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Large scale convex-concave minimax problems arise in numerous applications, including game theory, robust training, and training of generative adversarial networks. Despite their wide applicability, solving such problems efficiently and effectively is challenging in the presence of large amounts of data using existing stochastic minimax methods. We study a class of stochastic minimax methods and develop a communication-efficient distributed stochastic extragradient algorithm, LocalAdaSEG, with an adaptive learning rate suitable for solving convex-concave minimax problem in the Parameter-Server model. LocalAdaSEG has three main features: (i) periodic communication strategy reduces the communication cost between workers and the server; (ii) an adaptive learning rate that is computed locally and allows for tuning-free implementation; and (iii) theoretically, a nearly linear speed-up with respect to the dominant variance term, arising from estimation of the stochastic gradient, is proven in both the smooth and nonsmooth convex-concave settings. LocalAdaSEG is used to solve a stochastic bilinear game, and train generative adversarial network. We compare LocalAdaSEG against several existing optimizers for minimax problems and demonstrate its efficacy through several experiments in both the homogeneous and heterogeneous settings.

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自適應學習,也被稱為自適應教學,是使用計算機算法來協調與學習者的互動,并提供定制學習資源和學習活動來解決每個學習者的獨特需求的教育方法。在專業的學習情境,個人可以“試驗出”一些訓練方式,以確保教學內容的更新。根據學生的學習需要,計算機生成適應其特點的教育材料,包括他們對問題的回答和完成的任務和經驗。該技術涵蓋了各個研究領域和它們的衍生,包括計算機科學、人工智能、心理測驗、教育學、心理學和腦科學。

Consider the sequential optimization of a continuous, possibly non-convex, and expensive to evaluate objective function $f$. The problem can be cast as a Gaussian Process (GP) bandit where $f$ lives in a reproducing kernel Hilbert space (RKHS). The state of the art analysis of several learning algorithms shows a significant gap between the lower and upper bounds on the simple regret performance. When $N$ is the number of exploration trials and $\gamma_N$ is the maximal information gain, we prove an $\tilde{\mathcal{O}}(\sqrt{\gamma_N/N})$ bound on the simple regret performance of a pure exploration algorithm that is significantly tighter than the existing bounds. We show that this bound is order optimal up to logarithmic factors for the cases where a lower bound on regret is known. To establish these results, we prove novel and sharp confidence intervals for GP models applicable to RKHS elements which may be of broader interest.

Actor-critic methods are widely used in offline reinforcement learning practice, but are not so well-understood theoretically. We propose a new offline actor-critic algorithm that naturally incorporates the pessimism principle, leading to several key advantages compared to the state of the art. The algorithm can operate when the Bellman evaluation operator is closed with respect to the action value function of the actor's policies; this is a more general setting than the low-rank MDP model. Despite the added generality, the procedure is computationally tractable as it involves the solution of a sequence of second-order programs. We prove an upper bound on the suboptimality gap of the policy returned by the procedure that depends on the data coverage of any arbitrary, possibly data dependent comparator policy. The achievable guarantee is complemented with a minimax lower bound that is matching up to logarithmic factors.

In generative adversarial imitation learning (GAIL), the agent aims to learn a policy from an expert demonstration so that its performance cannot be discriminated from the expert policy on a certain predefined reward set. In this paper, we study GAIL in both online and offline settings with linear function approximation, where both the transition and reward function are linear in the feature maps. Besides the expert demonstration, in the online setting the agent can interact with the environment, while in the offline setting the agent only accesses an additional dataset collected by a prior. For online GAIL, we propose an optimistic generative adversarial policy optimization algorithm (OGAP) and prove that OGAP achieves $\widetilde{\mathcal{O}}(H^2 d^{3/2}K^{1/2}+KH^{3/2}dN_1^{-1/2})$ regret. Here $N_1$ represents the number of trajectories of the expert demonstration, $d$ is the feature dimension, and $K$ is the number of episodes. For offline GAIL, we propose a pessimistic generative adversarial policy optimization algorithm (PGAP). For an arbitrary additional dataset, we obtain the optimality gap of PGAP, achieving the minimax lower bound in the utilization of the additional dataset. Assuming sufficient coverage on the additional dataset, we show that PGAP achieves $\widetilde{\mathcal{O}}(H^{2}dK^{-1/2} +H^2d^{3/2}N_2^{-1/2}+H^{3/2}dN_1^{-1/2} \ )$ optimality gap. Here $N_2$ represents the number of trajectories of the additional dataset with sufficient coverage.

Actor-critic algorithms are widely used in reinforcement learning, but are challenging to mathematically analyze due to the online arrival of non-i.i.d. data samples. The distribution of the data samples dynamically changes as the model is updated, introducing a complex feedback loop between the data distribution and the reinforcement learning algorithm. We prove that, under a time rescaling, the online actor-critic algorithm with tabular parametrization converges to an ordinary differential equations (ODEs) as the number of updates becomes large. The proof first establishes the geometric ergodicity of the data samples under a fixed actor policy. Then, using a Poisson equation, we prove that the fluctuations of the data samples around a dynamic probability measure, which is a function of the evolving actor model, vanish as the number of updates become large. Once the ODE limit has been derived, we study its convergence properties using a two time-scale analysis which asymptotically de-couples the critic ODE from the actor ODE. The convergence of the critic to the solution of the Bellman equation and the actor to the optimal policy are proven. In addition, a convergence rate to this global minimum is also established. Our convergence analysis holds under specific choices for the learning rates and exploration rates in the actor-critic algorithm, which could provide guidance for the implementation of actor-critic algorithms in practice.

Neighbor Embedding (NE) that aims to preserve pairwise similarities between data items has been shown to yield an effective principle for data visualization. However, even the currently best NE methods such as Stochastic Neighbor Embedding (SNE) may leave large-scale patterns such as clusters hidden despite of strong signals being present in the data. To address this, we propose a new cluster visualization method based on Neighbor Embedding. We first present a family of Neighbor Embedding methods which generalizes SNE by using non-normalized Kullback-Leibler divergence with a scale parameter. In this family, much better cluster visualizations often appear with a parameter value different from the one corresponding to SNE. We also develop an efficient software which employs asynchronous stochastic block coordinate descent to optimize the new family of objective functions. The experimental results demonstrate that our method consistently and substantially improves visualization of data clusters compared with the state-of-the-art NE approaches.

Despite their overwhelming capacity to overfit, deep neural networks trained by specific optimization algorithms tend to generalize well to unseen data. Recently, researchers explained it by investigating the implicit regularization effect of optimization algorithms. A remarkable progress is the work (Lyu&Li, 2019), which proves gradient descent (GD) maximizes the margin of homogeneous deep neural networks. Except GD, adaptive algorithms such as AdaGrad, RMSProp and Adam are popular owing to their rapid training process. However, theoretical guarantee for the generalization of adaptive optimization algorithms is still lacking. In this paper, we study the implicit regularization of adaptive optimization algorithms when they are optimizing the logistic loss on homogeneous deep neural networks. We prove that adaptive algorithms that adopt exponential moving average strategy in conditioner (such as Adam and RMSProp) can maximize the margin of the neural network, while AdaGrad that directly sums historical squared gradients in conditioner can not. It indicates superiority on generalization of exponential moving average strategy in the design of the conditioner. Technically, we provide a unified framework to analyze convergent direction of adaptive optimization algorithms by constructing novel adaptive gradient flow and surrogate margin. Our experiments can well support the theoretical findings on convergent direction of adaptive optimization algorithms.

Finding approximate Nash equilibria in zero-sum imperfect-information games is challenging when the number of information states is large. Policy Space Response Oracles (PSRO) is a deep reinforcement learning algorithm grounded in game theory that is guaranteed to converge to an approximate Nash equilibrium. However, PSRO requires training a reinforcement learning policy at each iteration, making it too slow for large games. We show through counterexamples and experiments that DCH and Rectified PSRO, two existing approaches to scaling up PSRO, fail to converge even in small games. We introduce Pipeline PSRO (P2SRO), the first scalable general method for finding approximate Nash equilibria in large zero-sum imperfect-information games. P2SRO is able to parallelize PSRO with convergence guarantees by maintaining a hierarchical pipeline of reinforcement learning workers, each training against the policies generated by lower levels in the hierarchy. We show that unlike existing methods, P2SRO converges to an approximate Nash equilibrium, and does so faster as the number of parallel workers increases, across a variety of imperfect information games. We also introduce an open-source environment for Barrage Stratego, a variant of Stratego with an approximate game tree complexity of $10^{50}$. P2SRO is able to achieve state-of-the-art performance on Barrage Stratego and beats all existing bots.

This paper addresses the problem of formally verifying desirable properties of neural networks, i.e., obtaining provable guarantees that neural networks satisfy specifications relating their inputs and outputs (robustness to bounded norm adversarial perturbations, for example). Most previous work on this topic was limited in its applicability by the size of the network, network architecture and the complexity of properties to be verified. In contrast, our framework applies to a general class of activation functions and specifications on neural network inputs and outputs. We formulate verification as an optimization problem (seeking to find the largest violation of the specification) and solve a Lagrangian relaxation of the optimization problem to obtain an upper bound on the worst case violation of the specification being verified. Our approach is anytime i.e. it can be stopped at any time and a valid bound on the maximum violation can be obtained. We develop specialized verification algorithms with provable tightness guarantees under special assumptions and demonstrate the practical significance of our general verification approach on a variety of verification tasks.

We propose accelerated randomized coordinate descent algorithms for stochastic optimization and online learning. Our algorithms have significantly less per-iteration complexity than the known accelerated gradient algorithms. The proposed algorithms for online learning have better regret performance than the known randomized online coordinate descent algorithms. Furthermore, the proposed algorithms for stochastic optimization exhibit as good convergence rates as the best known randomized coordinate descent algorithms. We also show simulation results to demonstrate performance of the proposed algorithms.

In this work, we consider the distributed optimization of non-smooth convex functions using a network of computing units. We investigate this problem under two regularity assumptions: (1) the Lipschitz continuity of the global objective function, and (2) the Lipschitz continuity of local individual functions. Under the local regularity assumption, we provide the first optimal first-order decentralized algorithm called multi-step primal-dual (MSPD) and its corresponding optimal convergence rate. A notable aspect of this result is that, for non-smooth functions, while the dominant term of the error is in $O(1/\sqrt{t})$, the structure of the communication network only impacts a second-order term in $O(1/t)$, where $t$ is time. In other words, the error due to limits in communication resources decreases at a fast rate even in the case of non-strongly-convex objective functions. Under the global regularity assumption, we provide a simple yet efficient algorithm called distributed randomized smoothing (DRS) based on a local smoothing of the objective function, and show that DRS is within a $d^{1/4}$ multiplicative factor of the optimal convergence rate, where $d$ is the underlying dimension.

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