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Code metamorphism refers to a computer programming exercise wherein the program modifies its own code (partial or entire) consistently and automatically while retaining its core functionality. This technique is often used for online performance optimization and automated crash recovery in certain mission-critical applications. However, the technique has been misappropriated by malware creators to bypass signature-based detection measures instituted by anti-malware engines. However, current code mutation engines used by threat actors offer only a limited degree of mutation, which is frequently detectable via static code analysis. The advent of large language models (LLMs), such as ChatGPT 4.0 and Google Bard may lead to a significant evolution in this landscape. These models have demonstrated a level of algorithm comprehension and code synthesis capability that closely resembles human abilities. This advancement has sparked concerns among experts that such models could be exploited by threat actors to generate sophisticated metamorphic malware. This paper explores the potential of several prominent LLMs for software code mutation that may be used to reconstruct (with mutation) existing malware code bases or create new forms of embedded mutation engines for next-gen metamorphic malwares. In this work, we introduce a framework for creating self-testing program mutation engines based on LLM/Transformer-based models. The proposed framework serves as an essential tool in testing next-gen metamorphic malware detection engines.

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Visual illusions in humans arise when interpreting out-of-distribution stimuli: if the observer is adapted to certain statistics, perception of outliers deviates from reality. Recent studies have shown that artificial neural networks (ANNs) can also be deceived by visual illusions. This revelation raises profound questions about the nature of visual information. Why are two independent systems, both human brains and ANNs, susceptible to the same illusions? Should any ANN be capable of perceiving visual illusions? Are these perceptions a feature or a flaw? In this work, we study how visual illusions are encoded in diffusion models. Remarkably, we show that they present human-like brightness/color shifts in their latent space. We use this fact to demonstrate that diffusion models can predict visual illusions. Furthermore, we also show how to generate new unseen visual illusions in realistic images using text-to-image diffusion models. We validate this ability through psychophysical experiments that show how our model-generated illusions also fool humans.

We present Bluebell, a program logic for reasoning about probabilistic programs where unary and relational styles of reasoning come together to create new reasoning tools. Unary-style reasoning is very expressive and is powered by foundational mechanisms to reason about probabilistic behaviour like independence and conditioning. The relational style of reasoning, on the other hand, naturally shines when the properties of interest compare the behaviour of similar programs (e.g. when proving differential privacy) managing to avoid having to characterize the output distributions of the individual programs. So far, the two styles of reasoning have largely remained separate in the many program logics designed for the deductive verification of probabilistic programs. In Bluebell, we unify these styles of reasoning through the introduction of a new modality called "joint conditioning" that can encode and illuminate the rich interaction between conditional independence and relational liftings; the two powerhouses from the two styles of reasoning.

Powerful large language models (LLMs) are increasingly expected to be deployed with lower computational costs, enabling their capabilities on resource-constrained devices. Post-training quantization (PTQ) has emerged as a star approach to achieve this ambition, with best methods compressing weights to less than 2 bit on average. In this paper, we propose Channel-Relaxed Vector Quantization (CRVQ), a novel technique that significantly improves the performance of PTQ baselines at the cost of only minimal additional bits. This state-of-the-art extreme compression method achieves its results through two key innovations: (1) carefully selecting and reordering a very small subset of critical weight channels, and (2) leveraging multiple codebooks to relax the constraint of critical channels. With our method, we demonstrate a 38.9% improvement over the current strongest sub-2-bit PTQ baseline, enabling nearer lossless 1-bit compression. Furthermore, our approach offers flexible customization of quantization bit-width and performance, providing a wider range of deployment options for diverse hardware platforms.

Many existing approaches to generalizing statistical inference amidst distribution shift operate under the covariate shift assumption, which posits that the conditional distribution of unobserved variables given observable ones is invariant across populations. However, recent empirical investigations have demonstrated that adjusting for shift in observed variables (covariate shift) is often insufficient for generalization. In other words, covariate shift does not typically ``explain away'' the distribution shift between settings. As such, addressing the unknown yet non-negligible shift in the unobserved variables given observed ones (conditional shift) is crucial for generalizable inference. In this paper, we present a series of empirical evidence from two large-scale multi-site replication studies to support a new role of covariate shift in ``predicting'' the strength of the unknown conditional shift. Analyzing 680 studies across 65 sites, we find that even though the conditional shift is non-negligible, its strength can often be bounded by that of the observable covariate shift. However, this pattern only emerges when the two sources of shifts are quantified by our proposed standardized, ``pivotal'' measures. We then interpret this phenomenon by connecting it to similar patterns that can be theoretically derived from a random distribution shift model. Finally, we demonstrate that exploiting the predictive role of covariate shift leads to reliable and efficient uncertainty quantification for target estimates in generalization tasks with partially observed data. Overall, our empirical and theoretical analyses suggest a new way to approach the problem of distributional shift, generalizability, and external validity.

Finding unambiguous diagrammatic representations for first-order logical formulas and relational queries with arbitrarily nested disjunctions has been a surprisingly long-standing unsolved problem. We refer to this problem as the disjunction problem (of diagrammatic query representations). This work solves the disjunction problem. Our solution unifies, generalizes, and overcomes the shortcomings of prior approaches for disjunctions. It extends the recently proposed Relational Diagrams and is identical for disjunction-free queries. However, it can preserve the relational patterns and the safety for all well-formed Tuple Relational Calculus (TRC) queries, even with arbitrary disjunctions. Additionally, its size is proportional to the original TRC query and can thus be exponentially more succinct than Relational Diagrams.

Modern generative models demonstrate impressive capabilities, likely stemming from an ability to identify and manipulate abstract concepts underlying their training data. However, fundamental questions remain: what determines the concepts a model learns, the order in which it learns them, and its ability to manipulate those concepts? To address these questions, we propose analyzing a model's learning dynamics via a framework we call the concept space, where each axis represents an independent concept underlying the data generating process. By characterizing learning dynamics in this space, we identify how the speed at which a concept is learned, and hence the order of concept learning, is controlled by properties of the data we term concept signal. Further, we observe moments of sudden turns in the direction of a model's learning dynamics in concept space. Surprisingly, these points precisely correspond to the emergence of hidden capabilities, i.e., where latent interventions show the model possesses the capability to manipulate a concept, but these capabilities cannot yet be elicited via naive input prompting. While our results focus on synthetically defined toy datasets, we hypothesize a general claim on emergence of hidden capabilities may hold: generative models possess latent capabilities that emerge suddenly and consistently during training, though a model might not exhibit these capabilities under naive input prompting.

Believable proxies of human behavior can empower interactive applications ranging from immersive environments to rehearsal spaces for interpersonal communication to prototyping tools. In this paper, we introduce generative agents--computational software agents that simulate believable human behavior. Generative agents wake up, cook breakfast, and head to work; artists paint, while authors write; they form opinions, notice each other, and initiate conversations; they remember and reflect on days past as they plan the next day. To enable generative agents, we describe an architecture that extends a large language model to store a complete record of the agent's experiences using natural language, synthesize those memories over time into higher-level reflections, and retrieve them dynamically to plan behavior. We instantiate generative agents to populate an interactive sandbox environment inspired by The Sims, where end users can interact with a small town of twenty five agents using natural language. In an evaluation, these generative agents produce believable individual and emergent social behaviors: for example, starting with only a single user-specified notion that one agent wants to throw a Valentine's Day party, the agents autonomously spread invitations to the party over the next two days, make new acquaintances, ask each other out on dates to the party, and coordinate to show up for the party together at the right time. We demonstrate through ablation that the components of our agent architecture--observation, planning, and reflection--each contribute critically to the believability of agent behavior. By fusing large language models with computational, interactive agents, this work introduces architectural and interaction patterns for enabling believable simulations of human behavior.

The advent of large language models marks a revolutionary breakthrough in artificial intelligence. With the unprecedented scale of training and model parameters, the capability of large language models has been dramatically improved, leading to human-like performances in understanding, language synthesizing, and common-sense reasoning, etc. Such a major leap-forward in general AI capacity will change the pattern of how personalization is conducted. For one thing, it will reform the way of interaction between humans and personalization systems. Instead of being a passive medium of information filtering, large language models present the foundation for active user engagement. On top of such a new foundation, user requests can be proactively explored, and user's required information can be delivered in a natural and explainable way. For another thing, it will also considerably expand the scope of personalization, making it grow from the sole function of collecting personalized information to the compound function of providing personalized services. By leveraging large language models as general-purpose interface, the personalization systems may compile user requests into plans, calls the functions of external tools to execute the plans, and integrate the tools' outputs to complete the end-to-end personalization tasks. Today, large language models are still being developed, whereas the application in personalization is largely unexplored. Therefore, we consider it to be the right time to review the challenges in personalization and the opportunities to address them with LLMs. In particular, we dedicate this perspective paper to the discussion of the following aspects: the development and challenges for the existing personalization system, the newly emerged capabilities of large language models, and the potential ways of making use of large language models for personalization.

Graph neural networks generalize conventional neural networks to graph-structured data and have received widespread attention due to their impressive representation ability. In spite of the remarkable achievements, the performance of Euclidean models in graph-related learning is still bounded and limited by the representation ability of Euclidean geometry, especially for datasets with highly non-Euclidean latent anatomy. Recently, hyperbolic space has gained increasing popularity in processing graph data with tree-like structure and power-law distribution, owing to its exponential growth property. In this survey, we comprehensively revisit the technical details of the current hyperbolic graph neural networks, unifying them into a general framework and summarizing the variants of each component. More importantly, we present various HGNN-related applications. Last, we also identify several challenges, which potentially serve as guidelines for further flourishing the achievements of graph learning in hyperbolic spaces.

We introduce a multi-task setup of identifying and classifying entities, relations, and coreference clusters in scientific articles. We create SciERC, a dataset that includes annotations for all three tasks and develop a unified framework called Scientific Information Extractor (SciIE) for with shared span representations. The multi-task setup reduces cascading errors between tasks and leverages cross-sentence relations through coreference links. Experiments show that our multi-task model outperforms previous models in scientific information extraction without using any domain-specific features. We further show that the framework supports construction of a scientific knowledge graph, which we use to analyze information in scientific literature.

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