all previous methods on dense video captioning tackle this problem by building two models, i.e. an event proposal and a captioning model, for these two sub-problems. The models are either trained separately or in alternation. This prevents direct influence of the language description to the event proposal, which is important for generating accurate descriptions. To address this problem, we propose an end-to-end transformer model for dense video captioning. The encoder encodes the video into appropriate representations. The proposal decoder decodes from the encoding with different anchors to form video event proposals. The captioning decoder employs a masking network to restrict its attention to the proposal event over the encoding feature. This masking network converts the event proposal to a differentiable mask, which ensures the consistency between the proposal and captioning during training. In addition, our model employs a self-attention mechanism, which enables the use of efficient non-recurrent structure during encoding and leads to performance improvements. We demonstrate the effectiveness of this end-to-end model on ActivityNet Captions and YouCookII datasets, where we achieved 10.12 and 6.58 METEOR score, respectively.

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