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Contextual information plays a core role for video semantic segmentation (VSS). This paper summarizes contexts for VSS in two-fold: local temporal contexts (LTC) which define the contexts from neighboring frames, and global temporal contexts (GTC) which represent the contexts from the whole video. As for LTC, it includes static and motional contexts, corresponding to static and moving content in neighboring frames, respectively. Previously, both static and motional contexts have been studied. However, there is no research about simultaneously learning static and motional contexts (highly complementary). Hence, we propose a Coarse-to-Fine Feature Mining (CFFM) technique to learn a unified presentation of LTC. CFFM contains two parts: Coarse-to-Fine Feature Assembling (CFFA) and Cross-frame Feature Mining (CFM). CFFA abstracts static and motional contexts, and CFM mines useful information from nearby frames to enhance target features. To further exploit more temporal contexts, we propose CFFM++ by additionally learning GTC from the whole video. Specifically, we uniformly sample certain frames from the video and extract global contextual prototypes by k-means. The information within those prototypes is mined by CFM to refine target features. Experimental results on popular benchmarks demonstrate that CFFM and CFFM++ perform favorably against state-of-the-art methods. Our code is available at //github.com/GuoleiSun/VSS-CFFM

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2024 年 5 月 24 日

The application of data augmentation for deep learning (DL) methods plays an important role in achieving state-of-the-art results in supervised, semi-supervised, and self-supervised image classification. In particular, channel transformations (e.g., solarize, grayscale, brightness adjustments) are integrated into data augmentation pipelines for remote sensing (RS) image classification tasks. However, contradicting beliefs exist about their proper applications to RS images. A common point of critique is that the application of channel augmentation techniques may lead to physically inconsistent spectral data (i.e., pixel signatures). To shed light on the open debate, we propose an approach to estimate whether a channel augmentation technique affects the physical information of RS images. To this end, the proposed approach estimates a score that measures the alignment of a pixel signature within a time series that can be naturally subject to deviations caused by factors such as acquisition conditions or phenological states of vegetation. We compare the scores associated with original and augmented pixel signatures to evaluate the physical consistency. Experimental results on a multi-label image classification task show that channel augmentations yielding a score that exceeds the expected deviation of original pixel signatures can not improve the performance of a baseline model trained without augmentation.

We propose a volumetric representation based on primitives to model scattering and emissive media. Accurate scene representations enabling efficient rendering are essential for many computer graphics applications. General and unified representations that can handle surface and volume-based representations simultaneously, allowing for physically accurate modeling, remain a research challenge. Inspired by recent methods for scene reconstruction that leverage mixtures of 3D Gaussians to model radiance fields, we formalize and generalize the modeling of scattering and emissive media using mixtures of simple kernel-based volumetric primitives. We introduce closed-form solutions for transmittance and free-flight distance sampling for 3D Gaussian kernels, and propose several optimizations to use our method efficiently within any off-the-shelf volumetric path tracer by leveraging ray tracing for efficiently querying the medium. We demonstrate our method as an alternative to other forms of volume modeling (e.g. voxel grid-based representations) for forward and inverse rendering of scattering media. Furthermore, we adapt our method to the problem of radiance field optimization and rendering, and demonstrate comparable performance to the state of the art, while providing additional flexibility in terms of performance and usability.

Time series anomaly detection (TSAD) plays a crucial role in various industries by identifying atypical patterns that deviate from standard trends, thereby maintaining system integrity and enabling prompt response measures. Traditional TSAD models, which often rely on deep learning, require extensive training data and operate as black boxes, lacking interpretability for detected anomalies. To address these challenges, we propose LLMAD, a novel TSAD method that employs Large Language Models (LLMs) to deliver accurate and interpretable TSAD results. LLMAD innovatively applies LLMs for in-context anomaly detection by retrieving both positive and negative similar time series segments, significantly enhancing LLMs' effectiveness. Furthermore, LLMAD employs the Anomaly Detection Chain-of-Thought (AnoCoT) approach to mimic expert logic for its decision-making process. This method further enhances its performance and enables LLMAD to provide explanations for their detections through versatile perspectives, which are particularly important for user decision-making. Experiments on three datasets indicate that our LLMAD achieves detection performance comparable to state-of-the-art deep learning methods while offering remarkable interpretability for detections. To the best of our knowledge, this is the first work that directly employs LLMs for TSAD.

This work introduces Neural Elevations Models (NEMos), which adapt Neural Radiance Fields to a 2.5D continuous and differentiable terrain model. In contrast to traditional terrain representations such as digital elevation models, NEMos can be readily generated from imagery, a low-cost data source, and provide a lightweight representation of terrain through an implicit continuous and differentiable height field. We propose a novel method for jointly training a height field and radiance field within a NeRF framework, leveraging quantile regression. Additionally, we introduce a path planning algorithm that performs gradient-based optimization of a continuous cost function for minimizing distance, slope changes, and control effort, enabled by differentiability of the height field. We perform experiments on simulated and real-world terrain imagery, demonstrating NEMos ability to generate high-quality reconstructions and produce smoother paths compared to discrete path planning methods. Future work will explore the incorporation of features and semantics into the height field, creating a generalized terrain model.

This paper explores practical aspects of using a high-level functional language for GPU-based arithmetic on ``midsize'' integers. By this we mean integers of up to about a quarter million bits, which is sufficient for most practical purposes. The goal is to understand whether it is possible to support efficient nested-parallel programs with a small, flexible code base. We report on GPU implementations for addition and multiplication of integers that fit in one CUDA block, thus leveraging temporal reuse from scratchpad memories. Our key contribution resides in the simplicity of the proposed solutions: We recognize that addition is a straightforward application of scan, which is known to allow efficient GPU implementation. For quadratic multiplication we employ a simple work-partitioning strategy that offers good temporal locality. For FFT multiplication, we efficiently map the computation in the domain of integral fields by finding ``good'' primes that enable almost-full utilization of machine words. In comparison, related work uses complex tiling strategies -- which feel too big a hammer for the job -- or uses the computational domain of reals, which may degrade the magnitude of the base in which the computation is carried. We evaluate the performance in comparison to the state-of-the-art CGBN library, authored by NvidiaLab, and report that our CUDA prototype outperforms CGBN for integer sizes higher than 32K bits, while offering comparable performance for smaller sizes. Moreover, we are, to our knowledge, the first to report that FFT multiplication outperforms the classical one on the larger sizes that still fit in a CUDA block. Finally, we examine Futhark's strengths and weaknesses for efficiently supporting such computations and find out that a compiler pass aimed at efficient sequentialization of excess parallelism would significantly improve performance.

In the pursuit of autonomous spacecraft proximity maneuvers and docking(PMD), we introduce a novel Bayesian actor-critic reinforcement learning algorithm to learn a control policy with the stability guarantee. The PMD task is formulated as a Markov decision process that reflects the relative dynamic model, the docking cone and the cost function. Drawing from the principles of Lyapunov theory, we frame the temporal difference learning as a constrained Gaussian process regression problem. This innovative approach allows the state-value function to be expressed as a Lyapunov function, leveraging the Gaussian process and deep kernel learning. We develop a novel Bayesian quadrature policy optimization procedure to analytically compute the policy gradient while integrating Lyapunov-based stability constraints. This integration is pivotal in satisfying the rigorous safety demands of spaceflight missions. The proposed algorithm has been experimentally evaluated on a spacecraft air-bearing testbed and shows impressive and promising performance.

Existing knowledge graph (KG) embedding models have primarily focused on static KGs. However, real-world KGs do not remain static, but rather evolve and grow in tandem with the development of KG applications. Consequently, new facts and previously unseen entities and relations continually emerge, necessitating an embedding model that can quickly learn and transfer new knowledge through growth. Motivated by this, we delve into an expanding field of KG embedding in this paper, i.e., lifelong KG embedding. We consider knowledge transfer and retention of the learning on growing snapshots of a KG without having to learn embeddings from scratch. The proposed model includes a masked KG autoencoder for embedding learning and update, with an embedding transfer strategy to inject the learned knowledge into the new entity and relation embeddings, and an embedding regularization method to avoid catastrophic forgetting. To investigate the impacts of different aspects of KG growth, we construct four datasets to evaluate the performance of lifelong KG embedding. Experimental results show that the proposed model outperforms the state-of-the-art inductive and lifelong embedding baselines.

In this paper, we propose a novel Feature Decomposition and Reconstruction Learning (FDRL) method for effective facial expression recognition. We view the expression information as the combination of the shared information (expression similarities) across different expressions and the unique information (expression-specific variations) for each expression. More specifically, FDRL mainly consists of two crucial networks: a Feature Decomposition Network (FDN) and a Feature Reconstruction Network (FRN). In particular, FDN first decomposes the basic features extracted from a backbone network into a set of facial action-aware latent features to model expression similarities. Then, FRN captures the intra-feature and inter-feature relationships for latent features to characterize expression-specific variations, and reconstructs the expression feature. To this end, two modules including an intra-feature relation modeling module and an inter-feature relation modeling module are developed in FRN. Experimental results on both the in-the-lab databases (including CK+, MMI, and Oulu-CASIA) and the in-the-wild databases (including RAF-DB and SFEW) show that the proposed FDRL method consistently achieves higher recognition accuracy than several state-of-the-art methods. This clearly highlights the benefit of feature decomposition and reconstruction for classifying expressions.

This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.

High spectral dimensionality and the shortage of annotations make hyperspectral image (HSI) classification a challenging problem. Recent studies suggest that convolutional neural networks can learn discriminative spatial features, which play a paramount role in HSI interpretation. However, most of these methods ignore the distinctive spectral-spatial characteristic of hyperspectral data. In addition, a large amount of unlabeled data remains an unexploited gold mine for efficient data use. Therefore, we proposed an integration of generative adversarial networks (GANs) and probabilistic graphical models for HSI classification. Specifically, we used a spectral-spatial generator and a discriminator to identify land cover categories of hyperspectral cubes. Moreover, to take advantage of a large amount of unlabeled data, we adopted a conditional random field to refine the preliminary classification results generated by GANs. Experimental results obtained using two commonly studied datasets demonstrate that the proposed framework achieved encouraging classification accuracy using a small number of data for training.

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