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Automated decision systems are increasingly used to take consequential decisions in problems such as job hiring and loan granting with the hope of replacing subjective human decisions with objective machine learning (ML) algorithms. However, ML-based decision systems are prone to bias, which results in yet unfair decisions. Several notions of fairness have been defined in the literature to capture the different subtleties of this ethical and social concept (e.g., statistical parity, equal opportunity, etc.). Fairness requirements to be satisfied while learning models created several types of tensions among the different notions of fairness and other desirable properties such as privacy and classification accuracy. This paper surveys the commonly used fairness notions and discusses the tensions among them with privacy and accuracy. Different methods to address the fairness-accuracy trade-off (classified into four approaches, namely, pre-processing, in-processing, post-processing, and hybrid) are reviewed. The survey is consolidated with experimental analysis carried out on fairness benchmark datasets to illustrate the relationship between fairness measures and accuracy in real-world scenarios.

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We present a novel form of Fourier analysis, and associated signal processing concepts, for signals (or data) indexed by edge-weighted directed acyclic graphs (DAGs). This means that our Fourier basis yields an eigendecomposition of a suitable notion of shift and convolution operators that we define. DAGs are the common model to capture causal relationships between data values and in this case our proposed Fourier analysis relates data with its causes under a linearity assumption that we define. The definition of the Fourier transform requires the transitive closure of the weighted DAG for which several forms are possible depending on the interpretation of the edge weights. Examples include level of influence, distance, or pollution distribution. Our framework is different from prior GSP: it is specific to DAGs and leverages, and extends, the classical theory of Moebius inversion from combinatorics. For a prototypical application we consider DAGs modeling dynamic networks in which edges change over time. Specifically, we model the spread of an infection on such a DAG obtained from real-world contact tracing data and learn the infection signal from samples assuming sparsity in the Fourier domain.

Symbolic planning is a powerful technique to solve complex tasks that require long sequences of actions and can equip an intelligent agent with complex behavior. The downside of this approach is the necessity for suitable symbolic representations describing the state of the environment as well as the actions that can change it. Traditionally such representations are carefully hand-designed by experts for distinct problem domains, which limits their transferability to different problems and environment complexities. In this paper, we propose a novel concept to generalize symbolic actions using a given entity hierarchy and observed similar behavior. In a simulated grid-based kitchen environment, we show that type-generalized actions can be learned from few observations and generalize to novel situations. Incorporating an additional on-the-fly generalization mechanism during planning, unseen task combinations, involving longer sequences, novel entities and unexpected environment behavior, can be solved.

Anomaly detection is a challenging task, particularly in systems with many variables. Anomalies are outliers that statistically differ from the analyzed data and can arise from rare events, malfunctions, or system misuse. This study investigated the ability to detect anomalies in global financial markets through Graph Neural Networks (GNN) considering an uncertainty scenario measured by a nonextensive entropy. The main findings show that the complex structure of highly correlated assets decreases in a crisis, and the number of anomalies is statistically different for nonextensive entropy parameters considering before, during, and after crisis.

Internet of Things (IoT) systems require highly scalable infrastructure to adaptively provide services to meet various performance requirements. Combining Software-Defined Networking (SDN) with Mobile Edge Cloud (MEC) technology brings more flexibility for IoT systems. We present a four-tier task processing architecture for MEC and vehicular networks, which includes processing tasks locally within a vehicle, on neighboring vehicles, on an edge cloud, and on a remote cloud. The flexible network connection is controlled by SDN. We propose a CPU resource allocation algorithm, called Partial Idle Resource Strategy (PIRS) with Vehicle to Vehicle (V2V) communications, based on Asymmetric Nash Bargaining Solution (ANBS) in Game Theory. PIRS encourages vehicles in the same location to cooperate by sharing part of their spare CPU resources. In our simulations, we adopt four applications running on the vehicles to generate workload. We compare the proposed algorithm with Non-Cooperation Strategy (NCS) and All Idle Resource Strategy (AIRS). In NCS, the vehicles execute tasks generated by the applications in their own On-Board Units (OBU), while in AIRS vehicles provide all their CPU resources to help other vehicles offloading requests. Our simulation results show that our PIRS strategy can execute more tasks on the V2V layer and lead to fewer number of task (and their length) to be offloaded to the cloud, reaching up to 28% improvement compared to NCS and up to 10% improvement compared to AIRS.

We consider a causal inference model in which individuals interact in a social network and they may not comply with the assigned treatments. In particular, we suppose that the form of network interference is unknown to researchers. To estimate meaningful causal parameters in this situation, we introduce a new concept of exposure mapping, which summarizes potentially complicated spillover effects into a fixed dimensional statistic of instrumental variables. We investigate identification conditions for the intention-to-treat effects and the average treatment effects for compliers, while explicitly considering the possibility of misspecification of exposure mapping. Based on our identification results, we develop nonparametric estimation procedures via inverse probability weighting. Their asymptotic properties, including consistency and asymptotic normality, are investigated using an approximate neighborhood interference framework. For an empirical illustration, we apply our method to experimental data on the anti-conflict intervention school program. The proposed methods are readily available with the companion R package latenetwork.

We demonstrate equivalence between the reinforcement learning problem and the supervised classification problem. We consequently equate the exploration exploitation trade-off in reinforcement learning to the dataset imbalance problem in supervised classification, and find similarities in how they are addressed. From our analysis of the aforementioned problems we derive a novel loss function for reinforcement learning and supervised classification. Scope Loss, our new loss function, adjusts gradients to prevent performance losses from over-exploitation and dataset imbalances, without the need for any tuning. We test Scope Loss against SOTA loss functions over a basket of benchmark reinforcement learning tasks and a skewed classification dataset, and show that Scope Loss outperforms other loss functions.

Conventional methods for object detection typically require a substantial amount of training data and preparing such high-quality training data is very labor-intensive. In this paper, we propose a novel few-shot object detection network that aims at detecting objects of unseen categories with only a few annotated examples. Central to our method are our Attention-RPN, Multi-Relation Detector and Contrastive Training strategy, which exploit the similarity between the few shot support set and query set to detect novel objects while suppressing false detection in the background. To train our network, we contribute a new dataset that contains 1000 categories of various objects with high-quality annotations. To the best of our knowledge, this is one of the first datasets specifically designed for few-shot object detection. Once our few-shot network is trained, it can detect objects of unseen categories without further training or fine-tuning. Our method is general and has a wide range of potential applications. We produce a new state-of-the-art performance on different datasets in the few-shot setting. The dataset link is //github.com/fanq15/Few-Shot-Object-Detection-Dataset.

Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis, thereby allowing manual manipulation in predicting the final answer.

Dynamic programming (DP) solves a variety of structured combinatorial problems by iteratively breaking them down into smaller subproblems. In spite of their versatility, DP algorithms are usually non-differentiable, which hampers their use as a layer in neural networks trained by backpropagation. To address this issue, we propose to smooth the max operator in the dynamic programming recursion, using a strongly convex regularizer. This allows to relax both the optimal value and solution of the original combinatorial problem, and turns a broad class of DP algorithms into differentiable operators. Theoretically, we provide a new probabilistic perspective on backpropagating through these DP operators, and relate them to inference in graphical models. We derive two particular instantiations of our framework, a smoothed Viterbi algorithm for sequence prediction and a smoothed DTW algorithm for time-series alignment. We showcase these instantiations on two structured prediction tasks and on structured and sparse attention for neural machine translation.

While existing machine learning models have achieved great success for sentiment classification, they typically do not explicitly capture sentiment-oriented word interaction, which can lead to poor results for fine-grained analysis at the snippet level (a phrase or sentence). Factorization Machine provides a possible approach to learning element-wise interaction for recommender systems, but they are not directly applicable to our task due to the inability to model contexts and word sequences. In this work, we develop two Position-aware Factorization Machines which consider word interaction, context and position information. Such information is jointly encoded in a set of sentiment-oriented word interaction vectors. Compared to traditional word embeddings, SWI vectors explicitly capture sentiment-oriented word interaction and simplify the parameter learning. Experimental results show that while they have comparable performance with state-of-the-art methods for document-level classification, they benefit the snippet/sentence-level sentiment analysis.

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