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In evolutionary multiobjective optimization, effectiveness refers to how an evolutionary algorithm performs in terms of converging its solutions into the Pareto front and also diversifying them over the front. This is not an easy job, particularly for optimization problems with more than three objectives, dubbed many-objective optimization problems. In such problems, classic Pareto-based algorithms fail to provide sufficient selection pressure towards the Pareto front, whilst recently developed algorithms, such as decomposition-based ones, may struggle to maintain a set of well-distributed solutions on certain problems (e.g., those with irregular Pareto fronts). Another issue in some many-objective optimizers is rapidly increasing computational requirement with the number of objectives, such as hypervolume-based algorithms and shift-based density estimation (SDE) methods. In this paper, we aim to address this problem and develop an effective and efficient evolutionary algorithm (E3A) that can handle various many-objective problems. In E3A, inspired by SDE, a novel population maintenance method is proposed to select high-quality solutions in the environmental selection procedure. We conduct extensive experiments and show that E3A performs better than 11 state-of-the-art many-objective evolutionary algorithms in quickly finding a set of well-converged and well-diversified solutions.

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In object detection, post-processing methods like Non-maximum Suppression (NMS) are widely used. NMS can substantially reduce the number of false positive detections but may still keep some detections with low objectness scores. In order to find the exact number of objects and their labels in the image, we propose a post processing method called Detection Selection Algorithm (DSA) which is used after NMS or related methods. DSA greedily selects a subset of detected bounding boxes, together with full object reconstructions that give the interpretation of the whole image with highest likelihood, taking into account object occlusions. The algorithm consists of four components. First, we add an occlusion branch to Faster R-CNN to obtain occlusion relationships between objects. Second, we develop a single reconstruction algorithm which can reconstruct the whole appearance of an object given its visible part, based on the optimization of latent variables of a trained generative network which we call the decoder. Third, we propose a whole reconstruction algorithm which generates the joint reconstruction of all objects in a hypothesized interpretation, taking into account occlusion ordering. Finally we propose a greedy algorithm that incrementally adds or removes detections from a list to maximize the likelihood of the corresponding interpretation. DSA with NMS or Soft-NMS can achieve better results than NMS or Soft-NMS themselves, as is illustrated in our experiments on synthetic images with mutiple 3d objects.

Machine Learning as a service (MLaaS) permits resource-limited clients to access powerful data analytics services ubiquitously. Despite its merits, MLaaS poses significant concerns regarding the integrity of delegated computation and the privacy of the server's model parameters. To address this issue, Zhang et al. (CCS'20) initiated the study of zero-knowledge Machine Learning (zkML). Few zkML schemes have been proposed afterward; however, they focus on sole ML classification algorithms that may not offer satisfactory accuracy or require large-scale training data and model parameters, which may not be desirable for some applications. We propose ezDPS, a new efficient and zero-knowledge ML inference scheme. Unlike prior works, ezDPS is a zkML pipeline in which the data is processed in multiple stages for high accuracy. Each stage of ezDPS is harnessed with an established ML algorithm that is shown to be effective in various applications, including Discrete Wavelet Transformation, Principal Components Analysis, and Support Vector Machine. We design new gadgets to prove ML operations effectively. We fully implemented ezDPS and assessed its performance on real datasets. Experimental results showed that ezDPS achieves one-to-three orders of magnitude more efficient than the generic circuit-based approach in all metrics while maintaining more desirable accuracy than single ML classification approaches.

Cooperation is fundamental for human prosperity. Blockchain, as a trust machine, is a cooperative institution in cyberspace that supports cooperation through distributed trust with consensus protocols. While studies in computer science focus on fault tolerance problems with consensus algorithms, economic research utilizes incentive designs to analyze agent behaviors. To achieve cooperation on blockchains, emerging interdisciplinary research introduces rationality and game-theoretical solution concepts to study the equilibrium outcomes of various consensus protocols. However, existing studies do not consider the possibility for agents to learn from historical observations. Therefore, we abstract a general consensus protocol as a dynamic game environment, apply a solution concept of bounded rationality to model agent behavior, and resolve the initial conditions for three different stable equilibria. In our game, agents imitatively learn the global history in an evolutionary process toward equilibria, for which we evaluate the outcomes from both computing and economic perspectives in terms of safety, liveness, validity, and social welfare. Our research contributes to the literature across disciplines, including distributed consensus in computer science, game theory in economics on blockchain consensus, evolutionary game theory at the intersection of biology and economics, bounded rationality at the interplay between psychology and economics, and cooperative AI with joint insights into computing and social science. Finally, we discuss that future protocol design can better achieve the most desired outcomes of our honest stable equilibria by increasing the reward-punishment ratio and lowering both the cost-punishment ratio and the pivotality rate.

In this paper, we present a new and effective simulation-based approach to conduct both finite- and large-sample inference for high-dimensional linear regression models. This approach is developed under the so-called repro samples framework, in which we conduct statistical inference by creating and studying the behavior of artificial samples that are obtained by mimicking the sampling mechanism of the data. We obtain confidence sets for (a) the true model corresponding to the nonzero coefficients, (b) a single or any collection of regression coefficients, and (c) both the model and regression coefficients jointly. We also extend our approaches to drawing inferences on functions of the regression coefficients. The proposed approach fills in two major gaps in the high-dimensional regression literature: (1) lack of effective approaches to address model selection uncertainty and provide valid inference for the underlying true model; (2) lack of effective inference approaches that guarantee finite-sample performances. We provide both finite-sample and asymptotic results to theoretically guarantee the performances of the proposed methods. In addition, our numerical results demonstrate that the proposed methods are valid and achieve better coverage with smaller confidence sets than the existing state-of-art approaches, such as debiasing and bootstrap approaches.

A hybrid framework combining the branch and bound method with multiobjective evolutionary algorithms is proposed for nonconvex multiobjective optimization. The hybridization exploits the complementary character of the two optimization strategies. A multiobjective evolutionary algorithm is intended for inducing tight lower and upper bounds during the branch and bound procedure. Tight bounds such as the ones derived in this way can reduce the number of subproblems that have to be solved. The branch and bound method guarantees the global convergence of the framework and improves the search capability of the multiobjective evolutionary algorithm. An implementation of the hybrid framework considering NSGA-II and MOEA/D-DE as multiobjective evolutionary algorithms is presented. Numerical experiments verify the hybrid algorithms benefit from synergy of the branch and bound method and multiobjective evolutionary algorithms.

Mathematical models are essential for understanding and making predictions about systems arising in nature and engineering. Yet, mathematical models are a simplification of true phenomena, thus making predictions subject to uncertainty. Hence, the ability to quantify uncertainties is essential to any modelling framework, enabling the user to assess the importance of certain parameters on quantities of interest and have control over the quality of the model output by providing a rigorous understanding of uncertainty. Peridynamic models are a particular class of mathematical models that have proven to be remarkably accurate and robust for a large class of material failure problems. However, the high computational expense of peridynamic models remains a major limitation, hindering outer-loop applications that require a large number of simulations, for example, uncertainty quantification. This contribution provides a framework to make such computations feasible. By employing a Multilevel Monte Carlo (MLMC) framework, where the majority of simulations are performed using a coarse mesh, and performing relatively few simulations using a fine mesh, a significant reduction in computational cost can be realised, and statistics of structural failure can be estimated. The results show a speed-up factor of 16x over a standard Monte Carlo estimator, enabling the forward propagation of uncertain parameters in a computationally expensive peridynamic model. Furthermore, the multilevel method provides an estimate of both the discretisation error and sampling error, thus improving the confidence in numerical predictions. The performance of the approach is demonstrated through an examination of the statistical size effect in quasi-brittle materials.

Autonomous Micro Aerial Vehicles are deployed for a variety tasks including surveillance and monitoring. Perching and staring allow the vehicle to monitor targets without flying, saving battery power and increasing the overall mission time without the need to frequently replace batteries. This paper addresses the Active Visual Perching (AVP) control problem to autonomously perch on inclined surfaces up to $90^\circ$. Our approach generates dynamically feasible trajectories to navigate and perch on a desired target location, while taking into account actuator and Field of View (FoV) constraints. By replanning in mid-flight, we take advantage of more accurate target localization increasing the perching maneuver's robustness to target localization or control errors. We leverage the Karush-Kuhn-Tucker (KKT) conditions to identify the compatibility between planning objectives and the visual sensing constraint during the planned maneuver. Furthermore, we experimentally identify the corresponding boundary conditions that maximizes the spatio-temporal target visibility during the perching maneuver. The proposed approach works on-board in real-time with significant computational constraints relying exclusively on cameras and an Inertial Measurement Unit (IMU). Experimental results validate the proposed approach and shows the higher success rate as well as increased target interception precision and accuracy with respect to a one-shot planning approach, while still retaining aggressive capabilities with flight envelopes that include large excursions from the hover position on inclined surfaces up to 90$^\circ$, angular speeds up to 750~deg/s, and accelerations up to 10~m/s$^2$.

Visual recognition is currently one of the most important and active research areas in computer vision, pattern recognition, and even the general field of artificial intelligence. It has great fundamental importance and strong industrial needs. Deep neural networks (DNNs) have largely boosted their performances on many concrete tasks, with the help of large amounts of training data and new powerful computation resources. Though recognition accuracy is usually the first concern for new progresses, efficiency is actually rather important and sometimes critical for both academic research and industrial applications. Moreover, insightful views on the opportunities and challenges of efficiency are also highly required for the entire community. While general surveys on the efficiency issue of DNNs have been done from various perspectives, as far as we are aware, scarcely any of them focused on visual recognition systematically, and thus it is unclear which progresses are applicable to it and what else should be concerned. In this paper, we present the review of the recent advances with our suggestions on the new possible directions towards improving the efficiency of DNN-related visual recognition approaches. We investigate not only from the model but also the data point of view (which is not the case in existing surveys), and focus on three most studied data types (images, videos and points). This paper attempts to provide a systematic summary via a comprehensive survey which can serve as a valuable reference and inspire both researchers and practitioners who work on visual recognition problems.

Graph convolutional network (GCN) has been successfully applied to many graph-based applications; however, training a large-scale GCN remains challenging. Current SGD-based algorithms suffer from either a high computational cost that exponentially grows with number of GCN layers, or a large space requirement for keeping the entire graph and the embedding of each node in memory. In this paper, we propose Cluster-GCN, a novel GCN algorithm that is suitable for SGD-based training by exploiting the graph clustering structure. Cluster-GCN works as the following: at each step, it samples a block of nodes that associate with a dense subgraph identified by a graph clustering algorithm, and restricts the neighborhood search within this subgraph. This simple but effective strategy leads to significantly improved memory and computational efficiency while being able to achieve comparable test accuracy with previous algorithms. To test the scalability of our algorithm, we create a new Amazon2M data with 2 million nodes and 61 million edges which is more than 5 times larger than the previous largest publicly available dataset (Reddit). For training a 3-layer GCN on this data, Cluster-GCN is faster than the previous state-of-the-art VR-GCN (1523 seconds vs 1961 seconds) and using much less memory (2.2GB vs 11.2GB). Furthermore, for training 4 layer GCN on this data, our algorithm can finish in around 36 minutes while all the existing GCN training algorithms fail to train due to the out-of-memory issue. Furthermore, Cluster-GCN allows us to train much deeper GCN without much time and memory overhead, which leads to improved prediction accuracy---using a 5-layer Cluster-GCN, we achieve state-of-the-art test F1 score 99.36 on the PPI dataset, while the previous best result was 98.71 by [16]. Our codes are publicly available at //github.com/google-research/google-research/tree/master/cluster_gcn.

With the rapid increase of large-scale, real-world datasets, it becomes critical to address the problem of long-tailed data distribution (i.e., a few classes account for most of the data, while most classes are under-represented). Existing solutions typically adopt class re-balancing strategies such as re-sampling and re-weighting based on the number of observations for each class. In this work, we argue that as the number of samples increases, the additional benefit of a newly added data point will diminish. We introduce a novel theoretical framework to measure data overlap by associating with each sample a small neighboring region rather than a single point. The effective number of samples is defined as the volume of samples and can be calculated by a simple formula $(1-\beta^{n})/(1-\beta)$, where $n$ is the number of samples and $\beta \in [0,1)$ is a hyperparameter. We design a re-weighting scheme that uses the effective number of samples for each class to re-balance the loss, thereby yielding a class-balanced loss. Comprehensive experiments are conducted on artificially induced long-tailed CIFAR datasets and large-scale datasets including ImageNet and iNaturalist. Our results show that when trained with the proposed class-balanced loss, the network is able to achieve significant performance gains on long-tailed datasets.

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