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This paper addresses the automatic colorization problem, which converts a gray-scale image to a colorized one. Recent deep-learning approaches can colorize automatically grayscale images. However, when it comes to different scenes which contain distinct color styles, it is difficult to accurately capture the color characteristics. In this work, we propose a fully automatic colorization approach based on Symmetric Positive Definite (SPD) Manifold Learning with a generative adversarial network (SPDGAN) that improves the quality of the colorization results. Our SPDGAN model establishes an adversarial game between two discriminators and a generator. The latter is based on ResNet architecture with few alterations. Its goal is to generate fake colorized images without losing color information across layers through residual connections. Then, we employ two discriminators from different domains. The first one is devoted to the image pixel domain, while the second one is to the Riemann manifold domain which helps to avoid color misalignment. Extensive experiments are conducted on the Places365 and COCO-stuff databases to test the effect of each component of our SPDGAN. In addition, quantitative and qualitative comparisons with state-of-the-art methods demonstrate the effectiveness of our model by achieving more realistic colorized images with less artifacts visually, and good results of PSNR, SSIM, and FID values.

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Traditional Time Delay Neural Networks (TDNN) have achieved state-of-the-art performance at the cost of high computational complexity and slower inference speed, making them difficult to implement in an industrial environment. The Densely Connected Time Delay Neural Network (D-TDNN) with Context Aware Masking (CAM) module has proven to be an efficient structure to reduce complexity while maintaining system performance. In this paper, we propose a fast and lightweight model, LightCAM, which further adopts a depthwise separable convolution module (DSM) and uses multi-scale feature aggregation (MFA) for feature fusion at different levels. Extensive experiments are conducted on VoxCeleb dataset, the comparative results show that it has achieved an EER of 0.83 and MinDCF of 0.0891 in VoxCeleb1-O, which outperforms the other mainstream speaker verification methods. In addition, complexity analysis further demonstrates that the proposed architecture has lower computational cost and faster inference speed.

Raindrops adhering to the lens of UAVs can obstruct visibility of the background scene and degrade image quality. Despite recent progress in image deraining methods and datasets, there is a lack of focus on raindrop removal from UAV aerial imagery due to the unique challenges posed by varying angles and rapid movement during drone flight. To fill the gap in this research, we first construct a new benchmark dataset for removing raindrops from UAV images, called UAV-Rain1k. In this letter, we provide a dataset generation pipeline, which includes modeling raindrop shapes using Blender, collecting background images from various UAV angles, random sampling of rain masks and etc. Based on the proposed benchmark, we further present a comprehensive evaluation of existing representative image deraining algorithms, and reveal future research opportunities worth exploring. The proposed dataset will be publicly available at //github.com/cschenxiang/UAV-Rain1k.

Decoding of Low-Density Parity Check (LDPC) codes can be viewed as a special case of XOR-SAT problems, for which low-computational complexity bit-flipping algorithms have been proposed in the literature. However, a performance gap exists between the bit-flipping LDPC decoding algorithms and the benchmark LDPC decoding algorithms, such as the Sum-Product Algorithm (SPA). In this paper, we propose an XOR-SAT solver using log-sum-exponential functions and demonstrate its advantages for LDPC decoding. This is then approximated using the Margin Propagation formulation to attain a low-complexity LDPC decoder. The proposed algorithm uses soft information to decide the bit-flips that maximize the number of parity check constraints satisfied over an optimization function. The proposed solver can achieve results that are within $0.1$dB of the Sum-Product Algorithm for the same number of code iterations. It is also at least 10x lesser than other Gradient-Descent Bit Flipping decoding algorithms, which are also bit-flipping algorithms based on optimization functions. The approximation using the Margin Propagation formulation does not require any multipliers, resulting in significantly lower computational complexity than other soft-decision Bit-Flipping LDPC decoders.

We consider the problem of novel view synthesis (NVS) for dynamic scenes. Recent neural approaches have accomplished exceptional NVS results for static 3D scenes, but extensions to 4D time-varying scenes remain non-trivial. Prior efforts often encode dynamics by learning a canonical space plus implicit or explicit deformation fields, which struggle in challenging scenarios like sudden movements or capturing high-fidelity renderings. In this paper, we introduce 4D Gaussian Splatting (4DGS), a novel method that represents dynamic scenes with anisotropic 4D XYZT Gaussians, inspired by the success of 3D Gaussian Splatting in static scenes. We model dynamics at each timestamp by temporally slicing the 4D Gaussians, which naturally compose dynamic 3D Gaussians and can be seamlessly projected into images. As an explicit spatial-temporal representation, 4DGS demonstrates powerful capabilities for modeling complicated dynamics and fine details, especially for scenes with abrupt motions. We further implement our temporal slicing and splatting techniques in a highly optimized CUDA acceleration framework, achieving real-time inference rendering speeds of up to 277 FPS on an RTX 3090 GPU and 583 FPS on an RTX 4090 GPU. Rigorous evaluations on scenes with diverse motions showcase the superior efficiency and effectiveness of 4DGS, which consistently outperforms existing methods both quantitatively and qualitatively.

Physics-based inverse rendering aims to jointly optimize shape, materials, and lighting from captured 2D images. Here lighting is an important part of achieving faithful light transport simulation. While the environment map is commonly used as the lighting model in inverse rendering, we show that its distant lighting assumption leads to spatial invariant lighting, which can be an inaccurate approximation in real-world inverse rendering. We propose to use NeRF as a spatially varying environment lighting model and build an inverse rendering pipeline using NeRF as the non-distant environment emitter. By comparing our method with the environment map on real and synthetic datasets, we show that our NeRF-based emitter models the scene lighting more accurately and leads to more accurate inverse rendering. Project page and video: //nerfemitterpbir.github.io/.

Modeling large scenes from unconstrained images has proven to be a major challenge in computer vision. Existing methods tackling in-the-wild scene modeling operate in closed-world settings, where no conditioning on priors acquired from real-world images is present. We propose RefinedFields, which is, to the best of our knowledge, the first method leveraging pre-trained models to improve in-the-wild scene modeling. We employ pre-trained networks to refine K-Planes representations via optimization guidance using an alternating training procedure. We carry out extensive experiments and verify the merit of our method on synthetic data and real tourism photo collections. RefinedFields enhances rendered scenes with richer details and outperforms previous work on the task of novel view synthesis in the wild. Our project page can be found at //refinedfields.github.io .

Text-to-image generation has made remarkable progress with the emergence of diffusion models. However, it is still a difficult task to generate images for street views based on text, mainly because the road topology of street scenes is complex, the traffic status is diverse and the weather condition is various, which makes conventional text-to-image models difficult to deal with. To address these challenges, we propose a novel controllable text-to-image framework, named \textbf{Text2Street}. In the framework, we first introduce the lane-aware road topology generator, which achieves text-to-map generation with the accurate road structure and lane lines armed with the counting adapter, realizing the controllable road topology generation. Then, the position-based object layout generator is proposed to obtain text-to-layout generation through an object-level bounding box diffusion strategy, realizing the controllable traffic object layout generation. Finally, the multiple control image generator is designed to integrate the road topology, object layout and weather description to realize controllable street-view image generation. Extensive experiments show that the proposed approach achieves controllable street-view text-to-image generation and validates the effectiveness of the Text2Street framework for street views.

This paper introduces the ColorSwap dataset, designed to assess and improve the proficiency of multimodal models in matching objects with their colors. The dataset is comprised of 2,000 unique image-caption pairs, grouped into 1,000 examples. Each example includes a caption-image pair, along with a ``color-swapped'' pair. We follow the Winoground schema: the two captions in an example have the same words, but the color words have been rearranged to modify different objects. The dataset was created through a novel blend of automated caption and image generation with humans in the loop. We evaluate image-text matching (ITM) and visual language models (VLMs) and find that even the latest ones are still not robust at this task. GPT-4V and LLaVA score 72% and 42% on our main VLM metric, although they may improve with more advanced prompting techniques. On the main ITM metric, contrastive models such as CLIP and SigLIP perform close to chance (at 12% and 30%, respectively), although the non-contrastive BLIP ITM model is stronger (87%). We also find that finetuning on fewer than 2,000 examples yields significant performance gains on this out-of-distribution word-order understanding task. The dataset is here: //github.com/Top34051/colorswap.

Answering questions that require reading texts in an image is challenging for current models. One key difficulty of this task is that rare, polysemous, and ambiguous words frequently appear in images, e.g., names of places, products, and sports teams. To overcome this difficulty, only resorting to pre-trained word embedding models is far from enough. A desired model should utilize the rich information in multiple modalities of the image to help understand the meaning of scene texts, e.g., the prominent text on a bottle is most likely to be the brand. Following this idea, we propose a novel VQA approach, Multi-Modal Graph Neural Network (MM-GNN). It first represents an image as a graph consisting of three sub-graphs, depicting visual, semantic, and numeric modalities respectively. Then, we introduce three aggregators which guide the message passing from one graph to another to utilize the contexts in various modalities, so as to refine the features of nodes. The updated nodes have better features for the downstream question answering module. Experimental evaluations show that our MM-GNN represents the scene texts better and obviously facilitates the performances on two VQA tasks that require reading scene texts.

Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.

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