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There has been a recent surge of interest in introducing transformers to 3D human pose estimation (HPE) due to their powerful capabilities in modeling long-term dependencies. However, existing transformer-based methods treat body joints as equally important inputs and ignore the prior knowledge of human skeleton topology in the self-attention mechanism. To tackle this issue, in this paper, we propose a Pose-Oriented Transformer (POT) with uncertainty guided refinement for 3D HPE. Specifically, we first develop novel pose-oriented self-attention mechanism and distance-related position embedding for POT to explicitly exploit the human skeleton topology. The pose-oriented self-attention mechanism explicitly models the topological interactions between body joints, whereas the distance-related position embedding encodes the distance of joints to the root joint to distinguish groups of joints with different difficulties in regression. Furthermore, we present an Uncertainty-Guided Refinement Network (UGRN) to refine pose predictions from POT, especially for the difficult joints, by considering the estimated uncertainty of each joint with uncertainty-guided sampling strategy and self-attention mechanism. Extensive experiments demonstrate that our method significantly outperforms the state-of-the-art methods with reduced model parameters on 3D HPE benchmarks such as Human3.6M and MPI-INF-3DHP

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3D semantic segmentation is a critical task in many real-world applications, such as autonomous driving, robotics, and mixed reality. However, the task is extremely challenging due to ambiguities coming from the unstructured, sparse, and uncolored nature of the 3D point clouds. A possible solution is to combine the 3D information with others coming from sensors featuring a different modality, such as RGB cameras. Recent multi-modal 3D semantic segmentation networks exploit these modalities relying on two branches that process the 2D and 3D information independently, striving to maintain the strength of each modality. In this work, we first explain why this design choice is effective and then show how it can be improved to make the multi-modal semantic segmentation more robust to domain shift. Our surprisingly simple contribution achieves state-of-the-art performances on four popular multi-modal unsupervised domain adaptation benchmarks, as well as better results in a domain generalization scenario.

Low-light images often suffer from severe noise, low brightness, low contrast, and color deviation. While several low-light image enhancement methods have been proposed, there remains a lack of efficient methods that can simultaneously solve all of these problems. In this paper, we introduce FLW-Net, a Fast and LightWeight Network for low-light image enhancement that significantly improves processing speed and overall effect. To achieve efficient low-light image enhancement, we recognize the challenges of the lack of an absolute reference and the need for a large receptive field to obtain global contrast. Therefore, we propose an efficient global feature information extraction component and design loss functions based on relative information to overcome these challenges. Finally, we conduct comparative experiments to demonstrate the effectiveness of the proposed method, and the results confirm that FLW-Net can significantly reduce the complexity of supervised low-light image enhancement networks while improving processing effect. Code is available at //github.com/hitzhangyu/FLW-Net

Existing work on scene flow estimation focuses on autonomous driving and mobile robotics, while automated solutions are lacking for motion in nature, such as that exhibited by debris flows. We propose DEFLOW, a model for 3D motion estimation of debris flows, together with a newly captured dataset. We adopt a novel multi-level sensor fusion architecture and self-supervision to incorporate the inductive biases of the scene. We further adopt a multi-frame temporal processing module to enable flow speed estimation over time. Our model achieves state-of-the-art optical flow and depth estimation on our dataset, and fully automates the motion estimation for debris flows. The source code and dataset are available at project page.

We propose a new self-supervised method for predicting 3D human body pose from a single image. The prediction network is trained from a dataset of unlabelled images depicting people in typical poses and a set of unpaired 2D poses. By minimising the need for annotated data, the method has the potential for rapid application to pose estimation of other articulated structures (e.g. animals). The self-supervision comes from an earlier idea exploiting consistency between predicted pose under 3D rotation. Our method is a substantial advance on state-of-the-art self-supervised methods in training a mapping directly from images, without limb articulation constraints or any 3D empirical pose prior. We compare performance with state-of-the-art self-supervised methods using benchmark datasets that provide images and ground-truth 3D pose (Human3.6M, MPI-INF-3DHP). Despite the reduced requirement for annotated data, we show that the method outperforms on Human3.6M and matches performance on MPI-INF-3DHP. Qualitative results on a dataset of human hands show the potential for rapidly learning to predict 3D pose for articulated structures other than the human body.

Event camera is an emerging bio-inspired vision sensors that report per-pixel brightness changes asynchronously. It holds noticeable advantage of high dynamic range, high speed response, and low power budget that enable it to best capture local motions in uncontrolled environments. This motivates us to unlock the potential of event cameras for human pose estimation, as the human pose estimation with event cameras is rarely explored. Due to the novel paradigm shift from conventional frame-based cameras, however, event signals in a time interval contain very limited information, as event cameras can only capture the moving body parts and ignores those static body parts, resulting in some parts to be incomplete or even disappeared in the time interval. This paper proposes a novel densely connected recurrent architecture to address the problem of incomplete information. By this recurrent architecture, we can explicitly model not only the sequential but also non-sequential geometric consistency across time steps to accumulate information from previous frames to recover the entire human bodies, achieving a stable and accurate human pose estimation from event data. Moreover, to better evaluate our model, we collect a large scale multimodal event-based dataset that comes with human pose annotations, which is by far the most challenging one to the best of our knowledge. The experimental results on two public datasets and our own dataset demonstrate the effectiveness and strength of our approach. Code can be available online for facilitating the future research.

Recent 2D-to-3D human pose estimation works tend to utilize the graph structure formed by the topology of the human skeleton. However, we argue that this skeletal topology is too sparse to reflect the body structure and suffer from serious 2D-to-3D ambiguity problem. To overcome these weaknesses, we propose a novel graph convolution network architecture, Hierarchical Graph Networks (HGN). It is based on denser graph topology generated by our multi-scale graph structure building strategy, thus providing more delicate geometric information. The proposed architecture contains three sparse-to-fine representation subnetworks organized in parallel, in which multi-scale graph-structured features are processed and exchange information through a novel feature fusion strategy, leading to rich hierarchical representations. We also introduce a 3D coarse mesh constraint to further boost detail-related feature learning. Extensive experiments demonstrate that our HGN achieves the state-of-the art performance with reduced network parameters. Code is released at //github.com/qingshi9974/BMVC2021-Hierarchical-Graph-Networks-for-3D-Human-Pose-Estimation.

Estimating human pose and shape from monocular images is a long-standing problem in computer vision. Since the release of statistical body models, 3D human mesh recovery has been drawing broader attention. With the same goal of obtaining well-aligned and physically plausible mesh results, two paradigms have been developed to overcome challenges in the 2D-to-3D lifting process: i) an optimization-based paradigm, where different data terms and regularization terms are exploited as optimization objectives; and ii) a regression-based paradigm, where deep learning techniques are embraced to solve the problem in an end-to-end fashion. Meanwhile, continuous efforts are devoted to improving the quality of 3D mesh labels for a wide range of datasets. Though remarkable progress has been achieved in the past decade, the task is still challenging due to flexible body motions, diverse appearances, complex environments, and insufficient in-the-wild annotations. To the best of our knowledge, this is the first survey to focus on the task of monocular 3D human mesh recovery. We start with the introduction of body models and then elaborate recovery frameworks and training objectives by providing in-depth analyses of their strengths and weaknesses. We also summarize datasets, evaluation metrics, and benchmark results. Open issues and future directions are discussed in the end, hoping to motivate researchers and facilitate their research in this area. A regularly updated project page can be found at //github.com/tinatiansjz/hmr-survey.

Human pose estimation aims to locate the human body parts and build human body representation (e.g., body skeleton) from input data such as images and videos. It has drawn increasing attention during the past decade and has been utilized in a wide range of applications including human-computer interaction, motion analysis, augmented reality, and virtual reality. Although the recently developed deep learning-based solutions have achieved high performance in human pose estimation, there still remain challenges due to insufficient training data, depth ambiguities, and occlusions. The goal of this survey paper is to provide a comprehensive review of recent deep learning-based solutions for both 2D and 3D pose estimation via a systematic analysis and comparison of these solutions based on their input data and inference procedures. More than 240 research papers since 2014 are covered in this survey. Furthermore, 2D and 3D human pose estimation datasets and evaluation metrics are included. Quantitative performance comparisons of the reviewed methods on popular datasets are summarized and discussed. Finally, the challenges involved, applications, and future research directions are concluded. We also provide a regularly updated project page on: \url{//github.com/zczcwh/DL-HPE}

This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.

Embedding models for deterministic Knowledge Graphs (KG) have been extensively studied, with the purpose of capturing latent semantic relations between entities and incorporating the structured knowledge into machine learning. However, there are many KGs that model uncertain knowledge, which typically model the inherent uncertainty of relations facts with a confidence score, and embedding such uncertain knowledge represents an unresolved challenge. The capturing of uncertain knowledge will benefit many knowledge-driven applications such as question answering and semantic search by providing more natural characterization of the knowledge. In this paper, we propose a novel uncertain KG embedding model UKGE, which aims to preserve both structural and uncertainty information of relation facts in the embedding space. Unlike previous models that characterize relation facts with binary classification techniques, UKGE learns embeddings according to the confidence scores of uncertain relation facts. To further enhance the precision of UKGE, we also introduce probabilistic soft logic to infer confidence scores for unseen relation facts during training. We propose and evaluate two variants of UKGE based on different learning objectives. Experiments are conducted on three real-world uncertain KGs via three tasks, i.e. confidence prediction, relation fact ranking, and relation fact classification. UKGE shows effectiveness in capturing uncertain knowledge by achieving promising results on these tasks, and consistently outperforms baselines on these tasks.

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