Modern medicine demands innovations in medical education, particularly in the learning of human anatomy, traditionally taught through textbooks, dissections, and lectures. Virtual Reality (VR) has emerged as a promising tool to address the limitations of these conventional methods by emphasising vision-based and active learning. However, current VR educational tools are often inaccessible due to high costs and specialised equipment requirements. This paper details the design and development of an accessible, desktop-based VR system aimed at enhancing anatomy education by leveraging the user's visual perception to promote a meaningful and interactive learning experience. The Virtual Anatomy Lab was designed to enable students to interact with a 3D Skull model to complete tasks virtually via an interactive user interface (UI) with the help of common devices like a mouse and keyboard. As part of the study, a group of medical students from prestigious medical schools throughout Malaysia were invited to evaluate the built system to offer feedback and determine its overall efficiency and usability in fulfilling their learning goals. The results and findings from user evaluations were then analysed to discuss its effectiveness and areas for future improvement.
Mathematical formulas serve as the means of communication between humans and nature, encapsulating the operational laws governing natural phenomena. The concise formulation of these laws is a crucial objective in scientific research and an important challenge for artificial intelligence (AI). While traditional artificial neural networks (MLP) excel at data fitting, they often yield uninterpretable black box results that hinder our understanding of the relationship between variables x and predicted values y. Moreover, the fixed network architecture in MLP often gives rise to redundancy in both network structure and parameters. To address these issues, we propose MetaSymNet, a novel neural network that dynamically adjusts its structure in real-time, allowing for both expansion and contraction. This adaptive network employs the PANGU meta function as its activation function, which is a unique type capable of evolving into various basic functions during training to compose mathematical formulas tailored to specific needs. We then evolve the neural network into a concise, interpretable mathematical expression. To evaluate MetaSymNet's performance, we compare it with four state-of-the-art symbolic regression algorithms across more than 10 public datasets comprising 222 formulas. Our experimental results demonstrate that our algorithm outperforms others consistently regardless of noise presence or absence. Furthermore, we assess MetaSymNet against MLP and SVM regarding their fitting ability and extrapolation capability, these are two essential aspects of machine learning algorithms. The findings reveal that our algorithm excels in both areas. Finally, we compared MetaSymNet with MLP using iterative pruning in network structure complexity. The results show that MetaSymNet's network structure complexity is obviously less than MLP under the same goodness of fit.
In legal practice, judges apply the trichotomous dogmatics of criminal law, sequentially assessing the elements of the offense, unlawfulness, and culpability to determine whether an individual's conduct constitutes a crime. Although current legal large language models (LLMs) show promising accuracy in judgment prediction, they lack trichotomous reasoning capabilities due to the absence of an appropriate benchmark dataset, preventing them from predicting innocent outcomes. As a result, every input is automatically assigned a charge, limiting their practical utility in legal contexts. To bridge this gap, we introduce LJPIV, the first benchmark dataset for Legal Judgment Prediction with Innocent Verdicts. Adhering to the trichotomous dogmatics, we extend three widely-used legal datasets through LLM-based augmentation and manual verification. Our experiments with state-of-the-art legal LLMs and novel strategies that integrate trichotomous reasoning into zero-shot prompting and fine-tuning reveal: (1) current legal LLMs have significant room for improvement, with even the best models achieving an F1 score of less than 0.3 on LJPIV; and (2) our strategies notably enhance both in-domain and cross-domain judgment prediction accuracy, especially for cases resulting in an innocent verdict.
Recent advancements in language modeling have enabled the translation of natural language into code, and the use of execution feedback to improve code generation. However, these methods often rely heavily on pre-existing test cases, which may not always be available or comprehensive. In this work, we propose a novel approach that concurrently trains a code generation model and a test generation model, utilizing execution feedback to refine and enhance the performance of both. We introduce two strategies for test and code data augmentation and a new scoring function for code and test ranking. We experiment on the APPS dataset and demonstrate that our approach can effectively generate and augment test cases, filter and synthesize correct code solutions, and rank the quality of generated code and tests. The results demonstrate that our models, when iteratively trained with an increasing number of test cases and code solutions, outperform those trained on the original dataset.
The effective training and evaluation of retrieval systems require a substantial amount of relevance judgments, which are traditionally collected from human assessors -- a process that is both costly and time-consuming. Large Language Models (LLMs) have shown promise in generating relevance labels for search tasks, offering a potential alternative to manual assessments. Current approaches often rely on a single LLM, such as GPT-4, which, despite being effective, are expensive and prone to intra-model biases that can favour systems leveraging similar models. In this work, we introduce JudgeBlender, a framework that employs smaller, open-source models to provide relevance judgments by combining evaluations across multiple LLMs (LLMBlender) or multiple prompts (PromptBlender). By leveraging the LLMJudge benchmark [18], we compare JudgeBlender with state-of-the-art methods and the top performers in the LLMJudge challenge. Our results show that JudgeBlender achieves competitive performance, demonstrating that very large models are often unnecessary for reliable relevance assessments.
Multimodality Representation Learning, as a technique of learning to embed information from different modalities and their correlations, has achieved remarkable success on a variety of applications, such as Visual Question Answering (VQA), Natural Language for Visual Reasoning (NLVR), and Vision Language Retrieval (VLR). Among these applications, cross-modal interaction and complementary information from different modalities are crucial for advanced models to perform any multimodal task, e.g., understand, recognize, retrieve, or generate optimally. Researchers have proposed diverse methods to address these tasks. The different variants of transformer-based architectures performed extraordinarily on multiple modalities. This survey presents the comprehensive literature on the evolution and enhancement of deep learning multimodal architectures to deal with textual, visual and audio features for diverse cross-modal and modern multimodal tasks. This study summarizes the (i) recent task-specific deep learning methodologies, (ii) the pretraining types and multimodal pretraining objectives, (iii) from state-of-the-art pretrained multimodal approaches to unifying architectures, and (iv) multimodal task categories and possible future improvements that can be devised for better multimodal learning. Moreover, we prepare a dataset section for new researchers that covers most of the benchmarks for pretraining and finetuning. Finally, major challenges, gaps, and potential research topics are explored. A constantly-updated paperlist related to our survey is maintained at //github.com/marslanm/multimodality-representation-learning.
Inspired by the human cognitive system, attention is a mechanism that imitates the human cognitive awareness about specific information, amplifying critical details to focus more on the essential aspects of data. Deep learning has employed attention to boost performance for many applications. Interestingly, the same attention design can suit processing different data modalities and can easily be incorporated into large networks. Furthermore, multiple complementary attention mechanisms can be incorporated in one network. Hence, attention techniques have become extremely attractive. However, the literature lacks a comprehensive survey specific to attention techniques to guide researchers in employing attention in their deep models. Note that, besides being demanding in terms of training data and computational resources, transformers only cover a single category in self-attention out of the many categories available. We fill this gap and provide an in-depth survey of 50 attention techniques categorizing them by their most prominent features. We initiate our discussion by introducing the fundamental concepts behind the success of attention mechanism. Next, we furnish some essentials such as the strengths and limitations of each attention category, describe their fundamental building blocks, basic formulations with primary usage, and applications specifically for computer vision. We also discuss the challenges and open questions related to attention mechanism in general. Finally, we recommend possible future research directions for deep attention.
In contrast to batch learning where all training data is available at once, continual learning represents a family of methods that accumulate knowledge and learn continuously with data available in sequential order. Similar to the human learning process with the ability of learning, fusing, and accumulating new knowledge coming at different time steps, continual learning is considered to have high practical significance. Hence, continual learning has been studied in various artificial intelligence tasks. In this paper, we present a comprehensive review of the recent progress of continual learning in computer vision. In particular, the works are grouped by their representative techniques, including regularization, knowledge distillation, memory, generative replay, parameter isolation, and a combination of the above techniques. For each category of these techniques, both its characteristics and applications in computer vision are presented. At the end of this overview, several subareas, where continuous knowledge accumulation is potentially helpful while continual learning has not been well studied, are discussed.
A fundamental goal of scientific research is to learn about causal relationships. However, despite its critical role in the life and social sciences, causality has not had the same importance in Natural Language Processing (NLP), which has traditionally placed more emphasis on predictive tasks. This distinction is beginning to fade, with an emerging area of interdisciplinary research at the convergence of causal inference and language processing. Still, research on causality in NLP remains scattered across domains without unified definitions, benchmark datasets and clear articulations of the remaining challenges. In this survey, we consolidate research across academic areas and situate it in the broader NLP landscape. We introduce the statistical challenge of estimating causal effects, encompassing settings where text is used as an outcome, treatment, or as a means to address confounding. In addition, we explore potential uses of causal inference to improve the performance, robustness, fairness, and interpretability of NLP models. We thus provide a unified overview of causal inference for the computational linguistics community.
Human doctors with well-structured medical knowledge can diagnose a disease merely via a few conversations with patients about symptoms. In contrast, existing knowledge-grounded dialogue systems often require a large number of dialogue instances to learn as they fail to capture the correlations between different diseases and neglect the diagnostic experience shared among them. To address this issue, we propose a more natural and practical paradigm, i.e., low-resource medical dialogue generation, which can transfer the diagnostic experience from source diseases to target ones with a handful of data for adaptation. It is capitalized on a commonsense knowledge graph to characterize the prior disease-symptom relations. Besides, we develop a Graph-Evolving Meta-Learning (GEML) framework that learns to evolve the commonsense graph for reasoning disease-symptom correlations in a new disease, which effectively alleviates the needs of a large number of dialogues. More importantly, by dynamically evolving disease-symptom graphs, GEML also well addresses the real-world challenges that the disease-symptom correlations of each disease may vary or evolve along with more diagnostic cases. Extensive experiment results on the CMDD dataset and our newly-collected Chunyu dataset testify the superiority of our approach over state-of-the-art approaches. Besides, our GEML can generate an enriched dialogue-sensitive knowledge graph in an online manner, which could benefit other tasks grounded on knowledge graph.
In order to answer natural language questions over knowledge graphs, most processing pipelines involve entity and relation linking. Traditionally, entity linking and relation linking has been performed either as dependent sequential tasks or independent parallel tasks. In this paper, we propose a framework called "EARL", which performs entity linking and relation linking as a joint single task. EARL uses a graph connection based solution to the problem. We model the linking task as an instance of the Generalised Travelling Salesman Problem (GTSP) and use GTSP approximate algorithm solutions. We later develop EARL which uses a pair-wise graph-distance based solution to the problem.The system determines the best semantic connection between all keywords of the question by referring to a knowledge graph. This is achieved by exploiting the "connection density" between entity candidates and relation candidates. The "connection density" based solution performs at par with the approximate GTSP solution.We have empirically evaluated the framework on a dataset with 5000 questions. Our system surpasses state-of-the-art scores for entity linking task by reporting an accuracy of 0.65 to 0.40 from the next best entity linker.